diff options
Diffstat (limited to 'engines/wintermute/ad')
53 files changed, 17224 insertions, 17224 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp index 63b1532416..9087d66844 100644 --- a/engines/wintermute/ad/ad_actor.cpp +++ b/engines/wintermute/ad/ad_actor.cpp @@ -1,1460 +1,1460 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_actor.h"
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/ad/ad_entity.h"
-#include "engines/wintermute/ad/ad_sprite_set.h"
-#include "engines/wintermute/ad/ad_waypoint_group.h"
-#include "engines/wintermute/ad/ad_path.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_region.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/particles/part_emitter.h"
-#include "engines/wintermute/base/base_engine.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdActor, false)
-
-
-//////////////////////////////////////////////////////////////////////////
-AdActor::AdActor(BaseGame *inGame) : AdTalkHolder(inGame) {
- _path = new AdPath(_gameRef);
-
- _type = OBJECT_ACTOR;
- _dir = DI_LEFT;
-
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
-
- _targetPoint = new BasePoint;
- _afterWalkDir = DI_NONE;
-
- _animSprite2 = NULL;
-
- setDefaultAnimNames();
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::setDefaultAnimNames() {
- _talkAnimName = "talk";
- _idleAnimName = "idle";
- _walkAnimName = "walk";
- _turnLeftAnimName = "turnleft";
- _turnRightAnimName = "turnright";
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-AdActor::~AdActor() {
- delete _path;
- delete _targetPoint;
- _path = NULL;
- _targetPoint = NULL;
-
- delete _walkSprite;
- delete _standSprite;
- delete _turnLeftSprite;
- delete _turnRightSprite;
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
-
- _animSprite2 = NULL; // ref only
-
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- delete _talkSprites[i];
- }
- _talkSprites.clear();
-
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- delete _talkSpritesEx[i];
- }
- _talkSpritesEx.clear();
-
- for (uint32 i = 0; i < _anims.size(); i++) {
- delete _anims[i];
- _anims[i] = NULL;
- }
- _anims.clear();
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing ACTOR file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ACTOR)
-TOKEN_DEF(X)
-TOKEN_DEF(Y)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(NAME)
-TOKEN_DEF(SCALABLE)
-TOKEN_DEF(REGISTRABLE)
-TOKEN_DEF(INTERACTIVE)
-TOKEN_DEF(SHADOWABLE)
-TOKEN_DEF(COLORABLE)
-TOKEN_DEF(ACTIVE)
-TOKEN_DEF(WALK)
-TOKEN_DEF(STAND)
-TOKEN_DEF(TALK_SPECIAL)
-TOKEN_DEF(TALK)
-TOKEN_DEF(TURN_LEFT)
-TOKEN_DEF(TURN_RIGHT)
-TOKEN_DEF(EVENTS)
-TOKEN_DEF(FONT)
-TOKEN_DEF(CURSOR)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(SOUND_VOLUME)
-TOKEN_DEF(SOUND_PANNING)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(BLOCKED_REGION)
-TOKEN_DEF(WAYPOINTS)
-TOKEN_DEF(IGNORE_ITEMS)
-TOKEN_DEF(ROTABLE)
-TOKEN_DEF(ROTATABLE)
-TOKEN_DEF(ALPHA_COLOR)
-TOKEN_DEF(SCALE)
-TOKEN_DEF(RELATIVE_SCALE)
-TOKEN_DEF(ALPHA)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF(ANIMATION)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ACTOR)
- TOKEN_TABLE(X)
- TOKEN_TABLE(Y)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(SCALABLE)
- TOKEN_TABLE(REGISTRABLE)
- TOKEN_TABLE(INTERACTIVE)
- TOKEN_TABLE(SHADOWABLE)
- TOKEN_TABLE(COLORABLE)
- TOKEN_TABLE(ACTIVE)
- TOKEN_TABLE(WALK)
- TOKEN_TABLE(STAND)
- TOKEN_TABLE(TALK_SPECIAL)
- TOKEN_TABLE(TALK)
- TOKEN_TABLE(TURN_LEFT)
- TOKEN_TABLE(TURN_RIGHT)
- TOKEN_TABLE(EVENTS)
- TOKEN_TABLE(FONT)
- TOKEN_TABLE(CURSOR)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(SOUND_VOLUME)
- TOKEN_TABLE(SOUND_PANNING)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(BLOCKED_REGION)
- TOKEN_TABLE(WAYPOINTS)
- TOKEN_TABLE(IGNORE_ITEMS)
- TOKEN_TABLE(ROTABLE)
- TOKEN_TABLE(ROTATABLE)
- TOKEN_TABLE(ALPHA_COLOR)
- TOKEN_TABLE(SCALE)
- TOKEN_TABLE(RELATIVE_SCALE)
- TOKEN_TABLE(ALPHA)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE(ANIMATION)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTOR) {
- _gameRef->LOG(0, "'ACTOR' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- AdGame *adGame = (AdGame *)_gameRef;
- AdSpriteSet *spr = NULL;
- int ar = 0, ag = 0, ab = 0, alpha = 0;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
- break;
-
- case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_FONT:
- setFont((char *)params);
- break;
-
- case TOKEN_SCALABLE:
- parser.scanStr((char *)params, "%b", &_zoomable);
- break;
-
- case TOKEN_ROTABLE:
- case TOKEN_ROTATABLE:
- parser.scanStr((char *)params, "%b", &_rotatable);
- break;
-
- case TOKEN_REGISTRABLE:
- case TOKEN_INTERACTIVE:
- parser.scanStr((char *)params, "%b", &_registrable);
- break;
-
- case TOKEN_SHADOWABLE:
- case TOKEN_COLORABLE:
- parser.scanStr((char *)params, "%b", &_shadowable);
- break;
-
- case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
- break;
-
- case TOKEN_WALK:
- delete _walkSprite;
- _walkSprite = NULL;
- spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
- cmd = PARSERR_GENERIC;
- } else {
- _walkSprite = spr;
- }
- break;
-
- case TOKEN_TALK:
- spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
- cmd = PARSERR_GENERIC;
- } else {
- _talkSprites.add(spr);
- }
- break;
-
- case TOKEN_TALK_SPECIAL:
- spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
- cmd = PARSERR_GENERIC;
- } else {
- _talkSpritesEx.add(spr);
- }
- break;
-
- case TOKEN_STAND:
- delete _standSprite;
- _standSprite = NULL;
- spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
- cmd = PARSERR_GENERIC;
- } else {
- _standSprite = spr;
- }
- break;
-
- case TOKEN_TURN_LEFT:
- delete _turnLeftSprite;
- _turnLeftSprite = NULL;
- spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
- cmd = PARSERR_GENERIC;
- } else {
- _turnLeftSprite = spr;
- }
- break;
-
- case TOKEN_TURN_RIGHT:
- delete _turnRightSprite;
- _turnRightSprite = NULL;
- spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
- cmd = PARSERR_GENERIC;
- } else {
- _turnRightSprite = spr;
- }
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_CURSOR:
- delete _cursor;
- _cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
- delete _cursor;
- _cursor = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_SOUND_VOLUME:
- parser.scanStr((char *)params, "%d", &_sFXVolume);
- break;
-
- case TOKEN_SCALE: {
- int s;
- parser.scanStr((char *)params, "%d", &s);
- _scale = (float)s;
-
- }
- break;
-
- case TOKEN_RELATIVE_SCALE: {
- int s;
- parser.scanStr((char *)params, "%d", &s);
- _relativeScale = (float)s;
-
- }
- break;
-
- case TOKEN_SOUND_PANNING:
- parser.scanStr((char *)params, "%b", &_autoSoundPanning);
- break;
-
- case TOKEN_PROPERTY:
- parseProperty(params, false);
- break;
-
- case TOKEN_BLOCKED_REGION: {
- delete _blockRegion;
- delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
- BaseRegion *rgn = new BaseRegion(_gameRef);
- BaseRegion *crgn = new BaseRegion(_gameRef);
- if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
- delete _blockRegion;
- delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
- cmd = PARSERR_GENERIC;
- } else {
- _blockRegion = rgn;
- _currentBlockRegion = crgn;
- _currentBlockRegion->mimic(_blockRegion);
- }
- }
- break;
-
- case TOKEN_WAYPOINTS: {
- delete _wptGroup;
- delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
- AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
- AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
- if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
- delete _wptGroup;
- delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
- cmd = PARSERR_GENERIC;
- } else {
- _wptGroup = wpt;
- _currentWptGroup = cwpt;
- _currentWptGroup->mimic(_wptGroup);
- }
- }
- break;
-
- case TOKEN_IGNORE_ITEMS:
- parser.scanStr((char *)params, "%b", &_ignoreItems);
- break;
-
- case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
- break;
-
- case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
-
- case TOKEN_ANIMATION: {
- AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
- if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- } else {
- _anims.add(anim);
- }
- }
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ACTOR definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- if (spr) {
- delete spr;
- }
- _gameRef->LOG(0, "Error loading ACTOR definition");
- return STATUS_FAILED;
- }
-
- if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
- ar = ag = ab = 255;
- }
- _alphaColor = BYTETORGBA(ar, ag, ab, alpha);
- _state = _nextState = STATE_READY;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdActor::turnTo(TDirection dir) {
- int delta1, delta2, delta3, delta;
-
- delta1 = dir - _dir;
- delta2 = dir + NUM_DIRECTIONS - _dir;
- delta3 = dir - NUM_DIRECTIONS - _dir;
-
- delta1 = (abs(delta1) <= abs(delta2)) ? delta1 : delta2;
- delta = (abs(delta1) <= abs(delta3)) ? delta1 : delta3;
-
- // already there?
- if (abs(delta) < 2) {
- _dir = dir;
- _state = _nextState;
- _nextState = STATE_READY;
- return;
- }
-
- _targetDir = dir;
- _state = delta < 0 ? STATE_TURNING_LEFT : STATE_TURNING_RIGHT;
-
- _tempSprite2 = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdActor::goTo(int x, int y, TDirection afterWalkDir) {
- _afterWalkDir = afterWalkDir;
- if (x == _targetPoint->x && y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) {
- return;
- }
-
- _path->reset();
- _path->setReady(false);
-
- _targetPoint->x = x;
- _targetPoint->y = y;
-
- ((AdGame *)_gameRef)->_scene->correctTargetPoint(_posX, _posY, &_targetPoint->x, &_targetPoint->y, true, this);
-
- _state = STATE_SEARCHING_PATH;
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::display() {
- if (_active) {
- updateSounds();
- }
-
- uint32 alpha;
- if (_alphaColor != 0) {
- alpha = _alphaColor;
- } else {
- alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF;
- }
-
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
-
- float rotate;
- if (_rotatable) {
- if (_rotateValid) {
- rotate = _rotate;
- } else {
- rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
- }
- } else {
- rotate = 0.0f;
- }
-
- if (_active) {
- displaySpriteAttachments(true);
- }
-
- if (_currentSprite && _active) {
- bool reg = _registrable;
- if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) {
- reg = false;
- }
-
- _currentSprite->display(_posX,
- _posY,
- reg ? _registerAlias : NULL,
- scaleX,
- scaleY,
- alpha,
- rotate,
- _blendMode);
-
- }
-
- if (_active) {
- displaySpriteAttachments(false);
- }
- if (_active && _partEmitter) {
- _partEmitter->display();
- }
-
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::update() {
- _currentSprite = NULL;
-
- if (_state == STATE_READY) {
- if (_animSprite) {
- delete _animSprite;
- _animSprite = NULL;
- }
- if (_animSprite2) {
- _animSprite2 = NULL;
- }
- }
-
- // finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) {
- _state = _nextState;
- _nextState = STATE_READY;
- _currentSprite = _animSprite;
- }
-
- if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != NULL && _animSprite2->_finished) {
- _state = _nextState;
- _nextState = STATE_READY;
- _currentSprite = _animSprite2;
- }
-
- if (_sentence && _state != STATE_TALKING) {
- _sentence->finish();
- }
-
- // default: stand animation
- if (!_currentSprite) {
- if (_sprite) {
- _currentSprite = _sprite;
- } else {
- if (_standSprite) {
- _currentSprite = _standSprite->getSprite(_dir);
- } else {
- AdSpriteSet *anim = getAnimByName(_idleAnimName);
- if (anim) {
- _currentSprite = anim->getSprite(_dir);
- }
- }
- }
- }
-
- bool already_moved = false;
-
- switch (_state) {
- //////////////////////////////////////////////////////////////////////////
- case STATE_PLAYING_ANIM:
- _currentSprite = _animSprite;
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_PLAYING_ANIM_SET:
- _currentSprite = _animSprite2;
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_TURNING_LEFT:
- if (_tempSprite2 == NULL || _tempSprite2->_finished) {
- if (_dir > 0) {
- _dir = (TDirection)(_dir - 1);
- } else {
- _dir = (TDirection)(NUM_DIRECTIONS - 1);
- }
-
- if (_dir == _targetDir) {
- _tempSprite2 = NULL;
- _state = _nextState;
- _nextState = STATE_READY;
- } else {
- if (_turnLeftSprite) {
- _tempSprite2 = _turnLeftSprite->getSprite(_dir);
- } else {
- AdSpriteSet *anim = getAnimByName(_turnLeftAnimName);
- if (anim) {
- _tempSprite2 = anim->getSprite(_dir);
- }
- }
-
- if (_tempSprite2) {
- _tempSprite2->reset();
- if (_tempSprite2->_looping) {
- _tempSprite2->_looping = false;
- }
- }
- _currentSprite = _tempSprite2;
- }
- } else {
- _currentSprite = _tempSprite2;
- }
- break;
-
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_TURNING_RIGHT:
- if (_tempSprite2 == NULL || _tempSprite2->_finished) {
- _dir = (TDirection)(_dir + 1);
-
- if ((int)_dir >= (int)NUM_DIRECTIONS) {
- _dir = (TDirection)(0);
- }
-
- if (_dir == _targetDir) {
- _tempSprite2 = NULL;
- _state = _nextState;
- _nextState = STATE_READY;
- } else {
- if (_turnRightSprite) {
- _tempSprite2 = _turnRightSprite->getSprite(_dir);
- } else {
- AdSpriteSet *anim = getAnimByName(_turnRightAnimName);
- if (anim) {
- _tempSprite2 = anim->getSprite(_dir);
- }
- }
-
- if (_tempSprite2) {
- _tempSprite2->reset();
- if (_tempSprite2->_looping) {
- _tempSprite2->_looping = false;
- }
- }
- _currentSprite = _tempSprite2;
- }
- } else {
- _currentSprite = _tempSprite2;
- }
- break;
-
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_SEARCHING_PATH:
- // keep asking scene for the path
- if (((AdGame *)_gameRef)->_scene->getPath(BasePoint(_posX, _posY), *_targetPoint, _path, this)) {
- _state = STATE_WAITING_PATH;
- }
- break;
-
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_WAITING_PATH:
- // wait until the scene finished the path
- if (_path->_ready) {
- followPath();
- }
- break;
-
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_FOLLOWING_PATH:
- getNextStep();
- already_moved = true;
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_TALKING: {
- _sentence->update(_dir);
- if (_sentence->_currentSprite) {
- _tempSprite2 = _sentence->_currentSprite;
- }
-
- bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
- if (timeIsUp) {
- _sentence->finish();
- _tempSprite2 = NULL;
- _state = _nextState;
- _nextState = STATE_READY;
- } else {
- _tempSprite2 = getTalkStance(_sentence->getNextStance());
- if (_tempSprite2) {
- _tempSprite2->reset();
- _currentSprite = _tempSprite2;
- ((AdGame *)_gameRef)->addSentence(_sentence);
- }
- }
- } else {
- _currentSprite = _tempSprite2;
- ((AdGame *)_gameRef)->addSentence(_sentence);
- }
- }
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_READY:
- if (!_animSprite && !_animSprite2) {
- if (_sprite) {
- _currentSprite = _sprite;
- } else {
- if (_standSprite) {
- _currentSprite = _standSprite->getSprite(_dir);
- } else {
- AdSpriteSet *anim = getAnimByName(_idleAnimName);
- if (anim) {
- _currentSprite = anim->getSprite(_dir);
- }
- }
- }
- }
- break;
- default:
- error("AdActor::Update - Unhandled enum");
- }
-
-
- if (_currentSprite && !already_moved) {
- _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100, _zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
- if (_currentSprite->_changed) {
- _posX += _currentSprite->_moveX;
- _posY += _currentSprite->_moveY;
- afterMove();
- }
- }
-
- //_gameRef->QuickMessageForm("%s", _currentSprite->_filename);
-
- updateBlockRegion();
- _ready = (_state == STATE_READY);
-
- updatePartEmitter();
- updateSpriteAttachments();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdActor::followPath() {
- // skip current position
- _path->getFirst();
- while (_path->getCurrent() != NULL) {
- if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) {
- break;
- }
- _path->getNext();
- }
-
- // are there points to follow?
- if (_path->getCurrent() != NULL) {
- _state = STATE_FOLLOWING_PATH;;
- initLine(BasePoint(_posX, _posY), *_path->getCurrent());
- } else {
- if (_afterWalkDir != DI_NONE) {
- turnTo(_afterWalkDir);
- } else {
- _state = STATE_READY;
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdActor::getNextStep() {
- if (_walkSprite) {
- _currentSprite = _walkSprite->getSprite(_dir);
- } else {
- AdSpriteSet *anim = getAnimByName(_walkAnimName);
- if (anim) {
- _currentSprite = anim->getSprite(_dir);
- }
- }
-
- if (!_currentSprite) {
- return;
- }
-
- _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100, _zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
- if (!_currentSprite->_changed) {
- return;
- }
-
-
- int maxStepX, maxStepY;
- maxStepX = abs(_currentSprite->_moveX);
- maxStepY = abs(_currentSprite->_moveY);
-
- maxStepX = MAX(maxStepX, maxStepY);
- maxStepX = MAX(maxStepX, 1);
-
- while (_pFCount > 0 && maxStepX >= 0) {
- _pFX += _pFStepX;
- _pFY += _pFStepY;
-
- _pFCount--;
- maxStepX--;
- }
-
- if (((AdGame *)_gameRef)->_scene->isBlockedAt((int)_pFX, (int) _pFY, true, this)) {
- if (_pFCount == 0) {
- _state = _nextState;
- _nextState = STATE_READY;
- return;
- }
- goTo(_targetPoint->x, _targetPoint->y);
- return;
- }
-
-
- _posX = (int)_pFX;
- _posY = (int)_pFY;
-
- afterMove();
-
-
- if (_pFCount == 0) {
- if (_path->getNext() == NULL) {
- _posX = _targetPoint->x;
- _posY = _targetPoint->y;
-
- _path->reset();
- if (_afterWalkDir != DI_NONE) {
- turnTo(_afterWalkDir);
- } else {
- _state = _nextState;
- _nextState = STATE_READY;
- }
- } else {
- initLine(BasePoint(_posX, _posY), *_path->getCurrent());
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdActor::initLine(BasePoint startPt, BasePoint endPt) {
- _pFCount = MAX((abs(endPt.x - startPt.x)) , (abs(endPt.y - startPt.y)));
-
- _pFStepX = (double)(endPt.x - startPt.x) / _pFCount;
- _pFStepY = (double)(endPt.y - startPt.y) / _pFCount;
-
- _pFX = startPt.x;
- _pFY = startPt.y;
-
- int angle = (int)(atan2((double)(endPt.y - startPt.y), (double)(endPt.x - startPt.x)) * (180 / 3.14));
-
- _nextState = STATE_FOLLOWING_PATH;
-
- turnTo(angleToDirection(angle));
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // GoTo / GoToAsync
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "GoTo") == 0 || strcmp(name, "GoToAsync") == 0) {
- stack->correctParams(2);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
- goTo(x, y);
- if (strcmp(name, "GoToAsync") != 0) {
- script->waitForExclusive(this);
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GoToObject / GoToObjectAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GoToObject") == 0 || strcmp(name, "GoToObjectAsync") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- if (!val->isNative()) {
- script->runtimeError("actor.%s method accepts an entity refrence only", name);
- stack->pushNULL();
- return STATUS_OK;
- }
- AdObject *obj = (AdObject *)val->getNative();
- if (!obj || obj->_type != OBJECT_ENTITY) {
- script->runtimeError("actor.%s method accepts an entity refrence only", name);
- stack->pushNULL();
- return STATUS_OK;
- }
- AdEntity *ent = (AdEntity *)obj;
- if (ent->_walkToX == 0 && ent->_walkToY == 0) {
- goTo(ent->_posX, ent->_posY);
- } else {
- goTo(ent->_walkToX, ent->_walkToY, ent->_walkToDir);
- }
- if (strcmp(name, "GoToObjectAsync") != 0) {
- script->waitForExclusive(this);
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TurnTo / TurnToAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TurnTo") == 0 || strcmp(name, "TurnToAsync") == 0) {
- stack->correctParams(1);
- int dir;
- ScValue *val = stack->pop();
-
- // turn to object?
- if (val->isNative() && _gameRef->validObject((BaseObject *)val->getNative())) {
- BaseObject *obj = (BaseObject *)val->getNative();
- int angle = (int)(atan2((double)(obj->_posY - _posY), (double)(obj->_posX - _posX)) * (180 / 3.14));
- dir = (int)angleToDirection(angle);
- }
- // otherwise turn to direction
- else {
- dir = val->getInt();
- }
-
- if (dir >= 0 && dir < NUM_DIRECTIONS) {
- turnTo((TDirection)dir);
- if (strcmp(name, "TurnToAsync") != 0) {
- script->waitForExclusive(this);
- }
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsWalking
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsWalking") == 0) {
- stack->correctParams(0);
- stack->pushBool(_state == STATE_FOLLOWING_PATH);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MergeAnims
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MergeAnims") == 0) {
- stack->correctParams(1);
- stack->pushBool(DID_SUCCEED(mergeAnims(stack->pop()->getString())));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // UnloadAnim
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "UnloadAnim") == 0) {
- stack->correctParams(1);
- const char *animName = stack->pop()->getString();
-
- bool found = false;
- for (uint32 i = 0; i < _anims.size(); i++) {
- if (scumm_stricmp(_anims[i]->getName(), animName) == 0) {
- // invalidate sprites in use
- if (_anims[i]->containsSprite(_tempSprite2)) {
- _tempSprite2 = NULL;
- }
- if (_anims[i]->containsSprite(_currentSprite)) {
- _currentSprite = NULL;
- }
- if (_anims[i]->containsSprite(_animSprite2)) {
- _animSprite2 = NULL;
- }
-
- delete _anims[i];
- _anims[i] = NULL;
- _anims.remove_at(i);
- i--;
- found = true;
- }
- }
- stack->pushBool(found);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // HasAnim
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "HasAnim") == 0) {
- stack->correctParams(1);
- const char *animName = stack->pop()->getString();
- stack->pushBool(getAnimByName(animName) != NULL);
- return STATUS_OK;
- } else {
- return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdActor::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Direction
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Direction") == 0) {
- _scValue->setInt(_dir);
- return _scValue;
- }
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Type") == 0) {
- _scValue->setString("actor");
- return _scValue;
- }
- //////////////////////////////////////////////////////////////////////////
- // TalkAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TalkAnimName") == 0) {
- _scValue->setString(_talkAnimName);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkAnimName") == 0) {
- _scValue->setString(_walkAnimName);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IdleAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IdleAnimName") == 0) {
- _scValue->setString(_idleAnimName);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TurnLeftAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TurnLeftAnimName") == 0) {
- _scValue->setString(_turnLeftAnimName);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TurnRightAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TurnRightAnimName") == 0) {
- _scValue->setString(_turnRightAnimName);
- return _scValue;
- } else {
- return AdTalkHolder::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Direction
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Direction") == 0) {
- int dir = value->getInt();
- if (dir >= 0 && dir < NUM_DIRECTIONS) {
- _dir = (TDirection)dir;
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TalkAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TalkAnimName") == 0) {
- if (value->isNULL()) {
- _talkAnimName = "talk";
- } else {
- _talkAnimName = value->getString();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkAnimName") == 0) {
- if (value->isNULL()) {
- _walkAnimName = "walk";
- } else {
- _walkAnimName = value->getString();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IdleAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IdleAnimName") == 0) {
- if (value->isNULL()) {
- _idleAnimName = "idle";
- } else {
- _idleAnimName = value->getString();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TurnLeftAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TurnLeftAnimName") == 0) {
- if (value->isNULL()) {
- _turnLeftAnimName = "turnleft";
- } else {
- _turnLeftAnimName = value->getString();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TurnRightAnimName
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TurnRightAnimName") == 0) {
- if (value->isNULL()) {
- _turnRightAnimName = "turnright";
- } else {
- _turnRightAnimName = value->getString();
- }
- return STATUS_OK;
- } else {
- return AdTalkHolder::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdActor::scToString() {
- return "[actor object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdActor::getTalkStance(const char *stance) {
- // forced stance?
- if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
- _forcedTalkAnimUsed = true;
- delete _animSprite;
- _animSprite = new BaseSprite(_gameRef, this);
- if (_animSprite) {
- bool res = _animSprite->loadFile(_forcedTalkAnimName);
- if (DID_FAIL(res)) {
- _gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
- delete _animSprite;
- _animSprite = NULL;
- } else {
- return _animSprite;
- }
- }
- }
-
- // old way
- if (_talkSprites.size() > 0 || _talkSpritesEx.size() > 0) {
- return getTalkStanceOld(stance);
- }
-
- // new way
- BaseSprite *ret = NULL;
-
- // do we have an animation with this name?
- AdSpriteSet *anim = getAnimByName(stance);
- if (anim) {
- ret = anim->getSprite(_dir);
- }
-
- // not - get a random talk
- if (!ret) {
- BaseArray<AdSpriteSet *> talkAnims;
- for (uint32 i = 0; i < _anims.size(); i++) {
- if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
- talkAnims.add(_anims[i]);
- }
- }
-
- if (talkAnims.size() > 0) {
- int rnd = BaseEngine::instance().randInt(0, talkAnims.size() - 1);
- ret = talkAnims[rnd]->getSprite(_dir);
- } else {
- if (_standSprite) {
- ret = _standSprite->getSprite(_dir);
- } else {
- anim = getAnimByName(_idleAnimName);
- if (anim) {
- ret = anim->getSprite(_dir);
- }
- }
- }
- }
- return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
- BaseSprite *ret = NULL;
-
- if (stance != NULL) {
- // search special stances
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
- ret = _talkSpritesEx[i]->getSprite(_dir);
- break;
- }
- }
- if (ret == NULL) {
- // search generic stances
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
- ret = _talkSprites[i]->getSprite(_dir);
- break;
- }
- }
- }
- }
-
- // not a valid stance? get a random one
- if (ret == NULL) {
- if (_talkSprites.size() < 1) {
- ret = _standSprite->getSprite(_dir);
- } else {
- // TODO: remember last
- int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1);
- ret = _talkSprites[rnd]->getSprite(_dir);
- }
- }
-
- return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::persist(BasePersistenceManager *persistMgr) {
- AdTalkHolder::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER_INT(_dir));
- persistMgr->transfer(TMEMBER(_path));
- persistMgr->transfer(TMEMBER(_pFCount));
- persistMgr->transfer(TMEMBER(_pFStepX));
- persistMgr->transfer(TMEMBER(_pFStepY));
- persistMgr->transfer(TMEMBER(_pFX));
- persistMgr->transfer(TMEMBER(_pFY));
- persistMgr->transfer(TMEMBER(_standSprite));
- _talkSprites.persist(persistMgr);
- _talkSpritesEx.persist(persistMgr);
- persistMgr->transfer(TMEMBER_INT(_targetDir));
- persistMgr->transfer(TMEMBER_INT(_afterWalkDir));
- persistMgr->transfer(TMEMBER(_targetPoint));
- persistMgr->transfer(TMEMBER(_turnLeftSprite));
- persistMgr->transfer(TMEMBER(_turnRightSprite));
- persistMgr->transfer(TMEMBER(_walkSprite));
-
- persistMgr->transfer(TMEMBER(_animSprite2));
- persistMgr->transfer(TMEMBER(_talkAnimName));
- persistMgr->transfer(TMEMBER(_idleAnimName));
- persistMgr->transfer(TMEMBER(_walkAnimName));
- persistMgr->transfer(TMEMBER(_turnLeftAnimName));
- persistMgr->transfer(TMEMBER(_turnRightAnimName));
-
- _anims.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-TDirection AdActor::angleToDirection(int angle) {
- TDirection ret = DI_DOWN;;
-
- if (angle > -112 && angle <= -67) {
- ret = DI_UP;
- } else if (angle > -67 && angle <= -22) {
- ret = DI_UPRIGHT;
- } else if (angle > -22 && angle <= 22) {
- ret = DI_RIGHT;
- } else if (angle > 22 && angle <= 67) {
- ret = DI_DOWNRIGHT;
- } else if (angle > 67 && angle <= 112) {
- ret = DI_DOWN;
- } else if (angle > 112 && angle <= 157) {
- ret = DI_DOWNLEFT;
- } else if ((angle > 157 && angle <= 180) || (angle >= -180 && angle <= -157)) {
- ret = DI_LEFT;
- } else if (angle > -157 && angle <= -112) {
- ret = DI_UPLEFT;
- }
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdActor::getHeight() {
- // if no current sprite is set, set some
- if (_currentSprite == NULL) {
- if (_standSprite) {
- _currentSprite = _standSprite->getSprite(_dir);
- } else {
- AdSpriteSet *anim = getAnimByName(_idleAnimName);
- if (anim) {
- _currentSprite = anim->getSprite(_dir);
- }
- }
- }
- // and get height
- return AdTalkHolder::getHeight();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
- for (uint32 i = 0; i < _anims.size(); i++) {
- if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
- return _anims[i];
- }
- }
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::mergeAnims(const char *animsFilename) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ANIMATION)
- TOKEN_TABLE_END
-
-
- byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
- if (fileBuffer == NULL) {
- _gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
- return STATUS_FAILED;
- }
-
- byte *buffer = fileBuffer;
- byte *params;
- int cmd;
- BaseParser parser;
-
- bool ret = STATUS_OK;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_ANIMATION: {
- AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
- if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- ret = STATUS_FAILED;
- } else {
- _anims.add(anim);
- }
- }
- break;
- }
- }
- delete[] fileBuffer;
- return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdActor::playAnim(const char *filename) {
- // if we have an anim with this name, use it
- AdSpriteSet *anim = getAnimByName(filename);
- if (anim) {
- _animSprite2 = anim->getSprite(_dir);
- if (_animSprite2) {
- _animSprite2->reset();
- _state = STATE_PLAYING_ANIM_SET;
- return STATUS_OK;
- }
- }
- // otherwise call the standard handler
- return AdTalkHolder::playAnim(filename);
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_actor.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/ad/ad_entity.h" +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/ad/ad_waypoint_group.h" +#include "engines/wintermute/ad/ad_path.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/base_engine.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdActor, false) + + +////////////////////////////////////////////////////////////////////////// +AdActor::AdActor(BaseGame *inGame) : AdTalkHolder(inGame) { + _path = new AdPath(_gameRef); + + _type = OBJECT_ACTOR; + _dir = DI_LEFT; + + _walkSprite = NULL; + _standSprite = NULL; + _turnLeftSprite = NULL; + _turnRightSprite = NULL; + + _targetPoint = new BasePoint; + _afterWalkDir = DI_NONE; + + _animSprite2 = NULL; + + setDefaultAnimNames(); +} + +////////////////////////////////////////////////////////////////////////// +bool AdActor::setDefaultAnimNames() { + _talkAnimName = "talk"; + _idleAnimName = "idle"; + _walkAnimName = "walk"; + _turnLeftAnimName = "turnleft"; + _turnRightAnimName = "turnright"; + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +AdActor::~AdActor() { + delete _path; + delete _targetPoint; + _path = NULL; + _targetPoint = NULL; + + delete _walkSprite; + delete _standSprite; + delete _turnLeftSprite; + delete _turnRightSprite; + _walkSprite = NULL; + _standSprite = NULL; + _turnLeftSprite = NULL; + _turnRightSprite = NULL; + + _animSprite2 = NULL; // ref only + + for (uint32 i = 0; i < _talkSprites.size(); i++) { + delete _talkSprites[i]; + } + _talkSprites.clear(); + + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + delete _talkSpritesEx[i]; + } + _talkSpritesEx.clear(); + + for (uint32 i = 0; i < _anims.size(); i++) { + delete _anims[i]; + _anims[i] = NULL; + } + _anims.clear(); + +} + + +////////////////////////////////////////////////////////////////////////// +bool AdActor::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing ACTOR file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(ACTOR) +TOKEN_DEF(X) +TOKEN_DEF(Y) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(SCALABLE) +TOKEN_DEF(REGISTRABLE) +TOKEN_DEF(INTERACTIVE) +TOKEN_DEF(SHADOWABLE) +TOKEN_DEF(COLORABLE) +TOKEN_DEF(ACTIVE) +TOKEN_DEF(WALK) +TOKEN_DEF(STAND) +TOKEN_DEF(TALK_SPECIAL) +TOKEN_DEF(TALK) +TOKEN_DEF(TURN_LEFT) +TOKEN_DEF(TURN_RIGHT) +TOKEN_DEF(EVENTS) +TOKEN_DEF(FONT) +TOKEN_DEF(CURSOR) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(SOUND_VOLUME) +TOKEN_DEF(SOUND_PANNING) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(BLOCKED_REGION) +TOKEN_DEF(WAYPOINTS) +TOKEN_DEF(IGNORE_ITEMS) +TOKEN_DEF(ROTABLE) +TOKEN_DEF(ROTATABLE) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(SCALE) +TOKEN_DEF(RELATIVE_SCALE) +TOKEN_DEF(ALPHA) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(ANIMATION) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdActor::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ACTOR) + TOKEN_TABLE(X) + TOKEN_TABLE(Y) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(SCALABLE) + TOKEN_TABLE(REGISTRABLE) + TOKEN_TABLE(INTERACTIVE) + TOKEN_TABLE(SHADOWABLE) + TOKEN_TABLE(COLORABLE) + TOKEN_TABLE(ACTIVE) + TOKEN_TABLE(WALK) + TOKEN_TABLE(STAND) + TOKEN_TABLE(TALK_SPECIAL) + TOKEN_TABLE(TALK) + TOKEN_TABLE(TURN_LEFT) + TOKEN_TABLE(TURN_RIGHT) + TOKEN_TABLE(EVENTS) + TOKEN_TABLE(FONT) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(SOUND_VOLUME) + TOKEN_TABLE(SOUND_PANNING) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(BLOCKED_REGION) + TOKEN_TABLE(WAYPOINTS) + TOKEN_TABLE(IGNORE_ITEMS) + TOKEN_TABLE(ROTABLE) + TOKEN_TABLE(ROTATABLE) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(SCALE) + TOKEN_TABLE(RELATIVE_SCALE) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(ANIMATION) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTOR) { + _gameRef->LOG(0, "'ACTOR' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + AdGame *adGame = (AdGame *)_gameRef; + AdSpriteSet *spr = NULL; + int ar = 0, ag = 0, ab = 0, alpha = 0; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_X: + parser.scanStr((char *)params, "%d", &_posX); + break; + + case TOKEN_Y: + parser.scanStr((char *)params, "%d", &_posY); + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_FONT: + setFont((char *)params); + break; + + case TOKEN_SCALABLE: + parser.scanStr((char *)params, "%b", &_zoomable); + break; + + case TOKEN_ROTABLE: + case TOKEN_ROTATABLE: + parser.scanStr((char *)params, "%b", &_rotatable); + break; + + case TOKEN_REGISTRABLE: + case TOKEN_INTERACTIVE: + parser.scanStr((char *)params, "%b", &_registrable); + break; + + case TOKEN_SHADOWABLE: + case TOKEN_COLORABLE: + parser.scanStr((char *)params, "%b", &_shadowable); + break; + + case TOKEN_ACTIVE: + parser.scanStr((char *)params, "%b", &_active); + break; + + case TOKEN_WALK: + delete _walkSprite; + _walkSprite = NULL; + spr = new AdSpriteSet(_gameRef, this); + if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) { + cmd = PARSERR_GENERIC; + } else { + _walkSprite = spr; + } + break; + + case TOKEN_TALK: + spr = new AdSpriteSet(_gameRef, this); + if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) { + cmd = PARSERR_GENERIC; + } else { + _talkSprites.add(spr); + } + break; + + case TOKEN_TALK_SPECIAL: + spr = new AdSpriteSet(_gameRef, this); + if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) { + cmd = PARSERR_GENERIC; + } else { + _talkSpritesEx.add(spr); + } + break; + + case TOKEN_STAND: + delete _standSprite; + _standSprite = NULL; + spr = new AdSpriteSet(_gameRef, this); + if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) { + cmd = PARSERR_GENERIC; + } else { + _standSprite = spr; + } + break; + + case TOKEN_TURN_LEFT: + delete _turnLeftSprite; + _turnLeftSprite = NULL; + spr = new AdSpriteSet(_gameRef, this); + if (!spr || DID_FAIL(spr->loadBuffer(params, true))) { + cmd = PARSERR_GENERIC; + } else { + _turnLeftSprite = spr; + } + break; + + case TOKEN_TURN_RIGHT: + delete _turnRightSprite; + _turnRightSprite = NULL; + spr = new AdSpriteSet(_gameRef, this); + if (!spr || DID_FAIL(spr->loadBuffer(params, true))) { + cmd = PARSERR_GENERIC; + } else { + _turnRightSprite = spr; + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_CURSOR: + delete _cursor; + _cursor = new BaseSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { + delete _cursor; + _cursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_SOUND_VOLUME: + parser.scanStr((char *)params, "%d", &_sFXVolume); + break; + + case TOKEN_SCALE: { + int s; + parser.scanStr((char *)params, "%d", &s); + _scale = (float)s; + + } + break; + + case TOKEN_RELATIVE_SCALE: { + int s; + parser.scanStr((char *)params, "%d", &s); + _relativeScale = (float)s; + + } + break; + + case TOKEN_SOUND_PANNING: + parser.scanStr((char *)params, "%b", &_autoSoundPanning); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_BLOCKED_REGION: { + delete _blockRegion; + delete _currentBlockRegion; + _blockRegion = NULL; + _currentBlockRegion = NULL; + BaseRegion *rgn = new BaseRegion(_gameRef); + BaseRegion *crgn = new BaseRegion(_gameRef); + if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) { + delete _blockRegion; + delete _currentBlockRegion; + _blockRegion = NULL; + _currentBlockRegion = NULL; + cmd = PARSERR_GENERIC; + } else { + _blockRegion = rgn; + _currentBlockRegion = crgn; + _currentBlockRegion->mimic(_blockRegion); + } + } + break; + + case TOKEN_WAYPOINTS: { + delete _wptGroup; + delete _currentWptGroup; + _wptGroup = NULL; + _currentWptGroup = NULL; + AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef); + AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef); + if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) { + delete _wptGroup; + delete _currentWptGroup; + _wptGroup = NULL; + _currentWptGroup = NULL; + cmd = PARSERR_GENERIC; + } else { + _wptGroup = wpt; + _currentWptGroup = cwpt; + _currentWptGroup->mimic(_wptGroup); + } + } + break; + + case TOKEN_IGNORE_ITEMS: + parser.scanStr((char *)params, "%b", &_ignoreItems); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr((char *)params, "%d", &alpha); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + + case TOKEN_ANIMATION: { + AdSpriteSet *anim = new AdSpriteSet(_gameRef, this); + if (!anim || DID_FAIL(anim->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + } else { + _anims.add(anim); + } + } + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ACTOR definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + if (spr) { + delete spr; + } + _gameRef->LOG(0, "Error loading ACTOR definition"); + return STATUS_FAILED; + } + + if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { + ar = ag = ab = 255; + } + _alphaColor = BYTETORGBA(ar, ag, ab, alpha); + _state = _nextState = STATE_READY; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdActor::turnTo(TDirection dir) { + int delta1, delta2, delta3, delta; + + delta1 = dir - _dir; + delta2 = dir + NUM_DIRECTIONS - _dir; + delta3 = dir - NUM_DIRECTIONS - _dir; + + delta1 = (abs(delta1) <= abs(delta2)) ? delta1 : delta2; + delta = (abs(delta1) <= abs(delta3)) ? delta1 : delta3; + + // already there? + if (abs(delta) < 2) { + _dir = dir; + _state = _nextState; + _nextState = STATE_READY; + return; + } + + _targetDir = dir; + _state = delta < 0 ? STATE_TURNING_LEFT : STATE_TURNING_RIGHT; + + _tempSprite2 = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void AdActor::goTo(int x, int y, TDirection afterWalkDir) { + _afterWalkDir = afterWalkDir; + if (x == _targetPoint->x && y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) { + return; + } + + _path->reset(); + _path->setReady(false); + + _targetPoint->x = x; + _targetPoint->y = y; + + ((AdGame *)_gameRef)->_scene->correctTargetPoint(_posX, _posY, &_targetPoint->x, &_targetPoint->y, true, this); + + _state = STATE_SEARCHING_PATH; + +} + + +////////////////////////////////////////////////////////////////////////// +bool AdActor::display() { + if (_active) { + updateSounds(); + } + + uint32 alpha; + if (_alphaColor != 0) { + alpha = _alphaColor; + } else { + alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF; + } + + float scaleX, scaleY; + getScale(&scaleX, &scaleY); + + + float rotate; + if (_rotatable) { + if (_rotateValid) { + rotate = _rotate; + } else { + rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate; + } + } else { + rotate = 0.0f; + } + + if (_active) { + displaySpriteAttachments(true); + } + + if (_currentSprite && _active) { + bool reg = _registrable; + if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) { + reg = false; + } + + _currentSprite->display(_posX, + _posY, + reg ? _registerAlias : NULL, + scaleX, + scaleY, + alpha, + rotate, + _blendMode); + + } + + if (_active) { + displaySpriteAttachments(false); + } + if (_active && _partEmitter) { + _partEmitter->display(); + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdActor::update() { + _currentSprite = NULL; + + if (_state == STATE_READY) { + if (_animSprite) { + delete _animSprite; + _animSprite = NULL; + } + if (_animSprite2) { + _animSprite2 = NULL; + } + } + + // finished playing animation? + if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) { + _state = _nextState; + _nextState = STATE_READY; + _currentSprite = _animSprite; + } + + if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != NULL && _animSprite2->_finished) { + _state = _nextState; + _nextState = STATE_READY; + _currentSprite = _animSprite2; + } + + if (_sentence && _state != STATE_TALKING) { + _sentence->finish(); + } + + // default: stand animation + if (!_currentSprite) { + if (_sprite) { + _currentSprite = _sprite; + } else { + if (_standSprite) { + _currentSprite = _standSprite->getSprite(_dir); + } else { + AdSpriteSet *anim = getAnimByName(_idleAnimName); + if (anim) { + _currentSprite = anim->getSprite(_dir); + } + } + } + } + + bool already_moved = false; + + switch (_state) { + ////////////////////////////////////////////////////////////////////////// + case STATE_PLAYING_ANIM: + _currentSprite = _animSprite; + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_PLAYING_ANIM_SET: + _currentSprite = _animSprite2; + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_TURNING_LEFT: + if (_tempSprite2 == NULL || _tempSprite2->_finished) { + if (_dir > 0) { + _dir = (TDirection)(_dir - 1); + } else { + _dir = (TDirection)(NUM_DIRECTIONS - 1); + } + + if (_dir == _targetDir) { + _tempSprite2 = NULL; + _state = _nextState; + _nextState = STATE_READY; + } else { + if (_turnLeftSprite) { + _tempSprite2 = _turnLeftSprite->getSprite(_dir); + } else { + AdSpriteSet *anim = getAnimByName(_turnLeftAnimName); + if (anim) { + _tempSprite2 = anim->getSprite(_dir); + } + } + + if (_tempSprite2) { + _tempSprite2->reset(); + if (_tempSprite2->_looping) { + _tempSprite2->_looping = false; + } + } + _currentSprite = _tempSprite2; + } + } else { + _currentSprite = _tempSprite2; + } + break; + + + ////////////////////////////////////////////////////////////////////////// + case STATE_TURNING_RIGHT: + if (_tempSprite2 == NULL || _tempSprite2->_finished) { + _dir = (TDirection)(_dir + 1); + + if ((int)_dir >= (int)NUM_DIRECTIONS) { + _dir = (TDirection)(0); + } + + if (_dir == _targetDir) { + _tempSprite2 = NULL; + _state = _nextState; + _nextState = STATE_READY; + } else { + if (_turnRightSprite) { + _tempSprite2 = _turnRightSprite->getSprite(_dir); + } else { + AdSpriteSet *anim = getAnimByName(_turnRightAnimName); + if (anim) { + _tempSprite2 = anim->getSprite(_dir); + } + } + + if (_tempSprite2) { + _tempSprite2->reset(); + if (_tempSprite2->_looping) { + _tempSprite2->_looping = false; + } + } + _currentSprite = _tempSprite2; + } + } else { + _currentSprite = _tempSprite2; + } + break; + + + ////////////////////////////////////////////////////////////////////////// + case STATE_SEARCHING_PATH: + // keep asking scene for the path + if (((AdGame *)_gameRef)->_scene->getPath(BasePoint(_posX, _posY), *_targetPoint, _path, this)) { + _state = STATE_WAITING_PATH; + } + break; + + + ////////////////////////////////////////////////////////////////////////// + case STATE_WAITING_PATH: + // wait until the scene finished the path + if (_path->_ready) { + followPath(); + } + break; + + + ////////////////////////////////////////////////////////////////////////// + case STATE_FOLLOWING_PATH: + getNextStep(); + already_moved = true; + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_TALKING: { + _sentence->update(_dir); + if (_sentence->_currentSprite) { + _tempSprite2 = _sentence->_currentSprite; + } + + bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime); + if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) { + if (timeIsUp) { + _sentence->finish(); + _tempSprite2 = NULL; + _state = _nextState; + _nextState = STATE_READY; + } else { + _tempSprite2 = getTalkStance(_sentence->getNextStance()); + if (_tempSprite2) { + _tempSprite2->reset(); + _currentSprite = _tempSprite2; + ((AdGame *)_gameRef)->addSentence(_sentence); + } + } + } else { + _currentSprite = _tempSprite2; + ((AdGame *)_gameRef)->addSentence(_sentence); + } + } + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_READY: + if (!_animSprite && !_animSprite2) { + if (_sprite) { + _currentSprite = _sprite; + } else { + if (_standSprite) { + _currentSprite = _standSprite->getSprite(_dir); + } else { + AdSpriteSet *anim = getAnimByName(_idleAnimName); + if (anim) { + _currentSprite = anim->getSprite(_dir); + } + } + } + } + break; + default: + error("AdActor::Update - Unhandled enum"); + } + + + if (_currentSprite && !already_moved) { + _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100, _zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100); + if (_currentSprite->_changed) { + _posX += _currentSprite->_moveX; + _posY += _currentSprite->_moveY; + afterMove(); + } + } + + //_gameRef->QuickMessageForm("%s", _currentSprite->_filename); + + updateBlockRegion(); + _ready = (_state == STATE_READY); + + updatePartEmitter(); + updateSpriteAttachments(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdActor::followPath() { + // skip current position + _path->getFirst(); + while (_path->getCurrent() != NULL) { + if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) { + break; + } + _path->getNext(); + } + + // are there points to follow? + if (_path->getCurrent() != NULL) { + _state = STATE_FOLLOWING_PATH;; + initLine(BasePoint(_posX, _posY), *_path->getCurrent()); + } else { + if (_afterWalkDir != DI_NONE) { + turnTo(_afterWalkDir); + } else { + _state = STATE_READY; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdActor::getNextStep() { + if (_walkSprite) { + _currentSprite = _walkSprite->getSprite(_dir); + } else { + AdSpriteSet *anim = getAnimByName(_walkAnimName); + if (anim) { + _currentSprite = anim->getSprite(_dir); + } + } + + if (!_currentSprite) { + return; + } + + _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100, _zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100); + if (!_currentSprite->_changed) { + return; + } + + + int maxStepX, maxStepY; + maxStepX = abs(_currentSprite->_moveX); + maxStepY = abs(_currentSprite->_moveY); + + maxStepX = MAX(maxStepX, maxStepY); + maxStepX = MAX(maxStepX, 1); + + while (_pFCount > 0 && maxStepX >= 0) { + _pFX += _pFStepX; + _pFY += _pFStepY; + + _pFCount--; + maxStepX--; + } + + if (((AdGame *)_gameRef)->_scene->isBlockedAt((int)_pFX, (int) _pFY, true, this)) { + if (_pFCount == 0) { + _state = _nextState; + _nextState = STATE_READY; + return; + } + goTo(_targetPoint->x, _targetPoint->y); + return; + } + + + _posX = (int)_pFX; + _posY = (int)_pFY; + + afterMove(); + + + if (_pFCount == 0) { + if (_path->getNext() == NULL) { + _posX = _targetPoint->x; + _posY = _targetPoint->y; + + _path->reset(); + if (_afterWalkDir != DI_NONE) { + turnTo(_afterWalkDir); + } else { + _state = _nextState; + _nextState = STATE_READY; + } + } else { + initLine(BasePoint(_posX, _posY), *_path->getCurrent()); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdActor::initLine(BasePoint startPt, BasePoint endPt) { + _pFCount = MAX((abs(endPt.x - startPt.x)) , (abs(endPt.y - startPt.y))); + + _pFStepX = (double)(endPt.x - startPt.x) / _pFCount; + _pFStepY = (double)(endPt.y - startPt.y) / _pFCount; + + _pFX = startPt.x; + _pFY = startPt.y; + + int angle = (int)(atan2((double)(endPt.y - startPt.y), (double)(endPt.x - startPt.x)) * (180 / 3.14)); + + _nextState = STATE_FOLLOWING_PATH; + + turnTo(angleToDirection(angle)); +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GoTo / GoToAsync + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GoTo") == 0 || strcmp(name, "GoToAsync") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + goTo(x, y); + if (strcmp(name, "GoToAsync") != 0) { + script->waitForExclusive(this); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GoToObject / GoToObjectAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GoToObject") == 0 || strcmp(name, "GoToObjectAsync") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + if (!val->isNative()) { + script->runtimeError("actor.%s method accepts an entity refrence only", name); + stack->pushNULL(); + return STATUS_OK; + } + AdObject *obj = (AdObject *)val->getNative(); + if (!obj || obj->_type != OBJECT_ENTITY) { + script->runtimeError("actor.