diff options
Diffstat (limited to 'engines/wintermute/ad/ad_talk_holder.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_talk_holder.cpp | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp new file mode 100644 index 0000000000..1e4ec26459 --- /dev/null +++ b/engines/wintermute/ad/ad_talk_holder.cpp @@ -0,0 +1,402 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_talk_holder.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_engine.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdTalkHolder, false) + +////////////////////////////////////////////////////////////////////////// +AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) { + _sprite = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdTalkHolder::~AdTalkHolder() { + delete _sprite; + _sprite = NULL; + + for (uint32 i = 0; i < _talkSprites.size(); i++) { + delete _talkSprites[i]; + } + _talkSprites.clear(); + + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + delete _talkSpritesEx[i]; + } + _talkSpritesEx.clear(); +} + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdTalkHolder::getTalkStance(const char *stance) { + BaseSprite *ret = NULL; + + + // forced stance? + if (_forcedTalkAnimName && !_forcedTalkAnimUsed) { + _forcedTalkAnimUsed = true; + delete _animSprite; + _animSprite = new BaseSprite(_gameRef, this); + if (_animSprite) { + bool res = _animSprite->loadFile(_forcedTalkAnimName); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName); + delete _animSprite; + _animSprite = NULL; + } else { + return _animSprite; + } + } + } + + + if (stance != NULL) { + // search special talk stances + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) { + ret = _talkSpritesEx[i]; + break; + } + } + if (ret == NULL) { + // serach generic talk stances + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) { + ret = _talkSprites[i]; + break; + } + } + } + } + + // not a valid stance? get a random one + if (ret == NULL) { + if (_talkSprites.size() < 1) { + ret = _sprite; + } else { + // TODO: remember last + int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1); + ret = _talkSprites[rnd]; + } + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetSprite + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSprite") == 0) { + stack->correctParams(1); + + ScValue *val = stack->pop(); + + bool setCurrent = false; + if (_currentSprite && _currentSprite == _sprite) { + setCurrent = true; + } + + delete _sprite; + _sprite = NULL; + + if (val->isNULL()) { + _sprite = NULL; + if (setCurrent) { + _currentSprite = NULL; + } + stack->pushBool(true); + } else { + const char *filename = val->getString(); + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + script->runtimeError("SetSprite method failed for file '%s'", filename); + stack->pushBool(false); + } else { + _sprite = spr; + if (setCurrent) { + _currentSprite = _sprite; + } + stack->pushBool(true); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSprite") == 0) { + stack->correctParams(0); + + if (!_sprite || !_sprite->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_sprite->getFilename()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSpriteObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSpriteObject") == 0) { + stack->correctParams(0); + + if (!_sprite) { + stack->pushNULL(); + } else { + stack->pushNative(_sprite, true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("AddTalkSprite method failed for file '%s'", filename); + } else { + if (ex) { + _talkSpritesEx.add(spr); + } else { + _talkSprites.add(spr); + } + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + + bool setCurrent = false; + bool setTemp2 = false; + + if (ex) { + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) { + if (_currentSprite == _talkSpritesEx[i]) { + setCurrent = true; + } + if (_tempSprite2 == _talkSpritesEx[i]) { + setTemp2 = true; + } + delete _talkSpritesEx[i]; + _talkSpritesEx.remove_at(i); + break; + } + } + } else { + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) { + if (_currentSprite == _talkSprites[i]) { + setCurrent = true; + } + if (_tempSprite2 == _talkSprites[i]) { + setTemp2 = true; + } + delete _talkSprites[i]; + _talkSprites.remove_at(i); + break; + } + } + + } + + stack->pushBool(true); + if (setCurrent) { + _currentSprite = _sprite; + } + if (setTemp2) { + _tempSprite2 = _sprite; + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + bool setCurrent = false; + bool setTemp2 = false; + + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("SetTalkSprite method failed for file '%s'", filename); + } else { + + // delete current + if (ex) { + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (_talkSpritesEx[i] == _currentSprite) { + setCurrent = true; + } + if (_talkSpritesEx[i] == _tempSprite2) { + setTemp2 = true; + } + delete _talkSpritesEx[i]; + } + _talkSpritesEx.clear(); + } else { + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (_talkSprites[i] == _currentSprite) { + setCurrent = true; + } + if (_talkSprites[i] == _tempSprite2) { + setTemp2 = true; + } + delete _talkSprites[i]; + } + _talkSprites.clear(); + } + + // set new + if (ex) { + _talkSpritesEx.add(spr); + } else { + _talkSprites.add(spr); + } + stack->pushBool(true); + + if (setCurrent) { + _currentSprite = spr; + } + if (setTemp2) { + _tempSprite2 = spr; + } + } + return STATUS_OK; + } else { + return AdObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdTalkHolder::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("talk-holder"); + return _scValue; + } else { + return AdObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Item + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Item")==0){ + SetItem(value->getString()); + return STATUS_OK; + } + + else*/ return AdObject::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdTalkHolder::scToString() { + return "[talk-holder object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) { + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (_talkSprites[i]->getFilename()) { + buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename()); + } + } + + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (_talkSpritesEx[i]->getFilename()) { + buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename()); + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) { + AdObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_sprite)); + _talkSprites.persist(persistMgr); + _talkSpritesEx.persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace Wintermute |