diff options
Diffstat (limited to 'engines/wintermute/ad/ad_talk_node.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_talk_node.cpp | 295 |
1 files changed, 295 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp new file mode 100644 index 0000000000..c909ee27ff --- /dev/null +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -0,0 +1,295 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdTalkNode, false) + +////////////////////////////////////////////////////////////////////////// +AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) { + _sprite = NULL; + _spriteFilename = NULL; + _spriteSet = NULL; + _spriteSetFilename = NULL; + _comment = NULL; + + _startTime = _endTime = 0; + _playToEnd = false; + _preCache = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdTalkNode::~AdTalkNode() { + delete[] _spriteFilename; + delete _sprite; + delete[] _spriteSetFilename; + delete _spriteSet; + delete _comment; + _spriteFilename = NULL; + _sprite = NULL; + _spriteSetFilename = NULL; + _spriteSet = NULL; + _comment = NULL; +} + + + +TOKEN_DEF_START +TOKEN_DEF(ACTION) +TOKEN_DEF(SPRITESET_FILE) +TOKEN_DEF(SPRITESET) +TOKEN_DEF(SPRITE) +TOKEN_DEF(START_TIME) +TOKEN_DEF(END_TIME) +TOKEN_DEF(COMMENT) +TOKEN_DEF(PRECACHE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ACTION) + TOKEN_TABLE(SPRITESET_FILE) + TOKEN_TABLE(SPRITESET) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(START_TIME) + TOKEN_TABLE(END_TIME) + TOKEN_TABLE(COMMENT) + TOKEN_TABLE(PRECACHE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTION) { + _gameRef->LOG(0, "'ACTION' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + _endTime = 0; + _playToEnd = false; + _preCache = false; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_SPRITE: + BaseUtils::setString(&_spriteFilename, (char *)params); + break; + + case TOKEN_SPRITESET_FILE: + BaseUtils::setString(&_spriteSetFilename, (char *)params); + break; + + case TOKEN_SPRITESET: { + delete _spriteSet; + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) { + delete _spriteSet; + _spriteSet = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + case TOKEN_START_TIME: + parser.scanStr((char *)params, "%d", &_startTime); + break; + + case TOKEN_END_TIME: + parser.scanStr((char *)params, "%d", &_endTime); + break; + + case TOKEN_PRECACHE: + parser.scanStr((char *)params, "%b", &_preCache); + break; + + case TOKEN_COMMENT: + if (_gameRef->_editorMode) { + BaseUtils::setString(&_comment, (char *)params); + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ACTION definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ACTION definition"); + return STATUS_FAILED; + } + + if (_endTime == 0) { + _playToEnd = true; + } else { + _playToEnd = false; + } + + if (_preCache && _spriteFilename) { + delete _sprite; + _sprite = new BaseSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { + return STATUS_FAILED; + } + } + + if (_preCache && _spriteSetFilename) { + delete _spriteSet; + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { + return STATUS_FAILED; + } + } + + return STATUS_OK; +} + + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_comment)); + persistMgr->transfer(TMEMBER(_startTime)); + persistMgr->transfer(TMEMBER(_endTime)); + persistMgr->transfer(TMEMBER(_playToEnd)); + persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transfer(TMEMBER(_spriteFilename)); + persistMgr->transfer(TMEMBER(_spriteSet)); + persistMgr->transfer(TMEMBER(_spriteSetFilename)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ACTION {\n"); + if (_comment) { + buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment); + } + buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime); + if (!_playToEnd) { + buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime); + } + if (_spriteFilename) { + buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename); + } + if (_spriteSetFilename) { + buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename); + } else if (_spriteSet) { + _spriteSet->saveAsText(buffer, indent + 2); + } + if (_preCache) { + buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE"); + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::loadSprite() { + if (_spriteFilename && !_sprite) { + _sprite = new BaseSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { + delete _sprite; + _sprite = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else if (_spriteSetFilename && !_spriteSet) { + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { + delete _spriteSet; + _spriteSet = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) { + if (time >= _startTime) { + if (_playToEnd) { + if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->isFinished() == false)) { + return true; + } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->isFinished() == false)) { + return true; + } else { + return false; + } + } else { + return _endTime >= time; + } + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdTalkNode::getSprite(TDirection dir) { + loadSprite(); + if (_sprite) { + return _sprite; + } else if (_spriteSet) { + return _spriteSet->getSprite(dir); + } else { + return NULL; + } +} + +} // end of namespace Wintermute |