%s method accepts an entity refrence only", name); + stack->pushNULL(); + return STATUS_OK; + } + AdEntity *ent = (AdEntity *)obj; + if (ent->_walkToX == 0 && ent->_walkToY == 0) { + goTo(ent->_posX, ent->_posY); + } else { + goTo(ent->_walkToX, ent->_walkToY, ent->_walkToDir); + } + if (strcmp(name, "GoToObjectAsync") != 0) { + script->waitForExclusive(this); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TurnTo / TurnToAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TurnTo") == 0 || strcmp(name, "TurnToAsync") == 0) { + stack->correctParams(1); + int dir; + ScValue *val = stack->pop(); + + // turn to object? + if (val->isNative() && _gameRef->validObject((BaseObject *)val->getNative())) { + BaseObject *obj = (BaseObject *)val->getNative(); + int angle = (int)(atan2((double)(obj->_posY - _posY), (double)(obj->_posX - _posX)) * (180 / 3.14)); + dir = (int)angleToDirection(angle); + } + // otherwise turn to direction + else { + dir = val->getInt(); + } + + if (dir >= 0 && dir < NUM_DIRECTIONS) { + turnTo((TDirection)dir); + if (strcmp(name, "TurnToAsync") != 0) { + script->waitForExclusive(this); + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsWalking + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsWalking") == 0) { + stack->correctParams(0); + stack->pushBool(_state == STATE_FOLLOWING_PATH); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MergeAnims + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MergeAnims") == 0) { + stack->correctParams(1); + stack->pushBool(DID_SUCCEED(mergeAnims(stack->pop()->getString()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // UnloadAnim + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UnloadAnim") == 0) { + stack->correctParams(1); + const char *animName = stack->pop()->getString(); + + bool found = false; + for (uint32 i = 0; i < _anims.size(); i++) { + if (scumm_stricmp(_anims[i]->getName(), animName) == 0) { + // invalidate sprites in use + if (_anims[i]->containsSprite(_tempSprite2)) { + _tempSprite2 = NULL; + } + if (_anims[i]->containsSprite(_currentSprite)) { + _currentSprite = NULL; + } + if (_anims[i]->containsSprite(_animSprite2)) { + _animSprite2 = NULL; + } + + delete _anims[i]; + _anims[i] = NULL; + _anims.remove_at(i); + i--; + found = true; + } + } + stack->pushBool(found); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HasAnim + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasAnim") == 0) { + stack->correctParams(1); + const char *animName = stack->pop()->getString(); + stack->pushBool(getAnimByName(animName) != NULL); + return STATUS_OK; + } else { + return AdTalkHolder::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdActor::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Direction + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Direction") == 0) { + _scValue->setInt(_dir); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Type") == 0) { + _scValue->setString("actor"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // TalkAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TalkAnimName") == 0) { + _scValue->setString(_talkAnimName); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkAnimName") == 0) { + _scValue->setString(_walkAnimName); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IdleAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IdleAnimName") == 0) { + _scValue->setString(_idleAnimName); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TurnLeftAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TurnLeftAnimName") == 0) { + _scValue->setString(_turnLeftAnimName); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TurnRightAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TurnRightAnimName") == 0) { + _scValue->setString(_turnRightAnimName); + return _scValue; + } else { + return AdTalkHolder::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdActor::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Direction + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Direction") == 0) { + int dir = value->getInt(); + if (dir >= 0 && dir < NUM_DIRECTIONS) { + _dir = (TDirection)dir; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TalkAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TalkAnimName") == 0) { + if (value->isNULL()) { + _talkAnimName = "talk"; + } else { + _talkAnimName = value->getString(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkAnimName") == 0) { + if (value->isNULL()) { + _walkAnimName = "walk"; + } else { + _walkAnimName = value->getString(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IdleAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IdleAnimName") == 0) { + if (value->isNULL()) { + _idleAnimName = "idle"; + } else { + _idleAnimName = value->getString(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TurnLeftAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TurnLeftAnimName") == 0) { + if (value->isNULL()) { + _turnLeftAnimName = "turnleft"; + } else { + _turnLeftAnimName = value->getString(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TurnRightAnimName + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TurnRightAnimName") == 0) { + if (value->isNULL()) { + _turnRightAnimName = "turnright"; + } else { + _turnRightAnimName = value->getString(); + } + return STATUS_OK; + } else { + return AdTalkHolder::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdActor::scToString() { + return "[actor object]"; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdActor::getTalkStance(const char *stance) { + // forced stance? + if (_forcedTalkAnimName && !_forcedTalkAnimUsed) { + _forcedTalkAnimUsed = true; + delete _animSprite; + _animSprite = new BaseSprite(_gameRef, this); + if (_animSprite) { + bool res = _animSprite->loadFile(_forcedTalkAnimName); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName); + delete _animSprite; + _animSprite = NULL; + } else { + return _animSprite; + } + } + } + + // old way + if (_talkSprites.size() > 0 || _talkSpritesEx.size() > 0) { + return getTalkStanceOld(stance); + } + + // new way + BaseSprite *ret = NULL; + + // do we have an animation with this name? + AdSpriteSet *anim = getAnimByName(stance); + if (anim) { + ret = anim->getSprite(_dir); + } + + // not - get a random talk + if (!ret) { + BaseArray<AdSpriteSet *> talkAnims; + for (uint32 i = 0; i < _anims.size(); i++) { + if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0) { + talkAnims.add(_anims[i]); + } + } + + if (talkAnims.size() > 0) { + int rnd = BaseEngine::instance().randInt(0, talkAnims.size() - 1); + ret = talkAnims[rnd]->getSprite(_dir); + } else { + if (_standSprite) { + ret = _standSprite->getSprite(_dir); + } else { + anim = getAnimByName(_idleAnimName); + if (anim) { + ret = anim->getSprite(_dir); + } + } + } + } + return ret; +} + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdActor::getTalkStanceOld(const char *stance) { + BaseSprite *ret = NULL; + + if (stance != NULL) { + // search special stances + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) { + ret = _talkSpritesEx[i]->getSprite(_dir); + break; + } + } + if (ret == NULL) { + // search generic stances + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) { + ret = _talkSprites[i]->getSprite(_dir); + break; + } + } + } + } + + // not a valid stance? get a random one + if (ret == NULL) { + if (_talkSprites.size() < 1) { + ret = _standSprite->getSprite(_dir); + } else { + // TODO: remember last + int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1); + ret = _talkSprites[rnd]->getSprite(_dir); + } + } + + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool AdActor::persist(BasePersistenceManager *persistMgr) { + AdTalkHolder::persist(persistMgr); + + persistMgr->transfer(TMEMBER_INT(_dir)); + persistMgr->transfer(TMEMBER(_path)); + persistMgr->transfer(TMEMBER(_pFCount)); + persistMgr->transfer(TMEMBER(_pFStepX)); + persistMgr->transfer(TMEMBER(_pFStepY)); + persistMgr->transfer(TMEMBER(_pFX)); + persistMgr->transfer(TMEMBER(_pFY)); + persistMgr->transfer(TMEMBER(_standSprite)); + _talkSprites.persist(persistMgr); + _talkSpritesEx.persist(persistMgr); + persistMgr->transfer(TMEMBER_INT(_targetDir)); + persistMgr->transfer(TMEMBER_INT(_afterWalkDir)); + persistMgr->transfer(TMEMBER(_targetPoint)); + persistMgr->transfer(TMEMBER(_turnLeftSprite)); + persistMgr->transfer(TMEMBER(_turnRightSprite)); + persistMgr->transfer(TMEMBER(_walkSprite)); + + persistMgr->transfer(TMEMBER(_animSprite2)); + persistMgr->transfer(TMEMBER(_talkAnimName)); + persistMgr->transfer(TMEMBER(_idleAnimName)); + persistMgr->transfer(TMEMBER(_walkAnimName)); + persistMgr->transfer(TMEMBER(_turnLeftAnimName)); + persistMgr->transfer(TMEMBER(_turnRightAnimName)); + + _anims.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +TDirection AdActor::angleToDirection(int angle) { + TDirection ret = DI_DOWN;; + + if (angle > -112 && angle <= -67) { + ret = DI_UP; + } else if (angle > -67 && angle <= -22) { + ret = DI_UPRIGHT; + } else if (angle > -22 && angle <= 22) { + ret = DI_RIGHT; + } else if (angle > 22 && angle <= 67) { + ret = DI_DOWNRIGHT; + } else if (angle > 67 && angle <= 112) { + ret = DI_DOWN; + } else if (angle > 112 && angle <= 157) { + ret = DI_DOWNLEFT; + } else if ((angle > 157 && angle <= 180) || (angle >= -180 && angle <= -157)) { + ret = DI_LEFT; + } else if (angle > -157 && angle <= -112) { + ret = DI_UPLEFT; + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +int AdActor::getHeight() { + // if no current sprite is set, set some + if (_currentSprite == NULL) { + if (_standSprite) { + _currentSprite = _standSprite->getSprite(_dir); + } else { + AdSpriteSet *anim = getAnimByName(_idleAnimName); + if (anim) { + _currentSprite = anim->getSprite(_dir); + } + } + } + // and get height + return AdTalkHolder::getHeight(); +} + + +////////////////////////////////////////////////////////////////////////// +AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) { + for (uint32 i = 0; i < _anims.size(); i++) { + if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0) { + return _anims[i]; + } + } + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool AdActor::mergeAnims(const char *animsFilename) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ANIMATION) + TOKEN_TABLE_END + + + byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename); + if (fileBuffer == NULL) { + _gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename); + return STATUS_FAILED; + } + + byte *buffer = fileBuffer; + byte *params; + int cmd; + BaseParser parser; + + bool ret = STATUS_OK; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_ANIMATION: { + AdSpriteSet *anim = new AdSpriteSet(_gameRef, this); + if (!anim || DID_FAIL(anim->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + ret = STATUS_FAILED; + } else { + _anims.add(anim); + } + } + break; + } + } + delete[] fileBuffer; + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool AdActor::playAnim(const char *filename) { + // if we have an anim with this name, use it + AdSpriteSet *anim = getAnimByName(filename); + if (anim) { + _animSprite2 = anim->getSprite(_dir); + if (_animSprite2) { + _animSprite2->reset(); + _state = STATE_PLAYING_ANIM_SET; + return STATUS_OK; + } + } + // otherwise call the standard handler + return AdTalkHolder::playAnim(filename); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h index 370a91cc22..271e57cb85 100644 --- a/engines/wintermute/ad/ad_actor.h +++ b/engines/wintermute/ad/ad_actor.h @@ -1,108 +1,108 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADACTOR_H
-#define WINTERMUTE_ADACTOR_H
-
-
-#include "engines/wintermute/dctypes.h" // Added by ClassView
-#include "engines/wintermute/ad/ad_types.h" // Added by ClassView
-#include "engines/wintermute/ad/ad_talk_holder.h"
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/base/base_point.h" // Added by ClassView
-#include "engines/wintermute/persistent.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-class AdSpriteSet;
-class AdPath;
-class BaseSprite;
-class AdActor : public AdTalkHolder {
-public:
- TDirection angleToDirection(int angle);
- DECLARE_PERSISTENT(AdActor, AdTalkHolder)
- virtual int getHeight();
- BaseSprite *getTalkStance(const char *stance);
- virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE);
- BasePoint *_targetPoint;
- virtual bool update();
- virtual bool display();
- virtual void turnTo(TDirection dir);
- AdActor(BaseGame *inGame/*=NULL*/);
- virtual ~AdActor();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
-
-
-private:
- TDirection _targetDir;
- TDirection _afterWalkDir;
-
- AdPath *_path;
- AdSpriteSet *_walkSprite;
- AdSpriteSet *_standSprite;
- AdSpriteSet *_turnLeftSprite;
- AdSpriteSet *_turnRightSprite;
- BaseArray<AdSpriteSet *> _talkSprites;
- BaseArray<AdSpriteSet *> _talkSpritesEx;
- TDirection _dir;
- // new anim system
- Common::String _talkAnimName;
- Common::String _idleAnimName;
- Common::String _walkAnimName;
- Common::String _turnLeftAnimName;
- Common::String _turnRightAnimName;
- BaseArray<AdSpriteSet *> _anims;
- virtual bool playAnim(const char *filename);
- AdSpriteSet *getAnimByName(const Common::String &animName);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-
- bool setDefaultAnimNames();
- BaseSprite *getTalkStanceOld(const char *stance);
- bool mergeAnims(const char *animsFilename);
- BaseSprite *_animSprite2;
-
- void initLine(BasePoint startPt, BasePoint endPt);
- void getNextStep();
- void followPath();
- double _pFStepX;
- double _pFStepY;
- double _pFX;
- double _pFY;
- int _pFCount;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADACTOR_H +#define WINTERMUTE_ADACTOR_H + + +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "engines/wintermute/ad/ad_types.h" // Added by ClassView +#include "engines/wintermute/ad/ad_talk_holder.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base_point.h" // Added by ClassView +#include "engines/wintermute/persistent.h" +#include "common/str.h" + +namespace Wintermute { + +class AdSpriteSet; +class AdPath; +class BaseSprite; +class AdActor : public AdTalkHolder { +public: + TDirection angleToDirection(int angle); + DECLARE_PERSISTENT(AdActor, AdTalkHolder) + virtual int getHeight(); + BaseSprite *getTalkStance(const char *stance); + virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE); + BasePoint *_targetPoint; + virtual bool update(); + virtual bool display(); + virtual void turnTo(TDirection dir); + AdActor(BaseGame *inGame/*=NULL*/); + virtual ~AdActor(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + + +private: + TDirection _targetDir; + TDirection _afterWalkDir; + + AdPath *_path; + AdSpriteSet *_walkSprite; + AdSpriteSet *_standSprite; + AdSpriteSet *_turnLeftSprite; + AdSpriteSet *_turnRightSprite; + BaseArray<AdSpriteSet *> _talkSprites; + BaseArray<AdSpriteSet *> _talkSpritesEx; + TDirection _dir; + // new anim system + Common::String _talkAnimName; + Common::String _idleAnimName; + Common::String _walkAnimName; + Common::String _turnLeftAnimName; + Common::String _turnRightAnimName; + BaseArray<AdSpriteSet *> _anims; + virtual bool playAnim(const char *filename); + AdSpriteSet *getAnimByName(const Common::String &animName); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + + bool setDefaultAnimNames(); + BaseSprite *getTalkStanceOld(const char *stance); + bool mergeAnims(const char *animsFilename); + BaseSprite *_animSprite2; + + void initLine(BasePoint startPt, BasePoint endPt); + void getNextStep(); + void followPath(); + double _pFStepX; + double _pFStepY; + double _pFX; + double _pFY; + int _pFCount; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp index 67a919dd6b..234af1fffa 100644 --- a/engines/wintermute/ad/ad_entity.cpp +++ b/engines/wintermute/ad/ad_entity.cpp @@ -1,1121 +1,1121 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-
-#include "engines/wintermute/ad/ad_entity.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_active_rect.h"
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/ad/ad_waypoint_group.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/base/base_region.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/video/video_theora_player.h"
-#include "engines/wintermute/base/particles/part_emitter.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdEntity, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
- _type = OBJECT_ENTITY;
- _subtype = ENTITY_NORMAL;
- _region = NULL;
- _item = NULL;
-
- _walkToX = _walkToY = 0;
- _walkToDir = DI_NONE;
-
- _theora = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdEntity::~AdEntity() {
- _gameRef->unregisterObject(_region);
-
- delete _theora;
- _theora = NULL;
-
- delete[] _item;
- _item = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdEntity::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing ENTITY file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ENTITY)
-TOKEN_DEF(SPRITE)
-TOKEN_DEF(X)
-TOKEN_DEF(Y)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(NAME)
-TOKEN_DEF(SCALABLE)
-TOKEN_DEF(REGISTRABLE)
-TOKEN_DEF(INTERACTIVE)
-TOKEN_DEF(SHADOWABLE)
-TOKEN_DEF(COLORABLE)
-TOKEN_DEF(ACTIVE)
-TOKEN_DEF(EVENTS)
-TOKEN_DEF(FONT)
-TOKEN_DEF(TALK_SPECIAL)
-TOKEN_DEF(TALK)
-TOKEN_DEF(CURSOR)
-TOKEN_DEF(REGION)
-TOKEN_DEF(BLOCKED_REGION)
-TOKEN_DEF(EDITOR_SELECTED)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(SOUND_START_TIME)
-TOKEN_DEF(SOUND_VOLUME)
-TOKEN_DEF(SOUND_PANNING)
-TOKEN_DEF(SOUND)
-TOKEN_DEF(SUBTYPE)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(WAYPOINTS)
-TOKEN_DEF(IGNORE_ITEMS)
-TOKEN_DEF(ROTABLE)
-TOKEN_DEF(ROTATABLE)
-TOKEN_DEF(ALPHA_COLOR)
-TOKEN_DEF(SCALE)
-TOKEN_DEF(RELATIVE_SCALE)
-TOKEN_DEF(ALPHA)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF(ITEM)
-TOKEN_DEF(WALK_TO_X)
-TOKEN_DEF(WALK_TO_Y)
-TOKEN_DEF(WALK_TO_DIR)
-TOKEN_DEF(SAVE_STATE)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ENTITY)
- TOKEN_TABLE(SPRITE)
- TOKEN_TABLE(X)
- TOKEN_TABLE(Y)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(SCALABLE)
- TOKEN_TABLE(REGISTRABLE)
- TOKEN_TABLE(INTERACTIVE)
- TOKEN_TABLE(SHADOWABLE)
- TOKEN_TABLE(COLORABLE)
- TOKEN_TABLE(ACTIVE)
- TOKEN_TABLE(EVENTS)
- TOKEN_TABLE(FONT)
- TOKEN_TABLE(TALK_SPECIAL)
- TOKEN_TABLE(TALK)
- TOKEN_TABLE(CURSOR)
- TOKEN_TABLE(REGION)
- TOKEN_TABLE(BLOCKED_REGION)
- TOKEN_TABLE(EDITOR_SELECTED)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(SOUND_START_TIME)
- TOKEN_TABLE(SOUND_VOLUME)
- TOKEN_TABLE(SOUND_PANNING)
- TOKEN_TABLE(SOUND)
- TOKEN_TABLE(SUBTYPE)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(WAYPOINTS)
- TOKEN_TABLE(IGNORE_ITEMS)
- TOKEN_TABLE(ROTABLE)
- TOKEN_TABLE(ROTATABLE)
- TOKEN_TABLE(ALPHA_COLOR)
- TOKEN_TABLE(SCALE)
- TOKEN_TABLE(RELATIVE_SCALE)
- TOKEN_TABLE(ALPHA)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE(ITEM)
- TOKEN_TABLE(WALK_TO_X)
- TOKEN_TABLE(WALK_TO_Y)
- TOKEN_TABLE(WALK_TO_DIR)
- TOKEN_TABLE(SAVE_STATE)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ENTITY) {
- _gameRef->LOG(0, "'ENTITY' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- AdGame *adGame = (AdGame *)_gameRef;
- BaseSprite *spr = NULL;
- int ar = 0, ag = 0, ab = 0, alpha = 0;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
- break;
-
- case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
- break;
-
- case TOKEN_SPRITE: {
- delete _sprite;
- _sprite = NULL;
- spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprite = spr;
- }
- }
- break;
-
- case TOKEN_TALK: {
- spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
- cmd = PARSERR_GENERIC;
- } else {
- _talkSprites.add(spr);
- }
- }
- break;
-
- case TOKEN_TALK_SPECIAL: {
- spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
- cmd = PARSERR_GENERIC;
- } else {
- _talkSpritesEx.add(spr);
- }
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_ITEM:
- setItem((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_FONT:
- setFont((char *)params);
- break;
-
- case TOKEN_SCALABLE:
- parser.scanStr((char *)params, "%b", &_zoomable);
- break;
-
- case TOKEN_SCALE: {
- int s;
- parser.scanStr((char *)params, "%d", &s);
- _scale = (float)s;
-
- }
- break;
-
- case TOKEN_RELATIVE_SCALE: {
- int s;
- parser.scanStr((char *)params, "%d", &s);
- _relativeScale = (float)s;
-
- }
- break;
-
- case TOKEN_ROTABLE:
- case TOKEN_ROTATABLE:
- parser.scanStr((char *)params, "%b", &_rotatable);
- break;
-
- case TOKEN_REGISTRABLE:
- case TOKEN_INTERACTIVE:
- parser.scanStr((char *)params, "%b", &_registrable);
- break;
-
- case TOKEN_SHADOWABLE:
- case TOKEN_COLORABLE:
- parser.scanStr((char *)params, "%b", &_shadowable);
- break;
-
- case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
- break;
-
- case TOKEN_CURSOR:
- delete _cursor;
- _cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
- delete _cursor;
- _cursor = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
- break;
-
- case TOKEN_REGION: {
- if (_region) {
- _gameRef->unregisterObject(_region);
- }
- _region = NULL;
- BaseRegion *rgn = new BaseRegion(_gameRef);
- if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- } else {
- _region = rgn;
- _gameRef->registerObject(_region);
- }
- }
- break;
-
- case TOKEN_BLOCKED_REGION: {
- delete _blockRegion;
- _blockRegion = NULL;
- delete _currentBlockRegion;
- _currentBlockRegion = NULL;
- BaseRegion *rgn = new BaseRegion(_gameRef);
- BaseRegion *crgn = new BaseRegion(_gameRef);
- if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
- delete _blockRegion;
- _blockRegion = NULL;
- delete _currentBlockRegion;
- _currentBlockRegion = NULL;
- cmd = PARSERR_GENERIC;
- } else {
- _blockRegion = rgn;
- _currentBlockRegion = crgn;
- _currentBlockRegion->mimic(_blockRegion);
- }
- }
- break;
-
- case TOKEN_WAYPOINTS: {
- delete _wptGroup;
- _wptGroup = NULL;
- delete _currentWptGroup;
- _currentWptGroup = NULL;
- AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
- AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
- if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
- delete _wptGroup;
- _wptGroup = NULL;
- delete _currentWptGroup;
- _currentWptGroup = NULL;
- cmd = PARSERR_GENERIC;
- } else {
- _wptGroup = wpt;
- _currentWptGroup = cwpt;
- _currentWptGroup->mimic(_wptGroup);
- }
- }
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_SUBTYPE: {
- if (scumm_stricmp((char *)params, "sound") == 0) {
- delete _sprite;
- _sprite = NULL;
- if (_gameRef->_editorMode) {
- spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprite = spr;
- }
- }
- if (_gameRef->_editorMode) {
- _editorOnly = true;
- }
- _zoomable = false;
- _rotatable = false;
- _registrable = _gameRef->_editorMode;
- _shadowable = false;
- _subtype = ENTITY_SOUND;
- }
- }
- break;
-
- case TOKEN_SOUND:
- playSFX((char *)params, false, false);
- break;
-
- case TOKEN_SOUND_START_TIME:
- parser.scanStr((char *)params, "%d", &_sFXStart);
- break;
-
- case TOKEN_SOUND_VOLUME:
- parser.scanStr((char *)params, "%d", &_sFXVolume);
- break;
-
- case TOKEN_SOUND_PANNING:
- parser.scanStr((char *)params, "%b", &_autoSoundPanning);
- break;
-
- case TOKEN_SAVE_STATE:
- parser.scanStr((char *)params, "%b", &_saveState);
- break;
-
- case TOKEN_PROPERTY:
- parseProperty(params, false);
- break;
-
- case TOKEN_IGNORE_ITEMS:
- parser.scanStr((char *)params, "%b", &_ignoreItems);
- break;
-
- case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
- break;
-
- case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
-
- case TOKEN_WALK_TO_X:
- parser.scanStr((char *)params, "%d", &_walkToX);
- break;
-
- case TOKEN_WALK_TO_Y:
- parser.scanStr((char *)params, "%d", &_walkToY);
- break;
-
- case TOKEN_WALK_TO_DIR: {
- int i;
- parser.scanStr((char *)params, "%d", &i);
- if (i < 0) {
- i = 0;
- }
- if (i >= NUM_DIRECTIONS) {
- i = DI_NONE;
- }
- _walkToDir = (TDirection)i;
- }
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ENTITY definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading ENTITY definition");
- if (spr) {
- delete spr;
- }
- return STATUS_FAILED;
- }
-
- if (_region && _sprite) {
- _gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName());
- }
-
- updatePosition();
-
- if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
- ar = ag = ab = 255;
- }
- _alphaColor = BYTETORGBA(ar, ag, ab, alpha);
- _state = STATE_READY;
-
- if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) {
- _active = false;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::display() {
- if (_active) {
- updateSounds();
-
- uint32 alpha;
- if (_alphaColor != 0) {
- alpha = _alphaColor;
- } else {
- alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
- }
-
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
- float rotate;
- if (_rotatable) {
- if (_rotateValid) {
- rotate = _rotate;
- } else {
- rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
- }
- } else {
- rotate = 0.0f;
- }
-
-
- bool reg = _registrable;
- if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) {
- reg = false;
- }
-
- if (_region && (reg || _editorAlwaysRegister)) {
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, _registerAlias, _region, _gameRef->_offsetX, _gameRef->_offsetY));
- }
-
- displaySpriteAttachments(true);
- if (_theora && (_theora->isPlaying() || _theora->isPaused())) {
- _theora->display(alpha);
- } else if (_currentSprite) {
- _currentSprite->display(_posX,
- _posY,
- (reg || _editorAlwaysRegister) ? _registerAlias : NULL,
- scaleX,
- scaleY,
- alpha,
- rotate,
- _blendMode);
- }
- displaySpriteAttachments(false);
-
- if (_partEmitter) {
- _partEmitter->display(_region);
- }
-
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::update() {
- _currentSprite = NULL;
-
- if (_state == STATE_READY && _animSprite) {
- delete _animSprite;
- _animSprite = NULL;
- }
-
- // finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) {
- _state = STATE_READY;
- _currentSprite = _animSprite;
- }
-
- if (_sentence && _state != STATE_TALKING) {
- _sentence->finish();
- }
-
- // default: stand animation
- if (!_currentSprite) {
- _currentSprite = _sprite;
- }
-
- switch (_state) {
- //////////////////////////////////////////////////////////////////////////
- case STATE_PLAYING_ANIM:
- _currentSprite = _animSprite;
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_READY:
- if (!_animSprite) {
- _currentSprite = _sprite;
- }
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_TALKING: {
- _sentence->update();
- if (_sentence->_currentSprite) {
- _tempSprite2 = _sentence->_currentSprite;
- }
-
- bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
- if (timeIsUp) {
- _sentence->finish();
- _tempSprite2 = NULL;
- _state = STATE_READY;
- } else {
- _tempSprite2 = getTalkStance(_sentence->getNextStance());
- if (_tempSprite2) {
- _tempSprite2->reset();
- _currentSprite = _tempSprite2;
- }
- ((AdGame *)_gameRef)->addSentence(_sentence);
- }
- } else {
- _currentSprite = _tempSprite2;
- ((AdGame *)_gameRef)->addSentence(_sentence);
- }
- }
- break;
- default: // Silence unhandled enum-warning
- break;
- }
-
-
- if (_currentSprite) {
- _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
- if (_currentSprite->_changed) {
- _posX += _currentSprite->_moveX;
- _posY += _currentSprite->_moveY;
- }
- }
-
- updateBlockRegion();
- _ready = (_state == STATE_READY);
-
- if (_theora) {
- int offsetX, offsetY;
- _gameRef->getOffset(&offsetX, &offsetY);
- _theora->_posX = _posX - offsetX;
- _theora->_posY = _posY - offsetY;
-
- _theora->update();
- if (_theora->isFinished()) {
- _theora->stop();
- delete _theora;
- _theora = NULL;
- }
- }
-
- updatePartEmitter();
- updateSpriteAttachments();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // StopSound
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) {
- stack->correctParams(0);
-
- if (DID_FAIL(stopSFX(false))) {
- stack->pushBool(false);
- } else {
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PlayTheora
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PlayTheora") == 0) {
- stack->correctParams(4);
- const char *filename = stack->pop()->getString();
- bool looping = stack->pop()->getBool(false);
- ScValue *valAlpha = stack->pop();
- int startTime = stack->pop()->getInt();
-
- delete _theora;
- _theora = new VideoTheoraPlayer(_gameRef);
- if (_theora && DID_SUCCEED(_theora->initialize(filename))) {
- if (!valAlpha->isNULL()) {
- _theora->setAlphaImage(valAlpha->getString());
- }
- _theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume);
- //if (_scale>=0) _theora->_playZoom = _scale;
- stack->pushBool(true);
- } else {
- script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename);
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StopTheora
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StopTheora") == 0) {
- stack->correctParams(0);
- if (_theora) {
- _theora->stop();
- delete _theora;
- _theora = NULL;
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsTheoraPlaying
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsTheoraPlaying") == 0) {
- stack->correctParams(0);
- if (_theora && _theora->isPlaying()) {
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PauseTheora
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PauseTheora") == 0) {
- stack->correctParams(0);
- if (_theora && _theora->isPlaying()) {
- _theora->pause();
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ResumeTheora
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ResumeTheora") == 0) {
- stack->correctParams(0);
- if (_theora && _theora->isPaused()) {
- _theora->resume();
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsTheoraPaused
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsTheoraPaused") == 0) {
- stack->correctParams(0);
- if (_theora && _theora->isPaused()) {
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // CreateRegion
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CreateRegion") == 0) {
- stack->correctParams(0);
- if (!_region) {
- _region = new BaseRegion(_gameRef);
- _gameRef->registerObject(_region);
- }
- if (_region) {
- stack->pushNative(_region, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteRegion
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteRegion") == 0) {
- stack->correctParams(0);
- if (_region) {
- _gameRef->unregisterObject(_region);
- _region = NULL;
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- } else {
- return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdEntity::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type (RO)
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("entity");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Item
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Item") == 0) {
- if (_item) {
- _scValue->setString(_item);
- } else {
- _scValue->setNULL();
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Subtype (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Subtype") == 0) {
- if (_subtype == ENTITY_SOUND) {
- _scValue->setString("sound");
- } else {
- _scValue->setString("normal");
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkToX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkToX") == 0) {
- _scValue->setInt(_walkToX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkToY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkToY") == 0) {
- _scValue->setInt(_walkToY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkToDirection
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkToDirection") == 0) {
- _scValue->setInt((int)_walkToDir);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Region (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Region") == 0) {
- if (_region) {
- _scValue->setNative(_region, true);
- } else {
- _scValue->setNULL();
- }
- return _scValue;
- } else {
- return AdTalkHolder::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::scSetProperty(const char *name, ScValue *value) {
-
- //////////////////////////////////////////////////////////////////////////
- // Item
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Item") == 0) {
- setItem(value->getString());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkToX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkToX") == 0) {
- _walkToX = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkToY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkToY") == 0) {
- _walkToY = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // WalkToDirection
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "WalkToDirection") == 0) {
- int dir = value->getInt();
- if (dir >= 0 && dir < NUM_DIRECTIONS) {
- _walkToDir = (TDirection)dir;
- }
- return STATUS_OK;
- } else {
- return AdTalkHolder::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdEntity::scToString() {
- return "[entity object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "ENTITY {\n");
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- if (_subtype == ENTITY_SOUND) {
- buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n");
- }
- buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
- buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
- buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "INTERACTIVE=%s\n", _registrable ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "COLORABLE=%s\n", _shadowable ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
- if (_ignoreItems) {
- buffer->putTextIndent(indent + 2, "IGNORE_ITEMS=%s\n", _ignoreItems ? "TRUE" : "FALSE");
- }
- if (_rotatable) {
- buffer->putTextIndent(indent + 2, "ROTATABLE=%s\n", _rotatable ? "TRUE" : "FALSE");
- }
-
- if (!_autoSoundPanning) {
- buffer->putTextIndent(indent + 2, "SOUND_PANNING=%s\n", _autoSoundPanning ? "TRUE" : "FALSE");
- }
-
- if (!_saveState) {
- buffer->putTextIndent(indent + 2, "SAVE_STATE=%s\n", _saveState ? "TRUE" : "FALSE");
- }
-
- if (_item && _item[0] != '\0') {
- buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item);
- }
-
- buffer->putTextIndent(indent + 2, "WALK_TO_X=%d\n", _walkToX);
- buffer->putTextIndent(indent + 2, "WALK_TO_Y=%d\n", _walkToY);
- if (_walkToDir != DI_NONE) {
- buffer->putTextIndent(indent + 2, "WALK_TO_DIR=%d\n", (int)_walkToDir);
- }
-
- for (uint32 i = 0; i < _scripts.size(); i++) {
- buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
- }
-
- if (_subtype == ENTITY_NORMAL && _sprite && _sprite->getFilename()) {
- buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _sprite->getFilename());
- }
-
- if (_subtype == ENTITY_SOUND && _sFX && _sFX->getFilename()) {
- buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sFX->getFilename());
- buffer->putTextIndent(indent + 2, "SOUND_START_TIME=%d\n", _sFXStart);
- buffer->putTextIndent(indent + 2, "SOUND_VOLUME=%d\n", _sFXVolume);
- }
-
-
- if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0) {
- buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
- }
-
- if (RGBCOLGetA(_alphaColor) != 0) {
- buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alphaColor));
- }
-
- if (_scale >= 0) {
- buffer->putTextIndent(indent + 2, "SCALE = %d\n", (int)_scale);
- }
-
- if (_relativeScale != 0) {
- buffer->putTextIndent(indent + 2, "RELATIVE_SCALE = %d\n", (int)_relativeScale);
- }
-
- if (_font && _font->getFilename()) {
- buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
- }
-
- if (_cursor && _cursor->getFilename()) {
- buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
- }
-
- AdTalkHolder::saveAsText(buffer, indent + 2);
-
- if (_region) {
- _region->saveAsText(buffer, indent + 2);
- }
-
- if (_scProp) {
- _scProp->saveAsText(buffer, indent + 2);
- }
-
- AdObject::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdEntity::getHeight() {
- if (_region && !_sprite) {
- return _region->_rect.bottom - _region->_rect.top;
- } else {
- if (_currentSprite == NULL) {
- _currentSprite = _sprite;
- }
- return AdObject::getHeight();
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdEntity::updatePosition() {
- if (_region && !_sprite) {
- _posX = _region->_rect.left + (_region->_rect.right - _region->_rect.left) / 2;
- _posY = _region->_rect.bottom;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::persist(BasePersistenceManager *persistMgr) {
- AdTalkHolder::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_item));
- persistMgr->transfer(TMEMBER(_region));
- //persistMgr->transfer(TMEMBER(_sprite));
- persistMgr->transfer(TMEMBER_INT(_subtype));
- _talkSprites.persist(persistMgr);
- _talkSpritesEx.persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_walkToX));
- persistMgr->transfer(TMEMBER(_walkToY));
- persistMgr->transfer(TMEMBER_INT(_walkToDir));
-
- persistMgr->transfer(TMEMBER(_theora));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdEntity::setItem(const char *itemName) {
- BaseUtils::setString(&_item, itemName);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdEntity::setSprite(const char *filename) {
- if (_currentSprite == _sprite) {
- _currentSprite = NULL;
- }
-
- delete _sprite;
- _sprite = NULL;
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- delete _sprite;
- _sprite = NULL;
- return STATUS_FAILED;
- } else {
- _sprite = spr;
- _currentSprite = _sprite;
- return STATUS_OK;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + + +#include "engines/wintermute/ad/ad_entity.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/ad/ad_waypoint_group.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/video/video_theora_player.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdEntity, false) + +////////////////////////////////////////////////////////////////////////// +AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) { + _type = OBJECT_ENTITY; + _subtype = ENTITY_NORMAL; + _region = NULL; + _item = NULL; + + _walkToX = _walkToY = 0; + _walkToDir = DI_NONE; + + _theora = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdEntity::~AdEntity() { + _gameRef->unregisterObject(_region); + + delete _theora; + _theora = NULL; + + delete[] _item; + _item = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdEntity::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdEntity::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing ENTITY file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(ENTITY) +TOKEN_DEF(SPRITE) +TOKEN_DEF(X) +TOKEN_DEF(Y) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(SCALABLE) +TOKEN_DEF(REGISTRABLE) +TOKEN_DEF(INTERACTIVE) +TOKEN_DEF(SHADOWABLE) +TOKEN_DEF(COLORABLE) +TOKEN_DEF(ACTIVE) +TOKEN_DEF(EVENTS) +TOKEN_DEF(FONT) +TOKEN_DEF(TALK_SPECIAL) +TOKEN_DEF(TALK) +TOKEN_DEF(CURSOR) +TOKEN_DEF(REGION) +TOKEN_DEF(BLOCKED_REGION) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(SOUND_START_TIME) +TOKEN_DEF(SOUND_VOLUME) +TOKEN_DEF(SOUND_PANNING) +TOKEN_DEF(SOUND) +TOKEN_DEF(SUBTYPE) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(WAYPOINTS) +TOKEN_DEF(IGNORE_ITEMS) +TOKEN_DEF(ROTABLE) +TOKEN_DEF(ROTATABLE) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(SCALE) +TOKEN_DEF(RELATIVE_SCALE) +TOKEN_DEF(ALPHA) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(ITEM) +TOKEN_DEF(WALK_TO_X) +TOKEN_DEF(WALK_TO_Y) +TOKEN_DEF(WALK_TO_DIR) +TOKEN_DEF(SAVE_STATE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdEntity::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ENTITY) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(X) + TOKEN_TABLE(Y) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(SCALABLE) + TOKEN_TABLE(REGISTRABLE) + TOKEN_TABLE(INTERACTIVE) + TOKEN_TABLE(SHADOWABLE) + TOKEN_TABLE(COLORABLE) + TOKEN_TABLE(ACTIVE) + TOKEN_TABLE(EVENTS) + TOKEN_TABLE(FONT) + TOKEN_TABLE(TALK_SPECIAL) + TOKEN_TABLE(TALK) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(REGION) + TOKEN_TABLE(BLOCKED_REGION) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(SOUND_START_TIME) + TOKEN_TABLE(SOUND_VOLUME) + TOKEN_TABLE(SOUND_PANNING) + TOKEN_TABLE(SOUND) + TOKEN_TABLE(SUBTYPE) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(WAYPOINTS) + TOKEN_TABLE(IGNORE_ITEMS) + TOKEN_TABLE(ROTABLE) + TOKEN_TABLE(ROTATABLE) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(SCALE) + TOKEN_TABLE(RELATIVE_SCALE) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(ITEM) + TOKEN_TABLE(WALK_TO_X) + TOKEN_TABLE(WALK_TO_Y) + TOKEN_TABLE(WALK_TO_DIR) + TOKEN_TABLE(SAVE_STATE) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ENTITY) { + _gameRef->LOG(0, "'ENTITY' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + AdGame *adGame = (AdGame *)_gameRef; + BaseSprite *spr = NULL; + int ar = 0, ag = 0, ab = 0, alpha = 0; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_X: + parser.scanStr((char *)params, "%d", &_posX); + break; + + case TOKEN_Y: + parser.scanStr((char *)params, "%d", &_posY); + break; + + case TOKEN_SPRITE: { + delete _sprite; + _sprite = NULL; + spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } else { + _sprite = spr; + } + } + break; + + case TOKEN_TALK: { + spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) { + cmd = PARSERR_GENERIC; + } else { + _talkSprites.add(spr); + } + } + break; + + case TOKEN_TALK_SPECIAL: { + spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) { + cmd = PARSERR_GENERIC; + } else { + _talkSpritesEx.add(spr); + } + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_ITEM: + setItem((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_FONT: + setFont((char *)params); + break; + + case TOKEN_SCALABLE: + parser.scanStr((char *)params, "%b", &_zoomable); + break; + + case TOKEN_SCALE: { + int s; + parser.scanStr((char *)params, "%d", &s); + _scale = (float)s; + + } + break; + + case TOKEN_RELATIVE_SCALE: { + int s; + parser.scanStr((char *)params, "%d", &s); + _relativeScale = (float)s; + + } + break; + + case TOKEN_ROTABLE: + case TOKEN_ROTATABLE: + parser.scanStr((char *)params, "%b", &_rotatable); + break; + + case TOKEN_REGISTRABLE: + case TOKEN_INTERACTIVE: + parser.scanStr((char *)params, "%b", &_registrable); + break; + + case TOKEN_SHADOWABLE: + case TOKEN_COLORABLE: + parser.scanStr((char *)params, "%b", &_shadowable); + break; + + case TOKEN_ACTIVE: + parser.scanStr((char *)params, "%b", &_active); + break; + + case TOKEN_CURSOR: + delete _cursor; + _cursor = new BaseSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { + delete _cursor; + _cursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr((char *)params, "%b", &_editorSelected); + break; + + case TOKEN_REGION: { + if (_region) { + _gameRef->unregisterObject(_region); + } + _region = NULL; + BaseRegion *rgn = new BaseRegion(_gameRef); + if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + } else { + _region = rgn; + _gameRef->registerObject(_region); + } + } + break; + + case TOKEN_BLOCKED_REGION: { + delete _blockRegion; + _blockRegion = NULL; + delete _currentBlockRegion; + _currentBlockRegion = NULL; + BaseRegion *rgn = new BaseRegion(_gameRef); + BaseRegion *crgn = new BaseRegion(_gameRef); + if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) { + delete _blockRegion; + _blockRegion = NULL; + delete _currentBlockRegion; + _currentBlockRegion = NULL; + cmd = PARSERR_GENERIC; + } else { + _blockRegion = rgn; + _currentBlockRegion = crgn; + _currentBlockRegion->mimic(_blockRegion); + } + } + break; + + case TOKEN_WAYPOINTS: { + delete _wptGroup; + _wptGroup = NULL; + delete _currentWptGroup; + _currentWptGroup = NULL; + AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef); + AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef); + if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) { + delete _wptGroup; + _wptGroup = NULL; + delete _currentWptGroup; + _currentWptGroup = NULL; + cmd = PARSERR_GENERIC; + } else { + _wptGroup = wpt; + _currentWptGroup = cwpt; + _currentWptGroup->mimic(_wptGroup); + } + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_SUBTYPE: { + if (scumm_stricmp((char *)params, "sound") == 0) { + delete _sprite; + _sprite = NULL; + if (_gameRef->_editorMode) { + spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) { + cmd = PARSERR_GENERIC; + } else { + _sprite = spr; + } + } + if (_gameRef->_editorMode) { + _editorOnly = true; + } + _zoomable = false; + _rotatable = false; + _registrable = _gameRef->_editorMode; + _shadowable = false; + _subtype = ENTITY_SOUND; + } + } + break; + + case TOKEN_SOUND: + playSFX((char *)params, false, false); + break; + + case TOKEN_SOUND_START_TIME: + parser.scanStr((char *)params, "%d", &_sFXStart); + break; + + case TOKEN_SOUND_VOLUME: + parser.scanStr((char *)params, "%d", &_sFXVolume); + break; + + case TOKEN_SOUND_PANNING: + parser.scanStr((char *)params, "%b", &_autoSoundPanning); + break; + + case TOKEN_SAVE_STATE: + parser.scanStr((char *)params, "%b", &_saveState); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_IGNORE_ITEMS: + parser.scanStr((char *)params, "%b", &_ignoreItems); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr((char *)params, "%d", &alpha); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + + case TOKEN_WALK_TO_X: + parser.scanStr((char *)params, "%d", &_walkToX); + break; + + case TOKEN_WALK_TO_Y: + parser.scanStr((char *)params, "%d", &_walkToY); + break; + + case TOKEN_WALK_TO_DIR: { + int i; + parser.scanStr((char *)params, "%d", &i); + if (i < 0) { + i = 0; + } + if (i >= NUM_DIRECTIONS) { + i = DI_NONE; + } + _walkToDir = (TDirection)i; + } + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ENTITY definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ENTITY definition"); + if (spr) { + delete spr; + } + return STATUS_FAILED; + } + + if (_region && _sprite) { + _gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName()); + } + + updatePosition(); + + if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { + ar = ag = ab = 255; + } + _alphaColor = BYTETORGBA(ar, ag, ab, alpha); + _state = STATE_READY; + + if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) { + _active = false; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdEntity::display() { + if (_active) { + updateSounds(); + + uint32 alpha; + if (_alphaColor != 0) { + alpha = _alphaColor; + } else { + alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF; + } + + float scaleX, scaleY; + getScale(&scaleX, &scaleY); + + float rotate; + if (_rotatable) { + if (_rotateValid) { + rotate = _rotate; + } else { + rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate; + } + } else { + rotate = 0.0f; + } + + + bool reg = _registrable; + if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) { + reg = false; + } + + if (_region && (reg || _editorAlwaysRegister)) { + _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, _registerAlias, _region, _gameRef->_offsetX, _gameRef->_offsetY)); + } + + displaySpriteAttachments(true); + if (_theora && (_theora->isPlaying() || _theora->isPaused())) { + _theora->display(alpha); + } else if (_currentSprite) { + _currentSprite->display(_posX, + _posY, + (reg || _editorAlwaysRegister) ? _registerAlias : NULL, + scaleX, + scaleY, + alpha, + rotate, + _blendMode); + } + displaySpriteAttachments(false); + + if (_partEmitter) { + _partEmitter->display(_region); + } + + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdEntity::update() { + _currentSprite = NULL; + + if (_state == STATE_READY && _animSprite) { + delete _animSprite; + _animSprite = NULL; + } + + // finished playing animation? + if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) { + _state = STATE_READY; + _currentSprite = _animSprite; + } + + if (_sentence && _state != STATE_TALKING) { + _sentence->finish(); + } + + // default: stand animation + if (!_currentSprite) { + _currentSprite = _sprite; + } + + switch (_state) { + ////////////////////////////////////////////////////////////////////////// + case STATE_PLAYING_ANIM: + _currentSprite = _animSprite; + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_READY: + if (!_animSprite) { + _currentSprite = _sprite; + } + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_TALKING: { + _sentence->update(); + if (_sentence->_currentSprite) { + _tempSprite2 = _sentence->_currentSprite; + } + + bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime); + if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) { + if (timeIsUp) { + _sentence->finish(); + _tempSprite2 = NULL; + _state = STATE_READY; + } else { + _tempSprite2 = getTalkStance(_sentence->getNextStance()); + if (_tempSprite2) { + _tempSprite2->reset(); + _currentSprite = _tempSprite2; + } + ((AdGame *)_gameRef)->addSentence(_sentence); + } + } else { + _currentSprite = _tempSprite2; + ((AdGame *)_gameRef)->addSentence(_sentence); + } + } + break; + default: // Silence unhandled enum-warning + break; + } + + + if (_currentSprite) { + _currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100); + if (_currentSprite->_changed) { + _posX += _currentSprite->_moveX; + _posY += _currentSprite->_moveY; + } + } + + updateBlockRegion(); + _ready = (_state == STATE_READY); + + if (_theora) { + int offsetX, offsetY; + _gameRef->getOffset(&offsetX, &offsetY); + _theora->_posX = _posX - offsetX; + _theora->_posY = _posY - offsetY; + + _theora->update(); + if (_theora->isFinished()) { + _theora->stop(); + delete _theora; + _theora = NULL; + } + } + + updatePartEmitter(); + updateSpriteAttachments(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // StopSound + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) { + stack->correctParams(0); + + if (DID_FAIL(stopSFX(false))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlayTheora + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlayTheora") == 0) { + stack->correctParams(4); + const char *filename = stack->pop()->getString(); + bool looping = stack->pop()->getBool(false); + ScValue *valAlpha = stack->pop(); + int startTime = stack->pop()->getInt(); + + delete _theora; + _theora = new VideoTheoraPlayer(_gameRef); + if (_theora && DID_SUCCEED(_theora->initialize(filename))) { + if (!valAlpha->isNULL()) { + _theora->setAlphaImage(valAlpha->getString()); + } + _theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume); + //if (_scale>=0) _theora->_playZoom = _scale; + stack->pushBool(true); + } else { + script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename); + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopTheora + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopTheora") == 0) { + stack->correctParams(0); + if (_theora) { + _theora->stop(); + delete _theora; + _theora = NULL; + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsTheoraPlaying + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsTheoraPlaying") == 0) { + stack->correctParams(0); + if (_theora && _theora->isPlaying()) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PauseTheora + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PauseTheora") == 0) { + stack->correctParams(0); + if (_theora && _theora->isPlaying()) { + _theora->pause(); + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ResumeTheora + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResumeTheora") == 0) { + stack->correctParams(0); + if (_theora && _theora->isPaused()) { + _theora->resume(); + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsTheoraPaused + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsTheoraPaused") == 0) { + stack->correctParams(0); + if (_theora && _theora->isPaused()) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // CreateRegion + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateRegion") == 0) { + stack->correctParams(0); + if (!