diff options
Diffstat (limited to 'engines/wintermute/ad/ad_talk_node.h')
-rw-r--r-- | engines/wintermute/ad/ad_talk_node.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_talk_node.h b/engines/wintermute/ad/ad_talk_node.h new file mode 100644 index 0000000000..7dfd861f85 --- /dev/null +++ b/engines/wintermute/ad/ad_talk_node.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADTALKNODE_H +#define WINTERMUTE_ADTALKNODE_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { +class AdSpriteSet; +class BaseSprite; +class AdTalkNode : public BaseClass { +public: + char *_spriteSetFilename; + AdSpriteSet *_spriteSet; + BaseSprite *getSprite(TDirection dir); + bool isInTimeInterval(uint32 time, TDirection dir); + bool loadSprite(); + DECLARE_PERSISTENT(AdTalkNode, BaseClass) + + AdTalkNode(BaseGame *inGame); + virtual ~AdTalkNode(); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); + char *_spriteFilename; + BaseSprite *_sprite; + uint32 _startTime; + uint32 _endTime; + bool _playToEnd; + bool _preCache; + char *_comment; + +}; + +} // end of namespace Wintermute + +#endif |