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-rw-r--r--engines/wintermute/ad/ad_actor.cpp2
-rw-r--r--engines/wintermute/ad/ad_entity.cpp2
-rw-r--r--engines/wintermute/ad/ad_game.cpp2
-rw-r--r--engines/wintermute/ad/ad_inventory.cpp2
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp2
-rw-r--r--engines/wintermute/ad/ad_item.cpp2
-rw-r--r--engines/wintermute/ad/ad_layer.cpp2
-rw-r--r--engines/wintermute/ad/ad_node_state.cpp2
-rw-r--r--engines/wintermute/ad/ad_object.cpp2
-rw-r--r--engines/wintermute/ad/ad_path.cpp2
-rw-r--r--engines/wintermute/ad/ad_region.cpp2
-rw-r--r--engines/wintermute/ad/ad_response.cpp2
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp2
-rw-r--r--engines/wintermute/ad/ad_response_context.cpp2
-rw-r--r--engines/wintermute/ad/ad_rot_level.cpp2
-rw-r--r--engines/wintermute/ad/ad_scale_level.cpp2
-rw-r--r--engines/wintermute/ad/ad_scene.cpp2
-rw-r--r--engines/wintermute/ad/ad_scene_node.cpp2
-rw-r--r--engines/wintermute/ad/ad_scene_state.cpp2
-rw-r--r--engines/wintermute/ad/ad_sentence.cpp2
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp2
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp2
-rw-r--r--engines/wintermute/ad/ad_talk_holder.cpp2
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp2
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.cpp2
25 files changed, 25 insertions, 25 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index 540b6b62c2..caadab18aa 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -51,7 +51,7 @@ IMPLEMENT_PERSISTENT(AdActor, false)
//////////////////////////////////////////////////////////////////////////
-AdActor::AdActor(BaseGame *inGame): AdTalkHolder(inGame) {
+AdActor::AdActor(BaseGame *inGame) : AdTalkHolder(inGame) {
_path = new AdPath(_gameRef);
_type = OBJECT_ACTOR;
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
index daa064f328..b6da77f971 100644
--- a/engines/wintermute/ad/ad_entity.cpp
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -57,7 +57,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdEntity, false)
//////////////////////////////////////////////////////////////////////////
-AdEntity::AdEntity(BaseGame *inGame): AdTalkHolder(inGame) {
+AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
_type = OBJECT_ENTITY;
_subtype = ENTITY_NORMAL;
_region = NULL;
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index b922123e38..260a3fc378 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -66,7 +66,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdGame, true)
//////////////////////////////////////////////////////////////////////////
-AdGame::AdGame(const Common::String &gameId): BaseGame(gameId) {
+AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
_responseBox = NULL;
_inventoryBox = NULL;
diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp
index 6cc5ed879e..203a18ae32 100644
--- a/engines/wintermute/ad/ad_inventory.cpp
+++ b/engines/wintermute/ad/ad_inventory.cpp
@@ -37,7 +37,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdInventory, false)
//////////////////////////////////////////////////////////////////////////
-AdInventory::AdInventory(BaseGame *inGame): BaseObject(inGame) {
+AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) {
_scrollOffset = 0;
}
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index 80929bcb7b..bc773cbdaf 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -46,7 +46,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdInventoryBox, false)
//////////////////////////////////////////////////////////////////////////
-AdInventoryBox::AdInventoryBox(BaseGame *inGame): BaseObject(inGame) {
+AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
_itemsArea.setEmpty();
_scrollOffset = 0;
_spacing = 0;
diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp
index 70b8bba2a4..8e93ef77d4 100644
--- a/engines/wintermute/ad/ad_item.cpp
+++ b/engines/wintermute/ad/ad_item.cpp
@@ -48,7 +48,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdItem, false)
//////////////////////////////////////////////////////////////////////////
-AdItem::AdItem(BaseGame *inGame): AdTalkHolder(inGame) {
+AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
_spriteHover = NULL;
_cursorNormal = _cursorHover = NULL;
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp
index a60cd76209..c4be6c8dfc 100644
--- a/engines/wintermute/ad/ad_layer.cpp
+++ b/engines/wintermute/ad/ad_layer.cpp
@@ -43,7 +43,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdLayer, false)
//////////////////////////////////////////////////////////////////////////
-AdLayer::AdLayer(BaseGame *inGame): BaseObject(inGame) {