_region) { + _region = new BaseRegion(_gameRef); + _gameRef->registerObject(_region); + } + if (_region) { + stack->pushNative(_region, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteRegion + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteRegion") == 0) { + stack->correctParams(0); + if (_region) { + _gameRef->unregisterObject(_region); + _region = NULL; + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } else { + return AdTalkHolder::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdEntity::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("entity"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Item + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Item") == 0) { + if (_item) { + _scValue->setString(_item); + } else { + _scValue->setNULL(); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Subtype (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Subtype") == 0) { + if (_subtype == ENTITY_SOUND) { + _scValue->setString("sound"); + } else { + _scValue->setString("normal"); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkToX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkToX") == 0) { + _scValue->setInt(_walkToX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkToY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkToY") == 0) { + _scValue->setInt(_walkToY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkToDirection + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkToDirection") == 0) { + _scValue->setInt((int)_walkToDir); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Region (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Region") == 0) { + if (_region) { + _scValue->setNative(_region, true); + } else { + _scValue->setNULL(); + } + return _scValue; + } else { + return AdTalkHolder::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdEntity::scSetProperty(const char *name, ScValue *value) { + + ////////////////////////////////////////////////////////////////////////// + // Item + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Item") == 0) { + setItem(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkToX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkToX") == 0) { + _walkToX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkToY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkToY") == 0) { + _walkToY = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WalkToDirection + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WalkToDirection") == 0) { + int dir = value->getInt(); + if (dir >= 0 && dir < NUM_DIRECTIONS) { + _walkToDir = (TDirection)dir; + } + return STATUS_OK; + } else { + return AdTalkHolder::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdEntity::scToString() { + return "[entity object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ENTITY {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + if (_subtype == ENTITY_SOUND) { + buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n"); + } + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "X=%d\n", _posX); + buffer->putTextIndent(indent + 2, "Y=%d\n", _posY); + buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "INTERACTIVE=%s\n", _registrable ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "COLORABLE=%s\n", _shadowable ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); + if (_ignoreItems) { + buffer->putTextIndent(indent + 2, "IGNORE_ITEMS=%s\n", _ignoreItems ? "TRUE" : "FALSE"); + } + if (_rotatable) { + buffer->putTextIndent(indent + 2, "ROTATABLE=%s\n", _rotatable ? "TRUE" : "FALSE"); + } + + if (!_autoSoundPanning) { + buffer->putTextIndent(indent + 2, "SOUND_PANNING=%s\n", _autoSoundPanning ? "TRUE" : "FALSE"); + } + + if (!_saveState) { + buffer->putTextIndent(indent + 2, "SAVE_STATE=%s\n", _saveState ? "TRUE" : "FALSE"); + } + + if (_item && _item[0] != '\0') { + buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item); + } + + buffer->putTextIndent(indent + 2, "WALK_TO_X=%d\n", _walkToX); + buffer->putTextIndent(indent + 2, "WALK_TO_Y=%d\n", _walkToY); + if (_walkToDir != DI_NONE) { + buffer->putTextIndent(indent + 2, "WALK_TO_DIR=%d\n", (int)_walkToDir); + } + + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + if (_subtype == ENTITY_NORMAL && _sprite && _sprite->getFilename()) { + buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _sprite->getFilename()); + } + + if (_subtype == ENTITY_SOUND && _sFX && _sFX->getFilename()) { + buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sFX->getFilename()); + buffer->putTextIndent(indent + 2, "SOUND_START_TIME=%d\n", _sFXStart); + buffer->putTextIndent(indent + 2, "SOUND_VOLUME=%d\n", _sFXVolume); + } + + + if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0) { + buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor)); + } + + if (RGBCOLGetA(_alphaColor) != 0) { + buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alphaColor)); + } + + if (_scale >= 0) { + buffer->putTextIndent(indent + 2, "SCALE = %d\n", (int)_scale); + } + + if (_relativeScale != 0) { + buffer->putTextIndent(indent + 2, "RELATIVE_SCALE = %d\n", (int)_relativeScale); + } + + if (_font && _font->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename()); + } + + if (_cursor && _cursor->getFilename()) { + buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename()); + } + + AdTalkHolder::saveAsText(buffer, indent + 2); + + if (_region) { + _region->saveAsText(buffer, indent + 2); + } + + if (_scProp) { + _scProp->saveAsText(buffer, indent + 2); + } + + AdObject::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int AdEntity::getHeight() { + if (_region && !_sprite) { + return _region->_rect.bottom - _region->_rect.top; + } else { + if (_currentSprite == NULL) { + _currentSprite = _sprite; + } + return AdObject::getHeight(); + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdEntity::updatePosition() { + if (_region && !_sprite) { + _posX = _region->_rect.left + (_region->_rect.right - _region->_rect.left) / 2; + _posY = _region->_rect.bottom; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdEntity::persist(BasePersistenceManager *persistMgr) { + AdTalkHolder::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_item)); + persistMgr->transfer(TMEMBER(_region)); + //persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transfer(TMEMBER_INT(_subtype)); + _talkSprites.persist(persistMgr); + _talkSpritesEx.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_walkToX)); + persistMgr->transfer(TMEMBER(_walkToY)); + persistMgr->transfer(TMEMBER_INT(_walkToDir)); + + persistMgr->transfer(TMEMBER(_theora)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdEntity::setItem(const char *itemName) { + BaseUtils::setString(&_item, itemName); +} + +////////////////////////////////////////////////////////////////////////// +bool AdEntity::setSprite(const char *filename) { + if (_currentSprite == _sprite) { + _currentSprite = NULL; + } + + delete _sprite; + _sprite = NULL; + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + delete _sprite; + _sprite = NULL; + return STATUS_FAILED; + } else { + _sprite = spr; + _currentSprite = _sprite; + return STATUS_OK; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h index 2178563534..39dc133eef 100644 --- a/engines/wintermute/ad/ad_entity.h +++ b/engines/wintermute/ad/ad_entity.h @@ -1,68 +1,68 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADENTITY_H
-#define WINTERMUTE_ADENTITY_H
-
-#include "engines/wintermute/ad/ad_talk_holder.h"
-
-namespace Wintermute {
-class VideoTheoraPlayer;
-class AdEntity : public AdTalkHolder {
-public:
- VideoTheoraPlayer *_theora;
- bool setSprite(const char *filename);
- int _walkToX;
- int _walkToY;
- TDirection _walkToDir;
- void setItem(const char *itemName);
- char *_item;
- DECLARE_PERSISTENT(AdEntity, AdTalkHolder)
- void updatePosition();
- virtual int getHeight();
- BaseRegion *_region;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- virtual bool update();
- virtual bool display();
- AdEntity(BaseGame *inGame);
- virtual ~AdEntity();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- TEntityType _subtype;
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADENTITY_H +#define WINTERMUTE_ADENTITY_H + +#include "engines/wintermute/ad/ad_talk_holder.h" + +namespace Wintermute { +class VideoTheoraPlayer; +class AdEntity : public AdTalkHolder { +public: + VideoTheoraPlayer *_theora; + bool setSprite(const char *filename); + int _walkToX; + int _walkToY; + TDirection _walkToDir; + void setItem(const char *itemName); + char *_item; + DECLARE_PERSISTENT(AdEntity, AdTalkHolder) + void updatePosition(); + virtual int getHeight(); + BaseRegion *_region; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool update(); + virtual bool display(); + AdEntity(BaseGame *inGame); + virtual ~AdEntity(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + TEntityType _subtype; + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp index f5d865d9f8..fe8a5991e2 100644 --- a/engines/wintermute/ad/ad_game.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -1,2280 +1,2280 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_actor.h"
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_entity.h"
-#include "engines/wintermute/ad/ad_inventory.h"
-#include "engines/wintermute/ad/ad_inventory_box.h"
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/ad/ad_response.h"
-#include "engines/wintermute/ad/ad_response_box.h"
-#include "engines/wintermute/ad/ad_response_context.h"
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/ad/ad_scene_state.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/base_object.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_string_table.h"
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/base/base_transition_manager.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_viewport.h"
-#include "engines/wintermute/base/particles/part_emitter.h"
-#include "engines/wintermute/base/saveload.h"
-#include "engines/wintermute/base/scriptables/script_engine.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/ui/ui_entity.h"
-#include "engines/wintermute/ui/ui_window.h"
-#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/video/video_player.h"
-#include "engines/wintermute/video/video_theora_player.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdGame, true)
-
-//////////////////////////////////////////////////////////////////////////
-AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
- _responseBox = NULL;
- _inventoryBox = NULL;
-
- _scene = new AdScene(_gameRef);
- _scene->setName("");
- registerObject(_scene);
-
- _prevSceneName = NULL;
- _prevSceneFilename = NULL;
- _scheduledScene = NULL;
- _scheduledFadeIn = false;
-
-
- _stateEx = GAME_NORMAL;
-
- _selectedItem = NULL;
-
-
- _texItemLifeTime = 10000;
- _texWalkLifeTime = 10000;
- _texStandLifeTime = 10000;
- _texTalkLifeTime = 10000;
-
- _talkSkipButton = TALK_SKIP_LEFT;
-
- _sceneViewport = NULL;
-
- _initialScene = true;
- _debugStartupScene = NULL;
- _startupScene = NULL;
-
- _invObject = new AdObject(this);
- _inventoryOwner = _invObject;
-
- _tempDisableSaveState = false;
- _itemsFile = NULL;
-
- _smartItemCursor = false;
-
- addSpeechDir("speech");
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdGame::~AdGame() {
- cleanup();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::cleanup() {
- for (uint32 i = 0; i < _objects.size(); i++) {
- unregisterObject(_objects[i]);
- _objects[i] = NULL;
- }
- _objects.clear();
-
-
- for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) {
- delete[] _dlgPendingBranches[i];
- }
- _dlgPendingBranches.clear();
-
- for (uint32 i = 0; i < _speechDirs.size(); i++) {
- delete[] _speechDirs[i];
- }
- _speechDirs.clear();
-
-
- unregisterObject(_scene);
- _scene = NULL;
-
- // remove items
- for (uint32 i = 0; i < _items.size(); i++) {
- _gameRef->unregisterObject(_items[i]);
- }
- _items.clear();
-
-
- // clear remaining inventories
- delete _invObject;
- _invObject = NULL;
-
- for (uint32 i = 0; i < _inventories.size(); i++) {
- delete _inventories[i];
- }
- _inventories.clear();
-
-
- if (_responseBox) {
- _gameRef->unregisterObject(_responseBox);
- _responseBox = NULL;
- }
-
- if (_inventoryBox) {
- _gameRef->unregisterObject(_inventoryBox);
- _inventoryBox = NULL;
- }
-
- delete[] _prevSceneName;
- delete[] _prevSceneFilename;
- delete[] _scheduledScene;
- delete[] _debugStartupScene;
- delete[] _itemsFile;
- _prevSceneName = NULL;
- _prevSceneFilename = NULL;
- _scheduledScene = NULL;
- _debugStartupScene = NULL;
- _startupScene = NULL;
- _itemsFile = NULL;
-
- delete _sceneViewport;
- _sceneViewport = NULL;
-
- for (uint32 i = 0; i < _sceneStates.size(); i++) {
- delete _sceneStates[i];
- }
- _sceneStates.clear();
-
- for (uint32 i = 0; i < _responsesBranch.size(); i++) {
- delete _responsesBranch[i];
- }
- _responsesBranch.clear();
-
- for (uint32 i = 0; i < _responsesGame.size(); i++) {
- delete _responsesGame[i];
- }
- _responsesGame.clear();
-
- return BaseGame::cleanup();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::initLoop() {
- if (_scheduledScene && _transMgr->isReady()) {
- changeScene(_scheduledScene, _scheduledFadeIn);
- delete[] _scheduledScene;
- _scheduledScene = NULL;
-
- _gameRef->_activeObject = NULL;
- }
-
-
- bool res;
- res = BaseGame::initLoop();
- if (DID_FAIL(res)) {
- return res;
- }
-
- if (_scene) {
- res = _scene->initLoop();
- }
-
- _sentences.clear();
-
- return res;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::addObject(AdObject *object) {
- _objects.add(object);
- return registerObject(object);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::removeObject(AdObject *object) {
- // in case the user called Scene.CreateXXX() and Game.DeleteXXX()
- if (_scene) {
- bool res = _scene->removeObject(object);
- if (DID_SUCCEED(res)) {
- return res;
- }
- }
-
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i] == object) {
- _objects.remove_at(i);
- break;
- }
- }
- return unregisterObject(object);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::changeScene(const char *filename, bool fadeIn) {
- if (_scene == NULL) {
- _scene = new AdScene(_gameRef);
- registerObject(_scene);
- } else {
- _scene->applyEvent("SceneShutdown", true);
-
- setPrevSceneName(_scene->getName());
- setPrevSceneFilename(_scene->getFilename());
-
- if (!_tempDisableSaveState) {
- _scene->saveState();
- }
- _tempDisableSaveState = false;
- }
-
- if (_scene) {
- // reset objects
- for (uint32 i = 0; i < _objects.size(); i++) {
- _objects[i]->reset();
- }
-
- // reset scene properties
- _scene->_sFXVolume = 100;
- if (_scene->_scProp) {
- _scene->_scProp->cleanup();
- }
-
- bool ret;
- if (_initialScene && _debugDebugMode && _debugStartupScene) {
- _initialScene = false;
- ret = _scene->loadFile(_debugStartupScene);
- } else {
- ret = _scene->loadFile(filename);
- }
-
- if (DID_SUCCEED(ret)) {
- // invalidate references to the original scene
- for (uint32 i = 0; i < _objects.size(); i++) {
- _objects[i]->invalidateCurrRegions();
- _objects[i]->_stickRegion = NULL;
- }
-
- _scene->loadState();
- }
- if (fadeIn) {
- _gameRef->_transMgr->start(TRANSITION_FADE_IN);
- }
- return ret;
- } else {
- return STATUS_FAILED;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdGame::addSentence(AdSentence *sentence) {
- _sentences.add(sentence);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::displaySentences(bool frozen) {
- for (uint32 i = 0; i < _sentences.size(); i++) {
- if (frozen && _sentences[i]->_freezable) {
- continue;
- } else {
- _sentences[i]->display();
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdGame::finishSentences() {
- for (uint32 i = 0; i < _sentences.size(); i++) {
- if (_sentences[i]->canSkip()) {
- _sentences[i]->_duration = 0;
- if (_sentences[i]->_sound) {
- _sentences[i]->_sound->stop();
- }
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // ChangeScene
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "ChangeScene") == 0) {
- stack->correctParams(3);
- const char *filename = stack->pop()->getString();
- ScValue *valFadeOut = stack->pop();
- ScValue *valFadeIn = stack->pop();
-
- bool transOut = valFadeOut->isNULL() ? true : valFadeOut->getBool();
- bool transIn = valFadeIn->isNULL() ? true : valFadeIn->getBool();
-
- scheduleChangeScene(filename, transIn);
- if (transOut) {
- _transMgr->start(TRANSITION_FADE_OUT, true);
- }
- stack->pushNULL();
-
-
- //bool ret = ChangeScene(stack->pop()->getString());
- //if (DID_FAIL(ret)) stack->pushBool(false);
- //else stack->pushBool(true);
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LoadActor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LoadActor") == 0) {
- stack->correctParams(1);
- AdActor *act = new AdActor(_gameRef);
- if (act && DID_SUCCEED(act->loadFile(stack->pop()->getString()))) {
- addObject(act);
- stack->pushNative(act, true);
- } else {
- delete act;
- act = NULL;
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LoadEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LoadEntity") == 0) {
- stack->correctParams(1);
- AdEntity *ent = new AdEntity(_gameRef);
- if (ent && DID_SUCCEED(ent->loadFile(stack->pop()->getString()))) {
- addObject(ent);
- stack->pushNative(ent, true);
- } else {
- delete ent;
- ent = NULL;
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // UnloadObject / UnloadActor / UnloadEntity / DeleteEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "UnloadObject") == 0 || strcmp(name, "UnloadActor") == 0 || strcmp(name, "UnloadEntity") == 0 || strcmp(name, "DeleteEntity") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- AdObject *obj = (AdObject *)val->getNative();
- removeObject(obj);
- if (val->getType() == VAL_VARIABLE_REF) {
- val->setNULL();
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CreateEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CreateEntity") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdEntity *ent = new AdEntity(_gameRef);
- addObject(ent);
- if (!val->isNULL()) {
- ent->setName(val->getString());
- }
- stack->pushNative(ent, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CreateItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CreateItem") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdItem *item = new AdItem(_gameRef);
- addItem(item);
- if (!val->isNULL()) {
- item->setName(val->getString());
- }
- stack->pushNative(item, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteItem") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdItem *item = NULL;
- if (val->isNative()) {
- item = (AdItem *)val->getNative();
- } else {
- item = getItemByName(val->getString());
- }
-
- if (item) {
- deleteItem(item);
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // QueryItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "QueryItem") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdItem *item = NULL;
- if (val->isInt()) {
- int index = val->getInt();
- if (index >= 0 && index < (int32)_items.size()) {
- item = _items[index];
- }
- } else {
- item = getItemByName(val->getString());
- }
-
- if (item) {
- stack->pushNative(item, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // AddResponse/AddResponseOnce/AddResponseOnceGame
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddResponse") == 0 || strcmp(name, "AddResponseOnce") == 0 || strcmp(name, "AddResponseOnceGame") == 0) {
- stack->correctParams(6);
- int id = stack->pop()->getInt();
- const char *text = stack->pop()->getString();
- ScValue *val1 = stack->pop();
- ScValue *val2 = stack->pop();
- ScValue *val3 = stack->pop();
- ScValue *val4 = stack->pop();
-
- if (_responseBox) {
- AdResponse *res = new AdResponse(_gameRef);
- if (res) {
- res->_iD = id;
- res->setText(text);
- _stringTable->expand(&res->_text);
- if (!val1->isNULL()) {
- res->setIcon(val1->getString());
- }
- if (!val2->isNULL()) {
- res->setIconHover(val2->getString());
- }
- if (!val3->isNULL()) {
- res->setIconPressed(val3->getString());
- }
- if (!val4->isNULL()) {
- res->setFont(val4->getString());
- }
-
- if (strcmp(name, "AddResponseOnce") == 0) {
- res->_responseType = RESPONSE_ONCE;
- } else if (strcmp(name, "AddResponseOnceGame") == 0) {
- res->_responseType = RESPONSE_ONCE_GAME;
- }
-
- _responseBox->_responses.add(res);
- }
- } else {
- script->runtimeError("Game.AddResponse: response box is not defined");
- }
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ResetResponse
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ResetResponse") == 0) {
- stack->correctParams(1);
- int id = stack->pop()->getInt(-1);
- resetResponse(id);
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ClearResponses
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ClearResponses") == 0) {
- stack->correctParams(0);
- _responseBox->clearResponses();
- _responseBox->clearButtons();
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetResponse
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetResponse") == 0) {
- stack->correctParams(1);
- bool autoSelectLast = stack->pop()->getBool();
-
- if (_responseBox) {
- _responseBox->weedResponses();
-
- if (_responseBox->_responses.size() == 0) {
- stack->pushNULL();
- return STATUS_OK;
- }
-
-
- if (_responseBox->_responses.size() == 1 && autoSelectLast) {
- stack->pushInt(_responseBox->_responses[0]->_iD);
- _responseBox->handleResponse(_responseBox->_responses[0]);
- _responseBox->clearResponses();
- return STATUS_OK;
- }
-
- _responseBox->createButtons();
- _responseBox->_waitingScript = script;
- script->waitForExclusive(_responseBox);
- _state = GAME_SEMI_FROZEN;
- _stateEx = GAME_WAITING_RESPONSE;
- } else {
- script->runtimeError("Game.GetResponse: response box is not defined");
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // GetNumResponses
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetNumResponses") == 0) {
- stack->correctParams(0);
- if (_responseBox) {
- _responseBox->weedResponses();
- stack->pushInt(_responseBox->_responses.size());
- } else {
- script->runtimeError("Game.GetNumResponses: response box is not defined");
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // StartDlgBranch
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StartDlgBranch") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- Common::String branchName;
- if (val->isNULL()) {
- branchName.format("line%d", script->_currentLine);
- } else {
- branchName = val->getString();
- }
-
- startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // EndDlgBranch
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "EndDlgBranch") == 0) {
- stack->correctParams(1);
-
- const char *branchName = NULL;
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- branchName = val->getString();
- }
- endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
-
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetCurrentDlgBranch
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetCurrentDlgBranch") == 0) {
- stack->correctParams(0);
-
- if (_dlgPendingBranches.size() > 0) {
- stack->pushString(_dlgPendingBranches[_dlgPendingBranches.size() - 1]);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TakeItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TakeItem") == 0) {
- return _invObject->scCallMethod(script, stack, thisStack, name);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DropItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DropItem") == 0) {
- return _invObject->scCallMethod(script, stack, thisStack, name);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetItem") == 0) {
- return _invObject->scCallMethod(script, stack, thisStack, name);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // HasItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "HasItem") == 0) {
- return _invObject->scCallMethod(script, stack, thisStack, name);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsItemTaken
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsItemTaken") == 0) {
- stack->correctParams(1);
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- for (uint32 i = 0; i < _inventories.size(); i++) {
- AdInventory *inv = _inventories[i];
-
- for (uint32 j = 0; j < inv->_takenItems.size(); j++) {
- if (val->getNative() == inv->_takenItems[j]) {
- stack->pushBool(true);
- return STATUS_OK;
- } else if (scumm_stricmp(val->getString(), inv->_takenItems[j]->getName()) == 0) {
- stack->pushBool(true);
- return STATUS_OK;
- }
- }
- }
- } else {
- script->runtimeError("Game.IsItemTaken: item name expected");
- }
-
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetInventoryWindow
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetInventoryWindow") == 0) {
- stack->correctParams(0);
- if (_inventoryBox && _inventoryBox->_window) {
- stack->pushNative(_inventoryBox->_window, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetResponsesWindow
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetResponsesWindow") == 0 || strcmp(name, "GetResponseWindow") == 0) {
- stack->correctParams(0);
- if (_responseBox && _responseBox->_window) {
- stack->pushNative(_responseBox->_window, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LoadResponseBox
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LoadResponseBox") == 0) {
- stack->correctParams(1);
- const char *filename = stack->pop()->getString();
-
- _gameRef->unregisterObject(_responseBox);
- _responseBox = new AdResponseBox(_gameRef);
- if (_responseBox && !DID_FAIL(_responseBox->loadFile(filename))) {
- registerObject(_responseBox);
- stack->pushBool(true);
- } else {
- delete _responseBox;
- _responseBox = NULL;
- stack->pushBool(false);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LoadInventoryBox
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LoadInventoryBox") == 0) {
- stack->correctParams(1);
- const char *filename = stack->pop()->getString();
-
- _gameRef->unregisterObject(_inventoryBox);
- _inventoryBox = new AdInventoryBox(_gameRef);
- if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile(filename))) {
- registerObject(_inventoryBox);
- stack->pushBool(true);
- } else {
- delete _inventoryBox;
- _inventoryBox = NULL;
- stack->pushBool(false);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LoadItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LoadItems") == 0) {
- stack->correctParams(2);
- const char *filename = stack->pop()->getString();
- bool merge = stack->pop()->getBool(false);
-
- bool ret = loadItemsFile(filename, merge);
- stack->pushBool(DID_SUCCEED(ret));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddSpeechDir
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddSpeechDir") == 0) {
- stack->correctParams(1);
- const char *dir = stack->pop()->getString();
- stack->pushBool(DID_SUCCEED(addSpeechDir(dir)));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // RemoveSpeechDir
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "RemoveSpeechDir") == 0) {
- stack->correctParams(1);
- const char *dir = stack->pop()->getString();
- stack->pushBool(DID_SUCCEED(removeSpeechDir(dir)));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetSceneViewport
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetSceneViewport") == 0) {
- stack->correctParams(4);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
- int width = stack->pop()->getInt();
- int height = stack->pop()->getInt();
-
- if (width <= 0) {
- width = _renderer->_width;
- }
- if (height <= 0) {
- height = _renderer->_height;
- }
-
- if (!_sceneViewport) {
- _sceneViewport = new BaseViewport(_gameRef);
- }
- if (_sceneViewport) {
- _sceneViewport->setRect(x, y, x + width, y + height);
- }
-
- stack->pushBool(true);
-
- return STATUS_OK;
- }
-
-
- else {
- return BaseGame::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdGame::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("game");
- return _scValue;
- }
- //////////////////////////////////////////////////////////////////////////
- // Scene
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Scene") == 0) {
- if (_scene) {
- _scValue->setNative(_scene, true);
- } else {
- _scValue->setNULL();
- }
-
- return _scValue;
- }
- //////////////////////////////////////////////////////////////////////////
- // SelectedItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SelectedItem") == 0) {
- //if (_selectedItem) _scValue->setString(_selectedItem->_name);
- if (_selectedItem) {
- _scValue->setNative(_selectedItem, true);
- } else {
- _scValue->setNULL();
- }
-
- return _scValue;
- }
- //////////////////////////////////////////////////////////////////////////
- // NumItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumItems") == 0) {
- return _invObject->scGetProperty(name);
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SmartItemCursor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SmartItemCursor") == 0) {
- _scValue->setBool(_smartItemCursor);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InventoryVisible
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InventoryVisible") == 0) {
- _scValue->setBool(_inventoryBox && _inventoryBox->_visible);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InventoryScrollOffset
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InventoryScrollOffset") == 0) {
- if (_inventoryBox) {
- _scValue->setInt(_inventoryBox->_scrollOffset);
- } else {
- _scValue->setInt(0);
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ResponsesVisible (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ResponsesVisible") == 0) {
- _scValue->setBool(_stateEx == GAME_WAITING_RESPONSE);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PrevScene / PreviousScene (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PrevScene") == 0 || strcmp(name, "PreviousScene") == 0) {
- if (!_prevSceneName) {
- _scValue->setString("");
- } else {
- _scValue->setString(_prevSceneName);
- }
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PrevSceneFilename / PreviousSceneFilename (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PrevSceneFilename") == 0 || strcmp(name, "PreviousSceneFilename") == 0) {
- if (!_prevSceneFilename) {
- _scValue->setString("");
- } else {
- _scValue->setString(_prevSceneFilename);
- }
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LastResponse (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LastResponse") == 0) {
- if (!_responseBox || !_responseBox->_lastResponseText) {
- _scValue->setString("");
- } else {
- _scValue->setString(_responseBox->_lastResponseText);
- }
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LastResponseOrig (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LastResponseOrig") == 0) {
- if (!_responseBox || !_responseBox->_lastResponseTextOrig) {
- _scValue->setString("");
- } else {
- _scValue->setString(_responseBox->_lastResponseTextOrig);
- }
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InventoryObject
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InventoryObject") == 0) {
- if (_inventoryOwner == _invObject) {
- _scValue->setNative(this, true);
- } else {
- _scValue->setNative(_inventoryOwner, true);
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TotalNumItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TotalNumItems") == 0) {
- _scValue->setInt(_items.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TalkSkipButton
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TalkSkipButton") == 0) {
- _scValue->setInt(_talkSkipButton);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ChangingScene
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ChangingScene") == 0) {
- _scValue->setBool(_scheduledScene != NULL);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StartupScene
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StartupScene") == 0) {
- if (!_startupScene) {
- _scValue->setNULL();
- } else {
- _scValue->setString(_startupScene);
- }
- return _scValue;
- }
-
- else {
- return BaseGame::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::scSetProperty(const char *name, ScValue *value) {
-
- //////////////////////////////////////////////////////////////////////////
- // SelectedItem
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SelectedItem") == 0) {
- if (value->isNULL()) {
- _selectedItem = NULL;
- } else {
- if (value->isNative()) {
- _selectedItem = NULL;
- for (uint32 i = 0; i < _items.size(); i++) {
- if (_items[i] == value->getNative()) {
- _selectedItem = (AdItem *)value->getNative();
- break;
- }
- }
- } else {
- // try to get by name
- _selectedItem = getItemByName(value->getString());
- }
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SmartItemCursor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SmartItemCursor") == 0) {
- _smartItemCursor = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InventoryVisible
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InventoryVisible") == 0) {
- if (_inventoryBox) {
- _inventoryBox->_visible = value->getBool();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InventoryObject
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InventoryObject") == 0) {
- if (_inventoryOwner && _inventoryBox) {
- _inventoryOwner->getInventory()->_scrollOffset = _inventoryBox->_scrollOffset;
- }
-
- if (value->isNULL()) {
- _inventoryOwner = _invObject;
- } else {
- BaseObject *obj = (BaseObject *)value->getNative();
- if (obj == this) {
- _inventoryOwner = _invObject;
- } else if (_gameRef->validObject(obj)) {
- _inventoryOwner = (AdObject *)obj;
- }
- }
-
- if (_inventoryOwner && _inventoryBox) {
- _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset;
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InventoryScrollOffset
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InventoryScrollOffset") == 0) {
- if (_inventoryBox) {
- _inventoryBox->_scrollOffset = value->getInt();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TalkSkipButton
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TalkSkipButton") == 0) {
- int val = value->getInt();
- if (val < 0) {
- val = 0;
- }
- if (val > TALK_SKIP_NONE) {
- val = TALK_SKIP_NONE;
- }
- _talkSkipButton = (TTalkSkipButton)val;
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StartupScene
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StartupScene") == 0) {
- if (value == NULL) {
- delete[] _startupScene;
- _startupScene = NULL;
- } else {
- BaseUtils::setString(&_startupScene, value->getString());
- }
-
- return STATUS_OK;
- }
-
- else {
- return BaseGame::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) {
- ScValue *thisObj;
-
- //////////////////////////////////////////////////////////////////////////
- // Actor
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Actor") == 0) {
- stack->correctParams(0);
- thisObj = thisStack->getTop();
-
- thisObj->setNative(new AdActor(_gameRef));
- stack->pushNULL();
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Entity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Entity") == 0) {
- stack->correctParams(0);
- thisObj = thisStack->getTop();
-
- thisObj->setNative(new AdEntity(_gameRef));
- stack->pushNULL();
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // call parent
- else {
- return BaseGame::externalCall(script, stack, thisStack, name);
- }
-
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::showCursor() {
- if (_cursorHidden) {
- return STATUS_OK;
- }
-
- if (_selectedItem && _gameRef->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) {
- if (_selectedItem->_cursorCombined) {
- BaseSprite *origLastCursor = _lastCursor;
- BaseGame::showCursor();
- _lastCursor = origLastCursor;
- }
- if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) {
- if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->getName())) {
- return drawCursor(_selectedItem->_cursorHover);
- } else {
- return drawCursor(_selectedItem->_cursorNormal);
- }
- } else {
- return drawCursor(_selectedItem->_cursorNormal);
- }
- } else {
- return BaseGame::showCursor();
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdGame::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(GAME)
-TOKEN_DEF(AD_GAME)
-TOKEN_DEF(RESPONSE_BOX)
-TOKEN_DEF(INVENTORY_BOX)
-TOKEN_DEF(ITEMS)
-TOKEN_DEF(ITEM)
-TOKEN_DEF(TALK_SKIP_BUTTON)
-TOKEN_DEF(SCENE_VIEWPORT)
-TOKEN_DEF(ENTITY_CONTAINER)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF(STARTUP_SCENE)
-TOKEN_DEF(DEBUG_STARTUP_SCENE)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(GAME)
- TOKEN_TABLE(AD_GAME)
- TOKEN_TABLE(RESPONSE_BOX)
- TOKEN_TABLE(INVENTORY_BOX)
- TOKEN_TABLE(ITEMS)
- TOKEN_TABLE(TALK_SKIP_BUTTON)
- TOKEN_TABLE(SCENE_VIEWPORT)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE(STARTUP_SCENE)
- TOKEN_TABLE(DEBUG_STARTUP_SCENE)
- TOKEN_TABLE_END
-
- byte *params;
- byte *params2;
- int cmd = 1;
- BaseParser parser;
-
- bool itemFound = false, itemsFound = false;
-
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_GAME:
- if (DID_FAIL(BaseGame::loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_AD_GAME:
- while (cmd > 0 && (cmd = parser.getCommand((char **)¶ms, commands, (char **)¶ms2)) > 0) {
- switch (cmd) {
- case TOKEN_RESPONSE_BOX:
- delete _responseBox;
- _responseBox = new AdResponseBox(_gameRef);
- if (_responseBox && !DID_FAIL(_responseBox->loadFile((char *)params2))) {
- registerObject(_responseBox);
- } else {
- delete _responseBox;
- _responseBox = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_INVENTORY_BOX:
- delete _inventoryBox;
- _inventoryBox = new AdInventoryBox(_gameRef);
- if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile((char *)params2))) {
- registerObject(_inventoryBox);
- } else {
- delete _inventoryBox;
- _inventoryBox = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_ITEMS:
- itemsFound = true;
- BaseUtils::setString(&_itemsFile, (char *)params2);
- if (DID_FAIL(loadItemsFile(_itemsFile))) {
- delete[] _itemsFile;
- _itemsFile = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_TALK_SKIP_BUTTON:
- if (scumm_stricmp((char *)params2, "right") == 0) {
- _talkSkipButton = TALK_SKIP_RIGHT;
- } else if (scumm_stricmp((char *)params2, "both") == 0) {
- _talkSkipButton = TALK_SKIP_BOTH;
- } else {
- _talkSkipButton = TALK_SKIP_LEFT;
- }
- break;
-
- case TOKEN_SCENE_VIEWPORT: {
- Rect32 rc;
- parser.scanStr((char *)params2, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
- if (!_sceneViewport) {
- _sceneViewport = new BaseViewport(_gameRef);
- }
- if (_sceneViewport) {
- _sceneViewport->setRect(rc.left, rc.top, rc.right, rc.bottom);
- }
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params2, false);
- break;
-
- case TOKEN_STARTUP_SCENE:
- BaseUtils::setString(&_startupScene, (char *)params2);
- break;
-
- case TOKEN_DEBUG_STARTUP_SCENE:
- BaseUtils::setString(&_debugStartupScene, (char *)params2);
- break;
- }
- }
- break;
- }
- }
-
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in GAME definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading GAME definition");
- return STATUS_FAILED;
- }
-
- if (itemFound && !itemsFound) {
- _gameRef->LOG(0, "**Warning** Please put the items definition to a separate file.");
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::persist(BasePersistenceManager *persistMgr) {
- if (!persistMgr->getIsSaving()) {
- cleanup();
- }
- BaseGame::persist(persistMgr);
-
- _dlgPendingBranches.persist(persistMgr);
-
- _inventories.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_inventoryBox));
-
- _objects.persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_prevSceneName));
- persistMgr->transfer(TMEMBER(_prevSceneFilename));
-
- persistMgr->transfer(TMEMBER(_responseBox));
- _responsesBranch.persist(persistMgr);
- _responsesGame.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_scene));
- _sceneStates.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_scheduledFadeIn));
- persistMgr->transfer(TMEMBER(_scheduledScene));
- persistMgr->transfer(TMEMBER(_selectedItem));
- persistMgr->transfer(TMEMBER_INT(_talkSkipButton));
-
- _sentences.persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_sceneViewport));
- persistMgr->transfer(TMEMBER_INT(_stateEx));
- persistMgr->transfer(TMEMBER(_initialScene));
- persistMgr->transfer(TMEMBER(_debugStartupScene));
-
- persistMgr->transfer(TMEMBER(_invObject));
- persistMgr->transfer(TMEMBER(_inventoryOwner));
- persistMgr->transfer(TMEMBER(_tempDisableSaveState));
- _items.persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_itemsFile));
-
- _speechDirs.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_smartItemCursor));
-
- if (!persistMgr->getIsSaving()) {
- _initialScene = false;
- }
-
- persistMgr->transfer(TMEMBER(_startupScene));
-
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void AdGame::setPrevSceneName(const char *name) {
- delete[] _prevSceneName;
- _prevSceneName = NULL;
- if (name) {
- _prevSceneName = new char[strlen(name) + 1];
- if (_prevSceneName) {
- strcpy(_prevSceneName, name);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdGame::setPrevSceneFilename(const char *name) {
- delete[] _prevSceneFilename;
- _prevSceneFilename = NULL;
- if (name) {
- _prevSceneFilename = new char[strlen(name) + 1];
- if (_prevSceneFilename) {
- strcpy(_prevSceneFilename, name);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
- delete[] _scheduledScene;
- _scheduledScene = NULL;
-
- if (_scene && !_scene->_initialized) {
- return changeScene(filename, fadeIn);
- } else {
- _scheduledScene = new char [strlen(filename) + 1];
- strcpy(_scheduledScene, filename);
-
- _scheduledFadeIn = fadeIn;
-
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
- BaseGame::getVersion(verMajor, verMinor, NULL, NULL);
-
- if (extMajor) {
- *extMajor = 0;
- }
- if (extMinor) {
- *extMinor = 0;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::loadItemsFile(const char *filename, bool merge) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdGame::LoadItemsFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- //_filename = new char [strlen(filename)+1];
- //strcpy(_filename, filename);
-
- if (DID_FAIL(ret = loadItemsBuffer(buffer, merge))) {
- _gameRef->LOG(0, "Error parsing ITEMS file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ITEM)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (!merge) {
- while (_items.size() > 0) {
- deleteItem(_items[0]);
- }
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_ITEM: {
- AdItem *item = new AdItem(_gameRef);
- if (item && !DID_FAIL(item->loadBuffer(params, false))) {
- // delete item with the same name, if exists
- if (merge) {
- AdItem *prevItem = getItemByName(item->getName());
- if (prevItem) {
- deleteItem(prevItem);
- }
- }
- addItem(item);
- } else {
- delete item;
- item = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
- }
- }
-
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ITEMS definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading ITEMS definition");
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdSceneState *AdGame::getSceneState(const char *filename, bool saving) {
- char *filenameCor = new char[strlen(filename) + 1];
- strcpy(filenameCor, filename);
- for (uint32 i = 0; i < strlen(filenameCor); i++) {
- if (filenameCor[i] == '/') {
- filenameCor[i] = '\\';
- }
- }
-
- for (uint32 i = 0; i < _sceneStates.size(); i++) {
- if (scumm_stricmp(_sceneStates[i]->_filename, filenameCor) == 0) {
- delete[] filenameCor;
- return _sceneStates[i];
- }
- }
-
- if (saving) {
- AdSceneState *ret = new AdSceneState(_gameRef);
- ret->setFilename(filenameCor);
-
- _sceneStates.add(ret);
-
- delete[] filenameCor;
- return ret;
- } else {
- delete[] filenameCor;
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::windowLoadHook(UIWindow *win, char **buffer, char **params) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ENTITY_CONTAINER)
- TOKEN_TABLE_END
-
- int cmd = PARSERR_GENERIC;
- BaseParser parser;
-
- cmd = parser.getCommand(buffer, commands, params);
- switch (cmd) {
- case TOKEN_ENTITY_CONTAINER: {
- UIEntity *ent = new UIEntity(_gameRef);
- if (!ent || DID_FAIL(ent->loadBuffer((byte *)*params, false))) {
- delete ent;
- ent = NULL;
- cmd = PARSERR_GENERIC;
- } else {
- ent->_parent = win;
- win->_widgets.add(ent);
- }
- }
- break;
- }
-
- if (cmd == PARSERR_TOKENNOTFOUND || cmd == PARSERR_GENERIC) {
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) {
- if (strcmp(name, "CreateEntityContainer") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- UIEntity *ent = new UIEntity(_gameRef);
- if (!val->isNULL()) {
- ent->setName(val->getString());
- }
- stack->pushNative(ent, true);
-
- ent->_parent = win;
- win->_widgets.add(ent);
-
- return STATUS_OK;
- } else {
- return STATUS_FAILED;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
- char *name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
- if (name) {
- sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
- _dlgPendingBranches.add(name);
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
- char *name = NULL;
- bool deleteName = false;
- if (branchName == NULL && _dlgPendingBranches.size() > 0) {
- name = _dlgPendingBranches[_dlgPendingBranches.size() - 1];
- } else {
- if (branchName != NULL) {
- name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
- if (name) {
- sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
- deleteName = true;
- }
- }
- }
-
- if (name == NULL) {
- return STATUS_OK;
- }
-
-
- int startIndex = -1;
- for (int i = _dlgPendingBranches.size() - 1; i >= 0; i--) {
- if (scumm_stricmp(name, _dlgPendingBranches[i]) == 0) {
- startIndex = i;
- break;
- }
- }
- if (startIndex >= 0) {
- for (uint32 i = startIndex; i < _dlgPendingBranches.size(); i++) {
- //ClearBranchResponses(_dlgPendingBranches[i]);
- delete[] _dlgPendingBranches[i];
- _dlgPendingBranches[i] = NULL;
- }
- _dlgPendingBranches.remove_at(startIndex, _dlgPendingBranches.size() - startIndex);
- }
-
- // dialogue is over, forget selected responses
- if (_dlgPendingBranches.size() == 0) {
- for (uint32 i = 0; i < _responsesBranch.size(); i++) {
- delete _responsesBranch[i];
- }
- _responsesBranch.clear();
- }
-
- if (deleteName) {
- delete[] name;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::clearBranchResponses(char *name) {
- for (uint32 i = 0; i < _responsesBranch.size(); i++) {
- if (scumm_stricmp(name, _responsesBranch[i]->_context) == 0) {
- delete _responsesBranch[i];
- _responsesBranch.remove_at(i);
- i--;
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::addBranchResponse(int id) {
- if (branchResponseUsed(id)) {
- return STATUS_OK;
- }
- AdResponseContext *r = new AdResponseContext(_gameRef);
- r->_id = id;
- r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
- _responsesBranch.add(r);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::branchResponseUsed(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
- for (uint32 i = 0; i < _responsesBranch.size(); i++) {
- if (_responsesBranch[i]->_id == id) {
- if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
- return true;
- }
- }
- }
- return false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::addGameResponse(int id) {
- if (gameResponseUsed(id)) {
- return STATUS_OK;
- }
- AdResponseContext *r = new AdResponseContext(_gameRef);
- r->_id = id;
- r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
- _responsesGame.add(r);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::gameResponseUsed(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
- for (uint32 i = 0; i < _responsesGame.size(); i++) {
- AdResponseContext *respContext = _responsesGame[i];
- if (respContext->_id == id) {
- if ((context == NULL && respContext->_context == NULL) || ((context != NULL && respContext->_context != NULL) && scumm_stricmp(context, respContext->_context) == 0)) {
- return true;
- }
- }
- }
- return false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::resetResponse(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
-
- for (uint32 i = 0; i < _responsesGame.size(); i++) {
- if (_responsesGame[i]->_id == id) {
- if ((context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
- delete _responsesGame[i];
- _responsesGame.remove_at(i);
- break;
- }
- }
- }
-
- for (uint32 i = 0; i < _responsesBranch.size(); i++) {
- if (_responsesBranch[i]->_id == id) {
- if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
- delete _responsesBranch[i];
- _responsesBranch.remove_at(i);
- break;
- }
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::displayContent(bool doUpdate, bool displayAll) {
- // init
- if (doUpdate) {
- initLoop();
- }
-
- // fill black
- _renderer->fill(0, 0, 0);
- if (!_editorMode) {
- _renderer->setScreenViewport();
- }
-
- // playing exclusive video?
- if (_videoPlayer->isPlaying()) {
- if (doUpdate) {
- _videoPlayer->update();
- }
- _videoPlayer->display();
- } else if (_theoraPlayer) {
- if (_theoraPlayer->isPlaying()) {
- if (doUpdate) {
- _theoraPlayer->update();
- }
- _theoraPlayer->display();
- }
- if (_theoraPlayer->isFinished()) {
- delete _theoraPlayer;
- _theoraPlayer = NULL;
- }
- } else {
-
- // process scripts
- if (doUpdate) {
- _scEngine->tick();
- }
-
- Point32 p;
- getMousePos(&p);
-
- _scene->update();
- _scene->display();
-
-
- // display in-game windows
- displayWindows(true);
- if (_inventoryBox) {
- _inventoryBox->display();
- }
- if (_stateEx == GAME_WAITING_RESPONSE) {
- _responseBox->display();
- }
- _renderer->displayIndicator();
-
-
- if (doUpdate || displayAll) {
- // display normal windows
- displayWindows(false);
-
- setActiveObject(_gameRef->_renderer->getObjectAt(p.x, p.y));
-
- // textual info
- displaySentences(_state == GAME_FROZEN);
-
- showCursor();
-
- if (_fader) {
- _fader->display();
- }
- _transMgr->update();
- }
-
- }
- if (_loadingIcon) {
- _loadingIcon->display(_loadingIconX, _loadingIconY);
- if (!_loadingIconPersistent) {
- delete _loadingIcon;
- _loadingIcon = NULL;
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::registerInventory(AdInventory *inv) {
- for (uint32 i = 0; i < _inventories.size(); i++) {
- if (_inventories[i] == inv) {
- return STATUS_OK;
- }
- }
- registerObject(inv);
- _inventories.add(inv);
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::unregisterInventory(AdInventory *inv) {
- for (uint32 i = 0; i < _inventories.size(); i++) {
- if (_inventories[i] == inv) {
- unregisterObject(_inventories[i]);
- _inventories.remove_at(i);
- return STATUS_OK;
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::isItemTaken(char *itemName) {
- for (uint32 i = 0; i < _inventories.size(); i++) {
- AdInventory *inv = _inventories[i];
-
- for (uint32 j = 0; j < inv->_takenItems.size(); j++) {
- if (scumm_stricmp(itemName, inv->_takenItems[j]->getName()) == 0) {
- return true;
- }
- }
- }
- return false;
-}
-
-//////////////////////////////////////////////////////////////////////////
-AdItem *AdGame::getItemByName(const char *name) {
- for (uint32 i = 0; i < _items.size(); i++) {
- if (scumm_stricmp(_items[i]->getName(), name) == 0) {
- return _items[i];
- }
- }
- return NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::addItem(AdItem *item) {
- _items.add(item);
- return _gameRef->registerObject(item);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::resetContent() {
- // clear pending dialogs
- for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) {
- delete[] _dlgPendingBranches[i];
- }
- _dlgPendingBranches.clear();
-
-
- // clear inventories
- for (uint32 i = 0; i < _inventories.size(); i++) {
- _inventories[i]->_takenItems.clear();
- }
-
- // clear scene states
- for (uint32 i = 0; i < _sceneStates.size(); i++) {
- delete _sceneStates[i];
- }
- _sceneStates.clear();
-
- // clear once responses
- for (uint32 i = 0; i < _responsesBranch.size(); i++) {
- delete _responsesBranch[i];
- }
- _responsesBranch.clear();
-
- // clear once game responses
- for (uint32 i = 0; i < _responsesGame.size(); i++) {
- delete _responsesGame[i];
- }
- _responsesGame.clear();
-
- // reload inventory items
- if (_itemsFile) {
- loadItemsFile(_itemsFile);
- }
-
- _tempDisableSaveState = true;
-
- return BaseGame::resetContent();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::deleteItem(AdItem *item) {
- if (!item) {
- return STATUS_FAILED;
- }
-
- if (_selectedItem == item) {
- _selectedItem = NULL;
- }
- _scene->handleItemAssociations(item->getName(), false);
-
- // remove from all inventories
- for (uint32 i = 0; i < _inventories.size(); i++) {
- _inventories[i]->removeItem(item);
- }
-
- // remove object
- for (uint32 i = 0; i < _items.size(); i++) {
- if (_items[i] == item) {
- unregisterObject(_items[i]);
- _items.remove_at(i);
- break;
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::addSpeechDir(const char *dir) {
- if (!dir || dir[0] == '\0') {
- return STATUS_FAILED;
- }
-
- char *temp = new char[strlen(dir) + 2];
- strcpy(temp, dir);
- if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
- strcat(temp, "\\");
- }
-
- for (uint32 i = 0; i < _speechDirs.size(); i++) {
- if (scumm_stricmp(_speechDirs[i], temp) == 0) {
- delete[] temp;
- return STATUS_OK;
- }
- }
- _speechDirs.add(temp);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::removeSpeechDir(const char *dir) {
- if (!dir || dir[0] == '\0') {
- return STATUS_FAILED;
- }
-
- char *temp = new char[strlen(dir) + 2];
- strcpy(temp, dir);
- if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
- strcat(temp, "\\");
- }
-
- bool found = false;
- for (uint32 i = 0; i < _speechDirs.size(); i++) {
- if (scumm_stricmp(_speechDirs[i], temp) == 0) {
- delete[] _speechDirs[i];
- _speechDirs.remove_at(i);
- found = true;
- break;
- }
- }
- delete[] temp;
-
- return found;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-char *AdGame::findSpeechFile(char *stringID) {
- char *ret = new char[MAX_PATH_LENGTH];
-
- for (uint32 i = 0; i < _speechDirs.size(); i++) {
- sprintf(ret, "%s%s.ogg", _speechDirs[i], stringID);
- if (BaseFileManager::getEngineInstance()->hasFile(ret)) {
- return ret;
- }
-
- sprintf(ret, "%s%s.wav", _speechDirs[i], stringID);
- if (BaseFileManager::getEngineInstance()->hasFile(ret)) {
- return ret;
- }
- }
- delete[] ret;
- return NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::validMouse() {
- Point32 pos;
- BasePlatform::getCursorPos(&pos);
-
- return _renderer->pointInViewport(&pos);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::onMouseLeftDown() {
- if (!validMouse()) {
- return STATUS_OK;
- }
- if (_state == GAME_RUNNING && !_interactive) {
- if (_talkSkipButton == TALK_SKIP_LEFT || _talkSkipButton == TALK_SKIP_BOTH) {
- finishSentences();
- }
- return STATUS_OK;
- }
-
- if (_activeObject) {
- _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
- }
-
- bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
- if (!handled) {
- if (_activeObject != NULL) {
- _activeObject->applyEvent("LeftClick");
- } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->applyEvent("LeftClick");
- }
- }
-
- if (_activeObject != NULL) {
- _gameRef->_capturedObject = _gameRef->_activeObject;
- }
- _mouseLeftDown = true;
- BasePlatform::setCapture(/*_renderer->_window*/);
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::onMouseLeftUp() {
- if (_activeObject) {
- _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
- }
-
- BasePlatform::releaseCapture();
- _capturedObject = NULL;
- _mouseLeftDown = false;
-
- bool handled = /*_state==GAME_RUNNING &&*/ DID_SUCCEED(applyEvent("LeftRelease"));
- if (!handled) {
- if (_activeObject != NULL) {
- _activeObject->applyEvent("LeftRelease");
- } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->applyEvent("LeftRelease");
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::onMouseLeftDblClick() {
- if (!validMouse()) {
- return STATUS_OK;
- }
-
- if (_state == GAME_RUNNING && !_interactive) {
- return STATUS_OK;
- }
-
- if (_activeObject) {
- _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
- }
-
- bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
- if (!handled) {
- if (_activeObject != NULL) {
- _activeObject->applyEvent("LeftDoubleClick");
- } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->applyEvent("LeftDoubleClick");
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::onMouseRightDown() {
- if (!validMouse()) {
- return STATUS_OK;
- }
- if (_state == GAME_RUNNING && !_interactive) {
- if (_talkSkipButton == TALK_SKIP_RIGHT || _talkSkipButton == TALK_SKIP_BOTH) {
- finishSentences();
- }
- return STATUS_OK;
- }
-
- if ((_state == GAME_RUNNING && !_interactive) || _stateEx == GAME_WAITING_RESPONSE) {
- return STATUS_OK;
- }
-
- if (_activeObject) {
- _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
- }
-
- bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
- if (!handled) {
- if (_activeObject != NULL) {
- _activeObject->applyEvent("RightClick");
- } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->applyEvent("RightClick");
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::onMouseRightUp() {
- if (_activeObject) {
- _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
- }
-
- bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
- if (!handled) {
- if (_activeObject != NULL) {
- _activeObject->applyEvent("RightRelease");
- } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
- _scene->applyEvent("RightRelease");
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::displayDebugInfo() {
- char str[100];
- if (_gameRef->_debugDebugMode) {
- sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop());
- _systemFont->drawText((byte *)str, 0, 90, _renderer->_width, TAL_RIGHT);
-
- sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->getName()) ? _scene->getName() : "???", _prevSceneName ? _prevSceneName : "???");
- _systemFont->drawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT);
- }
- return BaseGame::displayDebugInfo();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdGame::onScriptShutdown(ScScript *script) {
- if (_responseBox && _responseBox->_waitingScript == script) {
- _responseBox->_waitingScript = NULL;
- }
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_actor.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_entity.h" +#include "engines/wintermute/ad/ad_inventory.h" +#include "engines/wintermute/ad/ad_inventory_box.h" +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/ad/ad_response.h" +#include "engines/wintermute/ad/ad_response_box.h" +#include "engines/wintermute/ad/ad_response_context.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/ad/ad_scene_state.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/base_transition_manager.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/saveload.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/ui/ui_entity.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/video/video_player.h" +#include "engines/wintermute/video/video_theora_player.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdGame, true) + +////////////////////////////////////////////////////////////////////////// +AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) { + _responseBox = NULL; + _inventoryBox = NULL; + + _scene = new AdScene(_gameRef); + _scene->setName(""); + registerObject(_scene); + + _prevSceneName = NULL; + _prevSceneFilename = NULL; + _scheduledScene = NULL; + _scheduledFadeIn = false; + + + _stateEx = GAME_NORMAL; + + _selectedItem = NULL; + + + _texItemLifeTime = 10000; + _texWalkLifeTime = 10000; + _texStandLifeTime = 10000; + _texTalkLifeTime = 10000; + + _talkSkipButton = TALK_SKIP_LEFT; + + _sceneViewport = NULL; + + _initialScene = true; + _debugStartupScene = NULL; + _startupScene = NULL; + + _invObject = new AdObject(this); + _inventoryOwner = _invObject; + + _tempDisableSaveState = false; + _itemsFile = NULL; + + _smartItemCursor = false; + + addSpeechDir("speech"); +} + + +////////////////////////////////////////////////////////////////////////// +AdGame::~AdGame() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::cleanup() { + for (uint32 i = 0; i < _objects.size(); i++) { + unregisterObject(_objects[i]); + _objects[i] = NULL; + } + _objects.clear(); + + + for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) { + delete[] _dlgPendingBranches[i]; + } + _dlgPendingBranches.clear(); + + for (uint32 i = 0; i < _speechDirs.size(); i++) { + delete[] _speechDirs[i]; + } + _speechDirs.clear(); + + + unregisterObject(_scene); + _scene = NULL; + + // remove items + for (uint32 i = 0; i < _items.size(); i++) { + _gameRef->unregisterObject(_items[i]); + } + _items.clear(); + + + // clear remaining inventories + delete _invObject; + _invObject = NULL; + + for (uint32 i = 0; i < _inventories.size(); i++) { + delete _inventories[i]; + } + _inventories.clear(); + + + if (_responseBox) { + _gameRef->unregisterObject(_responseBox); + _responseBox = NULL; + } + + if (_inventoryBox) { + _gameRef->unregisterObject(_inventoryBox); + _inventoryBox = NULL; + } + + delete[] _prevSceneName; + delete[] _prevSceneFilename; + delete[] _scheduledScene; + delete[] _debugStartupScene; + delete[] _itemsFile; + _prevSceneName = NULL; + _prevSceneFilename = NULL; + _scheduledScene = NULL; + _debugStartupScene = NULL; + _startupScene = NULL; + _itemsFile = NULL; + + delete _sceneViewport; + _sceneViewport = NULL; + + for (uint32 i = 0; i < _sceneStates.size(); i++) { + delete _sceneStates[i]; + } + _sceneStates.clear(); + + for (uint32 i = 0; i < _responsesBranch.size(); i++) { + delete _responsesBranch[i]; + } + _responsesBranch.clear(); + + for (uint32 i = 0; i < _responsesGame.size(); i++) { + delete _responsesGame[i]; + } + _responsesGame.clear(); + + return BaseGame::cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::initLoop() { + if (_scheduledScene && _transMgr->isReady()) { + changeScene(_scheduledScene, _scheduledFadeIn); + delete[] _scheduledScene; + _scheduledScene = NULL; + + _gameRef->_activeObject = NULL; + } + + + bool res; + res = BaseGame::initLoop(); + if (DID_FAIL(res)) { + return res; + } + + if (_scene) { + res = _scene->initLoop(); + } + + _sentences.clear(); + + return res; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::addObject(AdObject *object) { + _objects.add(object); + return registerObject(object); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::removeObject(AdObject *object) { + // in case the user called Scene.CreateXXX() and Game.DeleteXXX() + if (_scene) { + bool res = _scene->removeObject(object); + if (DID_SUCCEED(res)) { + return res; + } + } + + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i] == object) { + _objects.remove_at(i); + break; + } + } + return unregisterObject(object); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::changeScene(const char *filename, bool fadeIn) { + if (_scene == NULL) { + _scene = new AdScene(_gameRef); + registerObject(_scene); + } else { + _scene->applyEvent("SceneShutdown", true); + + setPrevSceneName(_scene->getName()); + setPrevSceneFilename(_scene->getFilename()); + + if (!_tempDisableSaveState) { + _scene->saveState(); + } + _tempDisableSaveState = false; + } + + if (_scene) { + // reset objects + for (uint32 i = 0; i < _objects.size(); i++) { + _objects[i]->reset(); + } + + // reset scene properties + _scene->_sFXVolume = 100; + if (_scene->_scProp) { + _scene->_scProp->cleanup(); + } + + bool ret; + if (_initialScene && _debugDebugMode && _debugStartupScene) { + _initialScene = false; + ret = _scene->loadFile(_debugStartupScene); + } else { + ret = _scene->loadFile(filename); + } + + if (DID_SUCCEED(ret)) { + // invalidate references to the original scene + for (uint32 i = 0; i < _objects.size(); i++) { + _objects[i]->invalidateCurrRegions(); + _objects[i]->_stickRegion = NULL; + } + + _scene->loadState(); + } + if (fadeIn) { + _gameRef->_transMgr->start(TRANSITION_FADE_IN); + } + return ret; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdGame::addSentence(AdSentence *sentence) { + _sentences.add(sentence); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::displaySentences(bool frozen) { + for (uint32 i = 0; i < _sentences.size(); i++) { + if (frozen && _sentences[i]->_freezable) { + continue; + } else { + _sentences[i]->display(); + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdGame::finishSentences() { + for (uint32 i = 0; i < _sentences.size(); i++) { + if (_sentences[i]->canSkip()) { + _sentences[i]->_duration = 0; + if (_sentences[i]->_sound) { + _sentences[i]->_sound->stop(); + } + } + } +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // ChangeScene + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "ChangeScene") == 0) { + stack->correctParams(3); + const char *filename = stack->pop()->getString(); + ScValue *valFadeOut = stack->pop(); + ScValue *valFadeIn = stack->pop(); + + bool transOut = valFadeOut->isNULL() ? true : valFadeOut->getBool(); + bool transIn = valFadeIn->isNULL() ? true : valFadeIn->getBool(); + + scheduleChangeScene(filename, transIn); + if (transOut) { + _transMgr->start(TRANSITION_FADE_OUT, true); + } + stack->pushNULL(); + + + //bool ret = ChangeScene(stack->pop()->getString()); + //if (DID_FAIL(ret)) stack->pushBool(false); + //else stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadActor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadActor") == 0) { + stack->correctParams(1); + AdActor *act = new AdActor(_gameRef); + if (act && DID_SUCCEED(act->loadFile(stack->pop()->getString()))) { + addObject(act); + stack->pushNative(act, true); + } else { + delete act; + act = NULL; + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadEntity") == 0) { + stack->correctParams(1); + AdEntity *ent = new AdEntity(_gameRef); + if (ent && DID_SUCCEED(ent->loadFile(stack->pop()->getString()))) { + addObject(ent); + stack->pushNative(ent, true); + } else { + delete ent; + ent = NULL; + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // UnloadObject / UnloadActor / UnloadEntity / DeleteEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UnloadObject") == 0 || strcmp(name, "UnloadActor") == 0 || strcmp(name, "UnloadEntity") == 0 || strcmp(name, "DeleteEntity") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + AdObject *obj = (AdObject *)val->getNative(); + removeObject(obj); + if (val->getType() == VAL_VARIABLE_REF) { + val->setNULL(); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CreateEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateEntity") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdEntity *ent = new AdEntity(_gameRef); + addObject(ent); + if (!val->isNULL()) { + ent->setName(val->getString()); + } + stack->pushNative(ent, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CreateItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateItem") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdItem *item = new AdItem(_gameRef); + addItem(item); + if (!val->isNULL()) { + item->setName(val->getString()); + } + stack->pushNative(item, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteItem") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdItem *item = NULL; + if (val->isNative()) { + item = (AdItem *)val->getNative(); + } else { + item = getItemByName(val->getString()); + } + + if (item) { + deleteItem(item); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // QueryItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "QueryItem") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdItem *item = NULL; + if (val->isInt()) { + int index = val->getInt(); + if (index >= 0 && index < (int32)_items.size()) { + item = _items[index]; + } + } else { + item = getItemByName(val->getString()); + } + + if (item) { + stack->pushNative(item, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // AddResponse/AddResponseOnce/AddResponseOnceGame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddResponse") == 0 || strcmp(name, "AddResponseOnce") == 0 || strcmp(name, "AddResponseOnceGame") == 0) { + stack->correctParams(6); + int id = stack->pop()->getInt(); + const char *text = stack->pop()->getString(); + ScValue *val1 = stack->pop(); + ScValue *val2 = stack->pop(); + ScValue *val3 = stack->pop(); + ScValue *val4 = stack->pop(); + + if (_responseBox) { + AdResponse *res = new AdResponse(_gameRef); + if (res) { + res->_iD = id; + res->setText(text); + _stringTable->expand(&res->_text); + if (!val1->isNULL()) { + res->setIcon(val1->getString()); + } + if (!val2->isNULL()) { + res->setIconHover(val2->getString()); + } + if (!val3->isNULL()) { + res->setIconPressed(val3->getString()); + } + if (!val4->isNULL()) { + res->setFont(val4->getString()); + } + + if (strcmp(name, "AddResponseOnce") == 0) { + res->_responseType = RESPONSE_ONCE; + } else if (strcmp(name, "AddResponseOnceGame") == 0) { + res->_responseType = RESPONSE_ONCE_GAME; + } + + _responseBox->_responses.add(res); + } + } else { + script->runtimeError("Game.AddResponse: response box is not defined"); + } + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ResetResponse + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResetResponse") == 0) { + stack->correctParams(1); + int id = stack->pop()->getInt(-1); + resetResponse(id); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ClearResponses + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ClearResponses") == 0) { + stack->correctParams(0); + _responseBox->clearResponses(); + _responseBox->clearButtons(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetResponse + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetResponse") == 0) { + stack->correctParams(1); + bool autoSelectLast = stack->pop()->getBool(); + + if (_responseBox) { + _responseBox->weedResponses(); + + if (_responseBox->_responses.size() == 0) { + stack->pushNULL(); + return STATUS_OK; + } + + + if (_responseBox->_responses.size() == 1 && autoSelectLast) { + stack->pushInt(_responseBox->_responses[0]->_iD); + _responseBox->handleResponse(_responseBox->_responses[0]); + _responseBox->clearResponses(); + return STATUS_OK; + } + + _responseBox->createButtons(); + _responseBox->_waitingScript = script; + script->waitForExclusive(_responseBox); + _state = GAME_SEMI_FROZEN; + _stateEx = GAME_WAITING_RESPONSE; + } else { + script->runtimeError("Game.GetResponse: response box is not defined"); + stack->pushNULL(); + } + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // GetNumResponses + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetNumResponses") == 0) { + stack->correctParams(0); + if (_responseBox) { + _responseBox->weedResponses(); + stack->pushInt(_responseBox->_responses.size()); + } else { + script->runtimeError("Game.GetNumResponses: response box is not defined"); + stack->pushNULL(); + } + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // StartDlgBranch + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StartDlgBranch") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + Common::String branchName; + if (val->isNULL()) { + branchName.format("line%d", script->_currentLine); + } else { + branchName = val->getString(); + } + + startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // EndDlgBranch + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EndDlgBranch") == 0) { + stack->correctParams(1); + + const char *branchName = NULL; + ScValue *val = stack->pop(); + if (!val->isNULL()) { + branchName = val->getString(); + } + endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent); + + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetCurrentDlgBranch + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetCurrentDlgBranch") == 0) { + stack->correctParams(0); + + if (_dlgPendingBranches.size() > 0) { + stack->pushString(_dlgPendingBranches[_dlgPendingBranches.size() - 1]); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TakeItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TakeItem") == 0) { + return _invObject->scCallMethod(script, stack, thisStack, name); + } + + ////////////////////////////////////////////////////////////////////////// + // DropItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DropItem") == 0) { + return _invObject->scCallMethod(script, stack, thisStack, name); + } + + ////////////////////////////////////////////////////////////////////////// + // GetItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetItem") == 0) { + return _invObject->scCallMethod(script, stack, thisStack, name); + } + + ////////////////////////////////////////////////////////////////////////// + // HasItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasItem") == 0) { + return _invObject->scCallMethod(script, stack, thisStack, name); + } + + ////////////////////////////////////////////////////////////////////////// + // IsItemTaken + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsItemTaken") == 0) { + stack->correctParams(1); + + ScValue *val = stack->pop(); + if (!val->isNULL()) { + for (uint32 i = 0; i < _inventories.size(); i++) { + AdInventory *inv = _inventories[i]; + + for (uint32 j = 0; j < inv->_takenItems.size(); j++) { + if (val->getNative() == inv->_takenItems[j]) { + stack->pushBool(true); + return STATUS_OK; + } else if (scumm_stricmp(val->getString(), inv->_takenItems[j]->getName()) == 0) { + stack->pushBool(true); + return STATUS_OK; + } + } + } + } else { + script->runtimeError("Game.IsItemTaken: item name expected"); + } + + stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetInventoryWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetInventoryWindow") == 0) { + stack->correctParams(0); + if (_inventoryBox && _inventoryBox->_window) { + stack->pushNative(_inventoryBox->_window, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetResponsesWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetResponsesWindow") == 0 || strcmp(name, "GetResponseWindow") == 0) { + stack->correctParams(0); + if (_responseBox && _responseBox->_window) { + stack->pushNative(_responseBox->_window, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadResponseBox + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadResponseBox") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + + _gameRef->unregisterObject(_responseBox); + _responseBox = new AdResponseBox(_gameRef); + if (_responseBox && !DID_FAIL(_responseBox->loadFile(filename))) { + registerObject(_responseBox); + stack->pushBool(true); + } else { + delete _responseBox; + _responseBox = NULL; + stack->pushBool(false); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadInventoryBox + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadInventoryBox") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + + _gameRef->unregisterObject(_inventoryBox); + _inventoryBox = new AdInventoryBox(_gameRef); + if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile(filename))) { + registerObject(_inventoryBox); + stack->pushBool(true); + } else { + delete _inventoryBox; + _inventoryBox = NULL; + stack->pushBool(false); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadItems + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadItems") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + bool merge = stack->pop()->getBool(false); + + bool ret = loadItemsFile(filename, merge); + stack->pushBool(DID_SUCCEED(ret)); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddSpeechDir + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddSpeechDir") == 0) { + stack->correctParams(1); + const char *dir = stack->pop()->getString(); + stack->pushBool(DID_SUCCEED(addSpeechDir(dir))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveSpeechDir + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveSpeechDir") == 0) { + stack->correctParams(1); + const char *dir = stack->pop()->getString(); + stack->pushBool(DID_SUCCEED(removeSpeechDir(dir))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSceneViewport + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSceneViewport") == 0) { + stack->correctParams(4); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + int width = stack->pop()->getInt(); + int height = stack->pop()->getInt(); + + if (width <= 0) { + width = _renderer->_width; + } + if (height <= 0) { + height = _renderer->_height; + } + + if (!_sceneViewport) { + _sceneViewport = new BaseViewport(_gameRef); + } + if (_sceneViewport) { + _sceneViewport->setRect(x, y, x + width, y + height); + } + + stack->pushBool(true); + + return STATUS_OK; + } + + + else { + return BaseGame::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdGame::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("game"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Scene + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scene") == 0) { + if (_scene) { + _scValue->setNative(_scene, true); + } else { + _scValue->setNULL(); + } + + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // SelectedItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SelectedItem") == 0) { + //if (_selectedItem) _scValue->setString(_selectedItem->_name); + if (_selectedItem) { + _scValue->setNative(_selectedItem, true); + } else { + _scValue->setNULL(); + } + + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // NumItems + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumItems") == 0) { + return _invObject->scGetProperty(name); + } + + ////////////////////////////////////////////////////////////////////////// + // SmartItemCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SmartItemCursor") == 0) { + _scValue->setBool(_smartItemCursor); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // InventoryVisible + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InventoryVisible") == 0) { + _scValue->setBool(_inventoryBox && _inventoryBox->_visible); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // InventoryScrollOffset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InventoryScrollOffset") == 0) { + if (_inventoryBox) { + _scValue->setInt(_inventoryBox->_scrollOffset); + } else { + _scValue->setInt(0); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ResponsesVisible (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResponsesVisible") == 0) { + _scValue->setBool(_stateEx == GAME_WAITING_RESPONSE); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PrevScene / PreviousScene (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PrevScene") == 0 || strcmp(name, "PreviousScene") == 0) { + if (!_prevSceneName) { + _scValue->setString(""); + } else { + _scValue->setString(_prevSceneName); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PrevSceneFilename / PreviousSceneFilename (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PrevSceneFilename") == 0 || strcmp(name, "PreviousSceneFilename") == 0) { + if (!_prevSceneFilename) { + _scValue->setString(""); + } else { + _scValue->setString(_prevSceneFilename); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // LastResponse (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LastResponse") == 0) { + if (!_responseBox || !_responseBox->_lastResponseText) { + _scValue->setString(""); + } else { + _scValue->setString(_responseBox->_lastResponseText); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // LastResponseOrig (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LastResponseOrig") == 0) { + if (!_responseBox || !_responseBox->_lastResponseTextOrig) { + _scValue->setString(""); + } else { + _scValue->setString(_responseBox->_lastResponseTextOrig); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // InventoryObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InventoryObject") == 0) { + if (_inventoryOwner == _invObject) { + _scValue->setNative(this, true); + } else { + _scValue->setNative(_inventoryOwner, true); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TotalNumItems + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TotalNumItems") == 0) { + _scValue->setInt(_items.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TalkSkipButton + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TalkSkipButton") == 0) { + _scValue->setInt(_talkSkipButton); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ChangingScene + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ChangingScene") == 0) { + _scValue->setBool(_scheduledScene != NULL); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // StartupScene + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StartupScene") == 0) { + if (!_startupScene) { + _scValue->setNULL(); + } else { + _scValue->setString(_startupScene); + } + return _scValue; + } + + else { + return BaseGame::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::scSetProperty(const char *name, ScValue *value) { + + ////////////////////////////////////////////////////////////////////////// + // SelectedItem + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SelectedItem") == 0) { + if (value->isNULL()) { + _selectedItem = NULL; + } else { + if (value->isNative()) { + _selectedItem = NULL; + for (uint32 i = 0; i < _items.size(); i++) { + if (_items[i] == value->getNative()) { + _selectedItem = (AdItem *)value->getNative(); + break; + } + } + } else { + // try to get by name + _selectedItem = getItemByName(value->getString()); + } + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SmartItemCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SmartItemCursor") == 0) { + _smartItemCursor = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InventoryVisible + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InventoryVisible") == 0) { + if (_inventoryBox) { + _inventoryBox->_visible = value->getBool(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InventoryObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InventoryObject") == 0) { + if (_inventoryOwner && _inventoryBox) { + _inventoryOwner->getInventory()->_scrollOffset = _inventoryBox->_scrollOffset; + } + + if (value->isNULL()) { + _inventoryOwner = _invObject; + } else { + BaseObject *obj = (BaseObject *)value->getNative(); + if (obj == this) { + _inventoryOwner = _invObject; + } else if (_gameRef->validObject(obj)) { + _inventoryOwner = (AdObject *)obj; + } + } + + if (_inventoryOwner && _inventoryBox) { + _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset; + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InventoryScrollOffset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InventoryScrollOffset") == 0) { + if (_inventoryBox) { + _inventoryBox->_scrollOffset = value->getInt(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TalkSkipButton + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TalkSkipButton") == 0) { + int val = value->getInt(); + if (val < 0) { + val = 0; + } + if (val > TALK_SKIP_NONE) { + val = TALK_SKIP_NONE; + } + _talkSkipButton = (TTalkSkipButton)val; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StartupScene + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StartupScene") == 0) { + if (value == NULL) { + delete[] _startupScene; + _startupScene = NULL; + } else { + BaseUtils::setString(&_startupScene, value->getString()); + } + + return STATUS_OK; + } + + else { + return BaseGame::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) { + ScValue *thisObj; + + ////////////////////////////////////////////////////////////////////////// + // Actor + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Actor") == 0) { + stack->correctParams(0); + thisObj = thisStack->getTop(); + + thisObj->setNative(new AdActor(_gameRef)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Entity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Entity") == 0) { + stack->correctParams(0); + thisObj = thisStack->getTop(); + + thisObj->setNative(new AdEntity(_gameRef)); + stack->pushNULL(); + } + + + ////////////////////////////////////////////////////////////////////////// + // call parent + else { + return BaseGame::externalCall(script, stack, thisStack, name); + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::showCursor() { + if (_cursorHidden) { + return STATUS_OK; + } + + if (_selectedItem && _gameRef->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) { + if (_selectedItem->_cursorCombined) { + BaseSprite *origLastCursor = _lastCursor; + BaseGame::showCursor(); + _lastCursor = origLastCursor; + } + if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) { + if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->getName())) { + return drawCursor(_selectedItem->_cursorHover); + } else { + return drawCursor(_selectedItem->_cursorNormal); + } + } else { + return drawCursor(_selectedItem->_cursorNormal); + } + } else { + return BaseGame::showCursor(); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdGame::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing GAME file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(GAME) +TOKEN_DEF(AD_GAME) +TOKEN_DEF(RESPONSE_BOX) +TOKEN_DEF(INVENTORY_BOX) +TOKEN_DEF(ITEMS) +TOKEN_DEF(ITEM) +TOKEN_DEF(TALK_SKIP_BUTTON) +TOKEN_DEF(SCENE_VIEWPORT) +TOKEN_DEF(ENTITY_CONTAINER) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(STARTUP_SCENE) +TOKEN_DEF(DEBUG_STARTUP_SCENE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdGame::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(GAME) + TOKEN_TABLE(AD_GAME) + TOKEN_TABLE(RESPONSE_BOX) + TOKEN_TABLE(INVENTORY_BOX) + TOKEN_TABLE(ITEMS) + TOKEN_TABLE(TALK_SKIP_BUTTON) + TOKEN_TABLE(SCENE_VIEWPORT) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(STARTUP_SCENE) + TOKEN_TABLE(DEBUG_STARTUP_SCENE) + TOKEN_TABLE_END + + byte *params; + byte *params2; + int cmd = 1; + BaseParser parser; + + bool itemFound = false, itemsFound = false; + + while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_GAME: + if (DID_FAIL(BaseGame::loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_AD_GAME: + while (cmd > 0 && (cmd = parser.getCommand((char **)¶ms, commands, (char **)¶ms2)) > 0) { + switch (cmd) { + case TOKEN_RESPONSE_BOX: + delete _responseBox; + _responseBox = new AdResponseBox(_gameRef); + if (_responseBox && !DID_FAIL(_responseBox->loadFile((char *)params2))) { + registerObject(_responseBox); + } else { + delete _responseBox; + _responseBox = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_INVENTORY_BOX: + delete _inventoryBox; + _inventoryBox = new AdInventoryBox(_gameRef); + if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile((char *)params2))) { + registerObject(_inventoryBox); + } else { + delete _inventoryBox; + _inventoryBox = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_ITEMS: + itemsFound = true; + BaseUtils::setString(&_itemsFile, (char *)params2); + if (DID_FAIL(loadItemsFile(_itemsFile))) { + delete[] _itemsFile; + _itemsFile = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_TALK_SKIP_BUTTON: + if (scumm_stricmp((char *)params2, "right") == 0) { + _talkSkipButton = TALK_SKIP_RIGHT; + } else if (scumm_stricmp((char *)params2, "both") == 0) { + _talkSkipButton = TALK_SKIP_BOTH; + } else { + _talkSkipButton = TALK_SKIP_LEFT; + } + break; + + case TOKEN_SCENE_VIEWPORT: { + Rect32 rc; + parser.scanStr((char *)params2, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom); + if (!_sceneViewport) { + _sceneViewport = new BaseViewport(_gameRef); + } + if (_sceneViewport) { + _sceneViewport->setRect(rc.left, rc.top, rc.right, rc.bottom); + } + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params2, false); + break; + + case TOKEN_STARTUP_SCENE: + BaseUtils::setString(&_startupScene, (char *)params2); + break; + + case TOKEN_DEBUG_STARTUP_SCENE: + BaseUtils::setString(&_debugStartupScene, (char *)params2); + break; + } + } + break; + } + } + + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in GAME definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading GAME definition"); + return STATUS_FAILED; + } + + if (itemFound && !itemsFound) { + _gameRef->LOG(0, "**Warning** Please put the items definition to a separate file."); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::persist(BasePersistenceManager *persistMgr) { + if (!persistMgr->getIsSaving()) { + cleanup(); + } + BaseGame::persist(persistMgr); + + _dlgPendingBranches.persist(persistMgr); + + _inventories.persist(persistMgr); + persistMgr->transfer(TMEMBER(_inventoryBox)); + + _objects.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_prevSceneName)); + persistMgr->transfer(TMEMBER(_prevSceneFilename)); + + persistMgr->transfer(TMEMBER(_responseBox)); + _responsesBranch.persist(persistMgr); + _responsesGame.persist(persistMgr); + persistMgr->transfer(TMEMBER(_scene)); + _sceneStates.persist(persistMgr); + persistMgr->transfer(TMEMBER(_scheduledFadeIn)); + persistMgr->transfer(TMEMBER(_scheduledScene)); + persistMgr->transfer(TMEMBER(_selectedItem)); + persistMgr->transfer(TMEMBER_INT(_talkSkipButton)); + + _sentences.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_sceneViewport)); + persistMgr->transfer(TMEMBER_INT(_stateEx)); + persistMgr->transfer(TMEMBER(_initialScene)); + persistMgr->transfer(TMEMBER(_debugStartupScene)); + + persistMgr->transfer(TMEMBER(_invObject)); + persistMgr->transfer(TMEMBER(_inventoryOwner)); + persistMgr->transfer(TMEMBER(_tempDisableSaveState)); + _items.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_itemsFile)); + + _speechDirs.persist(persistMgr); + persistMgr->transfer(TMEMBER(_smartItemCursor)); + + if (!persistMgr->getIsSaving()) { + _initialScene = false; + } + + persistMgr->transfer(TMEMBER(_startupScene)); + + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void AdGame::setPrevSceneName(const char *name) { + delete[] _prevSceneName; + _prevSceneName = NULL; + if (name) { + _prevSceneName = new char[strlen(name) + 1]; + if (_prevSceneName) { + strcpy(_prevSceneName, name); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdGame::setPrevSceneFilename(const char *name) { + delete[] _prevSceneFilename; + _prevSceneFilename = NULL; + if (name) { + _prevSceneFilename = new char[strlen(name) + 1]; + if (_prevSceneFilename) { + strcpy(_prevSceneFilename, name); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) { + delete[] _scheduledScene; + _scheduledScene = NULL; + + if (_scene && !_scene->_initialized) { + return changeScene(filename, fadeIn); + } else { + _scheduledScene = new char [strlen(filename) + 1]; + strcpy(_scheduledScene, filename); + + _scheduledFadeIn = fadeIn; + + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) { + BaseGame::getVersion(verMajor, verMinor, NULL, NULL); + + if (extMajor) { + *extMajor = 0; + } + if (extMinor) { + *extMinor = 0; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::loadItemsFile(const char *filename, bool merge) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdGame::LoadItemsFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + //_filename = new char [strlen(filename)+1]; + //strcpy(_filename, filename); + + if (DID_FAIL(ret = loadItemsBuffer(buffer, merge))) { + _gameRef->LOG(0, "Error parsing ITEMS file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::loadItemsBuffer(byte *buffer, bool merge) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ITEM) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (!merge) { + while (_items.size() > 0) { + deleteItem(_items[0]); + } + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_ITEM: { + AdItem *item = new AdItem(_gameRef); + if (item && !DID_FAIL(item->loadBuffer(params, false))) { + // delete item with the same name, if exists + if (merge) { + AdItem *prevItem = getItemByName(item->getName()); + if (prevItem) { + deleteItem(prevItem); + } + } + addItem(item); + } else { + delete item; + item = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + } + } + + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ITEMS definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ITEMS definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +AdSceneState *AdGame::getSceneState(const char *filename, bool saving) { + char *filenameCor = new char[strlen(filename) + 1]; + strcpy(filenameCor, filename); + for (uint32 i = 0; i < strlen(filenameCor); i++) { + if (filenameCor[i] == '/') { + filenameCor[i] = '\\'; + } + } + + for (uint32 i = 0; i < _sceneStates.size(); i++) { + if (scumm_stricmp(_sceneStates[i]->_filename, filenameCor) == 0) { + delete[] filenameCor; + return _sceneStates[i]; + } + } + + if (saving) { + AdSceneState *ret = new AdSceneState(_gameRef); + ret->setFilename(filenameCor); + + _sceneStates.add(ret); + + delete[] filenameCor; + return ret; + } else { + delete[] filenameCor; + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::windowLoadHook(UIWindow *win, char **buffer, char **params) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ENTITY_CONTAINER) + TOKEN_TABLE_END + + int cmd = PARSERR_GENERIC; + BaseParser parser; + + cmd = parser.getCommand(buffer, commands, params); + switch (cmd) { + case TOKEN_ENTITY_CONTAINER: { + UIEntity *ent = new UIEntity(_gameRef); + if (!ent || DID_FAIL(ent->loadBuffer((byte *)*params, false))) { + delete ent; + ent = NULL; + cmd = PARSERR_GENERIC; + } else { + ent->_parent = win; + win->_widgets.add(ent); + } + } + break; + } + + if (cmd == PARSERR_TOKENNOTFOUND || cmd == PARSERR_GENERIC) { + return STATUS_FAILED; + } + + return STATUS_OK; + +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) { + if (strcmp(name, "CreateEntityContainer") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + UIEntity *ent = new UIEntity(_gameRef); + if (!val->isNULL()) { + ent->setName(val->getString()); + } + stack->pushNative(ent, true); + + ent->_parent = win; + win->_widgets.add(ent); + + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) { + char *name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1]; + if (name) { + sprintf(name, "%s.%s.%s", branchName, scriptName, eventName); + _dlgPendingBranches.add(name); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) { + char *name = NULL; + bool deleteName = false; + if (branchName == NULL && _dlgPendingBranches.size() > 0) { + name = _dlgPendingBranches[_dlgPendingBranches.size() - 1]; + } else { + if (branchName != NULL) { + name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1]; + if (name) { + sprintf(name, "%s.%s.%s", branchName, scriptName, eventName); + deleteName = true; + } + } + } + + if (name == NULL) { + return STATUS_OK; + } + + + int startIndex = -1; + for (int i = _dlgPendingBranches.size() - 1; i >= 0; i--) { + if (scumm_stricmp(name, _dlgPendingBranches[i]) == 0) { + startIndex = i; + break; + } + } + if (startIndex >= 0) { + for (uint32 i = startIndex; i < _dlgPendingBranches.size(); i++) { + //ClearBranchResponses(_dlgPendingBranches[i]); + delete[] _dlgPendingBranches[i]; + _dlgPendingBranches[i] = NULL; + } + _dlgPendingBranches.remove_at(startIndex, _dlgPendingBranches.size() - startIndex); + } + + // dialogue is over, forget selected responses + if (_dlgPendingBranches.size() == 0) { + for (uint32 i = 0; i < _responsesBranch.size(); i++) { + delete _responsesBranch[i]; + } + _responsesBranch.clear(); + } + + if (deleteName) { + delete[] name; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::clearBranchResponses(char *name) { + for (uint32 i = 0; i < _responsesBranch.size(); i++) { + if (scumm_stricmp(name, _responsesBranch[i]->_context) == 0) { + delete _responsesBranch[i]; + _responsesBranch.remove_at(i); + i--; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::addBranchResponse(int id) { + if (branchResponseUsed(id)) { + return STATUS_OK; + } + AdResponseContext *r = new AdResponseContext(_gameRef); + r->_id = id; + r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL); + _responsesBranch.add(r); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::branchResponseUsed(int id) { + char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL; + for (uint32 i = 0; i < _responsesBranch.size(); i++) { + if (_responsesBranch[i]->_id == id) { + if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) { + return true; + } + } + } + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::addGameResponse(int id) { + if (gameResponseUsed(id)) { + return STATUS_OK; + } + AdResponseContext *r = new AdResponseContext(_gameRef); + r->_id = id; + r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL); + _responsesGame.add(r); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::gameResponseUsed(int id) { + char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL; + for (uint32 i = 0; i < _responsesGame.size(); i++) { + AdResponseContext *respContext = _responsesGame[i]; + if (respContext->_id == id) { + if ((context == NULL && respContext->_context == NULL) || ((context != NULL && respContext->_context != NULL) && scumm_stricmp(context, respContext->_context) == 0)) { + return true; + } + } + } + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::resetResponse(int id) { + char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL; + + for (uint32 i = 0; i < _responsesGame.size(); i++) { + if (_responsesGame[i]->_id == id) { + if ((context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) { + delete _responsesGame[i]; + _responsesGame.remove_at(i); + break; + } + } + } + + for (uint32 i = 0; i < _responsesBranch.size(); i++) { + if (_responsesBranch[i]->_id == id) { + if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) { + delete _responsesBranch[i]; + _responsesBranch.remove_at(i); + break; + } + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::displayContent(bool doUpdate, bool displayAll) { + // init + if (doUpdate) { + initLoop(); + } + + // fill black + _renderer->fill(0, 0, 0); + if (!_editorMode) { + _renderer->setScreenViewport(); + } + + // playing exclusive video? + if (_videoPlayer->isPlaying()) { + if (doUpdate) { + _videoPlayer->update(); + } + _videoPlayer->display(); + } else if (_theoraPlayer) { + if (_theoraPlayer->isPlaying()) { + if (doUpdate) { + _theoraPlayer->update(); + } + _theoraPlayer->display(); + } + if (_theoraPlayer->isFinished()) { + delete _theoraPlayer; + _theoraPlayer = NULL; + } + } else { + + // process scripts + if (doUpdate) { + _scEngine->tick(); + } + + Point32 p; + getMousePos(&p); + + _scene->update(); + _scene->display(); + + + // display in-game windows + displayWindows(true); + if (_inventoryBox) { + _inventoryBox->display(); + } + if (_stateEx == GAME_WAITING_RESPONSE) { + _responseBox->display(); + } + _renderer->displayIndicator(); + + + if (doUpdate || displayAll) { + // display normal windows + displayWindows(false); + + setActiveObject(_gameRef->_renderer->getObjectAt(p.x, p.y)); + + // textual info + displaySentences(_state == GAME_FROZEN); + + showCursor(); + + if (_fader) { + _fader->display(); + } + _transMgr->update(); + } + + } + if (_loadingIcon) { + _loadingIcon->display(_loadingIconX, _loadingIconY); + if (!_loadingIconPersistent) { + delete _loadingIcon; + _loadingIcon = NULL; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::registerInventory(AdInventory *inv) { + for (uint32 i = 0; i < _inventories.size(); i++) { + if (_inventories[i] == inv) { + return STATUS_OK; + } + } + registerObject(inv); + _inventories.add(inv); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::unregisterInventory(AdInventory *inv) { + for (uint32 i = 0; i < _inventories.size(); i++) { + if (_inventories[i] == inv) { + unregisterObject(_inventories[i]); + _inventories.remove_at(i); + return STATUS_OK; + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::isItemTaken(char *itemName) { + for (uint32 i = 0; i < _inventories.size(); i++) { + AdInventory *inv = _inventories[i]; + + for (uint32 j = 0; j < inv->_takenItems.size(); j++) { + if (scumm_stricmp(itemName, inv->_takenItems[j]->getName()) == 0) { + return true; + } + } + } + return false; +} + +////////////////////////////////////////////////////////////////////////// +AdItem *AdGame::getItemByName(const char *name) { + for (uint32 i = 0; i < _items.size(); i++) { + if (scumm_stricmp(_items[i]->getName(), name) == 0) { + return _items[i]; + } + } + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::addItem(AdItem *item) { + _items.add(item); + return _gameRef->registerObject(item); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::resetContent() { + // clear pending dialogs + for (uint32 i = 0; i < _dlgPendingBranches.size(); i++) { + delete[] _dlgPendingBranches[i]; + } + _dlgPendingBranches.clear(); + + + // clear inventories + for (uint32 i = 0; i < _inventories.size(); i++) { + _inventories[i]->_takenItems.clear(); + } + + // clear scene states + for (uint32 i = 0; i < _sceneStates.size(); i++) { + delete _sceneStates[i]; + } + _sceneStates.clear(); + + // clear once responses + for (uint32 i = 0; i < _responsesBranch.size(); i++) { + delete _responsesBranch[i]; + } + _responsesBranch.clear(); + + // clear once game responses + for (uint32 i = 0; i < _responsesGame.size(); i++) { + delete _responsesGame[i]; + } + _responsesGame.clear(); + + // reload inventory items + if (_itemsFile) { + loadItemsFile(_itemsFile); + } + + _tempDisableSaveState = true; + + return BaseGame::resetContent(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::deleteItem(AdItem *item) { + if (!item) { + return STATUS_FAILED; + } + + if (_selectedItem == item) { + _selectedItem = NULL; + } + _scene->handleItemAssociations(item->getName(), false); + + // remove from all inventories + for (uint32 i = 0; i < _inventories.size(); i++) { + _inventories[i]->removeItem(item); + } + + // remove object + for (uint32 i = 0; i < _items.size(); i++) { + if (_items[i] == item) { + unregisterObject(_items[i]); + _items.remove_at(i); + break; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::addSpeechDir(const char *dir) { + if (!dir || dir[0] == '\0') { + return STATUS_FAILED; + } + + char *temp = new char[strlen(dir) + 2]; + strcpy(temp, dir); + if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') { + strcat(temp, "\\"); + } + + for (uint32 i = 0; i < _speechDirs.size(); i++) { + if (scumm_stricmp(_speechDirs[i], temp) == 0) { + delete[] temp; + return STATUS_OK; + } + } + _speechDirs.add(temp); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::removeSpeechDir(const char *dir) { + if (!dir || dir[0] == '\0') { + return STATUS_FAILED; + } + + char *temp = new char[strlen(dir) + 2]; + strcpy(temp, dir); + if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') { + strcat(temp, "\\"); + } + + bool found = false; + for (uint32 i = 0; i < _speechDirs.size(); i++) { + if (scumm_stricmp(_speechDirs[i], temp) == 0) { + delete[] _speechDirs[i]; + _speechDirs.remove_at(i); + found = true; + break; + } + } + delete[] temp; + + return found; +} + + +////////////////////////////////////////////////////////////////////////// +char *AdGame::findSpeechFile(char *stringID) { + char *ret = new char[MAX_PATH_LENGTH]; + + for (uint32 i = 0; i < _speechDirs.size(); i++) { + sprintf(ret, "%s%s.ogg", _speechDirs[i], stringID); + if (BaseFileManager::getEngineInstance()->hasFile(ret)) { + return ret; + } + + sprintf(ret, "%s%s.wav", _speechDirs[i], stringID); + if (BaseFileManager::getEngineInstance()->hasFile(ret)) { + return ret; + } + } + delete[] ret; + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::validMouse() { + Point32 pos; + BasePlatform::getCursorPos(&pos); + + return _renderer->pointInViewport(&pos); +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::onMouseLeftDown() { + if (!validMouse()) { + return STATUS_OK; + } + if (_state == GAME_RUNNING && !_interactive) { + if (_talkSkipButton == TALK_SKIP_LEFT || _talkSkipButton == TALK_SKIP_BOTH) { + finishSentences(); + } + return STATUS_OK; + } + + if (_activeObject) { + _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftClick"); + } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) { + _scene->applyEvent("LeftClick"); + } + } + + if (_activeObject != NULL) { + _gameRef->_capturedObject = _gameRef->_activeObject; + } + _mouseLeftDown = true; + BasePlatform::setCapture(/*_renderer->_window*/); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::onMouseLeftUp() { + if (_activeObject) { + _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT); + } + + BasePlatform::releaseCapture(); + _capturedObject = NULL; + _mouseLeftDown = false; + + bool handled = /*_state==GAME_RUNNING &&*/ DID_SUCCEED(applyEvent("LeftRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftRelease"); + } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) { + _scene->applyEvent("LeftRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::onMouseLeftDblClick() { + if (!validMouse()) { + return STATUS_OK; + } + + if (_state == GAME_RUNNING && !_interactive) { + return STATUS_OK; + } + + if (_activeObject) { + _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftDoubleClick"); + } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) { + _scene->applyEvent("LeftDoubleClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::onMouseRightDown() { + if (!validMouse()) { + return STATUS_OK; + } + if (_state == GAME_RUNNING && !_interactive) { + if (_talkSkipButton == TALK_SKIP_RIGHT || _talkSkipButton == TALK_SKIP_BOTH) { + finishSentences(); + } + return STATUS_OK; + } + + if ((_state == GAME_RUNNING && !_interactive) || _stateEx == GAME_WAITING_RESPONSE) { + return STATUS_OK; + } + + if (_activeObject) { + _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightClick"); + } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) { + _scene->applyEvent("RightClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::onMouseRightUp() { + if (_activeObject) { + _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightRelease"); + } else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) { + _scene->applyEvent("RightRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdGame::displayDebugInfo() { + char str[100]; + if (_gameRef->_debugDebugMode) { + sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop()); + _systemFont->drawText((byte *)str, 0, 90, _renderer->_width, TAL_RIGHT); + + sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->getName()) ? _scene->getName() : "???", _prevSceneName ? _prevSceneName : "???"); + _systemFont->drawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT); + } + return BaseGame::displayDebugInfo(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdGame::onScriptShutdown(ScScript *script) { + if (_responseBox && _responseBox->_waitingScript == script) { + _responseBox->_waitingScript = NULL; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h index 5707ec48fd..46427331bf 100644 --- a/engines/wintermute/ad/ad_game.h +++ b/engines/wintermute/ad/ad_game.h @@ -1,163 +1,163 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-#ifndef WINTERMUTE_ADGAME_H