+AdLayer::AdLayer(BaseGame *inGame) : BaseObject(inGame) {
_main = false;
_width = _height = 0;
_active = true;
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp
index 270a114277..4784d6d331 100644
--- a/engines/wintermute/ad/ad_node_state.cpp
+++ b/engines/wintermute/ad/ad_node_state.cpp
@@ -41,7 +41,7 @@ IMPLEMENT_PERSISTENT(AdNodeState, false)
//////////////////////////////////////////////////////////////////////////
-AdNodeState::AdNodeState(BaseGame *inGame): BaseClass(inGame) {
+AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
_name = NULL;
_active = false;
for (int i = 0; i < 7; i++) {
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
index cf60bedf2c..aaf4c6db4a 100644
--- a/engines/wintermute/ad/ad_object.cpp
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -57,7 +57,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdObject, false)
//////////////////////////////////////////////////////////////////////////
-AdObject::AdObject(BaseGame *inGame): BaseObject(inGame) {
+AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
_type = OBJECT_NONE;
_state = _nextState = STATE_NONE;
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp
index 7734b4d9ba..89eb3f29fa 100644
--- a/engines/wintermute/ad/ad_path.cpp
+++ b/engines/wintermute/ad/ad_path.cpp
@@ -34,7 +34,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdPath, false)
//////////////////////////////////////////////////////////////////////////
-AdPath::AdPath(BaseGame *inGame): BaseClass(inGame) {
+AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) {
_currIndex = -1;
_ready = false;
}
diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp
index 18b5731830..7d51cfce37 100644
--- a/engines/wintermute/ad/ad_region.cpp
+++ b/engines/wintermute/ad/ad_region.cpp
@@ -39,7 +39,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdRegion, false)
//////////////////////////////////////////////////////////////////////////
-AdRegion::AdRegion(BaseGame *inGame): BaseRegion(inGame) {
+AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) {
_blocked = false;
_decoration = false;
_zoom = 0;
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp
index e954b0d44d..9cfa181b1c 100644
--- a/engines/wintermute/ad/ad_response.cpp
+++ b/engines/wintermute/ad/ad_response.cpp
@@ -37,7 +37,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdResponse, false)
//////////////////////////////////////////////////////////////////////////
-AdResponse::AdResponse(BaseGame *inGame): BaseObject(inGame) {
+AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
_text = NULL;
_textOrig = NULL;
_icon = _iconHover = _iconPressed = NULL;
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index 07df0a88ee..7f2fdc9b3e 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -49,7 +49,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdResponseBox, false)
//////////////////////////////////////////////////////////////////////////
-AdResponseBox::AdResponseBox(BaseGame *inGame): BaseObject(inGame) {
+AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
_font = _fontHover = NULL;
_window = NULL;
diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp
index 41359fc0f0..175a7f8491 100644
--- a/engines/wintermute/ad/ad_response_context.cpp
+++ b/engines/wintermute/ad/ad_response_context.cpp
@@ -34,7 +34,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdResponseContext, false)
//////////////////////////////////////////////////////////////////////////
-AdResponseContext::AdResponseContext(BaseGame *inGame): BaseClass(inGame) {
+AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
_id = 0;
_context = NULL;
}
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp
index f04d379e6b..753dd38190 100644
--- a/engines/wintermute/ad/ad_rot_level.cpp
+++ b/engines/wintermute/ad/ad_rot_level.cpp
@@ -39,7 +39,7 @@ IMPLEMENT_PERSISTENT(AdRotLevel, false)
//////////////////////////////////////////////////////////////////////////
-AdRotLevel::AdRotLevel(BaseGame *inGame): BaseObject(inGame) {
+AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) {
_posX = 0;
_rotation = 0.0f;
}
diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp
index f9da6bba4a..465e82cbde 100644
--- a/engines/wintermute/ad/ad_scale_level.cpp
+++ b/engines/wintermute/ad/ad_scale_level.cpp
@@ -37,7 +37,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdScaleLevel, false)
//////////////////////////////////////////////////////////////////////////
-AdScaleLevel::AdScaleLevel(BaseGame *inGame): BaseObject(inGame) {
+AdScaleLevel::AdScaleLevel(BaseGame *inGame) : BaseObject(inGame) {
_posY = 0;
_scale = 100;
}