-#define WINTERMUTE_ADGAME_H
-
-#include "engines/wintermute/ad/ad_types.h"
-#include "engines/wintermute/base/base_game.h"
-
-namespace Wintermute {
-class AdItem;
-class AdInventory;
-class AdSceneState;
-class AdScene;
-class AdItem;
-class AdObject;
-class AdSentence;
-class AdInventoryBox;
-class AdResponseContext;
-class AdResponseBox;
-class AdGame : public BaseGame {
-public:
- virtual bool onScriptShutdown(ScScript *script);
-
- virtual bool onMouseLeftDown();
- virtual bool onMouseLeftUp();
- virtual bool onMouseLeftDblClick();
- virtual bool onMouseRightDown();
- virtual bool onMouseRightUp();
-
- virtual bool displayDebugInfo();
-
- bool addSpeechDir(const char *dir);
- bool removeSpeechDir(const char *dir);
- char *findSpeechFile(char *StringID);
-
- bool deleteItem(AdItem *Item);
- char *_itemsFile;
- bool _tempDisableSaveState;
- virtual bool resetContent();
- bool addItem(AdItem *item);
- AdItem *getItemByName(const char *name);
-
- AdObject *_inventoryOwner;
- bool isItemTaken(char *itemName);
- bool registerInventory(AdInventory *inv);
- bool unregisterInventory(AdInventory *inv);
- virtual bool displayContent(bool update = true, bool displayAll = false);
-
- bool gameResponseUsed(int ID);
- bool addGameResponse(int ID);
- bool resetResponse(int ID);
-
- bool branchResponseUsed(int ID);
- bool addBranchResponse(int ID);
- bool clearBranchResponses(char *name);
- bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
- bool endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
- virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
- virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
-
- AdSceneState *getSceneState(const char *filename, bool saving);
- BaseViewport *_sceneViewport;
-
- int _texItemLifeTime;
- int _texWalkLifeTime;
- int _texStandLifeTime;
- int _texTalkLifeTime;
-
- TTalkSkipButton _talkSkipButton;
-
- virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
- bool scheduleChangeScene(const char *filename, bool fadeIn);
- void setPrevSceneName(const char *name);
- void setPrevSceneFilename(const char *name);
-
- AdItem *_selectedItem;
- bool cleanup();
- DECLARE_PERSISTENT(AdGame, BaseGame)
-
- void finishSentences();
- bool showCursor();
-
- TGameStateEx _stateEx;
-
- bool displaySentences(bool frozen);
- void addSentence(AdSentence *sentence);
- bool changeScene(const char *filename, bool fadeIn);
- bool removeObject(AdObject *object);
- bool addObject(AdObject *object);
- AdScene *_scene;
- bool initLoop();
- AdGame(const Common::String &gameId);
- virtual ~AdGame();
-
- BaseArray<AdObject *> _objects;
-
- virtual bool loadFile(const char *filename);
- virtual bool loadBuffer(byte *buffer, bool complete = true);
-
- bool loadItemsFile(const char *filename, bool merge = false);
- bool loadItemsBuffer(byte *buffer, bool merge = false);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- bool validMouse();
-private:
- virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
-
- AdObject *_invObject;
- BaseArray<AdInventory *> _inventories;
- char *_scheduledScene;
- bool _scheduledFadeIn;
- char *_prevSceneName;
- char *_prevSceneFilename;
- char *_debugStartupScene;
- char *_startupScene;
- bool _initialScene;
- bool _smartItemCursor;
- BaseArray<char *> _speechDirs;
- BaseArray<AdItem *> _items;
-
- BaseArray<AdSentence *> _sentences;
-
- BaseArray<AdSceneState *> _sceneStates;
- BaseArray<char *> _dlgPendingBranches;
-
- BaseArray<AdResponseContext *> _responsesBranch;
- BaseArray<AdResponseContext *> _responsesGame;
-
- AdResponseBox *_responseBox;
- AdInventoryBox *_inventoryBox;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ +#ifndef WINTERMUTE_ADGAME_H +#define WINTERMUTE_ADGAME_H + +#include "engines/wintermute/ad/ad_types.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { +class AdItem; +class AdInventory; +class AdSceneState; +class AdScene; +class AdItem; +class AdObject; +class AdSentence; +class AdInventoryBox; +class AdResponseContext; +class AdResponseBox; +class AdGame : public BaseGame { +public: + virtual bool onScriptShutdown(ScScript *script); + + virtual bool onMouseLeftDown(); + virtual bool onMouseLeftUp(); + virtual bool onMouseLeftDblClick(); + virtual bool onMouseRightDown(); + virtual bool onMouseRightUp(); + + virtual bool displayDebugInfo(); + + bool addSpeechDir(const char *dir); + bool removeSpeechDir(const char *dir); + char *findSpeechFile(char *StringID); + + bool deleteItem(AdItem *Item); + char *_itemsFile; + bool _tempDisableSaveState; + virtual bool resetContent(); + bool addItem(AdItem *item); + AdItem *getItemByName(const char *name); + + AdObject *_inventoryOwner; + bool isItemTaken(char *itemName); + bool registerInventory(AdInventory *inv); + bool unregisterInventory(AdInventory *inv); + virtual bool displayContent(bool update = true, bool displayAll = false); + + bool gameResponseUsed(int ID); + bool addGameResponse(int ID); + bool resetResponse(int ID); + + bool branchResponseUsed(int ID); + bool addBranchResponse(int ID); + bool clearBranchResponses(char *name); + bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName); + bool endDlgBranch(const char *branchName, const char *scriptName, const char *eventName); + virtual bool windowLoadHook(UIWindow *win, char **buf, char **params); + virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name); + + AdSceneState *getSceneState(const char *filename, bool saving); + BaseViewport *_sceneViewport; + + int _texItemLifeTime; + int _texWalkLifeTime; + int _texStandLifeTime; + int _texTalkLifeTime; + + TTalkSkipButton _talkSkipButton; + + virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor); + bool scheduleChangeScene(const char *filename, bool fadeIn); + void setPrevSceneName(const char *name); + void setPrevSceneFilename(const char *name); + + AdItem *_selectedItem; + bool cleanup(); + DECLARE_PERSISTENT(AdGame, BaseGame) + + void finishSentences(); + bool showCursor(); + + TGameStateEx _stateEx; + + bool displaySentences(bool frozen); + void addSentence(AdSentence *sentence); + bool changeScene(const char *filename, bool fadeIn); + bool removeObject(AdObject *object); + bool addObject(AdObject *object); + AdScene *_scene; + bool initLoop(); + AdGame(const Common::String &gameId); + virtual ~AdGame(); + + BaseArray<AdObject *> _objects; + + virtual bool loadFile(const char *filename); + virtual bool loadBuffer(byte *buffer, bool complete = true); + + bool loadItemsFile(const char *filename, bool merge = false); + bool loadItemsBuffer(byte *buffer, bool merge = false); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + bool validMouse(); +private: + virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name); + + AdObject *_invObject; + BaseArray<AdInventory *> _inventories; + char *_scheduledScene; + bool _scheduledFadeIn; + char *_prevSceneName; + char *_prevSceneFilename; + char *_debugStartupScene; + char *_startupScene; + bool _initialScene; + bool _smartItemCursor; + BaseArray<char *> _speechDirs; + BaseArray<AdItem *> _items; + + BaseArray<AdSentence *> _sentences; + + BaseArray<AdSceneState *> _sceneStates; + BaseArray<char *> _dlgPendingBranches; + + BaseArray<AdResponseContext *> _responsesBranch; + BaseArray<AdResponseContext *> _responsesGame; + + AdResponseBox *_responseBox; + AdInventoryBox *_inventoryBox; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp index 44b2dc0508..72f8fa0fb4 100644 --- a/engines/wintermute/ad/ad_inventory.cpp +++ b/engines/wintermute/ad/ad_inventory.cpp @@ -1,136 +1,136 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_inventory.h"
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdInventory, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) {
- _scrollOffset = 0;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdInventory::~AdInventory() {
- _takenItems.clear(); // ref only
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventory::insertItem(const char *name, const char *insertAfter) {
- if (name == NULL) {
- return STATUS_FAILED;
- }
-
- AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
- if (item == NULL) {
- return STATUS_FAILED;
- }
-
- int insertIndex = -1;
- for (uint32 i = 0; i < _takenItems.size(); i++) {
- if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
- _takenItems.remove_at(i);
- i--;
- continue;
- }
- if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) {
- insertIndex = i + 1;
- }
- }
-
-
- if (insertIndex == -1) {
- _takenItems.add(item);
- } else {
- _takenItems.insert_at(insertIndex, item);
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventory::removeItem(const char *name) {
- if (name == NULL) {
- return STATUS_FAILED;
- }
-
- for (uint32 i = 0; i < _takenItems.size(); i++) {
- if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
- if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
- ((AdGame *)_gameRef)->_selectedItem = NULL;
- }
- _takenItems.remove_at(i);
- return STATUS_OK;
- }
- }
-
- return STATUS_FAILED;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventory::removeItem(AdItem *item) {
- if (item == NULL) {
- return STATUS_FAILED;
- }
-
- for (uint32 i = 0; i < _takenItems.size(); i++) {
- if (_takenItems[i] == item) {
- if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
- ((AdGame *)_gameRef)->_selectedItem = NULL;
- }
- _takenItems.remove_at(i);
- return STATUS_OK;
- }
- }
-
- return STATUS_FAILED;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventory::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- _takenItems.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_scrollOffset));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_inventory.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdInventory, false) + +////////////////////////////////////////////////////////////////////////// +AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) { + _scrollOffset = 0; +} + + +////////////////////////////////////////////////////////////////////////// +AdInventory::~AdInventory() { + _takenItems.clear(); // ref only +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventory::insertItem(const char *name, const char *insertAfter) { + if (name == NULL) { + return STATUS_FAILED; + } + + AdItem *item = ((AdGame *)_gameRef)->getItemByName(name); + if (item == NULL) { + return STATUS_FAILED; + } + + int insertIndex = -1; + for (uint32 i = 0; i < _takenItems.size(); i++) { + if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) { + _takenItems.remove_at(i); + i--; + continue; + } + if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) { + insertIndex = i + 1; + } + } + + + if (insertIndex == -1) { + _takenItems.add(item); + } else { + _takenItems.insert_at(insertIndex, item); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventory::removeItem(const char *name) { + if (name == NULL) { + return STATUS_FAILED; + } + + for (uint32 i = 0; i < _takenItems.size(); i++) { + if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) { + if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) { + ((AdGame *)_gameRef)->_selectedItem = NULL; + } + _takenItems.remove_at(i); + return STATUS_OK; + } + } + + return STATUS_FAILED; +} + + + +////////////////////////////////////////////////////////////////////////// +bool AdInventory::removeItem(AdItem *item) { + if (item == NULL) { + return STATUS_FAILED; + } + + for (uint32 i = 0; i < _takenItems.size(); i++) { + if (_takenItems[i] == item) { + if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) { + ((AdGame *)_gameRef)->_selectedItem = NULL; + } + _takenItems.remove_at(i); + return STATUS_OK; + } + } + + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool AdInventory::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + _takenItems.persist(persistMgr); + persistMgr->transfer(TMEMBER(_scrollOffset)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_inventory.h b/engines/wintermute/ad/ad_inventory.h index 9a12eb1abe..4017d914bc 100644 --- a/engines/wintermute/ad/ad_inventory.h +++ b/engines/wintermute/ad/ad_inventory.h @@ -1,52 +1,52 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADINVENTORY_H
-#define WINTERMUTE_ADINVENTORY_H
-
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-
-class AdItem;
-
-class AdInventory : public BaseObject {
-public:
- DECLARE_PERSISTENT(AdInventory, BaseObject)
- bool removeItem(const char *name);
- bool removeItem(AdItem *Item);
- bool insertItem(const char *name, const char *insertAfter = NULL);
- AdInventory(BaseGame *inGame);
- virtual ~AdInventory();
- BaseArray<AdItem *> _takenItems;
- int _scrollOffset;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADINVENTORY_H +#define WINTERMUTE_ADINVENTORY_H + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class AdItem; + +class AdInventory : public BaseObject { +public: + DECLARE_PERSISTENT(AdInventory, BaseObject) + bool removeItem(const char *name); + bool removeItem(AdItem *Item); + bool insertItem(const char *name, const char *insertAfter = NULL); + AdInventory(BaseGame *inGame); + virtual ~AdInventory(); + BaseArray<AdItem *> _takenItems; + int _scrollOffset; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp index ad679007df..16b8e01ff3 100644 --- a/engines/wintermute/ad/ad_inventory_box.cpp +++ b/engines/wintermute/ad/ad_inventory_box.cpp @@ -1,388 +1,388 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_inventory_box.h"
-#include "engines/wintermute/ad/ad_inventory.h"
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_viewport.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/ui/ui_button.h"
-#include "engines/wintermute/ui/ui_window.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-#include "common/rect.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdInventoryBox, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
- _itemsArea.setEmpty();
- _scrollOffset = 0;
- _spacing = 0;
- _itemWidth = _itemHeight = 50;
- _scrollBy = 1;
-
- _window = NULL;
- _closeButton = NULL;
-
- _hideSelected = false;
-
- _visible = false;
- _exclusive = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdInventoryBox::~AdInventoryBox() {
- _gameRef->unregisterObject(_window);
- _window = NULL;
-
- delete _closeButton;
- _closeButton = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
- UIObject *obj = (UIObject *)param1;
-
- switch (obj->_type) {
- case UI_BUTTON:
- if (scumm_stricmp(obj->getName(), "close") == 0) {
- _visible = false;
- } else if (scumm_stricmp(obj->getName(), "prev") == 0) {
- _scrollOffset -= _scrollBy;
- _scrollOffset = MAX(_scrollOffset, 0);
- } else if (scumm_stricmp(obj->getName(), "next") == 0) {
- _scrollOffset += _scrollBy;
- } else {
- return BaseObject::listen(param1, param2);
- }
- break;
- default:
- error("AdInventoryBox::Listen - Unhandled enum");
- break;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::display() {
- AdGame *adGame = (AdGame *)_gameRef;
-
- if (!_visible) {
- return STATUS_OK;
- }
-
- int itemsX, itemsY;
- itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing)));
- itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing)));
-
- if (_window) {
- _window->enableWidget("prev", _scrollOffset > 0);
- _window->enableWidget("next", _scrollOffset + itemsX * itemsY < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size());
- }
-
-
- if (_closeButton) {
- _closeButton->_posX = _closeButton->_posY = 0;
- _closeButton->_width = _gameRef->_renderer->_width;
- _closeButton->_height = _gameRef->_renderer->_height;
-
- _closeButton->display();
- }
-
-
- // display window
- Rect32 rect = _itemsArea;
- if (_window) {
- rect.offsetRect(_window->_posX, _window->_posY);
- _window->display();
- }
-
- // display items
- if (_window && _window->_alphaColor != 0) {
- _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
- }
- int yyy = rect.top;
- for (int j = 0; j < itemsY; j++) {
- int xxx = rect.left;
- for (int i = 0; i < itemsX; i++) {
- int itemIndex = _scrollOffset + j * itemsX + i;
- if (itemIndex >= 0 && itemIndex < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()) {
- AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
- if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) {
- item->update();
- item->display(xxx, yyy);
- }
- }
-
- xxx += (_itemWidth + _spacing);
- }
- yyy += (_itemHeight + _spacing);
- }
- if (_window && _window->_alphaColor != 0) {
- _gameRef->_renderer->_forceAlphaColor = 0;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(INVENTORY_BOX)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(WINDOW)
-TOKEN_DEF(EXCLUSIVE)
-TOKEN_DEF(ALWAYS_VISIBLE)
-TOKEN_DEF(AREA)
-TOKEN_DEF(SPACING)
-TOKEN_DEF(ITEM_WIDTH)
-TOKEN_DEF(ITEM_HEIGHT)
-TOKEN_DEF(SCROLL_BY)
-TOKEN_DEF(NAME)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(HIDE_SELECTED)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(INVENTORY_BOX)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(WINDOW)
- TOKEN_TABLE(EXCLUSIVE)
- TOKEN_TABLE(ALWAYS_VISIBLE)
- TOKEN_TABLE(AREA)
- TOKEN_TABLE(SPACING)
- TOKEN_TABLE(ITEM_WIDTH)
- TOKEN_TABLE(ITEM_HEIGHT)
- TOKEN_TABLE(SCROLL_BY)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(HIDE_SELECTED)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd = 2;
- BaseParser parser;
- bool alwaysVisible = false;
-
- _exclusive = false;
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_INVENTORY_BOX) {
- _gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_WINDOW:
- delete _window;
- _window = new UIWindow(_gameRef);
- if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
- delete _window;
- _window = NULL;
- cmd = PARSERR_GENERIC;
- } else {
- _gameRef->registerObject(_window);
- }
- break;
-
- case TOKEN_AREA:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
- break;
-
- case TOKEN_EXCLUSIVE:
- parser.scanStr((char *)params, "%b", &_exclusive);
- break;
-
- case TOKEN_HIDE_SELECTED:
- parser.scanStr((char *)params, "%b", &_hideSelected);
- break;
-
- case TOKEN_ALWAYS_VISIBLE:
- parser.scanStr((char *)params, "%b", &alwaysVisible);
- break;
-
- case TOKEN_SPACING:
- parser.scanStr((char *)params, "%d", &_spacing);
- break;
-
- case TOKEN_ITEM_WIDTH:
- parser.scanStr((char *)params, "%d", &_itemWidth);
- break;
-
- case TOKEN_ITEM_HEIGHT:
- parser.scanStr((char *)params, "%d", &_itemHeight);
- break;
-
- case TOKEN_SCROLL_BY:
- parser.scanStr((char *)params, "%d", &_scrollBy);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading INVENTORY_BOX definition");
- return STATUS_FAILED;
- }
-
- if (_exclusive) {
- delete _closeButton;
- _closeButton = new UIButton(_gameRef);
- if (_closeButton) {
- _closeButton->setName("close");
- _closeButton->setListener(this, _closeButton, 0);
- _closeButton->_parent = _window;
- }
- }
-
- _visible = alwaysVisible;
-
- if (_window) {
- for (uint32 i = 0; i < _window->_widgets.size(); i++) {
- if (!_window->_widgets[i]->_listenerObject) {
- _window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
- }
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "INVENTORY_BOX\n");
- buffer->putTextIndent(indent, "{\n");
-
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
-
- buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
-
- buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
- buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
- buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
- buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy);
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // window
- if (_window) {
- _window->saveAsText(buffer, indent + 2);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // editor properties
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) {
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_closeButton));
- persistMgr->transfer(TMEMBER(_hideSelected));
- persistMgr->transfer(TMEMBER(_itemHeight));
- persistMgr->transfer(TMEMBER(_itemsArea));
- persistMgr->transfer(TMEMBER(_itemWidth));
- persistMgr->transfer(TMEMBER(_scrollBy));
- persistMgr->transfer(TMEMBER(_scrollOffset));
- persistMgr->transfer(TMEMBER(_spacing));
- persistMgr->transfer(TMEMBER(_visible));
- persistMgr->transfer(TMEMBER(_window));
- persistMgr->transfer(TMEMBER(_exclusive));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_inventory_box.h" +#include "engines/wintermute/ad/ad_inventory.h" +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/ui/ui_button.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" +#include "common/rect.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdInventoryBox, false) + +////////////////////////////////////////////////////////////////////////// +AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) { + _itemsArea.setEmpty(); + _scrollOffset = 0; + _spacing = 0; + _itemWidth = _itemHeight = 50; + _scrollBy = 1; + + _window = NULL; + _closeButton = NULL; + + _hideSelected = false; + + _visible = false; + _exclusive = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdInventoryBox::~AdInventoryBox() { + _gameRef->unregisterObject(_window); + _window = NULL; + + delete _closeButton; + _closeButton = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) { + UIObject *obj = (UIObject *)param1; + + switch (obj->_type) { + case UI_BUTTON: + if (scumm_stricmp(obj->getName(), "close") == 0) { + _visible = false; + } else if (scumm_stricmp(obj->getName(), "prev") == 0) { + _scrollOffset -= _scrollBy; + _scrollOffset = MAX(_scrollOffset, 0); + } else if (scumm_stricmp(obj->getName(), "next") == 0) { + _scrollOffset += _scrollBy; + } else { + return BaseObject::listen(param1, param2); + } + break; + default: + error("AdInventoryBox::Listen - Unhandled enum"); + break; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::display() { + AdGame *adGame = (AdGame *)_gameRef; + + if (!_visible) { + return STATUS_OK; + } + + int itemsX, itemsY; + itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing))); + itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing))); + + if (_window) { + _window->enableWidget("prev", _scrollOffset > 0); + _window->enableWidget("next", _scrollOffset + itemsX * itemsY < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()); + } + + + if (_closeButton) { + _closeButton->_posX = _closeButton->_posY = 0; + _closeButton->_width = _gameRef->_renderer->_width; + _closeButton->_height = _gameRef->_renderer->_height; + + _closeButton->display(); + } + + + // display window + Rect32 rect = _itemsArea; + if (_window) { + rect.offsetRect(_window->_posX, _window->_posY); + _window->display(); + } + + // display items + if (_window && _window->_alphaColor != 0) { + _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor; + } + int yyy = rect.top; + for (int j = 0; j < itemsY; j++) { + int xxx = rect.left; + for (int i = 0; i < itemsX; i++) { + int itemIndex = _scrollOffset + j * itemsX + i; + if (itemIndex >= 0 && itemIndex < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()) { + AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex]; + if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) { + item->update(); + item->display(xxx, yyy); + } + } + + xxx += (_itemWidth + _spacing); + } + yyy += (_itemHeight + _spacing); + } + if (_window && _window->_alphaColor != 0) { + _gameRef->_renderer->_forceAlphaColor = 0; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(INVENTORY_BOX) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(WINDOW) +TOKEN_DEF(EXCLUSIVE) +TOKEN_DEF(ALWAYS_VISIBLE) +TOKEN_DEF(AREA) +TOKEN_DEF(SPACING) +TOKEN_DEF(ITEM_WIDTH) +TOKEN_DEF(ITEM_HEIGHT) +TOKEN_DEF(SCROLL_BY) +TOKEN_DEF(NAME) +TOKEN_DEF(CAPTION) +TOKEN_DEF(HIDE_SELECTED) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(INVENTORY_BOX) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(WINDOW) + TOKEN_TABLE(EXCLUSIVE) + TOKEN_TABLE(ALWAYS_VISIBLE) + TOKEN_TABLE(AREA) + TOKEN_TABLE(SPACING) + TOKEN_TABLE(ITEM_WIDTH) + TOKEN_TABLE(ITEM_HEIGHT) + TOKEN_TABLE(SCROLL_BY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(HIDE_SELECTED) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd = 2; + BaseParser parser; + bool alwaysVisible = false; + + _exclusive = false; + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_INVENTORY_BOX) { + _gameRef->LOG(0, "'INVENTORY_BOX' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_WINDOW: + delete _window; + _window = new UIWindow(_gameRef); + if (!_window || DID_FAIL(_window->loadBuffer(params, false))) { + delete _window; + _window = NULL; + cmd = PARSERR_GENERIC; + } else { + _gameRef->registerObject(_window); + } + break; + + case TOKEN_AREA: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom); + break; + + case TOKEN_EXCLUSIVE: + parser.scanStr((char *)params, "%b", &_exclusive); + break; + + case TOKEN_HIDE_SELECTED: + parser.scanStr((char *)params, "%b", &_hideSelected); + break; + + case TOKEN_ALWAYS_VISIBLE: + parser.scanStr((char *)params, "%b", &alwaysVisible); + break; + + case TOKEN_SPACING: + parser.scanStr((char *)params, "%d", &_spacing); + break; + + case TOKEN_ITEM_WIDTH: + parser.scanStr((char *)params, "%d", &_itemWidth); + break; + + case TOKEN_ITEM_HEIGHT: + parser.scanStr((char *)params, "%d", &_itemHeight); + break; + + case TOKEN_SCROLL_BY: + parser.scanStr((char *)params, "%d", &_scrollBy); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading INVENTORY_BOX definition"); + return STATUS_FAILED; + } + + if (_exclusive) { + delete _closeButton; + _closeButton = new UIButton(_gameRef); + if (_closeButton) { + _closeButton->setName("close"); + _closeButton->setListener(this, _closeButton, 0); + _closeButton->_parent = _window; + } + } + + _visible = alwaysVisible; + + if (_window) { + for (uint32 i = 0; i < _window->_widgets.size(); i++) { + if (!_window->_widgets[i]->_listenerObject) { + _window->_widgets[i]->setListener(this, _window->_widgets[i], 0); + } + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "INVENTORY_BOX\n"); + buffer->putTextIndent(indent, "{\n"); + + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + + buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom); + + buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing); + buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth); + buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight); + buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy); + + buffer->putTextIndent(indent + 2, "\n"); + + // window + if (_window) { + _window->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // editor properties + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_closeButton)); + persistMgr->transfer(TMEMBER(_hideSelected)); + persistMgr->transfer(TMEMBER(_itemHeight)); + persistMgr->transfer(TMEMBER(_itemsArea)); + persistMgr->transfer(TMEMBER(_itemWidth)); + persistMgr->transfer(TMEMBER(_scrollBy)); + persistMgr->transfer(TMEMBER(_scrollOffset)); + persistMgr->transfer(TMEMBER(_spacing)); + persistMgr->transfer(TMEMBER(_visible)); + persistMgr->transfer(TMEMBER(_window)); + persistMgr->transfer(TMEMBER(_exclusive)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_inventory_box.h b/engines/wintermute/ad/ad_inventory_box.h index 451ebf9635..cb6d084562 100644 --- a/engines/wintermute/ad/ad_inventory_box.h +++ b/engines/wintermute/ad/ad_inventory_box.h @@ -1,65 +1,65 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADINVENTORYBOX_H
-#define WINTERMUTE_ADINVENTORYBOX_H
-
-#include "engines/wintermute/base/base_object.h"
-#include "common/rect.h"
-
-namespace Wintermute {
-class UIButton;
-class UIWindow;
-
-class AdInventoryBox : public BaseObject {
-public:
- bool _hideSelected;
- DECLARE_PERSISTENT(AdInventoryBox, BaseObject)
- bool _visible;
- virtual bool display();
- UIButton *_closeButton;
- int _spacing;
- int _scrollOffset;
- Rect32 _itemsArea;
- bool listen(BaseScriptHolder *param1, uint32 param2);
- UIWindow *_window;
- AdInventoryBox(BaseGame *inGame);
- virtual ~AdInventoryBox();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-private:
- bool _exclusive;
- int _scrollBy;
- int _itemHeight;
- int _itemWidth;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADINVENTORYBOX_H +#define WINTERMUTE_ADINVENTORYBOX_H + +#include "engines/wintermute/base/base_object.h" +#include "common/rect.h" + +namespace Wintermute { +class UIButton; +class UIWindow; + +class AdInventoryBox : public BaseObject { +public: + bool _hideSelected; + DECLARE_PERSISTENT(AdInventoryBox, BaseObject) + bool _visible; + virtual bool display(); + UIButton *_closeButton; + int _spacing; + int _scrollOffset; + Rect32 _itemsArea; + bool listen(BaseScriptHolder *param1, uint32 param2); + UIWindow *_window; + AdInventoryBox(BaseGame *inGame); + virtual ~AdInventoryBox(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); +private: + bool _exclusive; + int _scrollBy; + int _itemHeight; + int _itemWidth; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp index f5c8b16308..afd813933b 100644 --- a/engines/wintermute/ad/ad_item.cpp +++ b/engines/wintermute/ad/ad_item.cpp @@ -1,813 +1,813 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdItem, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
- _spriteHover = NULL;
- _cursorNormal = _cursorHover = NULL;
-
- _cursorCombined = true;
- _inInventory = false;
-
- _displayAmount = false;
- _amount = 0;
- _amountOffsetX = 0;
- _amountOffsetY = 0;
- _amountAlign = TAL_RIGHT;
- _amountString = NULL;
-
- _state = STATE_READY;
-
- _movable = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdItem::~AdItem() {
- delete _spriteHover;
- delete _cursorNormal;
- delete _cursorHover;
- _spriteHover = NULL;
- _cursorNormal = NULL;
- _cursorHover = NULL;
-
- delete[] _amountString;
- _amountString = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdItem::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing ITEM file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ITEM)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(CURSOR_HOVER)
-TOKEN_DEF(CURSOR_COMBINED)
-TOKEN_DEF(CURSOR)
-TOKEN_DEF(NAME)
-TOKEN_DEF(IMAGE_HOVER)
-TOKEN_DEF(IMAGE)
-TOKEN_DEF(EVENTS)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF(FONT)
-TOKEN_DEF(ALPHA_COLOR)
-TOKEN_DEF(ALPHA)
-TOKEN_DEF(TALK_SPECIAL)
-TOKEN_DEF(TALK)
-TOKEN_DEF(SPRITE_HOVER)
-TOKEN_DEF(SPRITE)
-TOKEN_DEF(DISPLAY_AMOUNT)
-TOKEN_DEF(AMOUNT_OFFSET_X)
-TOKEN_DEF(AMOUNT_OFFSET_Y)
-TOKEN_DEF(AMOUNT_ALIGN)
-TOKEN_DEF(AMOUNT_STRING)
-TOKEN_DEF(AMOUNT)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ITEM)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(CURSOR_HOVER)
- TOKEN_TABLE(CURSOR_COMBINED)
- TOKEN_TABLE(CURSOR)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(IMAGE_HOVER)
- TOKEN_TABLE(IMAGE)
- TOKEN_TABLE(EVENTS)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE(FONT)
- TOKEN_TABLE(ALPHA_COLOR)
- TOKEN_TABLE(ALPHA)
- TOKEN_TABLE(TALK_SPECIAL)
- TOKEN_TABLE(TALK)
- TOKEN_TABLE(SPRITE_HOVER)
- TOKEN_TABLE(SPRITE)
- TOKEN_TABLE(DISPLAY_AMOUNT)
- TOKEN_TABLE(AMOUNT_OFFSET_X)
- TOKEN_TABLE(AMOUNT_OFFSET_Y)
- TOKEN_TABLE(AMOUNT_ALIGN)
- TOKEN_TABLE(AMOUNT_STRING)
- TOKEN_TABLE(AMOUNT)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd = 2;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ITEM) {
- _gameRef->LOG(0, "'ITEM' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- int ar = 0, ag = 0, ab = 0, alpha = 255;
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_FONT:
- setFont((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_IMAGE:
- case TOKEN_SPRITE:
- delete _sprite;
- _sprite = new BaseSprite(_gameRef, this);
- if (!_sprite || DID_FAIL(_sprite->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
- delete _sprite;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_IMAGE_HOVER:
- case TOKEN_SPRITE_HOVER:
- delete _spriteHover;
- _spriteHover = new BaseSprite(_gameRef, this);
- if (!_spriteHover || DID_FAIL(_spriteHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
- delete _spriteHover;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_AMOUNT:
- parser.scanStr((char *)params, "%d", &_amount);
- break;
-
- case TOKEN_DISPLAY_AMOUNT:
- parser.scanStr((char *)params, "%b", &_displayAmount);
- break;
-
- case TOKEN_AMOUNT_OFFSET_X:
- parser.scanStr((char *)params, "%d", &_amountOffsetX);
- break;
-
- case TOKEN_AMOUNT_OFFSET_Y:
- parser.scanStr((char *)params, "%d", &_amountOffsetY);
- break;
-
- case TOKEN_AMOUNT_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) {
- _amountAlign = TAL_LEFT;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
- _amountAlign = TAL_RIGHT;
- } else {
- _amountAlign = TAL_CENTER;
- }
- break;
-
- case TOKEN_AMOUNT_STRING:
- BaseUtils::setString(&_amountString, (char *)params);
- break;
-
- case TOKEN_TALK: {
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
- cmd = PARSERR_GENERIC;
- } else {
- _talkSprites.add(spr);
- }
- }
- break;
-
- case TOKEN_TALK_SPECIAL: {
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
- cmd = PARSERR_GENERIC;
- } else {
- _talkSpritesEx.add(spr);
- }
- }
- break;
-
- case TOKEN_CURSOR:
- delete _cursorNormal;
- _cursorNormal = new BaseSprite(_gameRef);
- if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
- delete _cursorNormal;
- _cursorNormal = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_CURSOR_HOVER:
- delete _cursorHover;
- _cursorHover = new BaseSprite(_gameRef);
- if (!_cursorHover || DID_FAIL(_cursorHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
- delete _cursorHover;
- _cursorHover = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_CURSOR_COMBINED:
- parser.scanStr((char *)params, "%b", &_cursorCombined);
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_PROPERTY:
- parseProperty(params, false);
- break;
-
- case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
- break;
-
- case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ITEM definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading ITEM definition");
- return STATUS_FAILED;
- }
-
- if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
- ar = ag = ab = 255;
- }
- _alphaColor = BYTETORGBA(ar, ag, ab, alpha);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::update() {
- _currentSprite = NULL;
-
- if (_state == STATE_READY && _animSprite) {
- delete _animSprite;
- _animSprite = NULL;
- }
-
- // finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) {
- _state = STATE_READY;
- _currentSprite = _animSprite;
- }
-
- if (_sentence && _state != STATE_TALKING) {
- _sentence->finish();
- }
-
- // default: stand animation
- if (!_currentSprite) {
- _currentSprite = _sprite;
- }
-
- switch (_state) {
- //////////////////////////////////////////////////////////////////////////
- case STATE_PLAYING_ANIM:
- _currentSprite = _animSprite;
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_READY:
- if (!_animSprite) {
- if (_gameRef->_activeObject == this && _spriteHover) {
- _currentSprite = _spriteHover;
- } else {
- _currentSprite = _sprite;
- }
- }
- break;
-
- //////////////////////////////////////////////////////////////////////////
- case STATE_TALKING: {
- _sentence->update();
- if (_sentence->_currentSprite) {
- _tempSprite2 = _sentence->_currentSprite;
- }
-
- bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
- if (timeIsUp) {
- _sentence->finish();
- _tempSprite2 = NULL;
- _state = STATE_READY;
- } else {
- _tempSprite2 = getTalkStance(_sentence->getNextStance());
- if (_tempSprite2) {
- _tempSprite2->reset();
- _currentSprite = _tempSprite2;
- }
- ((AdGame *)_gameRef)->addSentence(_sentence);
- }
- } else {
- _currentSprite = _tempSprite2;
- ((AdGame *)_gameRef)->addSentence(_sentence);
- }
- }
- default:
- break;
- }
- _ready = (_state == STATE_READY);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::display(int x, int y) {
- int width = 0;
- if (_currentSprite) {
- Rect32 rc;
- _currentSprite->getBoundingRect(&rc, 0, 0);
- width = rc.width();
- }
-
- _posX = x + width / 2;
- _posY = y;
-
- bool ret;
- if (_currentSprite) {
- ret = _currentSprite->draw(x, y, this, 100, 100, _alphaColor);
- } else {
- ret = STATUS_OK;
- }
-
- if (_displayAmount) {
- int amountX = x;
- int amountY = y + _amountOffsetY;
-
- if (_amountAlign == TAL_RIGHT) {
- width -= _amountOffsetX;
- amountX -= _amountOffsetX;
- }
- amountX += _amountOffsetX;
-
- BaseFont *font = _font ? _font : _gameRef->_systemFont;
- if (font) {
- if (_amountString) {
- font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign);
- } else {
- char str[256];
- sprintf(str, "%d", _amount);
- font->drawText((byte *)str, amountX, amountY, width, _amountAlign);
- }
- }
- }
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // SetHoverSprite
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetHoverSprite") == 0) {
- stack->correctParams(1);
-
- bool setCurrent = false;
- if (_currentSprite && _currentSprite == _spriteHover) {
- setCurrent = true;
- }
-
- const char *filename = stack->pop()->getString();
-
- delete _spriteHover;
- _spriteHover = NULL;
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- stack->pushBool(false);
- script->runtimeError("Item.SetHoverSprite failed for file '%s'", filename);
- } else {
- _spriteHover = spr;
- if (setCurrent) {
- _currentSprite = _spriteHover;
- }
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetHoverSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetHoverSprite") == 0) {
- stack->correctParams(0);
-
- if (!_spriteHover || !_spriteHover->getFilename()) {
- stack->pushNULL();
- } else {
- stack->pushString(_spriteHover->getFilename());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetHoverSpriteObject
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetHoverSpriteObject") == 0) {
- stack->correctParams(0);
- if (!_spriteHover) {
- stack->pushNULL();
- } else {
- stack->pushNative(_spriteHover, true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetNormalCursor
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetNormalCursor") == 0) {
- stack->correctParams(1);
-
- const char *filename = stack->pop()->getString();
-
- delete _cursorNormal;
- _cursorNormal = NULL;
- BaseSprite *spr = new BaseSprite(_gameRef);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- stack->pushBool(false);
- script->runtimeError("Item.SetNormalCursor failed for file '%s'", filename);
- } else {
- _cursorNormal = spr;
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetNormalCursor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetNormalCursor") == 0) {
- stack->correctParams(0);
-
- if (!_cursorNormal || !_cursorNormal->getFilename()) {
- stack->pushNULL();
- } else {
- stack->pushString(_cursorNormal->getFilename());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetNormalCursorObject
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetNormalCursorObject") == 0) {
- stack->correctParams(0);
-
- if (!_cursorNormal) {
- stack->pushNULL();
- } else {
- stack->pushNative(_cursorNormal, true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetHoverCursor
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetHoverCursor") == 0) {
- stack->correctParams(1);
-
- const char *filename = stack->pop()->getString();
-
- delete _cursorHover;
- _cursorHover = NULL;
- BaseSprite *spr = new BaseSprite(_gameRef);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- stack->pushBool(false);
- script->runtimeError("Item.SetHoverCursor failed for file '%s'", filename);
- } else {
- _cursorHover = spr;
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetHoverCursor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetHoverCursor") == 0) {
- stack->correctParams(0);
-
- if (!_cursorHover || !_cursorHover->getFilename()) {
- stack->pushNULL();
- } else {
- stack->pushString(_cursorHover->getFilename());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetHoverCursorObject
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetHoverCursorObject") == 0) {
- stack->correctParams(0);
-
- if (!_cursorHover) {
- stack->pushNULL();
- } else {
- stack->pushNative(_cursorHover, true);
- }
- return STATUS_OK;
- } else {
- return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdItem::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("item");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Name") == 0) {
- _scValue->setString(getName());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DisplayAmount
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DisplayAmount") == 0) {
- _scValue->setBool(_displayAmount);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Amount
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Amount") == 0) {
- _scValue->setInt(_amount);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountOffsetX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountOffsetX") == 0) {
- _scValue->setInt(_amountOffsetX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountOffsetY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountOffsetY") == 0) {
- _scValue->setInt(_amountOffsetY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountAlign
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountAlign") == 0) {
- _scValue->setInt(_amountAlign);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountString
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountString") == 0) {
- if (!_amountString) {
- _scValue->setNULL();
- } else {
- _scValue->setString(_amountString);
- }
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CursorCombined
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CursorCombined") == 0) {
- _scValue->setBool(_cursorCombined);
- return _scValue;
- } else {
- return AdTalkHolder::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DisplayAmount
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DisplayAmount") == 0) {
- _displayAmount = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Amount
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Amount") == 0) {
- _amount = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountOffsetX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountOffsetX") == 0) {
- _amountOffsetX = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountOffsetY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountOffsetY") == 0) {
- _amountOffsetY = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountAlign
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountAlign") == 0) {
- _amountAlign = (TTextAlign)value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AmountString
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AmountString") == 0) {
- if (value->isNULL()) {
- delete[] _amountString;
- _amountString = NULL;
- } else {
- BaseUtils::setString(&_amountString, value->getString());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CursorCombined
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CursorCombined") == 0) {
- _cursorCombined = value->getBool();
- return STATUS_OK;
- } else {
- return AdTalkHolder::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdItem::scToString() {
- return "[item]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::persist(BasePersistenceManager *persistMgr) {
-
- AdTalkHolder::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_cursorCombined));
- persistMgr->transfer(TMEMBER(_cursorHover));
- persistMgr->transfer(TMEMBER(_cursorNormal));
- persistMgr->transfer(TMEMBER(_spriteHover));
- persistMgr->transfer(TMEMBER(_inInventory));
- persistMgr->transfer(TMEMBER(_displayAmount));
- persistMgr->transfer(TMEMBER(_amount));
- persistMgr->transfer(TMEMBER(_amountOffsetX));
- persistMgr->transfer(TMEMBER(_amountOffsetY));
- persistMgr->transfer(TMEMBER_INT(_amountAlign));
- persistMgr->transfer(TMEMBER(_amountString));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdItem::getExtendedFlag(const char *flagName) {
- if (!flagName) {
- return false;
- } else if (strcmp(flagName, "usable") == 0) {
- return true;
- } else {
- return AdObject::getExtendedFlag(flagName);
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdItem, false) + +////////////////////////////////////////////////////////////////////////// +AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) { + _spriteHover = NULL; + _cursorNormal = _cursorHover = NULL; + + _cursorCombined = true; + _inInventory = false; + + _displayAmount = false; + _amount = 0; + _amountOffsetX = 0; + _amountOffsetY = 0; + _amountAlign = TAL_RIGHT; + _amountString = NULL; + + _state = STATE_READY; + + _movable = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdItem::~AdItem() { + delete _spriteHover; + delete _cursorNormal; + delete _cursorHover; + _spriteHover = NULL; + _cursorNormal = NULL; + _cursorHover = NULL; + + delete[] _amountString; + _amountString = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdItem::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdItem::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing ITEM file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(ITEM) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(CURSOR_HOVER) +TOKEN_DEF(CURSOR_COMBINED) +TOKEN_DEF(CURSOR) +TOKEN_DEF(NAME) +TOKEN_DEF(IMAGE_HOVER) +TOKEN_DEF(IMAGE) +TOKEN_DEF(EVENTS) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(FONT) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(TALK_SPECIAL) +TOKEN_DEF(TALK) +TOKEN_DEF(SPRITE_HOVER) +TOKEN_DEF(SPRITE) +TOKEN_DEF(DISPLAY_AMOUNT) +TOKEN_DEF(AMOUNT_OFFSET_X) +TOKEN_DEF(AMOUNT_OFFSET_Y) +TOKEN_DEF(AMOUNT_ALIGN) +TOKEN_DEF(AMOUNT_STRING) +TOKEN_DEF(AMOUNT) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdItem::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ITEM) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(CURSOR_HOVER) + TOKEN_TABLE(CURSOR_COMBINED) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(NAME) + TOKEN_TABLE(IMAGE_HOVER) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(EVENTS) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(FONT) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(TALK_SPECIAL) + TOKEN_TABLE(TALK) + TOKEN_TABLE(SPRITE_HOVER) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(DISPLAY_AMOUNT) + TOKEN_TABLE(AMOUNT_OFFSET_X) + TOKEN_TABLE(AMOUNT_OFFSET_Y) + TOKEN_TABLE(AMOUNT_ALIGN) + TOKEN_TABLE(AMOUNT_STRING) + TOKEN_TABLE(AMOUNT) + TOKEN_TABLE_END + + byte *params; + int cmd = 2; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ITEM) { + _gameRef->LOG(0, "'ITEM' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + int ar = 0, ag = 0, ab = 0, alpha = 255; + while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_FONT: + setFont((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_IMAGE: + case TOKEN_SPRITE: + delete _sprite; + _sprite = new BaseSprite(_gameRef, this); + if (!_sprite || DID_FAIL(_sprite->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) { + delete _sprite; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_IMAGE_HOVER: + case TOKEN_SPRITE_HOVER: + delete _spriteHover; + _spriteHover = new BaseSprite(_gameRef, this); + if (!_spriteHover || DID_FAIL(_spriteHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) { + delete _spriteHover; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_AMOUNT: + parser.scanStr((char *)params, "%d", &_amount); + break; + + case TOKEN_DISPLAY_AMOUNT: + parser.scanStr((char *)params, "%b", &_displayAmount); + break; + + case TOKEN_AMOUNT_OFFSET_X: + parser.scanStr((char *)params, "%d", &_amountOffsetX); + break; + + case TOKEN_AMOUNT_OFFSET_Y: + parser.scanStr((char *)params, "%d", &_amountOffsetY); + break; + + case TOKEN_AMOUNT_ALIGN: + if (scumm_stricmp((char *)params, "left") == 0) { + _amountAlign = TAL_LEFT; + } else if (scumm_stricmp((char *)params, "right") == 0) { + _amountAlign = TAL_RIGHT; + } else { + _amountAlign = TAL_CENTER; + } + break; + + case TOKEN_AMOUNT_STRING: + BaseUtils::setString(&_amountString, (char *)params); + break; + + case TOKEN_TALK: { + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) { + cmd = PARSERR_GENERIC; + } else { + _talkSprites.add(spr); + } + } + break; + + case TOKEN_TALK_SPECIAL: { + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) { + cmd = PARSERR_GENERIC; + } else { + _talkSpritesEx.add(spr); + } + } + break; + + case TOKEN_CURSOR: + delete _cursorNormal; + _cursorNormal = new BaseSprite(_gameRef); + if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) { + delete _cursorNormal; + _cursorNormal = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_CURSOR_HOVER: + delete _cursorHover; + _cursorHover = new BaseSprite(_gameRef); + if (!_cursorHover || DID_FAIL(_cursorHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) { + delete _cursorHover; + _cursorHover = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_CURSOR_COMBINED: + parser.scanStr((char *)params, "%b", &_cursorCombined); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr((char *)params, "%d", &alpha); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ITEM definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ITEM definition"); + return STATUS_FAILED; + } + + if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) { + ar = ag = ab = 255; + } + _alphaColor = BYTETORGBA(ar, ag, ab, alpha); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdItem::update() { + _currentSprite = NULL; + + if (_state == STATE_READY && _animSprite) { + delete _animSprite; + _animSprite = NULL; + } + + // finished playing animation? + if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->_finished) { + _state = STATE_READY; + _currentSprite = _animSprite; + } + + if (_sentence && _state != STATE_TALKING) { + _sentence->finish(); + } + + // default: stand animation + if (!_currentSprite) { + _currentSprite = _sprite; + } + + switch (_state) { + ////////////////////////////////////////////////////////////////////////// + case STATE_PLAYING_ANIM: + _currentSprite = _animSprite; + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_READY: + if (!_animSprite) { + if (_gameRef->_activeObject == this && _spriteHover) { + _currentSprite = _spriteHover; + } else { + _currentSprite = _sprite; + } + } + break; + + ////////////////////////////////////////////////////////////////////////// + case STATE_TALKING: { + _sentence->update(); + if (_sentence->_currentSprite) { + _tempSprite2 = _sentence->_currentSprite; + } + + bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime); + if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ timeIsUp)) { + if (timeIsUp) { + _sentence->finish(); + _tempSprite2 = NULL; + _state = STATE_READY; + } else { + _tempSprite2 = getTalkStance(_sentence->getNextStance()); + if (_tempSprite2) { + _tempSprite2->reset(); + _currentSprite = _tempSprite2; + } + ((AdGame *)_gameRef)->addSentence(_sentence); + } + } else { + _currentSprite = _tempSprite2; + ((AdGame *)_gameRef)->addSentence(_sentence); + } + } + default: + break; + } + _ready = (_state == STATE_READY); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdItem::display(int x, int y) { + int width = 0; + if (_currentSprite) { + Rect32 rc; + _currentSprite->getBoundingRect(&rc, 0, 0); + width = rc.width(); + } + + _posX = x + width / 2; + _posY = y; + + bool ret; + if (_currentSprite) { + ret = _currentSprite->draw(x, y, this, 100, 100, _alphaColor); + } else { + ret = STATUS_OK; + } + + if (_displayAmount) { + int amountX = x; + int amountY = y + _amountOffsetY; + + if (_amountAlign == TAL_RIGHT) { + width -= _amountOffsetX; + amountX -= _amountOffsetX; + } + amountX += _amountOffsetX; + + BaseFont *font = _font ? _font : _gameRef->_systemFont; + if (font) { + if (_amountString) { + font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign); + } else { + char str[256]; + sprintf(str, "%d", _amount); + font->drawText((byte *)str, amountX, amountY, width, _amountAlign); + } + } + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetHoverSprite + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetHoverSprite") == 0) { + stack->correctParams(1); + + bool setCurrent = false; + if (_currentSprite && _currentSprite == _spriteHover) { + setCurrent = true; + } + + const char *filename = stack->pop()->getString(); + + delete _spriteHover; + _spriteHover = NULL; + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("Item.SetHoverSprite failed for file '%s'", filename); + } else { + _spriteHover = spr; + if (setCurrent) { + _currentSprite = _spriteHover; + } + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetHoverSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHoverSprite") == 0) { + stack->correctParams(0); + + if (!_spriteHover || !_spriteHover->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_spriteHover->getFilename()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetHoverSpriteObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHoverSpriteObject") == 0) { + stack->correctParams(0); + if (!_spriteHover) { + stack->pushNULL(); + } else { + stack->pushNative(_spriteHover, true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetNormalCursor + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetNormalCursor") == 0) { + stack->correctParams(1); + + const char *filename = stack->pop()->getString(); + + delete _cursorNormal; + _cursorNormal = NULL; + BaseSprite *spr = new BaseSprite(_gameRef); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("Item.SetNormalCursor failed for file '%s'", filename); + } else { + _cursorNormal = spr; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetNormalCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetNormalCursor") == 0) { + stack->correctParams(0); + + if (!_cursorNormal || !_cursorNormal->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_cursorNormal->getFilename()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetNormalCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetNormalCursorObject") == 0) { + stack->correctParams(0); + + if (!_cursorNormal) { + stack->pushNULL(); + } else { + stack->pushNative(_cursorNormal, true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetHoverCursor + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetHoverCursor") == 0) { + stack->correctParams(1); + + const char *filename = stack->pop()->getString(); + + delete _cursorHover; + _cursorHover = NULL; + BaseSprite *spr = new BaseSprite(_gameRef); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("Item.SetHoverCursor failed for file '%s'", filename); + } else { + _cursorHover = spr; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetHoverCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHoverCursor") == 0) { + stack->correctParams(0); + + if (!_cursorHover || !_cursorHover->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_cursorHover->getFilename()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetHoverCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHoverCursorObject") == 0) { + stack->correctParams(0); + + if (!_cursorHover) { + stack->pushNULL(); + } else { + stack->pushNative(_cursorHover, true); + } + return STATUS_OK; + } else { + return AdTalkHolder::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdItem::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("item"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + _scValue->setString(getName()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // DisplayAmount + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DisplayAmount") == 0) { + _scValue->setBool(_displayAmount); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Amount + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Amount") == 0) { + _scValue->setInt(_amount); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountOffsetX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountOffsetX") == 0) { + _scValue->setInt(_amountOffsetX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountOffsetY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountOffsetY") == 0) { + _scValue->setInt(_amountOffsetY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountAlign + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountAlign") == 0) { + _scValue->setInt(_amountAlign); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountString") == 0) { + if (!_amountString) { + _scValue->setNULL(); + } else { + _scValue->setString(_amountString); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CursorCombined + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CursorCombined") == 0) { + _scValue->setBool(_cursorCombined); + return _scValue; + } else { + return AdTalkHolder::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdItem::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DisplayAmount + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DisplayAmount") == 0) { + _displayAmount = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Amount + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Amount") == 0) { + _amount = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountOffsetX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountOffsetX") == 0) { + _amountOffsetX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountOffsetY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountOffsetY") == 0) { + _amountOffsetY = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountAlign + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountAlign") == 0) { + _amountAlign = (TTextAlign)value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AmountString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AmountString") == 0) { + if (value->isNULL()) { + delete[] _amountString; + _amountString = NULL; + } else { + BaseUtils::setString(&_amountString, value->getString()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CursorCombined + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CursorCombined") == 0) { + _cursorCombined = value->getBool(); + return STATUS_OK; + } else { + return AdTalkHolder::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdItem::scToString() { + return "[item]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdItem::persist(BasePersistenceManager *persistMgr) { + + AdTalkHolder::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_cursorCombined)); + persistMgr->transfer(TMEMBER(_cursorHover)); + persistMgr->transfer(TMEMBER(_cursorNormal)); + persistMgr->transfer(TMEMBER(_spriteHover)); + persistMgr->transfer(TMEMBER(_inInventory)); + persistMgr->transfer(TMEMBER(_displayAmount)); + persistMgr->transfer(TMEMBER(_amount)); + persistMgr->transfer(TMEMBER(_amountOffsetX)); + persistMgr->transfer(TMEMBER(_amountOffsetY)); + persistMgr->transfer(TMEMBER_INT(_amountAlign)); + persistMgr->transfer(TMEMBER(_amountString)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdItem::getExtendedFlag(const char *flagName) { + if (!flagName) { + return false; + } else if (strcmp(flagName, "usable") == 0) { + return true; + } else { + return AdObject::getExtendedFlag(flagName); + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_item.h b/engines/wintermute/ad/ad_item.h index e06266f8b7..6047c542c1 100644 --- a/engines/wintermute/ad/ad_item.h +++ b/engines/wintermute/ad/ad_item.h @@ -1,69 +1,69 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADITEM_H
-#define WINTERMUTE_ADITEM_H
-
-
-#include "engines/wintermute/ad/ad_talk_holder.h"
-
-namespace Wintermute {
-
-class AdItem : public AdTalkHolder {
-public:
- bool update();
- DECLARE_PERSISTENT(AdItem, AdTalkHolder)
- bool display(int x, int y);
- bool getExtendedFlag(const char *flagName);
- bool _inInventory;
- bool _cursorCombined;
- BaseSprite *_spriteHover;
- BaseSprite *_cursorNormal;
- BaseSprite *_cursorHover;
- AdItem(BaseGame *inGame);
- virtual ~AdItem();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-private:
- bool _displayAmount;
- int _amount;
- int _amountOffsetX;
- int _amountOffsetY;
- TTextAlign _amountAlign;
- char *_amountString;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADITEM_H +#define WINTERMUTE_ADITEM_H + + +#include "engines/wintermute/ad/ad_talk_holder.h" + +namespace Wintermute { + +class AdItem : public AdTalkHolder { +public: + bool update(); + DECLARE_PERSISTENT(AdItem, AdTalkHolder) + bool display(int x, int y); + bool getExtendedFlag(const char *flagName); + bool _inInventory; + bool _cursorCombined; + BaseSprite *_spriteHover; + BaseSprite *_cursorNormal; + BaseSprite *_cursorHover; + AdItem(BaseGame *inGame); + virtual ~AdItem(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +private: + bool _displayAmount; + int _amount; + int _amountOffsetX; + int _amountOffsetY; + TTextAlign _amountAlign; + char *_amountString; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp index 709ab50b58..46b75b8b21 100644 --- a/engines/wintermute/ad/ad_layer.cpp +++ b/engines/wintermute/ad/ad_layer.cpp @@ -1,564 +1,564 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/ad/ad_layer.h"
-#include "engines/wintermute/ad/ad_scene_node.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdLayer, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdLayer::AdLayer(BaseGame *inGame) : BaseObject(inGame) {
- _main = false;
- _width = _height = 0;
- _active = true;
- _closeUp = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdLayer::~AdLayer() {
- for (uint32 i = 0; i < _nodes.size(); i++) {
- delete _nodes[i];
- }
- _nodes.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdLayer::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing LAYER file '%s'", filename);
- }
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(LAYER)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(NAME)
-TOKEN_DEF(WIDTH)
-TOKEN_DEF(HEIGHT)
-TOKEN_DEF(MAIN)
-TOKEN_DEF(ENTITY)
-TOKEN_DEF(REGION)
-TOKEN_DEF(ACTIVE)
-TOKEN_DEF(EDITOR_SELECTED)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(CLOSE_UP)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdLayer::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(LAYER)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(WIDTH)
- TOKEN_TABLE(HEIGHT)
- TOKEN_TABLE(MAIN)
- TOKEN_TABLE(ENTITY)
- TOKEN_TABLE(REGION)
- TOKEN_TABLE(ACTIVE)
- TOKEN_TABLE(EDITOR_SELECTED)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(CLOSE_UP)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_LAYER) {
- _gameRef->LOG(0, "'LAYER' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_MAIN:
- parser.scanStr((char *)params, "%b", &_main);
- break;
-
- case TOKEN_CLOSE_UP:
- parser.scanStr((char *)params, "%b", &_closeUp);
- break;
-
- case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
- break;
-
- case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
- break;
-
- case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
- break;
-
- case TOKEN_REGION: {
- AdRegion *region = new AdRegion(_gameRef);
- AdSceneNode *node = new AdSceneNode(_gameRef);
- if (!region || !node || DID_FAIL(region->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- delete region;
- delete node;
- region = NULL;
- node = NULL;
- } else {
- node->setRegion(region);
- _nodes.add(node);
- }
- }
- break;
-
- case TOKEN_ENTITY: {
- AdEntity *entity = new AdEntity(_gameRef);
- AdSceneNode *node = new AdSceneNode(_gameRef);
- if (entity) {
- entity->_zoomable = false; // scene entites default to NOT zoom
- }
- if (!entity || !node || DID_FAIL(entity->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- delete entity;
- delete node;
- entity = NULL;
- node = NULL;
- } else {
- node->setEntity(entity);
- _nodes.add(node);
- }
- }
- break;
-
- case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_PROPERTY:
- parseProperty(params, false);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in LAYER definition");
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // GetNode
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "GetNode") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- int node = -1;
-
- if (val->_type == VAL_INT) {
- node = val->getInt();
- } else { // get by name
- for (uint32 i = 0; i < _nodes.size(); i++) {
- if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->getName(), val->getString()) == 0) ||
- (_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->getName(), val->getString()) == 0)) {
- node = i;
- break;
- }
- }
- }
-
- if (node < 0 || node >= (int32)_nodes.size()) {
- stack->pushNULL();
- } else {
- switch (_nodes[node]->_type) {
- case OBJECT_ENTITY:
- stack->pushNative(_nodes[node]->_entity, true);
- break;
- case OBJECT_REGION:
- stack->pushNative(_nodes[node]->_region, true);
- break;
- default:
- stack->pushNULL();
- }
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddRegion / AddEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddRegion") == 0 || strcmp(name, "AddEntity") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdSceneNode *node = new AdSceneNode(_gameRef);
- if (strcmp(name, "AddRegion") == 0) {
- AdRegion *region = new AdRegion(_gameRef);
- if (!val->isNULL()) {
- region->setName(val->getString());
- }
- node->setRegion(region);
- stack->pushNative(region, true);
- } else {
- AdEntity *entity = new AdEntity(_gameRef);
- if (!val->isNULL()) {
- entity->setName(val->getString());
- }
- node->setEntity(entity);
- stack->pushNative(entity, true);
- }
- _nodes.add(node);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InsertRegion / InsertEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InsertRegion") == 0 || strcmp(name, "InsertEntity") == 0) {
- stack->correctParams(2);
- int index = stack->pop()->getInt();
- ScValue *val = stack->pop();
-
- AdSceneNode *node = new AdSceneNode(_gameRef);
- if (strcmp(name, "InsertRegion") == 0) {
- AdRegion *region = new AdRegion(_gameRef);
- if (!val->isNULL()) {
- region->setName(val->getString());
- }
- node->setRegion(region);
- stack->pushNative(region, true);
- } else {
- AdEntity *entity = new AdEntity(_gameRef);
- if (!val->isNULL()) {
- entity->setName(val->getString());
- }
- node->setEntity(entity);
- stack->pushNative(entity, true);
- }
- if (index < 0) {
- index = 0;
- }
- if (index <= (int32)_nodes.size() - 1) {
- _nodes.insert_at(index, node);
- } else {
- _nodes.add(node);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteNode
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteNode") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdSceneNode *toDelete = NULL;
- if (val->isNative()) {
- BaseScriptable *temp = val->getNative();
- for (uint32 i = 0; i < _nodes.size(); i++) {
- if (_nodes[i]->_region == temp || _nodes[i]->_entity == temp) {
- toDelete = _nodes[i];
- break;
- }
- }
- } else {
- int index = val->getInt();
- if (index >= 0 && index < (int32)_nodes.size()) {
- toDelete = _nodes[index];
- }
- }
- if (toDelete == NULL) {
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- for (uint32 i = 0; i < _nodes.size(); i++) {
- if (_nodes[i] == toDelete) {
- delete _nodes[i];
- _nodes[i] = NULL;
- _nodes.remove_at(i);
- break;
- }
- }
- stack->pushBool(true);
- return STATUS_OK;
- } else {
- return BaseObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdLayer::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("layer");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumNodes (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumNodes") == 0) {
- _scValue->setInt(_nodes.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Width
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Width") == 0) {
- _scValue->setInt(_width);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Height
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Height") == 0) {
- _scValue->setInt(_height);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Main (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Main") == 0) {
- _scValue->setBool(_main);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CloseUp
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CloseUp") == 0) {
- _scValue->setBool(_closeUp);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Active") == 0) {
- _scValue->setBool(_active);
- return _scValue;
- } else {
- return BaseObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdLayer::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CloseUp
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CloseUp") == 0) {
- _closeUp = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Width
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Width") == 0) {
- _width = value->getInt();
- if (_width < 0) {
- _width = 0;
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Height
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Height") == 0) {
- _height = value->getInt();
- if (_height < 0) {
- _height = 0;
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Active") == 0) {
- bool b = value->getBool();
- if (b == false && _main) {
- _gameRef->LOG(0, "Warning: cannot deactivate scene's main layer");
- } else {
- _active = b;
- }
- return STATUS_OK;
- } else {
- return BaseObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdLayer::scToString() {
- return "[layer]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "LAYER {\n");
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- buffer->putTextIndent(indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
- buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
- buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
- if (_closeUp) {
- buffer->putTextIndent(indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE");
- }
-
- for (uint32 i = 0; i < _scripts.size(); i++) {
- buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
- }
-
- if (_scProp) {
- _scProp->saveAsText(buffer, indent + 2);
- }
-
- for (uint32 i = 0; i < _nodes.size(); i++) {
- switch (_nodes[i]->_type) {
- case OBJECT_ENTITY:
- _nodes[i]->_entity->saveAsText(buffer, indent + 2);
- break;
- case OBJECT_REGION:
- _nodes[i]->_region->saveAsText(buffer, indent + 2);
- break;
- default:
- error("AdLayer::SaveAsText - Unhandled enum");
- break;
- }
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdLayer::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_active));
- persistMgr->transfer(TMEMBER(_closeUp));
- persistMgr->transfer(TMEMBER(_height));
- persistMgr->transfer(TMEMBER(_main));
- _nodes.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_width));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/ad/ad_layer.h" +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdLayer, false) + +////////////////////////////////////////////////////////////////////////// +AdLayer::AdLayer(BaseGame *inGame) : BaseObject(inGame) { + _main = false; + _width = _height = 0; + _active = true; + _closeUp = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdLayer::~AdLayer() { + for (uint32 i = 0; i < _nodes.size(); i++) { + delete _nodes[i]; + } + _nodes.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing LAYER file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(LAYER) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(WIDTH) +TOKEN_DEF(HEIGHT) +TOKEN_DEF(MAIN) +TOKEN_DEF(ENTITY) +TOKEN_DEF(REGION) +TOKEN_DEF(ACTIVE) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(CLOSE_UP) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdLayer::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(LAYER) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(WIDTH) + TOKEN_TABLE(HEIGHT) + TOKEN_TABLE(MAIN) + TOKEN_TABLE(ENTITY) + TOKEN_TABLE(REGION) + TOKEN_TABLE(ACTIVE) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(CLOSE_UP) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_LAYER) { + _gameRef->LOG(0, "'LAYER' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_MAIN: + parser.scanStr((char *)params, "%b", &_main); + break; + + case TOKEN_CLOSE_UP: + parser.scanStr((char *)params, "%b", &_closeUp); + break; + + case TOKEN_WIDTH: + parser.scanStr((char *)params, "%d", &_width); + break; + + case TOKEN_HEIGHT: + parser.scanStr((char *)params, "%d", &_height); + break; + + case TOKEN_ACTIVE: + parser.scanStr((char *)params, "%b", &_active); + break; + + case TOKEN_REGION: { + AdRegion *region = new AdRegion(_gameRef); + AdSceneNode *node = new AdSceneNode(_gameRef); + if (!region || !node || DID_FAIL(region->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete region; + delete node; + region = NULL; + node = NULL; + } else { + node->setRegion(region); + _nodes.add(node); + } + } + break; + + case TOKEN_ENTITY: { + AdEntity *entity = new AdEntity(_gameRef); + AdSceneNode *node = new AdSceneNode(_gameRef); + if (entity) { + entity->_zoomable = false; // scene entites default to NOT zoom + } + if (!entity || !node || DID_FAIL(entity->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete entity; + delete node; + entity = NULL; + node = NULL; + } else { + node->setEntity(entity); + _nodes.add(node); + } + } + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr((char *)params, "%b", &_editorSelected); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in LAYER definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetNode + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetNode") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + int node = -1; + + if (val->_type == VAL_INT) { + node = val->getInt(); + } else { // get by name + for (uint32 i = 0; i < _nodes.size(); i++) { + if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->getName(), val->getString()) == 0) || + (_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->getName(), val->getString()) == 0)) { + node = i; + break; + } + } + } + + if (node < 0 || node >= (int32)_nodes.size()) { + stack->pushNULL(); + } else { + switch (_nodes[node]->_type) { + case OBJECT_ENTITY: + stack->pushNative(_nodes[node]->_entity, true); + break; + case OBJECT_REGION: + stack->pushNative(_nodes[node]->_region, true); + break; + default: + stack->pushNULL(); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddRegion / AddEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddRegion") == 0 || strcmp(name, "AddEntity") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdSceneNode *node = new AdSceneNode(_gameRef); + if (strcmp(name, "AddRegion") == 0) { + AdRegion *region = new AdRegion(_gameRef); + if (!val->isNULL()) { + region->setName(val->getString()); + } + node->setRegion(region); + stack->pushNative(region, true); + } else { + AdEntity *entity = new AdEntity(_gameRef); + if (!val->isNULL()) { + entity->setName(val->getString()); + } + node->setEntity(entity); + stack->pushNative(entity, true); + } + _nodes.add(node); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertRegion / InsertEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertRegion") == 0 || strcmp(name, "InsertEntity") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + ScValue *val = stack->pop(); + + AdSceneNode *node = new AdSceneNode(_gameRef); + if (strcmp(name, "InsertRegion") == 0) { + AdRegion *region = new AdRegion(_gameRef); + if (!val->isNULL()) { + region->setName(val->getString()); + } + node->setRegion(region); + stack->pushNative(region, true); + } else { + AdEntity *entity = new AdEntity(_gameRef); + if (!val->isNULL()) { + entity->setName(val->getString()); + } + node->setEntity(entity); + stack->pushNative(entity, true); + } + if (index < 0) { + index = 0; + } + if (index <= (int32)_nodes.size() - 1) { + _nodes.insert_at(index, node); + } else { + _nodes.add(node); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteNode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteNode") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdSceneNode *toDelete = NULL; + if (val->isNative()) { + BaseScriptable *temp = val->getNative(); + for (uint32 i = 0; i < _nodes.size(); i++) { + if (_nodes[i]->_region == temp || _nodes[i]->_entity == temp) { + toDelete = _nodes[i]; + break; + } + } + } else { + int index = val->getInt(); + if (index >= 0 && index < (int32)_nodes.size()) { + toDelete = _nodes[index]; + } + } + if (toDelete == NULL) { + stack->pushBool(false); + return STATUS_OK; + } + + for (uint32 i = 0; i < _nodes.size(); i++) { + if (_nodes[i] == toDelete) { + delete _nodes[i]; + _nodes[i] = NULL; + _nodes.remove_at(i); + break; + } + } + stack->pushBool(true); + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdLayer::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("layer"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumNodes (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumNodes") == 0) { + _scValue->setInt(_nodes.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Width") == 0) { + _scValue->setInt(_width); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + _scValue->setInt(_height); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Main (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Main") == 0) { + _scValue->setBool(_main); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CloseUp + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CloseUp") == 0) { + _scValue->setBool(_closeUp); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + _scValue->setBool(_active); + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CloseUp + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CloseUp") == 0) { + _closeUp = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Width") == 0) { + _width = value->getInt(); + if (_width < 0) { + _width = 0; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + _height = value->getInt(); + if (_height < 0) { + _height = 0; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + bool b = value->getBool(); + if (b == false && _main) { + _gameRef->LOG(0, "Warning: cannot deactivate scene's main layer"); + } else { + _active = b; + } + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdLayer::scToString() { + return "[layer]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "LAYER {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + buffer->putTextIndent(indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width); + buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height); + buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); + if (_closeUp) { + buffer->putTextIndent(indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE"); + } + + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + if (_scProp) { + _scProp->saveAsText(buffer, indent + 2); + } + + for (uint32 i = 0; i < _nodes.size(); i++) { + switch (_nodes[i]->_type) { + case OBJECT_ENTITY: + _nodes[i]->_entity->saveAsText(buffer, indent + 2); + break; + case OBJECT_REGION: + _nodes[i]->_region->saveAsText(buffer, indent + 2); + break; + default: + error("AdLayer::SaveAsText - Unhandled enum"); + break; + } + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdLayer::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_closeUp)); + persistMgr->transfer(TMEMBER(_height)); + persistMgr->transfer(TMEMBER(_main)); + _nodes.persist(persistMgr); + persistMgr->transfer(TMEMBER(_width)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h index b01079c091..bb5f73b13a 100644 --- a/engines/wintermute/ad/ad_layer.h +++ b/engines/wintermute/ad/ad_layer.h @@ -1,58 +1,58 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADLAYER_H
-#define WINTERMUTE_ADLAYER_H
-
-namespace Wintermute {
-class AdSceneNode;
-class AdLayer : public BaseObject {
-public:
- bool _closeUp;
- DECLARE_PERSISTENT(AdLayer, BaseObject)
- bool _active;
- int _height;
- int _width;
- bool _main;
- AdLayer(BaseGame *inGame);
- virtual ~AdLayer();
- BaseArray<AdSceneNode *> _nodes;
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADLAYER_H +#define WINTERMUTE_ADLAYER_H + +namespace Wintermute { +class AdSceneNode; +class AdLayer : public BaseObject { +public: + bool _closeUp; + DECLARE_PERSISTENT(AdLayer, BaseObject) + bool _active; + int _height; + int _width; + bool _main; + AdLayer(BaseGame *inGame); + virtual ~AdLayer(); + BaseArray<AdSceneNode *> _nodes; + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp index fb2dfed0f5..493156c750 100644 --- a/engines/wintermute/ad/ad_node_state.cpp +++ b/engines/wintermute/ad/ad_node_state.cpp @@ -1,196 +1,196 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/ad/ad_node_state.h"
-#include "engines/wintermute/ad/ad_entity.h"
-#include "engines/wintermute/base/base_string_table.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdNodeState, false)
-
-
-//////////////////////////////////////////////////////////////////////////
-AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
- _name = NULL;
- _active = false;
- for (int i = 0; i < 7; i++) {
- _caption[i] = NULL;
- }
- _alphaColor = 0;
- _filename = NULL;
- _cursor = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdNodeState::~AdNodeState() {
- delete[] _name;
- delete[] _filename;
- delete[] _cursor;
- _name = NULL;
- _filename = NULL;
- _cursor = NULL;
- for (int i = 0; i < 7; i++) {
- delete[] _caption[i];
- _caption[i] = NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setName(const char *name) {
- delete[] _name;
- _name = NULL;
- BaseUtils::setString(&_name, name);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setFilename(const char *filename) {
- delete[] _filename;
- _filename = NULL;
- BaseUtils::setString(&_filename, filename);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setCursor(const char *filename) {
- delete[] _cursor;
- _cursor = NULL;
- BaseUtils::setString(&_cursor, filename);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_gameRef));
-
- persistMgr->transfer(TMEMBER(_active));
- persistMgr->transfer(TMEMBER(_name));
- persistMgr->transfer(TMEMBER(_filename));
- persistMgr->transfer(TMEMBER(_cursor));
- persistMgr->transfer(TMEMBER(_alphaColor));
- for (int i = 0; i < 7; i++) {
- persistMgr->transfer(TMEMBER(_caption[i]));
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setCaption(const char *caption, int caseVal) {
- if (caseVal == 0) {
- caseVal = 1;
- }
- if (caseVal < 1 || caseVal > 7) {
- return;
- }
-
- delete[] _caption[caseVal - 1];
- _caption[caseVal - 1] = new char[strlen(caption) + 1];
- if (_caption[caseVal - 1]) {
- strcpy(_caption[caseVal - 1], caption);
- _gameRef->_stringTable->expand(&_caption[caseVal - 1]);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdNodeState::getCaption(int caseVal) {
- if (caseVal == 0) {
- caseVal = 1;
- }
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
- return "";
- } else {
- return _caption[caseVal - 1];
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
- if (!entity) {
- return STATUS_FAILED;
- }
-
- // HACK!
- if (this->_gameRef != entity->_gameRef) {
- this->_gameRef = entity->_gameRef;
- }
-
- if (saving) {
- for (int i = 0; i < 7; i++) {
- if (entity->_caption[i]) {
- setCaption(entity->_caption[i], i);
- }
- }
- if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
- if (includingSprites) {
- setFilename(entity->_sprite->getFilename());
- } else {
- setFilename("");
- }
- }
- if (entity->_cursor && entity->_cursor->getFilename()) {
- setCursor(entity->_cursor->getFilename());
- }
- _alphaColor = entity->_alphaColor;
- _active = entity->_active;
- } else {
- for (int i = 0; i < 7; i++) {
- if (_caption[i]) {
- entity->setCaption(_caption[i], i);
- }
- }
- if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
- if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
- entity->setSprite(_filename);
- }
- }
- if (_cursor) {
- if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
- entity->setCursor(_cursor);
- }
- }
-
- entity->_active = _active;
- entity->_alphaColor = _alphaColor;
- }
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/ad/ad_node_state.h" +#include "engines/wintermute/ad/ad_entity.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdNodeState, false) + + +////////////////////////////////////////////////////////////////////////// +AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) { + _name = NULL; + _active = false; + for (int i = 0; i < 7; i++) { + _caption[i] = NULL; + } + _alphaColor = 0; + _filename = NULL; + _cursor = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdNodeState::~AdNodeState() { + delete[] _name; + delete[] _filename; + delete[] _cursor; + _name = NULL; + _filename = NULL; + _cursor = NULL; + for (int i = 0; i < 7; i++) { + delete[] _caption[i]; + _caption[i] = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdNodeState::setName(const char *name) { + delete[] _name; + _name = NULL; + BaseUtils::setString(&_name, name); +} + + +////////////////////////////////////////////////////////////////////////// +void AdNodeState::setFilename(const char *filename) { + delete[] _filename; + _filename = NULL; + BaseUtils::setString(&_filename, filename); +} + + +////////////////////////////////////////////////////////////////////////// +void AdNodeState::setCursor(const char *filename) { + delete[] _cursor; + _cursor = NULL; + BaseUtils::setString(&_cursor, filename); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdNodeState::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_name)); + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_cursor)); + persistMgr->transfer(TMEMBER(_alphaColor)); + for (int i = 0; i < 7; i++) { + persistMgr->transfer(TMEMBER(_caption[i])); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdNodeState::setCaption(const char *caption, int caseVal) { + if (caseVal == 0) { + caseVal = 1; + } + if (caseVal < 1 || caseVal > 7) { + return; + } + + delete[] _caption[caseVal - 1]; + _caption[caseVal - 1] = new char[strlen(caption) + 1]; + if (_caption[caseVal - 1]) { + strcpy(_caption[caseVal - 1], caption); + _gameRef->_stringTable->expand(&_caption[caseVal - 1]); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdNodeState::getCaption(int caseVal) { + if (caseVal == 0) { + caseVal = 1; + } + if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) { + return ""; + } else { + return _caption[caseVal - 1]; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) { + if (!entity) { + return STATUS_FAILED; + } + + // HACK! + if (this->_gameRef != entity->_gameRef) { + this->_gameRef = entity->_gameRef; + } + + if (saving) { + for (int i = 0; i < 7; i++) { + if (entity->_caption[i]) { + setCaption(entity->_caption[i], i); + } + } + if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) { + if (includingSprites) { + setFilename(entity->_sprite->getFilename()); + } else { + setFilename(""); + } + } + if (entity->_cursor && entity->_cursor->getFilename()) { + setCursor(entity->_cursor->getFilename()); + } + _alphaColor = entity->_alphaColor; + _active = entity->_active; + } else { + for (int i = 0; i < 7; i++) { + if (_caption[i]) { + entity->setCaption(_caption[i], i); + } + } + if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) { + if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) { + entity->setSprite(_filename); + } + } + if (_cursor) { + if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) { + entity->setCursor(_cursor); + } + } + + entity->_active = _active; + entity->_alphaColor = _alphaColor; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_node_state.h b/engines/wintermute/ad/ad_node_state.h index 0008d4b3ee..e2050815a7 100644 --- a/engines/wintermute/ad/ad_node_state.h +++ b/engines/wintermute/ad/ad_node_state.h @@ -1,60 +1,60 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADNODESTATE_H
-#define WINTERMUTE_ADNODESTATE_H
-
-namespace Wintermute {
-
-class AdEntity;
-
-class AdNodeState : public BaseClass {
-public:
- bool _active;
- bool transferEntity(AdEntity *entity, bool includingSprites, bool saving);
- void setName(const char *name);
- void setFilename(const char *filename);
- void setCursor(const char *filename);
- DECLARE_PERSISTENT(AdNodeState, BaseClass)
- AdNodeState(BaseGame *inGame);
- virtual ~AdNodeState();
- const char *getName() const { return _name; }
-private:
- char *_name;
- char *_caption[7];
- void setCaption(const char *caption, int caseVal);
- const char *getCaption(int caseVal);
- uint32 _alphaColor;
- char *_filename;
- char *_cursor;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADNODESTATE_H +#define WINTERMUTE_ADNODESTATE_H + +namespace Wintermute { + +class AdEntity; + +class AdNodeState : public BaseClass { +public: + bool _active; + bool transferEntity(AdEntity *entity, bool includingSprites, bool saving); + void setName(const char *name); + void setFilename(const char *filename); + void setCursor(const char *filename); + DECLARE_PERSISTENT(AdNodeState, BaseClass) + AdNodeState(BaseGame *inGame); + virtual ~AdNodeState(); + const char *getName() const { return _name; } +private: + char *_name; + char *_caption[7]; + void setCaption(const char *caption, int caseVal); + const char *getCaption(int caseVal); + uint32 _alphaColor; + char *_filename; + char *_cursor; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp index a02decebdb..6c77917979 100644 --- a/engines/wintermute/ad/ad_object.cpp +++ b/engines/wintermute/ad/ad_object.cpp @@ -1,1299 +1,1299 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/ad/ad_object.h"
-#include "engines/wintermute/ad/ad_inventory.h"
-#include "engines/wintermute/ad/ad_layer.h"
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/ad/ad_scene_node.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/ad/ad_waypoint_group.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_frame.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/base/base_sub_frame.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_string_table.h"
-#include "engines/wintermute/base/scriptables/script_engine.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/particles/part_emitter.h"
-#include "common/str.h"
-#include "common/util.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdObject, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
- _type = OBJECT_NONE;
- _state = _nextState = STATE_NONE;
-
- _active = true;
- _drawn = false;
-
- _currentSprite = NULL;
- _animSprite = NULL;
- _tempSprite2 = NULL;
-
- _font = NULL;
-
- _sentence = NULL;
-
- _forcedTalkAnimName = NULL;
- _forcedTalkAnimUsed = false;
-
- _blockRegion = NULL;
- _wptGroup = NULL;
-
- _currentBlockRegion = NULL;
- _currentWptGroup = NULL;
-
- _ignoreItems = false;
- _sceneIndependent = false;
-
- _stickRegion = NULL;
-
- _subtitlesModRelative = true;
- _subtitlesModX = 0;
- _subtitlesModY = 0;
- _subtitlesWidth = 0;
- _subtitlesModXCenter = true;
-
- _inventory = NULL;
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
- }
-
- _partEmitter = NULL;
- _partFollowParent = false;
- _partOffsetX = _partOffsetY = 0;
-
- _registerAlias = this;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdObject::~AdObject() {
- _currentSprite = NULL; // reference only, don't delete
- delete _animSprite;
- _animSprite = NULL;
- delete _sentence;
- _sentence = NULL;
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
-
- delete _blockRegion;
- _blockRegion = NULL;
- delete _wptGroup;
- _wptGroup = NULL;
-
- delete _currentBlockRegion;
- _currentBlockRegion = NULL;
- delete _currentWptGroup;
- _currentWptGroup = NULL;
-
- _tempSprite2 = NULL; // reference only
- _stickRegion = NULL;
-
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
-
- if (_inventory) {
- ((AdGame *)_gameRef)->unregisterInventory(_inventory);
- _inventory = NULL;
- }
-
- if (_partEmitter) {
- _gameRef->unregisterObject(_partEmitter);
- }
-
-
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- _gameRef->unregisterObject(_attachmentsPre[i]);
- }
- _attachmentsPre.clear();
-
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- _gameRef->unregisterObject(_attachmentsPost[i]);
- }
- _attachmentsPost.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::playAnim(const char *filename) {
- delete _animSprite;
- _animSprite = NULL;
- _animSprite = new BaseSprite(_gameRef, this);
- if (!_animSprite) {
- _gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
- return STATUS_FAILED;
- }
- bool res = _animSprite->loadFile(filename);
- if (DID_FAIL(res)) {
- _gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
- delete _animSprite;
- _animSprite = NULL;
- return res;
- }
- _state = STATE_PLAYING_ANIM;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::display() {
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::update() {
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
-
- //////////////////////////////////////////////////////////////////////////
- // PlayAnim / PlayAnimAsync
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) {
- stack->correctParams(1);
- if (DID_FAIL(playAnim(stack->pop()->getString()))) {
- stack->pushBool(false);
- } else {
- if (strcmp(name, "PlayAnimAsync") != 0) {
- script->waitFor(this);
- }
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Reset
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Reset") == 0) {
- stack->correctParams(0);
- reset();
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsTalking
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsTalking") == 0) {
- stack->correctParams(0);
- stack->pushBool(_state == STATE_TALKING);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StopTalk / StopTalking
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) {
- stack->correctParams(0);
- if (_sentence) {
- _sentence->finish();
- }
- if (_state == STATE_TALKING) {
- _state = _nextState;
- _nextState = STATE_READY;
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ForceTalkAnim
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ForceTalkAnim") == 0) {
- stack->correctParams(1);
- const char *animName = stack->pop()->getString();
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = new char[strlen(animName) + 1];
- strcpy(_forcedTalkAnimName, animName);
- _forcedTalkAnimUsed = false;
- stack->pushBool(true);
- return STATUS_OK;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // Talk / TalkAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) {
- stack->correctParams(5);
-
- const char *text = stack->pop()->getString();
- ScValue *soundVal = stack->pop();
- int duration = stack->pop()->getInt();
- ScValue *valStances = stack->pop();
-
- const char *stances = valStances->isNULL() ? NULL : valStances->getString();
-
- int align = 0;
- ScValue *val = stack->pop();
- if (val->isNULL()) {
- align = TAL_CENTER;
- } else {
- align = val->getInt();
- }
-
- align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
-
- const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
-
- talk(text, sound, duration, stances, (TTextAlign)align);
- if (strcmp(name, "TalkAsync") != 0) {
- script->waitForExclusive(this);
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StickToRegion
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StickToRegion") == 0) {
- stack->correctParams(1);
-
- AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer;
- bool regFound = false;
-
- uint32 i;
- ScValue *val = stack->pop();
- if (val->isNULL() || !main) {
- _stickRegion = NULL;
- regFound = true;
- } else if (val->isString()) {
- const char *regionName = val->getString();
- for (i = 0; i < main->_nodes.size(); i++) {
- if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) {
- _stickRegion = main->_nodes[i]->_region;
- regFound = true;
- break;
- }
- }
- } else if (val->isNative()) {
- BaseScriptable *obj = val->getNative();
-
- for (i = 0; i < main->_nodes.size(); i++) {
- if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) {
- _stickRegion = main->_nodes[i]->_region;
- regFound = true;
- break;
- }
- }
-
- }
-
- if (!regFound) {
- _stickRegion = NULL;
- }
- stack->pushBool(regFound);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetFont
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetFont") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- if (val->isNULL()) {
- setFont(NULL);
- } else {
- setFont(val->getString());
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetFont
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetFont") == 0) {
- stack->correctParams(0);
- if (_font && _font->getFilename()) {
- stack->pushString(_font->getFilename());
- } else {
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TakeItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TakeItem") == 0) {
- stack->correctParams(2);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- const char *itemName = val->getString();
- val = stack->pop();
- const char *insertAfter = val->isNULL() ? NULL : val->getString();
- if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
- script->runtimeError("Cannot add item '%s' to inventory", itemName);
- } else {
- // hide associated entities
- ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false);
- }
-
- } else {
- script->runtimeError("TakeItem: item name expected");
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DropItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DropItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- if (DID_FAIL(_inventory->removeItem(val->getString()))) {
- script->runtimeError("Cannot remove item '%s' from inventory", val->getString());
- } else {
- // show associated entities
- ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true);
- }
- } else {
- script->runtimeError("DropItem: item name expected");
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (val->_type == VAL_STRING) {
- AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString());
- if (item) {
- stack->pushNative(item, true);
- } else {
- stack->pushNULL();
- }
- } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) {
- stack->pushNULL();
- } else {
- stack->pushNative(_inventory->_takenItems[val->getInt()], true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // HasItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "HasItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) {
- if (val->getNative() == _inventory->_takenItems[i]) {
- stack->pushBool(true);
- return STATUS_OK;
- } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) {
- stack->pushBool(true);
- return STATUS_OK;
- }
- }
- } else {
- script->runtimeError("HasItem: item name expected");
- }
-
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CreateParticleEmitter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CreateParticleEmitter") == 0) {
- stack->correctParams(3);
- bool followParent = stack->pop()->getBool();
- int offsetX = stack->pop()->getInt();
- int offsetY = stack->pop()->getInt();
-
- PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY);
- if (emitter) {
- stack->pushNative(_partEmitter, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteParticleEmitter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteParticleEmitter") == 0) {
- stack->correctParams(0);
- if (_partEmitter) {
- _gameRef->unregisterObject(_partEmitter);
- _partEmitter = NULL;
- }
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddAttachment") == 0) {
- stack->correctParams(4);
- const char *filename = stack->pop()->getString();
- bool preDisplay = stack->pop()->getBool(true);
- int offsetX = stack->pop()->getInt();
- int offsetY = stack->pop()->getInt();
-
- bool res;
- AdEntity *ent = new AdEntity(_gameRef);
- if (DID_FAIL(res = ent->loadFile(filename))) {
- delete ent;
- ent = NULL;
- script->runtimeError("AddAttachment() failed loading entity '%s'", filename);
- stack->pushBool(false);
- } else {
- _gameRef->registerObject(ent);
-
- ent->_posX = offsetX;
- ent->_posY = offsetY;
- ent->_active = true;
-
- if (preDisplay) {
- _attachmentsPre.add(ent);
- } else {
- _attachmentsPost.add(ent);
- }
-
- stack->pushBool(true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // RemoveAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "RemoveAttachment") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- bool found = false;
- if (val->isNative()) {
- BaseScriptable *obj = val->getNative();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i] == obj) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPre[i]);
- _attachmentsPre.remove_at(i);
- i--;
- }
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i] == obj) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPost[i]);
- _attachmentsPost.remove_at(i);
- i--;
- }
- }
- } else {
- const char *attachmentName = val->getString();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPre[i]);
- _attachmentsPre.remove_at(i);
- i--;
- }
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPost[i]);
- _attachmentsPost.remove_at(i);
- i--;
- }
- }
- }
- stack->pushBool(found);
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetAttachment") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdObject *ret = NULL;
- if (val->isInt()) {
- int index = val->getInt();
- int currIndex = 0;
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (currIndex == index) {
- ret = _attachmentsPre[i];
- }
- currIndex++;
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (currIndex == index) {
- ret = _attachmentsPost[i];
- }
- currIndex++;
- }
- } else {
- const char *attachmentName = val->getString();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
- ret = _attachmentsPre[i];
- break;
- }
- }
- if (!ret) {
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
- ret = _attachmentsPre[i];
- break;
- }
- }
- }
- }
-
- if (ret != NULL) {
- stack->pushNative(ret, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- } else {
- return BaseObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdObject::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("object");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Active") == 0) {
- _scValue->setBool(_active);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IgnoreItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IgnoreItems") == 0) {
- _scValue->setBool(_ignoreItems);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SceneIndependent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SceneIndependent") == 0) {
- _scValue->setBool(_sceneIndependent);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesWidth") == 0) {
- _scValue->setInt(_subtitlesWidth);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosRelative
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosRelative") == 0) {
- _scValue->setBool(_subtitlesModRelative);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosX") == 0) {
- _scValue->setInt(_subtitlesModX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosY") == 0) {
- _scValue->setInt(_subtitlesModY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosXCenter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
- _scValue->setBool(_subtitlesModXCenter);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumItems (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumItems") == 0) {
- _scValue->setInt(getInventory()->_takenItems.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ParticleEmitter (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ParticleEmitter") == 0) {
- if (_partEmitter) {
- _scValue->setNative(_partEmitter, true);
- } else {
- _scValue->setNULL();
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumAttachments (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumAttachments") == 0) {
- _scValue->setInt(_attachmentsPre.size() + _attachmentsPost.size());
- return _scValue;
- } else {
- return BaseObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::scSetProperty(const char *name, ScValue *value) {
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Active") == 0) {
- _active = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IgnoreItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IgnoreItems") == 0) {
- _ignoreItems = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SceneIndependent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SceneIndependent") == 0) {
- _sceneIndependent = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesWidth") == 0) {
- _subtitlesWidth = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosRelative
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosRelative") == 0) {
- _subtitlesModRelative = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosX") == 0) {
- _subtitlesModX = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosY") == 0) {
- _subtitlesModY = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosXCenter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
- _subtitlesModXCenter = value->getBool();
- return STATUS_OK;
- } else {
- return BaseObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdObject::scToString() {
- return "[ad object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::setFont(const char *filename) {
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- if (filename) {
- _font = _gameRef->_fontStorage->addFont(filename);
- return _font == NULL ? STATUS_FAILED : STATUS_OK;
- } else {
- _font = NULL;
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdObject::getHeight() {
- if (!_currentSprite) {
- return 0;
- } else {
- BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame];
- int ret = 0;
- for (uint32 i = 0; i < frame->_subframes.size(); i++) {
- ret = MAX(ret, frame->_subframes[i]->_hotspotY);
- }
-
- if (_zoomable) {
- float zoom = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY);
- ret = (int)(ret * zoom / 100);
- }
- return ret;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
- if (!_sentence) {
- _sentence = new AdSentence(_gameRef);
- }
- if (!_sentence) {
- return;
- }
-
- if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
- _forcedTalkAnimUsed = false;
- }
-
- delete(_sentence->_sound);
- _sentence->_sound = NULL;
-
- _sentence->setText(text);
- _gameRef->_stringTable->expand(&_sentence->_text);
- _sentence->setStances(stances);
- _sentence->_duration = duration;
- _sentence->_align = Align;
- _sentence->_startTime = _gameRef->_timer;
- _sentence->_currentStance = -1;
- _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font;
- _sentence->_freezable = _freezable;
-
- // try to locate speech file automatically
- bool deleteSound = false;
- if (!sound) {
- char *key = _gameRef->_stringTable->getKey(text);
- if (key) {
- sound = ((AdGame *)_gameRef)->findSpeechFile(key);
- delete[] key;
-
- if (sound) {
- deleteSound = true;
- }
- }
- }
-
- // load sound and set duration appropriately
- if (sound) {
- BaseSound *snd = new BaseSound(_gameRef);
- if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) {
- _sentence->setSound(snd);
- if (_sentence->_duration <= 0) {
- uint32 length = snd->getLength();
- if (length != 0) {
- _sentence->_duration = length;
- }
- }
- } else {
- delete snd;
- }
- }
-
- // set duration by text length
- if (_sentence->_duration <= 0) {// TODO: Avoid longs.