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index e047373918..859effd5c7 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -64,7 +64,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdScene, false)
//////////////////////////////////////////////////////////////////////////
-AdScene::AdScene(BaseGame *inGame): BaseObject(inGame) {
+AdScene::AdScene(BaseGame *inGame) : BaseObject(inGame) {
_pfTarget = new BasePoint;
setDefaults();
}
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp
index 658e85340d..87b2c25406 100644
--- a/engines/wintermute/ad/ad_scene_node.cpp
+++ b/engines/wintermute/ad/ad_scene_node.cpp
@@ -34,7 +34,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdSceneNode, false)
//////////////////////////////////////////////////////////////////////////
-AdSceneNode::AdSceneNode(BaseGame *inGame): BaseObject(inGame) {
+AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) {
_type = OBJECT_NONE;
_region = NULL;
_entity = NULL;
diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp
index bbacf57707..eafb1f96b6 100644
--- a/engines/wintermute/ad/ad_scene_state.cpp
+++ b/engines/wintermute/ad/ad_scene_state.cpp
@@ -37,7 +37,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdSceneState, false)
//////////////////////////////////////////////////////////////////////////
-AdSceneState::AdSceneState(BaseGame *inGame): BaseClass(inGame) {
+AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) {
_filename = NULL;
}
diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp
index 6bbcd590a8..5126a51c80 100644
--- a/engines/wintermute/ad/ad_sentence.cpp
+++ b/engines/wintermute/ad/ad_sentence.cpp
@@ -43,7 +43,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdSentence, false)
//////////////////////////////////////////////////////////////////////////
-AdSentence::AdSentence(BaseGame *inGame): BaseClass(inGame) {
+AdSentence::AdSentence(BaseGame *inGame) : BaseClass(inGame) {
_text = NULL;
_stances = NULL;
_tempStance = NULL;
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
index 42409988a5..0a5949b2c0 100644
--- a/engines/wintermute/ad/ad_sprite_set.cpp
+++ b/engines/wintermute/ad/ad_sprite_set.cpp
@@ -38,7 +38,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdSpriteSet, false)
//////////////////////////////////////////////////////////////////////////
-AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner): BaseObject(inGame) {
+AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) {
_owner = owner;
for (int i = 0; i < NUM_DIRECTIONS; i++) {
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
index 5b88887e0c..b12a6af357 100644
--- a/engines/wintermute/ad/ad_talk_def.cpp
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -41,7 +41,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdTalkDef, false)
//////////////////////////////////////////////////////////////////////////
-AdTalkDef::AdTalkDef(BaseGame *inGame): BaseObject(inGame) {
+AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
_defaultSpriteFilename = NULL;
_defaultSprite = NULL;
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp
index 6aca8e01a8..5a2b3df31b 100644
--- a/engines/wintermute/ad/ad_talk_holder.cpp
+++ b/engines/wintermute/ad/ad_talk_holder.cpp
@@ -42,7 +42,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdTalkHolder, false)
//////////////////////////////////////////////////////////////////////////
-AdTalkHolder::AdTalkHolder(BaseGame *inGame): AdObject(inGame) {
+AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
_sprite = NULL;
}
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
index ef30290b8c..ecaf098a40 100644
--- a/engines/wintermute/ad/ad_talk_node.cpp
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -38,7 +38,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdTalkNode, false)
//////////////////////////////////////////////////////////////////////////
-AdTalkNode::AdTalkNode(BaseGame *inGame): BaseClass(inGame) {
+AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
_sprite = NULL;
_spriteFilename = NULL;
_spriteSet = NULL;
diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp
index fac3bbe630..1188ec2fb1 100644
--- a/engines/wintermute/ad/ad_waypoint_group.cpp
+++ b/engines/wintermute/ad/ad_waypoint_group.cpp
@@ -40,7 +40,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(AdWaypointGroup, false)
//////////////////////////////////////////////////////////////////////////
-AdWaypointGroup::AdWaypointGroup(BaseGame *inGame): BaseObject(inGame) {
+AdWaypointGroup::AdWaypointGroup(BaseGame *inGame) : BaseObject(inGame) {
_active = true;
_editorSelectedPoint = -1;
_lastMimicScale = -1;