- _sentence->_duration = MAX((size_t)1000, _gameRef->_subtitlesSpeed * strlen(_sentence->_text));
- }
-
-
- int x, y, width, height;
-
- x = _posX;
- y = _posY;
-
- if (!_sceneIndependent && _subtitlesModRelative) {
- x -= ((AdGame *)_gameRef)->_scene->getOffsetLeft();
- y -= ((AdGame *)_gameRef)->_scene->getOffsetTop();
- }
-
-
- if (_subtitlesWidth > 0) {
- width = _subtitlesWidth;
- } else {
- if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) {
- width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2));
- } else {
- width = _gameRef->_renderer->_width / 2;
- }
- }
-
- height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width);
-
- y = y - height - getHeight() - 5;
- if (_subtitlesModRelative) {
- x += _subtitlesModX;
- y += _subtitlesModY;
- } else {
- x = _subtitlesModX;
- y = _subtitlesModY;
- }
- if (_subtitlesModXCenter) {
- x = x - width / 2;
- }
-
-
- x = MIN(MAX(0, x), _gameRef->_renderer->_width - width);
- y = MIN(MAX(0, y), _gameRef->_renderer->_height - height);
-
- _sentence->_width = width;
-
-
- _sentence->_pos.x = x;
- _sentence->_pos.y = y;
-
-
- if (_subtitlesModRelative) {
- _sentence->_pos.x += ((AdGame *)_gameRef)->_scene->getOffsetLeft();
- _sentence->_pos.y += ((AdGame *)_gameRef)->_scene->getOffsetTop();
- }
-
- _sentence->_fixedPos = !_subtitlesModRelative;
-
-
- _sentence->setupTalkFile(sound);
-
- _state = STATE_TALKING;
-
- if (deleteSound) {
- delete[] sound;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::reset() {
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
- delete _animSprite;
- _animSprite = NULL;
- } else if (_state == STATE_TALKING && _sentence) {
- _sentence->finish();
- }
-
- _state = _nextState = STATE_READY;
-
- _gameRef->_scEngine->resetObject(this);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::persist(BasePersistenceManager *persistMgr) {
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_active));
- persistMgr->transfer(TMEMBER(_blockRegion));
- persistMgr->transfer(TMEMBER(_currentBlockRegion));
- persistMgr->transfer(TMEMBER(_currentWptGroup));
- persistMgr->transfer(TMEMBER(_currentSprite));
- persistMgr->transfer(TMEMBER(_drawn));
- persistMgr->transfer(TMEMBER(_font));
- persistMgr->transfer(TMEMBER(_ignoreItems));
- persistMgr->transfer(TMEMBER_INT(_nextState));
- persistMgr->transfer(TMEMBER(_sentence));
- persistMgr->transfer(TMEMBER_INT(_state));
- persistMgr->transfer(TMEMBER(_animSprite));
- persistMgr->transfer(TMEMBER(_sceneIndependent));
- persistMgr->transfer(TMEMBER(_forcedTalkAnimName));
- persistMgr->transfer(TMEMBER(_forcedTalkAnimUsed));
- persistMgr->transfer(TMEMBER(_tempSprite2));
- persistMgr->transfer(TMEMBER_INT(_type));
- persistMgr->transfer(TMEMBER(_wptGroup));
- persistMgr->transfer(TMEMBER(_stickRegion));
- persistMgr->transfer(TMEMBER(_subtitlesModRelative));
- persistMgr->transfer(TMEMBER(_subtitlesModX));
- persistMgr->transfer(TMEMBER(_subtitlesModY));
- persistMgr->transfer(TMEMBER(_subtitlesModXCenter));
- persistMgr->transfer(TMEMBER(_subtitlesWidth));
- persistMgr->transfer(TMEMBER(_inventory));
- persistMgr->transfer(TMEMBER(_partEmitter));
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- persistMgr->transfer(TMEMBER(_currentRegions[i]));
- }
-
- _attachmentsPre.persist(persistMgr);
- _attachmentsPost.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_registerAlias));
-
- persistMgr->transfer(TMEMBER(_partFollowParent));
- persistMgr->transfer(TMEMBER(_partOffsetX));
- persistMgr->transfer(TMEMBER(_partOffsetY));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateSounds() {
- if (_sentence && _sentence->_sound) {
- updateOneSound(_sentence->_sound);
- }
-
- return BaseObject::updateSounds();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::resetSoundPan() {
- if (_sentence && _sentence->_sound) {
- _sentence->_sound->setPan(0.0f);
- }
- return BaseObject::resetSoundPan();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::getExtendedFlag(const char *flagName) {
- if (!flagName) {
- return false;
- } else if (strcmp(flagName, "usable") == 0) {
- return true;
- } else {
- return BaseObject::getExtendedFlag(flagName);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- if (_blockRegion) {
- _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
- }
- if (_wptGroup) {
- _wptGroup->saveAsText(buffer, indent + 2);
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateBlockRegion() {
- AdGame *adGame = (AdGame *)_gameRef;
- if (adGame->_scene) {
- if (_blockRegion && _currentBlockRegion) {
- _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
- }
-
- if (_wptGroup && _currentWptGroup) {
- _currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-AdInventory *AdObject::getInventory() {
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
- return _inventory;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::afterMove() {
- AdRegion *newRegions[MAX_NUM_REGIONS];
-
- ((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (!newRegions[i]) {
- break;
- }
- bool regFound = false;
- for (int j = 0; j < MAX_NUM_REGIONS; j++) {
- if (_currentRegions[j] == newRegions[i]) {
- _currentRegions[j] = NULL;
- regFound = true;
- break;
- }
- }
- if (!regFound) {
- newRegions[i]->applyEvent("ActorEntry");
- }
- }
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (_currentRegions[i] && _gameRef->validObject(_currentRegions[i])) {
- _currentRegions[i]->applyEvent("ActorLeave");
- }
- _currentRegions[i] = newRegions[i];
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::invalidateCurrRegions() {
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::getScale(float *scaleX, float *scaleY) {
- if (_zoomable) {
- if (_scaleX >= 0 || _scaleY >= 0) {
- *scaleX = _scaleX < 0 ? 100 : _scaleX;
- *scaleY = _scaleY < 0 ? 100 : _scaleY;
- } else if (_scale >= 0) {
- *scaleX = *scaleY = _scale;
- } else {
- *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
- }
- } else {
- *scaleX = *scaleY = 100;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateSpriteAttachments() {
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- _attachmentsPre[i]->update();
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- _attachmentsPost[i]->update();
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::displaySpriteAttachments(bool preDisplay) {
- if (preDisplay) {
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- displaySpriteAttachment(_attachmentsPre[i]);
- }
- } else {
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- displaySpriteAttachment(_attachmentsPost[i]);
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::displaySpriteAttachment(AdObject *attachment) {
- if (!attachment->_active) {
- return STATUS_OK;
- }
-
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
- int origX = attachment->_posX;
- int origY = attachment->_posY;
-
- // inherit position from owner
- attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f);
- attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f);
-
- // inherit other props
- attachment->_alphaColor = this->_alphaColor;
- attachment->_blendMode = this->_blendMode;
-
- attachment->_scale = this->_scale;
- attachment->_relativeScale = this->_relativeScale;
- attachment->_scaleX = this->_scaleX;
- attachment->_scaleY = this->_scaleY;
-
- attachment->_rotate = this->_rotate;
- attachment->_relativeRotate = this->_relativeRotate;
- attachment->_rotateValid = this->_rotateValid;
-
- attachment->_registerAlias = this;
- attachment->_registrable = this->_registrable;
-
- bool ret = attachment->display();
-
- attachment->_posX = origX;
- attachment->_posY = origY;
-
- return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////
-PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) {
- _partFollowParent = followParent;
- _partOffsetX = offsetX;
- _partOffsetY = offsetY;
-
- if (!_partEmitter) {
- _partEmitter = new PartEmitter(_gameRef, this);
- if (_partEmitter) {
- _gameRef->registerObject(_partEmitter);
- }
- }
- updatePartEmitter();
- return _partEmitter;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updatePartEmitter() {
- if (!_partEmitter) {
- return STATUS_FAILED;
- }
-
- if (_partFollowParent) {
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
- _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX);
- _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY);
- }
- return _partEmitter->update();
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/ad/ad_object.h" +#include "engines/wintermute/ad/ad_inventory.h" +#include "engines/wintermute/ad/ad_layer.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/ad/ad_waypoint_group.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "common/str.h" +#include "common/util.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdObject, false) + +////////////////////////////////////////////////////////////////////////// +AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) { + _type = OBJECT_NONE; + _state = _nextState = STATE_NONE; + + _active = true; + _drawn = false; + + _currentSprite = NULL; + _animSprite = NULL; + _tempSprite2 = NULL; + + _font = NULL; + + _sentence = NULL; + + _forcedTalkAnimName = NULL; + _forcedTalkAnimUsed = false; + + _blockRegion = NULL; + _wptGroup = NULL; + + _currentBlockRegion = NULL; + _currentWptGroup = NULL; + + _ignoreItems = false; + _sceneIndependent = false; + + _stickRegion = NULL; + + _subtitlesModRelative = true; + _subtitlesModX = 0; + _subtitlesModY = 0; + _subtitlesWidth = 0; + _subtitlesModXCenter = true; + + _inventory = NULL; + + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + _currentRegions[i] = NULL; + } + + _partEmitter = NULL; + _partFollowParent = false; + _partOffsetX = _partOffsetY = 0; + + _registerAlias = this; +} + + +////////////////////////////////////////////////////////////////////////// +AdObject::~AdObject() { + _currentSprite = NULL; // reference only, don't delete + delete _animSprite; + _animSprite = NULL; + delete _sentence; + _sentence = NULL; + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = NULL; + + delete _blockRegion; + _blockRegion = NULL; + delete _wptGroup; + _wptGroup = NULL; + + delete _currentBlockRegion; + _currentBlockRegion = NULL; + delete _currentWptGroup; + _currentWptGroup = NULL; + + _tempSprite2 = NULL; // reference only + _stickRegion = NULL; + + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + + if (_inventory) { + ((AdGame *)_gameRef)->unregisterInventory(_inventory); + _inventory = NULL; + } + + if (_partEmitter) { + _gameRef->unregisterObject(_partEmitter); + } + + + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + _gameRef->unregisterObject(_attachmentsPre[i]); + } + _attachmentsPre.clear(); + + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + _gameRef->unregisterObject(_attachmentsPost[i]); + } + _attachmentsPost.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::playAnim(const char *filename) { + delete _animSprite; + _animSprite = NULL; + _animSprite = new BaseSprite(_gameRef, this); + if (!_animSprite) { + _gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename); + return STATUS_FAILED; + } + bool res = _animSprite->loadFile(filename); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename); + delete _animSprite; + _animSprite = NULL; + return res; + } + _state = STATE_PLAYING_ANIM; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::display() { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::update() { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // PlayAnim / PlayAnimAsync + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) { + stack->correctParams(1); + if (DID_FAIL(playAnim(stack->pop()->getString()))) { + stack->pushBool(false); + } else { + if (strcmp(name, "PlayAnimAsync") != 0) { + script->waitFor(this); + } + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Reset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Reset") == 0) { + stack->correctParams(0); + reset(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsTalking + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsTalking") == 0) { + stack->correctParams(0); + stack->pushBool(_state == STATE_TALKING); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopTalk / StopTalking + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) { + stack->correctParams(0); + if (_sentence) { + _sentence->finish(); + } + if (_state == STATE_TALKING) { + _state = _nextState; + _nextState = STATE_READY; + stack->pushBool(true); + } else { + stack->pushBool(false); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ForceTalkAnim + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ForceTalkAnim") == 0) { + stack->correctParams(1); + const char *animName = stack->pop()->getString(); + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = new char[strlen(animName) + 1]; + strcpy(_forcedTalkAnimName, animName); + _forcedTalkAnimUsed = false; + stack->pushBool(true); + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // Talk / TalkAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) { + stack->correctParams(5); + + const char *text = stack->pop()->getString(); + ScValue *soundVal = stack->pop(); + int duration = stack->pop()->getInt(); + ScValue *valStances = stack->pop(); + + const char *stances = valStances->isNULL() ? NULL : valStances->getString(); + + int align = 0; + ScValue *val = stack->pop(); + if (val->isNULL()) { + align = TAL_CENTER; + } else { + align = val->getInt(); + } + + align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1); + + const char *sound = soundVal->isNULL() ? NULL : soundVal->getString(); + + talk(text, sound, duration, stances, (TTextAlign)align); + if (strcmp(name, "TalkAsync") != 0) { + script->waitForExclusive(this); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StickToRegion + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StickToRegion") == 0) { + stack->correctParams(1); + + AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer; + bool regFound = false; + + uint32 i; + ScValue *val = stack->pop(); + if (val->isNULL() || !main) { + _stickRegion = NULL; + regFound = true; + } else if (val->isString()) { + const char *regionName = val->getString(); + for (i = 0; i < main->_nodes.size(); i++) { + if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) { + _stickRegion = main->_nodes[i]->_region; + regFound = true; + break; + } + } + } else if (val->isNative()) { + BaseScriptable *obj = val->getNative(); + + for (i = 0; i < main->_nodes.size(); i++) { + if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) { + _stickRegion = main->_nodes[i]->_region; + regFound = true; + break; + } + } + + } + + if (!regFound) { + _stickRegion = NULL; + } + stack->pushBool(regFound); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetFont + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetFont") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (val->isNULL()) { + setFont(NULL); + } else { + setFont(val->getString()); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFont + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFont") == 0) { + stack->correctParams(0); + if (_font && _font->getFilename()) { + stack->pushString(_font->getFilename()); + } else { + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TakeItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TakeItem") == 0) { + stack->correctParams(2); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (!val->isNULL()) { + const char *itemName = val->getString(); + val = stack->pop(); + const char *insertAfter = val->isNULL() ? NULL : val->getString(); + if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) { + script->runtimeError("Cannot add item '%s' to inventory", itemName); + } else { + // hide associated entities + ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false); + } + + } else { + script->runtimeError("TakeItem: item name expected"); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DropItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DropItem") == 0) { + stack->correctParams(1); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (!val->isNULL()) { + if (DID_FAIL(_inventory->removeItem(val->getString()))) { + script->runtimeError("Cannot remove item '%s' from inventory", val->getString()); + } else { + // show associated entities + ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true); + } + } else { + script->runtimeError("DropItem: item name expected"); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetItem") == 0) { + stack->correctParams(1); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (val->_type == VAL_STRING) { + AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString()); + if (item) { + stack->pushNative(item, true); + } else { + stack->pushNULL(); + } + } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) { + stack->pushNULL(); + } else { + stack->pushNative(_inventory->_takenItems[val->getInt()], true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HasItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasItem") == 0) { + stack->correctParams(1); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (!val->isNULL()) { + for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) { + if (val->getNative() == _inventory->_takenItems[i]) { + stack->pushBool(true); + return STATUS_OK; + } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) { + stack->pushBool(true); + return STATUS_OK; + } + } + } else { + script->runtimeError("HasItem: item name expected"); + } + + stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CreateParticleEmitter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateParticleEmitter") == 0) { + stack->correctParams(3); + bool followParent = stack->pop()->getBool(); + int offsetX = stack->pop()->getInt(); + int offsetY = stack->pop()->getInt(); + + PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY); + if (emitter) { + stack->pushNative(_partEmitter, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteParticleEmitter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteParticleEmitter") == 0) { + stack->correctParams(0); + if (_partEmitter) { + _gameRef->unregisterObject(_partEmitter); + _partEmitter = NULL; + } + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddAttachment + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddAttachment") == 0) { + stack->correctParams(4); + const char *filename = stack->pop()->getString(); + bool preDisplay = stack->pop()->getBool(true); + int offsetX = stack->pop()->getInt(); + int offsetY = stack->pop()->getInt(); + + bool res; + AdEntity *ent = new AdEntity(_gameRef); + if (DID_FAIL(res = ent->loadFile(filename))) { + delete ent; + ent = NULL; + script->runtimeError("AddAttachment() failed loading entity '%s'", filename); + stack->pushBool(false); + } else { + _gameRef->registerObject(ent); + + ent->_posX = offsetX; + ent->_posY = offsetY; + ent->_active = true; + + if (preDisplay) { + _attachmentsPre.add(ent); + } else { + _attachmentsPost.add(ent); + } + + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveAttachment + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveAttachment") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + bool found = false; + if (val->isNative()) { + BaseScriptable *obj = val->getNative(); + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (_attachmentsPre[i] == obj) { + found = true; + _gameRef->unregisterObject(_attachmentsPre[i]); + _attachmentsPre.remove_at(i); + i--; + } + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (_attachmentsPost[i] == obj) { + found = true; + _gameRef->unregisterObject(_attachmentsPost[i]); + _attachmentsPost.remove_at(i); + i--; + } + } + } else { + const char *attachmentName = val->getString(); + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) { + found = true; + _gameRef->unregisterObject(_attachmentsPre[i]); + _attachmentsPre.remove_at(i); + i--; + } + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) { + found = true; + _gameRef->unregisterObject(_attachmentsPost[i]); + _attachmentsPost.remove_at(i); + i--; + } + } + } + stack->pushBool(found); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetAttachment + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetAttachment") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdObject *ret = NULL; + if (val->isInt()) { + int index = val->getInt(); + int currIndex = 0; + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (currIndex == index) { + ret = _attachmentsPre[i]; + } + currIndex++; + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (currIndex == index) { + ret = _attachmentsPost[i]; + } + currIndex++; + } + } else { + const char *attachmentName = val->getString(); + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) { + ret = _attachmentsPre[i]; + break; + } + } + if (!ret) { + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) { + ret = _attachmentsPre[i]; + break; + } + } + } + } + + if (ret != NULL) { + stack->pushNative(ret, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdObject::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("object"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + _scValue->setBool(_active); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IgnoreItems + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IgnoreItems") == 0) { + _scValue->setBool(_ignoreItems); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SceneIndependent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SceneIndependent") == 0) { + _scValue->setBool(_sceneIndependent); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesWidth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesWidth") == 0) { + _scValue->setInt(_subtitlesWidth); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosRelative + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosRelative") == 0) { + _scValue->setBool(_subtitlesModRelative); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosX") == 0) { + _scValue->setInt(_subtitlesModX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosY") == 0) { + _scValue->setInt(_subtitlesModY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosXCenter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosXCenter") == 0) { + _scValue->setBool(_subtitlesModXCenter); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumItems (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumItems") == 0) { + _scValue->setInt(getInventory()->_takenItems.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ParticleEmitter (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ParticleEmitter") == 0) { + if (_partEmitter) { + _scValue->setNative(_partEmitter, true); + } else { + _scValue->setNULL(); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumAttachments (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumAttachments") == 0) { + _scValue->setInt(_attachmentsPre.size() + _attachmentsPost.size()); + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::scSetProperty(const char *name, ScValue *value) { + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Active") == 0) { + _active = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IgnoreItems + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IgnoreItems") == 0) { + _ignoreItems = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SceneIndependent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SceneIndependent") == 0) { + _sceneIndependent = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesWidth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesWidth") == 0) { + _subtitlesWidth = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosRelative + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosRelative") == 0) { + _subtitlesModRelative = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosX") == 0) { + _subtitlesModX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosY") == 0) { + _subtitlesModY = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosXCenter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosXCenter") == 0) { + _subtitlesModXCenter = value->getBool(); + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdObject::scToString() { + return "[ad object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::setFont(const char *filename) { + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + if (filename) { + _font = _gameRef->_fontStorage->addFont(filename); + return _font == NULL ? STATUS_FAILED : STATUS_OK; + } else { + _font = NULL; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +int AdObject::getHeight() { + if (!_currentSprite) { + return 0; + } else { + BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame]; + int ret = 0; + for (uint32 i = 0; i < frame->_subframes.size(); i++) { + ret = MAX(ret, frame->_subframes[i]->_hotspotY); + } + + if (_zoomable) { + float zoom = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY); + ret = (int)(ret * zoom / 100); + } + return ret; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) { + if (!_sentence) { + _sentence = new AdSentence(_gameRef); + } + if (!_sentence) { + return; + } + + if (_forcedTalkAnimName && _forcedTalkAnimUsed) { + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = NULL; + _forcedTalkAnimUsed = false; + } + + delete(_sentence->_sound); + _sentence->_sound = NULL; + + _sentence->setText(text); + _gameRef->_stringTable->expand(&_sentence->_text); + _sentence->setStances(stances); + _sentence->_duration = duration; + _sentence->_align = Align; + _sentence->_startTime = _gameRef->_timer; + _sentence->_currentStance = -1; + _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font; + _sentence->_freezable = _freezable; + + // try to locate speech file automatically + bool deleteSound = false; + if (!sound) { + char *key = _gameRef->_stringTable->getKey(text); + if (key) { + sound = ((AdGame *)_gameRef)->findSpeechFile(key); + delete[] key; + + if (sound) { + deleteSound = true; + } + } + } + + // load sound and set duration appropriately + if (sound) { + BaseSound *snd = new BaseSound(_gameRef); + if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) { + _sentence->setSound(snd); + if (_sentence->_duration <= 0) { + uint32 length = snd->getLength(); + if (length != 0) { + _sentence->_duration = length; + } + } + } else { + delete snd; + } + } + + // set duration by text length + if (_sentence->_duration <= 0) {// TODO: Avoid longs. + _sentence->_duration = MAX((size_t)1000, _gameRef->_subtitlesSpeed * strlen(_sentence->_text)); + } + + + int x, y, width, height; + + x = _posX; + y = _posY; + + if (!_sceneIndependent && _subtitlesModRelative) { + x -= ((AdGame *)_gameRef)->_scene->getOffsetLeft(); + y -= ((AdGame *)_gameRef)->_scene->getOffsetTop(); + } + + + if (_subtitlesWidth > 0) { + width = _subtitlesWidth; + } else { + if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) { + width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2)); + } else { + width = _gameRef->_renderer->_width / 2; + } + } + + height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width); + + y = y - height - getHeight() - 5; + if (_subtitlesModRelative) { + x += _subtitlesModX; + y += _subtitlesModY; + } else { + x = _subtitlesModX; + y = _subtitlesModY; + } + if (_subtitlesModXCenter) { + x = x - width / 2; + } + + + x = MIN(MAX(0, x), _gameRef->_renderer->_width - width); + y = MIN(MAX(0, y), _gameRef->_renderer->_height - height); + + _sentence->_width = width; + + + _sentence->_pos.x = x; + _sentence->_pos.y = y; + + + if (_subtitlesModRelative) { + _sentence->_pos.x += ((AdGame *)_gameRef)->_scene->getOffsetLeft(); + _sentence->_pos.y += ((AdGame *)_gameRef)->_scene->getOffsetTop(); + } + + _sentence->_fixedPos = !_subtitlesModRelative; + + + _sentence->setupTalkFile(sound); + + _state = STATE_TALKING; + + if (deleteSound) { + delete[] sound; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::reset() { + if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) { + delete _animSprite; + _animSprite = NULL; + } else if (_state == STATE_TALKING && _sentence) { + _sentence->finish(); + } + + _state = _nextState = STATE_READY; + + _gameRef->_scEngine->resetObject(this); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_blockRegion)); + persistMgr->transfer(TMEMBER(_currentBlockRegion)); + persistMgr->transfer(TMEMBER(_currentWptGroup)); + persistMgr->transfer(TMEMBER(_currentSprite)); + persistMgr->transfer(TMEMBER(_drawn)); + persistMgr->transfer(TMEMBER(_font)); + persistMgr->transfer(TMEMBER(_ignoreItems)); + persistMgr->transfer(TMEMBER_INT(_nextState)); + persistMgr->transfer(TMEMBER(_sentence)); + persistMgr->transfer(TMEMBER_INT(_state)); + persistMgr->transfer(TMEMBER(_animSprite)); + persistMgr->transfer(TMEMBER(_sceneIndependent)); + persistMgr->transfer(TMEMBER(_forcedTalkAnimName)); + persistMgr->transfer(TMEMBER(_forcedTalkAnimUsed)); + persistMgr->transfer(TMEMBER(_tempSprite2)); + persistMgr->transfer(TMEMBER_INT(_type)); + persistMgr->transfer(TMEMBER(_wptGroup)); + persistMgr->transfer(TMEMBER(_stickRegion)); + persistMgr->transfer(TMEMBER(_subtitlesModRelative)); + persistMgr->transfer(TMEMBER(_subtitlesModX)); + persistMgr->transfer(TMEMBER(_subtitlesModY)); + persistMgr->transfer(TMEMBER(_subtitlesModXCenter)); + persistMgr->transfer(TMEMBER(_subtitlesWidth)); + persistMgr->transfer(TMEMBER(_inventory)); + persistMgr->transfer(TMEMBER(_partEmitter)); + + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + persistMgr->transfer(TMEMBER(_currentRegions[i])); + } + + _attachmentsPre.persist(persistMgr); + _attachmentsPost.persist(persistMgr); + persistMgr->transfer(TMEMBER(_registerAlias)); + + persistMgr->transfer(TMEMBER(_partFollowParent)); + persistMgr->transfer(TMEMBER(_partOffsetX)); + persistMgr->transfer(TMEMBER(_partOffsetY)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updateSounds() { + if (_sentence && _sentence->_sound) { + updateOneSound(_sentence->_sound); + } + + return BaseObject::updateSounds(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::resetSoundPan() { + if (_sentence && _sentence->_sound) { + _sentence->_sound->setPan(0.0f); + } + return BaseObject::resetSoundPan(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::getExtendedFlag(const char *flagName) { + if (!flagName) { + return false; + } else if (strcmp(flagName, "usable") == 0) { + return true; + } else { + return BaseObject::getExtendedFlag(flagName); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) { + if (_blockRegion) { + _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION"); + } + if (_wptGroup) { + _wptGroup->saveAsText(buffer, indent + 2); + } + + BaseClass::saveAsText(buffer, indent + 2); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updateBlockRegion() { + AdGame *adGame = (AdGame *)_gameRef; + if (adGame->_scene) { + if (_blockRegion && _currentBlockRegion) { + _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY); + } + + if (_wptGroup && _currentWptGroup) { + _currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +AdInventory *AdObject::getInventory() { + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + return _inventory; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::afterMove() { + AdRegion *newRegions[MAX_NUM_REGIONS]; + + ((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS); + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + if (!newRegions[i]) { + break; + } + bool regFound = false; + for (int j = 0; j < MAX_NUM_REGIONS; j++) { + if (_currentRegions[j] == newRegions[i]) { + _currentRegions[j] = NULL; + regFound = true; + break; + } + } + if (!regFound) { + newRegions[i]->applyEvent("ActorEntry"); + } + } + + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + if (_currentRegions[i] && _gameRef->validObject(_currentRegions[i])) { + _currentRegions[i]->applyEvent("ActorLeave"); + } + _currentRegions[i] = newRegions[i]; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::invalidateCurrRegions() { + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + _currentRegions[i] = NULL; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::getScale(float *scaleX, float *scaleY) { + if (_zoomable) { + if (_scaleX >= 0 || _scaleY >= 0) { + *scaleX = _scaleX < 0 ? 100 : _scaleX; + *scaleY = _scaleY < 0 ? 100 : _scaleY; + } else if (_scale >= 0) { + *scaleX = *scaleY = _scale; + } else { + *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale; + } + } else { + *scaleX = *scaleY = 100; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updateSpriteAttachments() { + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + _attachmentsPre[i]->update(); + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + _attachmentsPost[i]->update(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::displaySpriteAttachments(bool preDisplay) { + if (preDisplay) { + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + displaySpriteAttachment(_attachmentsPre[i]); + } + } else { + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + displaySpriteAttachment(_attachmentsPost[i]); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::displaySpriteAttachment(AdObject *attachment) { + if (!attachment->_active) { + return STATUS_OK; + } + + float scaleX, scaleY; + getScale(&scaleX, &scaleY); + + int origX = attachment->_posX; + int origY = attachment->_posY; + + // inherit position from owner + attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f); + attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f); + + // inherit other props + attachment->_alphaColor = this->_alphaColor; + attachment->_blendMode = this->_blendMode; + + attachment->_scale = this->_scale; + attachment->_relativeScale = this->_relativeScale; + attachment->_scaleX = this->_scaleX; + attachment->_scaleY = this->_scaleY; + + attachment->_rotate = this->_rotate; + attachment->_relativeRotate = this->_relativeRotate; + attachment->_rotateValid = this->_rotateValid; + + attachment->_registerAlias = this; + attachment->_registrable = this->_registrable; + + bool ret = attachment->display(); + + attachment->_posX = origX; + attachment->_posY = origY; + + return ret; +} + +////////////////////////////////////////////////////////////////////////// +PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) { + _partFollowParent = followParent; + _partOffsetX = offsetX; + _partOffsetY = offsetY; + + if (!_partEmitter) { + _partEmitter = new PartEmitter(_gameRef, this); + if (_partEmitter) { + _gameRef->registerObject(_partEmitter); + } + } + updatePartEmitter(); + return _partEmitter; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updatePartEmitter() { + if (!_partEmitter) { + return STATUS_FAILED; + } + + if (_partFollowParent) { + float scaleX, scaleY; + getScale(&scaleX, &scaleY); + + _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX); + _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY); + } + return _partEmitter->update(); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_object.h b/engines/wintermute/ad/ad_object.h index 9451707445..8395f58cff 100644 --- a/engines/wintermute/ad/ad_object.h +++ b/engines/wintermute/ad/ad_object.h @@ -1,124 +1,124 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADOBJECT_H
-#define WINTERMUTE_ADOBJECT_H
-
-#include "engines/wintermute/ad/ad_types.h"
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-
-class AdWaypointGroup;
-class AdRegion;
-class AdSentence;
-class BaseFont;
-class BaseRegion;
-class AdInventory;
-class PartEmitter;
-
-#define MAX_NUM_REGIONS 10
-
-class AdObject : public BaseObject {
-public:
- PartEmitter *_partEmitter;
- virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
- virtual bool updatePartEmitter();
- bool _partFollowParent;
- int _partOffsetX;
- int _partOffsetY;
-
- bool invalidateCurrRegions();
- bool _subtitlesModRelative;
- bool _subtitlesModXCenter;
- int _subtitlesModX;
- int _subtitlesModY;
- int _subtitlesWidth;
- AdRegion *_stickRegion;
- bool _sceneIndependent;
- bool _ignoreItems;
- bool updateBlockRegion();
- bool _forcedTalkAnimUsed;
- char *_forcedTalkAnimName;
- virtual bool getExtendedFlag(const char *flagName);
- virtual bool resetSoundPan();
- virtual bool updateSounds();
- bool reset();
- DECLARE_PERSISTENT(AdObject, BaseObject)
- virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
- virtual int getHeight();
- AdSentence *_sentence;
- bool setFont(const char *filename);
- virtual bool update();
- virtual bool display();
- bool _drawn;
- bool _active;
- virtual bool playAnim(const char *filename);
- BaseSprite *_animSprite;
- BaseSprite *_currentSprite;
- TObjectState _state;
- TObjectState _nextState;
- TObjectType _type;
- AdObject(BaseGame *inGame);
- virtual ~AdObject();
- BaseFont *_font;
- BaseSprite *_tempSprite2;
- BaseRegion *_blockRegion;
- AdWaypointGroup *_wptGroup;
- BaseRegion *_currentBlockRegion;
- AdWaypointGroup *_currentWptGroup;
- AdInventory *getInventory();
-
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-
- virtual bool afterMove();
- AdRegion *_currentRegions[MAX_NUM_REGIONS];
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-
- BaseArray<AdObject *> _attachmentsPre;
- BaseArray<AdObject *> _attachmentsPost;
-
- bool updateSpriteAttachments();
- bool displaySpriteAttachments(bool preDisplay);
- AdObject *_registerAlias;
-private:
- bool displaySpriteAttachment(AdObject *attachment);
- AdInventory *_inventory;
-
-protected:
- bool getScale(float *scaleX, float *scaleY);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADOBJECT_H +#define WINTERMUTE_ADOBJECT_H + +#include "engines/wintermute/ad/ad_types.h" +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class AdWaypointGroup; +class AdRegion; +class AdSentence; +class BaseFont; +class BaseRegion; +class AdInventory; +class PartEmitter; + +#define MAX_NUM_REGIONS 10 + +class AdObject : public BaseObject { +public: + PartEmitter *_partEmitter; + virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0); + virtual bool updatePartEmitter(); + bool _partFollowParent; + int _partOffsetX; + int _partOffsetY; + + bool invalidateCurrRegions(); + bool _subtitlesModRelative; + bool _subtitlesModXCenter; + int _subtitlesModX; + int _subtitlesModY; + int _subtitlesWidth; + AdRegion *_stickRegion; + bool _sceneIndependent; + bool _ignoreItems; + bool updateBlockRegion(); + bool _forcedTalkAnimUsed; + char *_forcedTalkAnimName; + virtual bool getExtendedFlag(const char *flagName); + virtual bool resetSoundPan(); + virtual bool updateSounds(); + bool reset(); + DECLARE_PERSISTENT(AdObject, BaseObject) + virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER); + virtual int getHeight(); + AdSentence *_sentence; + bool setFont(const char *filename); + virtual bool update(); + virtual bool display(); + bool _drawn; + bool _active; + virtual bool playAnim(const char *filename); + BaseSprite *_animSprite; + BaseSprite *_currentSprite; + TObjectState _state; + TObjectState _nextState; + TObjectType _type; + AdObject(BaseGame *inGame); + virtual ~AdObject(); + BaseFont *_font; + BaseSprite *_tempSprite2; + BaseRegion *_blockRegion; + AdWaypointGroup *_wptGroup; + BaseRegion *_currentBlockRegion; + AdWaypointGroup *_currentWptGroup; + AdInventory *getInventory(); + + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + virtual bool afterMove(); + AdRegion *_currentRegions[MAX_NUM_REGIONS]; + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + + BaseArray<AdObject *> _attachmentsPre; + BaseArray<AdObject *> _attachmentsPost; + + bool updateSpriteAttachments(); + bool displaySpriteAttachments(bool preDisplay); + AdObject *_registerAlias; +private: + bool displaySpriteAttachment(AdObject *attachment); + AdInventory *_inventory; + +protected: + bool getScale(float *scaleX, float *scaleY); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp index 21b68f4d48..c931213456 100644 --- a/engines/wintermute/ad/ad_path.cpp +++ b/engines/wintermute/ad/ad_path.cpp @@ -1,120 +1,120 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_path.h"
-#include "engines/wintermute/base/base_point.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdPath, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) {
- _currIndex = -1;
- _ready = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdPath::~AdPath() {
- reset();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdPath::reset() {
- for (uint32 i = 0; i < _points.size(); i++) {
- delete _points[i];
- }
-
- _points.clear();
- _currIndex = -1;
- _ready = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getFirst() {
- if (_points.size() > 0) {
- _currIndex = 0;
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getNext() {
- _currIndex++;
- if (_currIndex < (int32)_points.size()) {
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getCurrent() {
- if (_currIndex >= 0 && _currIndex < (int32)_points.size()) {
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdPath::addPoint(BasePoint *point) {
- _points.add(point);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdPath::setReady(bool ready) {
- bool orig = _ready;
- _ready = ready;
-
- return orig;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdPath::persist(BasePersistenceManager *persistMgr) {
-
- persistMgr->transfer(TMEMBER(_gameRef));
-
- persistMgr->transfer(TMEMBER(_currIndex));
- _points.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_ready));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_path.h" +#include "engines/wintermute/base/base_point.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdPath, false) + +////////////////////////////////////////////////////////////////////////// +AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) { + _currIndex = -1; + _ready = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdPath::~AdPath() { + reset(); +} + + +////////////////////////////////////////////////////////////////////////// +void AdPath::reset() { + for (uint32 i = 0; i < _points.size(); i++) { + delete _points[i]; + } + + _points.clear(); + _currIndex = -1; + _ready = false; +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint *AdPath::getFirst() { + if (_points.size() > 0) { + _currIndex = 0; + return _points[_currIndex]; + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint *AdPath::getNext() { + _currIndex++; + if (_currIndex < (int32)_points.size()) { + return _points[_currIndex]; + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint *AdPath::getCurrent() { + if (_currIndex >= 0 && _currIndex < (int32)_points.size()) { + return _points[_currIndex]; + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdPath::addPoint(BasePoint *point) { + _points.add(point); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdPath::setReady(bool ready) { + bool orig = _ready; + _ready = ready; + + return orig; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdPath::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_currIndex)); + _points.persist(persistMgr); + persistMgr->transfer(TMEMBER(_ready)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_path.h b/engines/wintermute/ad/ad_path.h index de115b261a..6b043197aa 100644 --- a/engines/wintermute/ad/ad_path.h +++ b/engines/wintermute/ad/ad_path.h @@ -1,56 +1,56 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADPATH_H
-#define WINTERMUTE_ADPATH_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/base/base.h"
-
-namespace Wintermute {
-class BasePoint;
-class AdPath : public BaseClass {
-public:
- DECLARE_PERSISTENT(AdPath, BaseClass)
- BasePoint *getCurrent();
- bool setReady(bool ready = true);
- void addPoint(BasePoint *point);
- BasePoint *getNext();
- BasePoint *getFirst();
- void reset();
- AdPath(BaseGame *inGame);
- virtual ~AdPath();
- BaseArray<BasePoint *> _points;
- int _currIndex;
- bool _ready;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADPATH_H +#define WINTERMUTE_ADPATH_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { +class BasePoint; +class AdPath : public BaseClass { +public: + DECLARE_PERSISTENT(AdPath, BaseClass) + BasePoint *getCurrent(); + bool setReady(bool ready = true); + void addPoint(BasePoint *point); + BasePoint *getNext(); + BasePoint *getFirst(); + void reset(); + AdPath(BaseGame *inGame); + virtual ~AdPath(); + BaseArray<BasePoint *> _points; + int _currIndex; + bool _ready; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_path_point.cpp b/engines/wintermute/ad/ad_path_point.cpp index 1fb954c668..a36648eb69 100644 --- a/engines/wintermute/ad/ad_path_point.cpp +++ b/engines/wintermute/ad/ad_path_point.cpp @@ -1,75 +1,75 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_path_point.h"
-#include "engines/wintermute/base/base_persistence_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdPathPoint, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdPathPoint::AdPathPoint() {
- x = y = 0;
- _distance = 0;
-
- _marked = false;
- _origin = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdPathPoint::AdPathPoint(int initX, int initY, int initDistance) {
- x = initX;
- y = initY;
- _distance = initDistance;
-
- _marked = false;
- _origin = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdPathPoint::~AdPathPoint() {
- _origin = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdPathPoint::persist(BasePersistenceManager *persistMgr) {
-
- BasePoint::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_distance));
- persistMgr->transfer(TMEMBER(_marked));
- persistMgr->transfer(TMEMBER(_origin));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_path_point.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdPathPoint, false) + +////////////////////////////////////////////////////////////////////////// +AdPathPoint::AdPathPoint() { + x = y = 0; + _distance = 0; + + _marked = false; + _origin = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdPathPoint::AdPathPoint(int initX, int initY, int initDistance) { + x = initX; + y = initY; + _distance = initDistance; + + _marked = false; + _origin = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdPathPoint::~AdPathPoint() { + _origin = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdPathPoint::persist(BasePersistenceManager *persistMgr) { + + BasePoint::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_distance)); + persistMgr->transfer(TMEMBER(_marked)); + persistMgr->transfer(TMEMBER(_origin)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_path_point.h b/engines/wintermute/ad/ad_path_point.h index 8201750cef..58457976c8 100644 --- a/engines/wintermute/ad/ad_path_point.h +++ b/engines/wintermute/ad/ad_path_point.h @@ -1,50 +1,50 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADPATHPOINT_H
-#define WINTERMUTE_ADPATHPOINT_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/base_point.h"
-
-namespace Wintermute {
-
-class AdPathPoint : public BasePoint {
-public:
- DECLARE_PERSISTENT(AdPathPoint, BasePoint)
- AdPathPoint(int initX, int initY, int initDistance);
- AdPathPoint();
- virtual ~AdPathPoint();
- AdPathPoint *_origin;
- bool _marked;
- int _distance;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADPATHPOINT_H +#define WINTERMUTE_ADPATHPOINT_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base_point.h" + +namespace Wintermute { + +class AdPathPoint : public BasePoint { +public: + DECLARE_PERSISTENT(AdPathPoint, BasePoint) + AdPathPoint(int initX, int initY, int initDistance); + AdPathPoint(); + virtual ~AdPathPoint(); + AdPathPoint *_origin; + bool _marked; + int _distance; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp index 3e5f91524d..88bd8201a2 100644 --- a/engines/wintermute/ad/ad_region.cpp +++ b/engines/wintermute/ad/ad_region.cpp @@ -1,397 +1,397 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_region.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_file_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdRegion, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) {
- _blocked = false;
- _decoration = false;
- _zoom = 0;
- _alpha = 0xFFFFFFFF;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdRegion::~AdRegion() {
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRegion::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(REGION)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(NAME)
-TOKEN_DEF(ACTIVE)
-TOKEN_DEF(ZOOM)
-TOKEN_DEF(SCALE)
-TOKEN_DEF(BLOCKED)
-TOKEN_DEF(DECORATION)
-TOKEN_DEF(POINT)
-TOKEN_DEF(ALPHA_COLOR)
-TOKEN_DEF(ALPHA)
-TOKEN_DEF(EDITOR_SELECTED_POINT)
-TOKEN_DEF(EDITOR_SELECTED)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdRegion::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(REGION)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(ACTIVE)
- TOKEN_TABLE(ZOOM)
- TOKEN_TABLE(SCALE)
- TOKEN_TABLE(BLOCKED)
- TOKEN_TABLE(DECORATION)
- TOKEN_TABLE(POINT)
- TOKEN_TABLE(ALPHA_COLOR)
- TOKEN_TABLE(ALPHA)
- TOKEN_TABLE(EDITOR_SELECTED_POINT)
- TOKEN_TABLE(EDITOR_SELECTED)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) {
- _gameRef->LOG(0, "'REGION' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- for (uint32 i = 0; i < _points.size(); i++) {
- delete _points[i];
- }
- _points.clear();
-
- int ar = 255, ag = 255, ab = 255, alpha = 255;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
- break;
-
- case TOKEN_BLOCKED:
- parser.scanStr((char *)params, "%b", &_blocked);
- break;
-
- case TOKEN_DECORATION:
- parser.scanStr((char *)params, "%b", &_decoration);
- break;
-
- case TOKEN_ZOOM:
- case TOKEN_SCALE: {
- int j;
- parser.scanStr((char *)params, "%d", &j);
- _zoom = (float)j;
- }
- break;
-
- case TOKEN_POINT: {
- int x, y;
- parser.scanStr((char *)params, "%d,%d", &x, &y);
- _points.add(new BasePoint(x, y));
- }
- break;
-
- case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
- break;
-
- case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
- break;
-
- case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
- break;
-
- case TOKEN_EDITOR_SELECTED_POINT:
- parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_PROPERTY:
- parseProperty(params, false);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in REGION definition");
- return STATUS_FAILED;
- }
-
- createRegion();
-
- _alpha = BYTETORGBA(ar, ag, ab, alpha);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- /*
- //////////////////////////////////////////////////////////////////////////
- // SkipTo
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SkipTo")==0) {
- stack->correctParams(2);
- _posX = stack->pop()->getInt();
- _posY = stack->pop()->getInt();
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- else*/ return BaseRegion::scCallMethod(script, stack, thisStack, name);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdRegion::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("ad region");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Name") == 0) {
- _scValue->setString(getName());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Blocked
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Blocked") == 0) {
- _scValue->setBool(_blocked);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Decoration
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Decoration") == 0) {
- _scValue->setBool(_decoration);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Scale
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Scale") == 0) {
- _scValue->setFloat(_zoom);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AlphaColor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AlphaColor") == 0) {
- _scValue->setInt((int)_alpha);
- return _scValue;
- } else {
- return BaseRegion::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRegion::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Blocked
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Blocked") == 0) {
- _blocked = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Decoration
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Decoration") == 0) {
- _decoration = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Scale
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Scale") == 0) {
- _zoom = value->getFloat();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AlphaColor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AlphaColor") == 0) {
- _alpha = (uint32)value->getInt();
- return STATUS_OK;
- } else {
- return BaseRegion::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdRegion::scToString() {
- return "[ad region]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "REGION {\n");
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom);
- buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
- buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
- buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
-
- for (uint32 i = 0; i < _scripts.size(); i++) {
- buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
- }
-
- if (_scProp) {
- _scProp->saveAsText(buffer, indent + 2);
- }
-
- for (uint32 i = 0; i < _points.size(); i++) {
- buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRegion::persist(BasePersistenceManager *persistMgr) {
- BaseRegion::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_alpha));
- persistMgr->transfer(TMEMBER(_blocked));
- persistMgr->transfer(TMEMBER(_decoration));
- persistMgr->transfer(TMEMBER(_zoom));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_region.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdRegion, false) + +////////////////////////////////////////////////////////////////////////// +AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) { + _blocked = false; + _decoration = false; + _zoom = 0; + _alpha = 0xFFFFFFFF; +} + + +////////////////////////////////////////////////////////////////////////// +AdRegion::~AdRegion() { +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRegion::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(REGION) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(ACTIVE) +TOKEN_DEF(ZOOM) +TOKEN_DEF(SCALE) +TOKEN_DEF(BLOCKED) +TOKEN_DEF(DECORATION) +TOKEN_DEF(POINT) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(EDITOR_SELECTED_POINT) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdRegion::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(REGION) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(ACTIVE) + TOKEN_TABLE(ZOOM) + TOKEN_TABLE(SCALE) + TOKEN_TABLE(BLOCKED) + TOKEN_TABLE(DECORATION) + TOKEN_TABLE(POINT) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(EDITOR_SELECTED_POINT) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { + _gameRef->LOG(0, "'REGION' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + for (uint32 i = 0; i < _points.size(); i++) { + delete _points[i]; + } + _points.clear(); + + int ar = 255, ag = 255, ab = 255, alpha = 255; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_ACTIVE: + parser.scanStr((char *)params, "%b", &_active); + break; + + case TOKEN_BLOCKED: + parser.scanStr((char *)params, "%b", &_blocked); + break; + + case TOKEN_DECORATION: + parser.scanStr((char *)params, "%b", &_decoration); + break; + + case TOKEN_ZOOM: + case TOKEN_SCALE: { + int j; + parser.scanStr((char *)params, "%d", &j); + _zoom = (float)j; + } + break; + + case TOKEN_POINT: { + int x, y; + parser.scanStr((char *)params, "%d,%d", &x, &y); + _points.add(new BasePoint(x, y)); + } + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr((char *)params, "%d", &alpha); + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr((char *)params, "%b", &_editorSelected); + break; + + case TOKEN_EDITOR_SELECTED_POINT: + parser.scanStr((char *)params, "%d", &_editorSelectedPoint); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in REGION definition"); + return STATUS_FAILED; + } + + createRegion(); + + _alpha = BYTETORGBA(ar, ag, ab, alpha); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + /* + ////////////////////////////////////////////////////////////////////////// + // SkipTo + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SkipTo")==0) { + stack->correctParams(2); + _posX = stack->pop()->getInt(); + _posY = stack->pop()->getInt(); + stack->pushNULL(); + + return STATUS_OK; + } + + else*/ return BaseRegion::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdRegion::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("ad region"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + _scValue->setString(getName()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Blocked + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Blocked") == 0) { + _scValue->setBool(_blocked); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Decoration + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Decoration") == 0) { + _scValue->setBool(_decoration); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale") == 0) { + _scValue->setFloat(_zoom); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaColor") == 0) { + _scValue->setInt((int)_alpha); + return _scValue; + } else { + return BaseRegion::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRegion::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Blocked + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Blocked") == 0) { + _blocked = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Decoration + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Decoration") == 0) { + _decoration = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale") == 0) { + _zoom = value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaColor") == 0) { + _alpha = (uint32)value->getInt(); + return STATUS_OK; + } else { + return BaseRegion::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdRegion::scToString() { + return "[ad region]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "REGION {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom); + buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha)); + buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha)); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); + + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + if (_scProp) { + _scProp->saveAsText(buffer, indent + 2); + } + + for (uint32 i = 0; i < _points.size(); i++) { + buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRegion::persist(BasePersistenceManager *persistMgr) { + BaseRegion::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_alpha)); + persistMgr->transfer(TMEMBER(_blocked)); + persistMgr->transfer(TMEMBER(_decoration)); + persistMgr->transfer(TMEMBER(_zoom)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_region.h b/engines/wintermute/ad/ad_region.h index 5c33291a88..a60cb9a3f2 100644 --- a/engines/wintermute/ad/ad_region.h +++ b/engines/wintermute/ad/ad_region.h @@ -1,58 +1,58 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADREGION_H
-#define WINTERMUTE_ADREGION_H
-
-#include "engines/wintermute/base/base_region.h"
-
-namespace Wintermute {
-
-class AdRegion : public BaseRegion {
-public:
- DECLARE_PERSISTENT(AdRegion, BaseRegion)
- uint32 _alpha;
- float _zoom;
- bool _blocked;
- bool _decoration;
- AdRegion(BaseGame *inGame);
- virtual ~AdRegion();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADREGION_H +#define WINTERMUTE_ADREGION_H + +#include "engines/wintermute/base/base_region.h" + +namespace Wintermute { + +class AdRegion : public BaseRegion { +public: + DECLARE_PERSISTENT(AdRegion, BaseRegion) + uint32 _alpha; + float _zoom; + bool _blocked; + bool _decoration; + AdRegion(BaseGame *inGame); + virtual ~AdRegion(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp index f7886bba5a..37f46118bf 100644 --- a/engines/wintermute/ad/ad_response.cpp +++ b/engines/wintermute/ad/ad_response.cpp @@ -1,146 +1,146 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_response.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/utils/utils.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdResponse, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
- _text = NULL;
- _textOrig = NULL;
- _icon = _iconHover = _iconPressed = NULL;
- _font = NULL;
- _iD = 0;
- _responseType = RESPONSE_ALWAYS;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdResponse::~AdResponse() {
- delete[] _text;
- delete[] _textOrig;
- delete _icon;
- delete _iconHover;
- delete _iconPressed;
- _text = NULL;
- _textOrig = NULL;
- _icon = NULL;
- _iconHover = NULL;
- _iconPressed = NULL;
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponse::setText(const char *text) {
- BaseUtils::setString(&_text, text);
- BaseUtils::setString(&_textOrig, text);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIcon(const char *filename) {
- delete _icon;
- _icon = new BaseSprite(_gameRef);
- if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
- delete _icon;
- _icon = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setFont(const char *filename) {
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- _font = _gameRef->_fontStorage->addFont(filename);
- if (!_font) {
- _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIconHover(const char *filename) {
- delete _iconHover;
- _iconHover = new BaseSprite(_gameRef);
- if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
- delete _iconHover;
- _iconHover = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIconPressed(const char *filename) {
- delete _iconPressed;
- _iconPressed = new BaseSprite(_gameRef);
- if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
- delete _iconPressed;
- _iconPressed = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_icon));
- persistMgr->transfer(TMEMBER(_iconHover));
- persistMgr->transfer(TMEMBER(_iconPressed));
- persistMgr->transfer(TMEMBER(_iD));
- persistMgr->transfer(TMEMBER(_text));
- persistMgr->transfer(TMEMBER(_textOrig));
- persistMgr->transfer(TMEMBER_INT(_responseType));
- persistMgr->transfer(TMEMBER(_font));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_response.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdResponse, false) + +////////////////////////////////////////////////////////////////////////// +AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) { + _text = NULL; + _textOrig = NULL; + _icon = _iconHover = _iconPressed = NULL; + _font = NULL; + _iD = 0; + _responseType = RESPONSE_ALWAYS; +} + + +////////////////////////////////////////////////////////////////////////// +AdResponse::~AdResponse() { + delete[] _text; + delete[] _textOrig; + delete _icon; + delete _iconHover; + delete _iconPressed; + _text = NULL; + _textOrig = NULL; + _icon = NULL; + _iconHover = NULL; + _iconPressed = NULL; + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdResponse::setText(const char *text) { + BaseUtils::setString(&_text, text); + BaseUtils::setString(&_textOrig, text); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIcon(const char *filename) { + delete _icon; + _icon = new BaseSprite(_gameRef); + if (!_icon || DID_FAIL(_icon->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename); + delete _icon; + _icon = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setFont(const char *filename) { + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + _font = _gameRef->_fontStorage->addFont(filename); + if (!_font) { + _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename); + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIconHover(const char *filename) { + delete _iconHover; + _iconHover = new BaseSprite(_gameRef); + if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename); + delete _iconHover; + _iconHover = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIconPressed(const char *filename) { + delete _iconPressed; + _iconPressed = new BaseSprite(_gameRef); + if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename); + delete _iconPressed; + _iconPressed = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_icon)); + persistMgr->transfer(TMEMBER(_iconHover)); + persistMgr->transfer(TMEMBER(_iconPressed)); + persistMgr->transfer(TMEMBER(_iD)); + persistMgr->transfer(TMEMBER(_text)); + persistMgr->transfer(TMEMBER(_textOrig)); + persistMgr->transfer(TMEMBER_INT(_responseType)); + persistMgr->transfer(TMEMBER(_font)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_response.h b/engines/wintermute/ad/ad_response.h index 0678ef5a37..0ba88cf2e8 100644 --- a/engines/wintermute/ad/ad_response.h +++ b/engines/wintermute/ad/ad_response.h @@ -1,61 +1,61 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADRESPONSE_H
-#define WINTERMUTE_ADRESPONSE_H
-
-
-#include "engines/wintermute/base/base_object.h"
-#include "engines/wintermute/ad/ad_types.h"
-
-namespace Wintermute {
-class BaseFont;
-class AdResponse : public BaseObject {
-public:
- DECLARE_PERSISTENT(AdResponse, BaseObject)
- bool setIcon(const char *filename);
- bool setFont(const char *filename);
- bool setIconHover(const char *filename);
- bool setIconPressed(const char *filename);
- void setText(const char *text);
- int _iD;
- BaseSprite *_icon;
- BaseSprite *_iconHover;
- BaseSprite *_iconPressed;
- BaseFont *_font;
- char *_text;
- char *_textOrig;
- AdResponse(BaseGame *inGame);
- virtual ~AdResponse();
- TResponseType _responseType;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADRESPONSE_H +#define WINTERMUTE_ADRESPONSE_H + + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/ad/ad_types.h" + +namespace Wintermute { +class BaseFont; +class AdResponse : public BaseObject { +public: + DECLARE_PERSISTENT(AdResponse, BaseObject) + bool setIcon(const char *filename); + bool setFont(const char *filename); + bool setIconHover(const char *filename); + bool setIconPressed(const char *filename); + void setText(const char *text); + int _iD; + BaseSprite *_icon; + BaseSprite *_iconHover; + BaseSprite *_iconPressed; + BaseFont *_font; + char *_text; + char *_textOrig; + AdResponse(BaseGame *inGame); + virtual ~AdResponse(); + TResponseType _responseType; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp index 76510e2f3e..a27f1ca54b 100644 --- a/engines/wintermute/ad/ad_response_box.cpp +++ b/engines/wintermute/ad/ad_response_box.cpp @@ -1,712 +1,712 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_response_box.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/ui/ui_button.h"
-#include "engines/wintermute/ui/ui_window.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/ad/ad_response.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/wintermute.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdResponseBox, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
- _font = _fontHover = NULL;
-
- _window = NULL;
- _shieldWindow = new UIWindow(_gameRef);
-
- _horizontal = false;
- BasePlatform::setRectEmpty(&_responseArea);
- _scrollOffset = 0;
- _spacing = 0;
-
- _waitingScript = NULL;
- _lastResponseText = NULL;
- _lastResponseTextOrig = NULL;
-
- _verticalAlign = VAL_BOTTOM;
- _align = TAL_LEFT;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseBox::~AdResponseBox() {
-
- delete _window;
- _window = NULL;
- delete _shieldWindow;
- _shieldWindow = NULL;
- delete[] _lastResponseText;
- _lastResponseText = NULL;
- delete[] _lastResponseTextOrig;
- _lastResponseTextOrig = NULL;
-
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- if (_fontHover) {
- _gameRef->_fontStorage->removeFont(_fontHover);
- }
-
- clearResponses();
- clearButtons();
-
- _waitingScript = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponseBox::clearResponses() {
- for (uint32 i = 0; i < _responses.size(); i++) {
- delete _responses[i];
- }
- _responses.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponseBox::clearButtons() {
- for (uint32 i = 0; i < _respButtons.size(); i++) {
- delete _respButtons[i];
- }
- _respButtons.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::invalidateButtons() {
- for (uint32 i = 0; i < _respButtons.size(); i++) {
- _respButtons[i]->_image = NULL;
- _respButtons[i]->_cursor = NULL;
- _respButtons[i]->_font = NULL;
- _respButtons[i]->_fontHover = NULL;
- _respButtons[i]->_fontPress = NULL;
- _respButtons[i]->setText("");
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::createButtons() {
- clearButtons();
-
- _scrollOffset = 0;
- for (uint32 i = 0; i < _responses.size(); i++) {
- UIButton *btn = new UIButton(_gameRef);
- if (btn) {
- btn->_parent = _window;
- btn->_sharedFonts = btn->_sharedImages = true;
- btn->_sharedCursors = true;
- // iconic
- if (_responses[i]->_icon) {
- btn->_image = _responses[i]->_icon;
- if (_responses[i]->_iconHover) {
- btn->_imageHover = _responses[i]->_iconHover;
- }
- if (_responses[i]->_iconPressed) {
- btn->_imagePress = _responses[i]->_iconPressed;
- }
-
- btn->setCaption(_responses[i]->_text);
- if (_cursor) {
- btn->_cursor = _cursor;
- } else if (_gameRef->_activeCursor) {
- btn->_cursor = _gameRef->_activeCursor;
- }
- }
- // textual
- else {
- btn->setText(_responses[i]->_text);
- btn->_font = (_font == NULL) ? _gameRef->_systemFont : _font;
- btn->_fontHover = (_fontHover == NULL) ? _gameRef->_systemFont : _fontHover;
- btn->_fontPress = btn->_fontHover;
- btn->_align = _align;
-
- if (_gameRef->_touchInterface) {
- btn->_fontHover = btn->_font;
- }
-
-
- if (_responses[i]->_font) {
- btn->_font = _responses[i]->_font;
- }
-
- btn->_width = _responseArea.right - _responseArea.left;
- if (btn->_width <= 0) {
- btn->_width = _gameRef->_renderer->_width;
- }
- }
- btn->setName("response");
- btn->correctSize();
-
- // make the responses touchable
- if (_gameRef->_touchInterface) {
- btn->_height = MAX(btn->_height, 50);
- }
-
- //btn->SetListener(this, btn, _responses[i]->_iD);
- btn->setListener(this, btn, i);
- btn->_visible = false;
- _respButtons.add(btn);
-
- if (_responseArea.bottom - _responseArea.top < btn->_height) {
- _gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->_text);
- _responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top));
- }
- }
- }
- _ready = false;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(RESPONSE_BOX)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(FONT_HOVER)
-TOKEN_DEF(FONT)
-TOKEN_DEF(AREA)
-TOKEN_DEF(HORIZONTAL)
-TOKEN_DEF(SPACING)
-TOKEN_DEF(WINDOW)
-TOKEN_DEF(CURSOR)
-TOKEN_DEF(TEXT_ALIGN)
-TOKEN_DEF(VERTICAL_ALIGN)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(RESPONSE_BOX)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(FONT_HOVER)
- TOKEN_TABLE(FONT)
- TOKEN_TABLE(AREA)
- TOKEN_TABLE(HORIZONTAL)
- TOKEN_TABLE(SPACING)
- TOKEN_TABLE(WINDOW)
- TOKEN_TABLE(CURSOR)
- TOKEN_TABLE(TEXT_ALIGN)
- TOKEN_TABLE(VERTICAL_ALIGN)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_RESPONSE_BOX) {
- _gameRef->LOG(0, "'RESPONSE_BOX' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_WINDOW:
- delete _window;
- _window = new UIWindow(_gameRef);
- if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
- delete _window;
- _window = NULL;
- cmd = PARSERR_GENERIC;
- } else if (_shieldWindow) {
- _shieldWindow->_parent = _window;
- }
- break;
-
- case TOKEN_FONT:
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- _font = _gameRef->_fontStorage->addFont((char *)params);
- if (!_font) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_FONT_HOVER:
- if (_fontHover) {
- _gameRef->_fontStorage->removeFont(_fontHover);
- }
- _fontHover = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontHover) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_AREA:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
- break;
-
- case TOKEN_HORIZONTAL:
- parser.scanStr((char *)params, "%b", &_horizontal);
- break;
-
- case TOKEN_TEXT_ALIGN:
- if (scumm_stricmp((char *)params, "center") == 0) {
- _align = TAL_CENTER;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
- _align = TAL_RIGHT;
- } else {
- _align = TAL_LEFT;
- }
- break;
-
- case TOKEN_VERTICAL_ALIGN:
- if (scumm_stricmp((char *)params, "top") == 0) {
- _verticalAlign = VAL_TOP;
- } else if (scumm_stricmp((char *)params, "center") == 0) {
- _verticalAlign = VAL_CENTER;
- } else {
- _verticalAlign = VAL_BOTTOM;
- }
- break;
-
- case TOKEN_SPACING:
- parser.scanStr((char *)params, "%d", &_spacing);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
-
- case TOKEN_CURSOR:
- delete _cursor;
- _cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
- delete _cursor;
- _cursor = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in RESPONSE_BOX definition");
- return STATUS_FAILED;
- }
-
- if (_window) {
- for (uint32 i = 0; i < _window->_widgets.size(); i++) {
- if (!_window->_widgets[i]->_listenerObject) {
- _window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
- }
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "RESPONSE_BOX\n");
- buffer->putTextIndent(indent, "{\n");
-
- buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
-
- if (_font && _font->getFilename()) {
- buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
- }
- if (_fontHover && _fontHover->getFilename()) {
- buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
- }
-
- if (_cursor && _cursor->getFilename()) {
- buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
- }
-
- buffer->putTextIndent(indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
-
- switch (_align) {
- case TAL_LEFT:
- buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
- break;
- case TAL_RIGHT:
- buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
- break;
- case TAL_CENTER:
- buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
- break;
- default:
- error("AdResponseBox::SaveAsText - Unhandled enum");
- break;
- }
-
- switch (_verticalAlign) {
- case VAL_TOP:
- buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
- break;
- case VAL_BOTTOM:
- buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
- break;
- case VAL_CENTER:
- buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
- break;
- }
-
- buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // window
- if (_window) {
- _window->saveAsText(buffer, indent + 2);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // editor properties
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::display() {
- Rect32 rect = _responseArea;
- if (_window) {
- rect.offsetRect(_window->_posX, _window->_posY);
- //_window->display();
- }
-
- int xxx, yyy;
- uint32 i;
-
- xxx = rect.left;
- yyy = rect.top;
-
- // shift down if needed
- if (!_horizontal) {
- int totalHeight = 0;
- for (i = 0; i < _respButtons.size(); i++) {
- totalHeight += (_respButtons[i]->_height + _spacing);
- }
- totalHeight -= _spacing;
-
- switch (_verticalAlign) {
- case VAL_BOTTOM:
- if (yyy + totalHeight < rect.bottom) {
- yyy = rect.bottom - totalHeight;
- }
- break;
-
- case VAL_CENTER:
- if (yyy + totalHeight < rect.bottom) {
- yyy += ((rect.bottom - rect.top) - totalHeight) / 2;
- }
- break;
-
- case VAL_TOP:
- // do nothing
- break;
- }
- }
-
- // prepare response buttons
- bool scrollNeeded = false;
- for (i = _scrollOffset; i < _respButtons.size(); i++) {
- if ((_horizontal && xxx + _respButtons[i]->_width > rect.right)
- || (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) {
-
- scrollNeeded = true;
- _respButtons[i]->_visible = false;
- break;
- }
-
- _respButtons[i]->_visible = true;
- _respButtons[i]->_posX = xxx;
- _respButtons[i]->_posY = yyy;
-
- if (_horizontal) {
- xxx += (_respButtons[i]->_width + _spacing);
- } else {
- yyy += (_respButtons[i]->_height + _spacing);
- }
- }
-
- // show appropriate scroll buttons
- if (_window) {
- _window->showWidget("prev", _scrollOffset > 0);
- _window->showWidget("next", scrollNeeded);
- }
-
- // go exclusive
- if (_shieldWindow) {
- _shieldWindow->_posX = _shieldWindow->_posY = 0;
- _shieldWindow->_width = _gameRef->_renderer->_width;
- _shieldWindow->_height = _gameRef->_renderer->_height;
-
- _shieldWindow->display();
- }
-
- // display window
- if (_window) {
- _window->display();
- }
-
-
- // display response buttons
- for (i = _scrollOffset; i < _respButtons.size(); i++) {
- _respButtons[i]->display();
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
- UIObject *obj = (UIObject *)param1;
-
- switch (obj->_type) {
- case UI_BUTTON:
- if (scumm_stricmp(obj->getName(), "prev") == 0) {
- _scrollOffset--;
- } else if (scumm_stricmp(obj->getName(), "next") == 0) {
- _scrollOffset++;
- } else if (scumm_stricmp(obj->getName(), "response") == 0) {
- if (_waitingScript) {
- _waitingScript->_stack->pushInt(_responses[param2]->_iD);
- }
- handleResponse(_responses[param2]);
- _waitingScript = NULL;
- _gameRef->_state = GAME_RUNNING;
- ((AdGame *)_gameRef)->_stateEx = GAME_NORMAL;
- _ready = true;
- invalidateButtons();
- clearResponses();
- } else {
- return BaseObject::listen(param1, param2);
- }
- break;
- default:
- error("AdResponseBox::Listen - Unhandled enum");
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::persist(BasePersistenceManager *persistMgr) {
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_font));
- persistMgr->transfer(TMEMBER(_fontHover));
- persistMgr->transfer(TMEMBER(_horizontal));
- persistMgr->transfer(TMEMBER(_lastResponseText));
- persistMgr->transfer(TMEMBER(_lastResponseTextOrig));
- _respButtons.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_responseArea));
- _responses.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_scrollOffset));
- persistMgr->transfer(TMEMBER(_shieldWindow));
- persistMgr->transfer(TMEMBER(_spacing));
- persistMgr->transfer(TMEMBER(_waitingScript));
- persistMgr->transfer(TMEMBER(_window));
-
- persistMgr->transfer(TMEMBER_INT(_verticalAlign));
- persistMgr->transfer(TMEMBER_INT(_align));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::weedResponses() {
- AdGame *adGame = (AdGame *)_gameRef;
-
- for (uint32 i = 0; i < _responses.size(); i++) {
- switch (_responses[i]->_responseType) {
- case RESPONSE_ONCE:
- if (adGame->branchResponseUsed(_responses[i]->_iD)) {
- delete _responses[i];
- _responses.remove_at(i);
- i--;
- }
- break;
-
- case RESPONSE_ONCE_GAME:
- if (adGame->gameResponseUsed(_responses[i]->_iD)) {
- delete _responses[i];
- _responses.remove_at(i);
- i--;
- }
- break;
- default:
- debugC(kWintermuteDebugGeneral, "AdResponseBox::WeedResponses - Unhandled enum");
- break;
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponseBox::setLastResponseText(const char *text, const char *textOrig) {
- BaseUtils::setString(&_lastResponseText, text);
- BaseUtils::setString(&_lastResponseTextOrig, textOrig);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::handleResponse(AdResponse *response) {
- setLastResponseText(response->_text, response->_textOrig);
-
- AdGame *adGame = (AdGame *)_gameRef;
-
- switch (response->_responseType) {
- case RESPONSE_ONCE:
- adGame->addBranchResponse(response->_iD);
- break;
-
- case RESPONSE_ONCE_GAME:
- adGame->addGameResponse(response->_iD);
- break;
- default:
- debugC(kWintermuteDebugGeneral, "AdResponseBox::HandleResponse - Unhandled enum");
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
- BaseArray<UIObject *> objects;
- getObjects(objects, true);
-
- if (objects.size() == 0) {
- return NULL;
- } else {
- if (currObject != NULL) {
- for (uint32 i = 0; i < objects.size(); i++) {
- if (objects[i] == currObject) {
- if (i < objects.size() - 1) {
- return objects[i + 1];
- } else {
- break;
- }
- }
- }
- }
- return objects[0];
- }
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
- BaseArray<UIObject *> objects;
- getObjects(objects, true);
-
- if (objects.size() == 0) {
- return NULL;
- } else {
- if (currObject != NULL) {
- for (int i = objects.size() - 1; i >= 0; i--) {
- if (objects[i] == currObject) {
- if (i > 0) {
- return objects[i - 1];
- } else {
- break;
- }
- }
- }
- }
- return objects[objects.size() - 1];
- }
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
- for (uint32 i = 0; i < _respButtons.size(); i++) {
- objects.add(_respButtons[i]);
- }
- if (_window) {
- _window->getWindowObjects(objects, interactiveOnly);
- }
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_response_box.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/ui/ui_button.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/ad/ad_response.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/wintermute.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdResponseBox, false) + +////////////////////////////////////////////////////////////////////////// +AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) { + _font = _fontHover = NULL; + + _window = NULL; + _shieldWindow = new UIWindow(_gameRef); + + _horizontal = false; + BasePlatform::setRectEmpty(&_responseArea); + _scrollOffset = 0; + _spacing = 0; + + _waitingScript = NULL; + _lastResponseText = NULL; + _lastResponseTextOrig = NULL; + + _verticalAlign = VAL_BOTTOM; + _align = TAL_LEFT; +} + + +////////////////////////////////////////////////////////////////////////// +AdResponseBox::~AdResponseBox() { + + delete _window; + _window = NULL; + delete _shieldWindow; + _shieldWindow = NULL; + delete[] _lastResponseText; + _lastResponseText = NULL; + delete[] _lastResponseTextOrig; + _lastResponseTextOrig = NULL; + + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + if (_fontHover) { + _gameRef->_fontStorage->removeFont(_fontHover); + } + + clearResponses(); + clearButtons(); + + _waitingScript = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void AdResponseBox::clearResponses() { + for (uint32 i = 0; i < _responses.size(); i++) { + delete _responses[i]; + } + _responses.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +void AdResponseBox::clearButtons() { + for (uint32 i = 0; i < _respButtons.size(); i++) { + delete _respButtons[i]; + } + _respButtons.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::invalidateButtons() { + for (uint32 i = 0; i < _respButtons.size(); i++) { + _respButtons[i]->_image = NULL; + _respButtons[i]->_cursor = NULL; + _respButtons[i]->_font = NULL; + _respButtons[i]->_fontHover = NULL; + _respButtons[i]->_fontPress = NULL; + _respButtons[i]->setText(""); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::createButtons() { + clearButtons(); + + _scrollOffset = 0; + for (uint32 i = 0; i < _responses.size(); i++) { + UIButton *btn = new UIButton(_gameRef); + if (btn) { + btn->_parent = _window; + btn->_sharedFonts = btn->_sharedImages = true; + btn->_sharedCursors = true; + // iconic + if (_responses[i]->_icon) { + btn->_image = _responses[i]->_icon; + if (_responses[i]->_iconHover) { + btn->_imageHover = _responses[i]->_iconHover; + } + if (_responses[i]->_iconPressed) { + btn->_imagePress = _responses[i]->_iconPressed; + } + + btn->setCaption(_responses[i]->_text); + if (_cursor) { + btn->_cursor = _cursor; + } else if (_gameRef->_activeCursor) { + btn->_cursor = _gameRef->_activeCursor; + } + } + // textual + else { + btn->setText(_responses[i]->_text); + btn->_font = (_font == NULL) ? _gameRef->_systemFont : _font; + btn->_fontHover = (_fontHover == NULL) ? _gameRef->_systemFont : _fontHover; + btn->_fontPress = btn->_fontHover; + btn->_align = _align; + + if (_gameRef->_touchInterface) { + btn->_fontHover = btn->_font; + } + + + if (_responses[i]->_font) { + btn->_font = _responses[i]->_font; + } + + btn->_width = _responseArea.right - _responseArea.left; + if (btn->_width <= 0) { + btn->_width = _gameRef->_renderer->_width; + } + } + btn->setName("response"); + btn->correctSize(); + + // make the responses touchable + if (_gameRef->_touchInterface) { + btn->_height = MAX(btn->_height, 50); + } + + //btn->SetListener(this, btn, _responses[i]->_iD); + btn->setListener(this, btn, i); + btn->_visible = false; + _respButtons.add(btn); + + if (_responseArea.bottom - _responseArea.top < btn->_height) { + _gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->_text); + _responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top)); + } + } + } + _ready = false; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(RESPONSE_BOX) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(FONT_HOVER) +TOKEN_DEF(FONT) +TOKEN_DEF(AREA) +TOKEN_DEF(HORIZONTAL) +TOKEN_DEF(SPACING) +TOKEN_DEF(WINDOW) +TOKEN_DEF(CURSOR) +TOKEN_DEF(TEXT_ALIGN) +TOKEN_DEF(VERTICAL_ALIGN) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(RESPONSE_BOX) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(FONT_HOVER) + TOKEN_TABLE(FONT) + TOKEN_TABLE(AREA) + TOKEN_TABLE(HORIZONTAL) + TOKEN_TABLE(SPACING) + TOKEN_TABLE(WINDOW) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(TEXT_ALIGN) + TOKEN_TABLE(VERTICAL_ALIGN) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_RESPONSE_BOX) { + _gameRef->LOG(0, "'RESPONSE_BOX' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_WINDOW: + delete _window; + _window = new UIWindow(_gameRef); + if (!_window || DID_FAIL(_window->loadBuffer(params, false))) { + delete _window; + _window = NULL; + cmd = PARSERR_GENERIC; + } else if (_shieldWindow) { + _shieldWindow->_parent = _window; + } + break; + + case TOKEN_FONT: + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + _font = _gameRef->_fontStorage->addFont((char *)params); + if (!_font) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_FONT_HOVER: + if (_fontHover) { + _gameRef->_fontStorage->removeFont(_fontHover); + } + _fontHover = _gameRef->_fontStorage->addFont((char *)params); + if (!_fontHover) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_AREA: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom); + break; + + case TOKEN_HORIZONTAL: + parser.scanStr((char *)params, "%b", &_horizontal); + break; + + case TOKEN_TEXT_ALIGN: + if (scumm_stricmp((char *)params, "center") == 0) { + _align = TAL_CENTER; + } else if (scumm_stricmp((char *)params, "right") == 0) { + _align = TAL_RIGHT; + } else { + _align = TAL_LEFT; + } + break; + + case TOKEN_VERTICAL_ALIGN: + if (scumm_stricmp((char *)params, "top") == 0) { + _verticalAlign = VAL_TOP; + } else if (scumm_stricmp((char *)params, "center") == 0) { + _verticalAlign = VAL_CENTER; + } else { + _verticalAlign = VAL_BOTTOM; + } + break; + + case TOKEN_SPACING: + parser.scanStr((char *)params, "%d", &_spacing); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + + case TOKEN_CURSOR: + delete _cursor; + _cursor = new BaseSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { + delete _cursor; + _cursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in RESPONSE_BOX definition"); + return STATUS_FAILED; + } + + if (_window) { + for (uint32 i = 0; i < _window->_widgets.size(); i++) { + if (!_window->_widgets[i]->_listenerObject) { + _window->_widgets[i]->setListener(this, _window->_widgets[i], 0); + } + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "RESPONSE_BOX\n"); + buffer->putTextIndent(indent, "{\n"); + + buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom); + + if (_font && _font->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename()); + } + if (_fontHover && _fontHover->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename()); + } + + if (_cursor && _cursor->getFilename()) { + buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename()); + } + + buffer->putTextIndent(indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE"); + + switch (_align) { + case TAL_LEFT: + buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left"); + break; + case TAL_RIGHT: + buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right"); + break; + case TAL_CENTER: + buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center"); + break; + default: + error("AdResponseBox::SaveAsText - Unhandled enum"); + break; + } + + switch (_verticalAlign) { + case VAL_TOP: + buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top"); + break; + case VAL_BOTTOM: + buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom"); + break; + case VAL_CENTER: + buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center"); + break; + } + + buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing); + + buffer->putTextIndent(indent + 2, "\n"); + + // window + if (_window) { + _window->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // editor properties + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::display() { + Rect32 rect = _responseArea; + if (_window) { + rect.offsetRect(_window->_posX, _window->_posY); + //_window->display(); + } + + int xxx, yyy; + uint32 i; + + xxx = rect.left; + yyy = rect.top; + + // shift down if needed + if (!_horizontal) { + int totalHeight = 0; + for (i = 0; i < _respButtons.size(); i++) { + totalHeight += (_respButtons[i]->_height + _spacing); + } + totalHeight -= _spacing; + + switch (_verticalAlign) { + case VAL_BOTTOM: + if (yyy + totalHeight < rect.bottom) { + yyy = rect.bottom - totalHeight; + } + break; + + case VAL_CENTER: + if (yyy + totalHeight < rect.bottom) { + yyy += ((rect.bottom - rect.top) - totalHeight) / 2; + } + break; + + case VAL_TOP: + // do nothing + break; + } + } + + // prepare response buttons + bool scrollNeeded = false; + for (i = _scrollOffset; i < _respButtons.size(); i++) { + if ((_horizontal && xxx + _respButtons[i]->_width > rect.right) + || (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) { + + scrollNeeded = true; + _respButtons[i]->_visible = false; + break; + } + + _respButtons[i]->_visible = true; + _respButtons[i]->_posX = xxx; + _respButtons[i]->_posY = yyy; + + if (_horizontal) { + xxx += (_respButtons[i]->_width + _spacing); + } else { + yyy += (_respButtons[i]->_height + _spacing); + } + } + + // show appropriate scroll buttons + if (_window) { + _window->showWidget("prev", _scrollOffset > 0); + _window->showWidget("next", scrollNeeded); + } + + // go exclusive + if (_shieldWindow) { + _shieldWindow->_posX = _shieldWindow->_posY = 0; + _shieldWindow->_width = _gameRef->_renderer->_width; + _shieldWindow->_height = _gameRef->_renderer->_height; + + _shieldWindow->display(); + } + + // display window + if (_window) { + _window->display(); + } + + + // display response buttons + for (i = _scrollOffset; i < _respButtons.size(); i++) { + _respButtons[i]->display(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) { + UIObject *obj = (UIObject *)param1; + + switch (obj->_type) { + case UI_BUTTON: + if (scumm_stricmp(obj->getName(), "prev") == 0) { + _scrollOffset--; + } else if (scumm_stricmp(obj->getName(), "next") == 0) { + _scrollOffset++; + } else if (scumm_stricmp(obj->getName(), "response") == 0) { + if (_waitingScript) { + _waitingScript->_stack->pushInt(_responses[param2]->_iD); + } + handleResponse(_responses[param2]); + _waitingScript = NULL; + _gameRef->_state = GAME_RUNNING; + ((AdGame *)_gameRef)->_stateEx = GAME_NORMAL; + _ready = true; + invalidateButtons(); + clearResponses(); + } else { + return BaseObject::listen(param1, param2); + } + break; + default: + error("AdResponseBox::Listen - Unhandled enum"); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_font)); + persistMgr->transfer(TMEMBER(_fontHover)); + persistMgr->transfer(TMEMBER(_horizontal)); + persistMgr->transfer(TMEMBER(_lastResponseText)); + persistMgr->transfer(TMEMBER(_lastResponseTextOrig)); + _respButtons.persist(persistMgr); + persistMgr->transfer(TMEMBER(_responseArea)); + _responses.persist(persistMgr); + persistMgr->transfer(TMEMBER(_scrollOffset)); + persistMgr->transfer(TMEMBER(_shieldWindow)); + persistMgr->transfer(TMEMBER(_spacing)); + persistMgr->transfer(TMEMBER(_waitingScript)); + persistMgr->transfer(TMEMBER(_window)); + + persistMgr->transfer(TMEMBER_INT(_verticalAlign)); + persistMgr->transfer(TMEMBER_INT(_align)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::weedResponses() { + AdGame *adGame = (AdGame *)_gameRef; + + for (uint32 i = 0; i < _responses.size(); i++) { + switch (_responses[i]->_responseType) { + case RESPONSE_ONCE: + if (adGame->branchResponseUsed(_responses[i]->_iD)) { + delete _responses[i]; + _responses.remove_at(i); + i--; + } + break; + + case RESPONSE_ONCE_GAME: + if (adGame->gameResponseUsed(_responses[i]->_iD)) { + delete _responses[i]; + _responses.remove_at(i); + i--; + } + break; + default: + debugC(kWintermuteDebugGeneral, "AdResponseBox::WeedResponses - Unhandled enum"); + break; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdResponseBox::setLastResponseText(const char *text, const char *textOrig) { + BaseUtils::setString(&_lastResponseText, text); + BaseUtils::setString(&_lastResponseTextOrig, textOrig); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::handleResponse(AdResponse *response) { + setLastResponseText(response->_text, response->_textOrig); + + AdGame *adGame = (AdGame *)_gameRef; + + switch (response->_responseType) { + case RESPONSE_ONCE: + adGame->addBranchResponse(response->_iD); + break; + + case RESPONSE_ONCE_GAME: + adGame->addGameResponse(response->_iD); + break; + default: + debugC(kWintermuteDebugGeneral, "AdResponseBox::HandleResponse - Unhandled enum"); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) { + BaseArray<UIObject *> objects; + getObjects(objects, true); + + if (objects.size() == 0) { + return NULL; + } else { + if (currObject != NULL) { + for (uint32 i = 0; i < objects.size(); i++) { + if (objects[i] == currObject) { + if (i < objects.size() - 1) { + return objects[i + 1]; + } else { + break; + } + } + } + } + return objects[0]; + } + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) { + BaseArray<UIObject *> objects; + getObjects(objects, true); + + if (objects.size() == 0) { + return NULL; + } else { + if (currObject != NULL) { + for (int i = objects.size() - 1; i >= 0; i--) { + if (objects[i] == currObject) { + if (i > 0) { + return objects[i - 1]; + } else { + break; + } + } + } + } + return objects[objects.size() - 1]; + } + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponseBox::getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) { + for (uint32 i = 0; i < _respButtons.size(); i++) { + objects.add(_respButtons[i]); + } + if (_window) { + _window->getWindowObjects(objects, interactiveOnly); + } + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_response_box.h b/engines/wintermute/ad/ad_response_box.h index 8c76b561c6..35f8cb6347 100644 --- a/engines/wintermute/ad/ad_response_box.h +++ b/engines/wintermute/ad/ad_response_box.h @@ -1,87 +1,87 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADRESPONSEBOX_H
-#define WINTERMUTE_ADRESPONSEBOX_H
-
-
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-
-class UIButton;
-class UIWindow;
-class UIObject;
-class AdResponse;
-class AdResponseBox : public BaseObject {
-public:
- BaseObject *getNextAccessObject(BaseObject *CurrObject);
- BaseObject *getPrevAccessObject(BaseObject *CurrObject);
- bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
-
- bool handleResponse(AdResponse *response);
- void setLastResponseText(const char *text, const char *textOrig);
- char *_lastResponseText;
- char *_lastResponseTextOrig;
- DECLARE_PERSISTENT(AdResponseBox, BaseObject)
- ScScript *_waitingScript;
- virtual bool listen(BaseScriptHolder *param1, uint32 param2);
- typedef enum {
- EVENT_PREV,
- EVENT_NEXT,
- EVENT_RESPONSE
- } TResponseEvent;
-
- bool weedResponses();
- bool display();
- int _spacing;
- int _scrollOffset;
- BaseFont *_fontHover;
- BaseFont *_font;
- bool createButtons();
- bool invalidateButtons();
- void clearButtons();
- void clearResponses();
- AdResponseBox(BaseGame *inGame);
- virtual ~AdResponseBox();
- BaseArray<AdResponse *> _responses;
- BaseArray<UIButton *> _respButtons;
- UIWindow *_window;
- UIWindow *_shieldWindow;
- bool _horizontal;
- Rect32 _responseArea;
- int _verticalAlign;
- TTextAlign _align;
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADRESPONSEBOX_H +#define WINTERMUTE_ADRESPONSEBOX_H + + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class UIButton; +class UIWindow; +class UIObject; +class AdResponse; +class AdResponseBox : public BaseObject { +public: + BaseObject *getNextAccessObject(BaseObject *CurrObject); + BaseObject *getPrevAccessObject(BaseObject *CurrObject); + bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly); + + bool handleResponse(AdResponse *response); + void setLastResponseText(const char *text, const char *textOrig); + char *_lastResponseText; + char *_lastResponseTextOrig; + DECLARE_PERSISTENT(AdResponseBox, BaseObject) + ScScript *_waitingScript; + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + typedef enum { + EVENT_PREV, + EVENT_NEXT, + EVENT_RESPONSE + } TResponseEvent; + + bool weedResponses(); + bool display(); + int _spacing; + int _scrollOffset; + BaseFont *_fontHover; + BaseFont *_font; + bool createButtons(); + bool invalidateButtons(); + void clearButtons(); + void clearResponses(); + AdResponseBox(BaseGame *inGame); + virtual ~AdResponseBox(); + BaseArray<AdResponse *> _responses; + BaseArray<UIButton *> _respButtons; + UIWindow *_window; + UIWindow *_shieldWindow; + bool _horizontal; + Rect32 _responseArea; + int _verticalAlign; + TTextAlign _align; + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp index 0a2eff842d..ebfa03feea 100644 --- a/engines/wintermute/ad/ad_response_context.cpp +++ b/engines/wintermute/ad/ad_response_context.cpp @@ -1,71 +1,71 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_response_context.h"
-#include "engines/wintermute/base/base_persistence_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdResponseContext, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
- _id = 0;
- _context = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdResponseContext::~AdResponseContext() {
- delete[] _context;
- _context = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_gameRef));
- persistMgr->transfer(TMEMBER(_context));
- persistMgr->transfer(TMEMBER(_id));
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponseContext::setContext(const char *context) {
- delete[] _context;
- _context = NULL;
- if (context) {
- _context = new char [strlen(context) + 1];
- if (_context) {
- strcpy(_context, context);
- }
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_response_context.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdResponseContext, false) + +////////////////////////////////////////////////////////////////////////// +AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) { + _id = 0; + _context = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdResponseContext::~AdResponseContext() { + delete[] _context; + _context = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponseContext::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transfer(TMEMBER(_context)); + persistMgr->transfer(TMEMBER(_id)); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void AdResponseContext::setContext(const char *context) { + delete[] _context; + _context = NULL; + if (context) { + _context = new char [strlen(context) + 1]; + if (_context) { + strcpy(_context, context); + } + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_response_context.h b/engines/wintermute/ad/ad_response_context.h index a630f975e4..14bc1abd93 100644 --- a/engines/wintermute/ad/ad_response_context.h +++ b/engines/wintermute/ad/ad_response_context.h @@ -1,50 +1,50 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADRESPONSECONTEXT_H
-#define WINTERMUTE_ADRESPONSECONTEXT_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/base.h"
-
-namespace Wintermute {
-
-class AdResponseContext : public BaseClass {
-public:
- void setContext(const char *context);
- int _id;
- char *_context;
- DECLARE_PERSISTENT(AdResponseContext, BaseClass)
- AdResponseContext(BaseGame *inGame);
- virtual ~AdResponseContext();
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADRESPONSECONTEXT_H +#define WINTERMUTE_ADRESPONSECONTEXT_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class AdResponseContext : public BaseClass { +public: + void setContext(const char *context); + int _id; + char *_context; + DECLARE_PERSISTENT(AdResponseContext, BaseClass) + AdResponseContext(BaseGame *inGame); + virtual ~AdResponseContext(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp index 487e1f7067..ca7ed693ad 100644 --- a/engines/wintermute/ad/ad_rot_level.cpp +++ b/engines/wintermute/ad/ad_rot_level.cpp @@ -1,161 +1,161 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_rot_level.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_file_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdRotLevel, false)
-
-
-//////////////////////////////////////////////////////////////////////////
-AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) {
- _posX = 0;
- _rotation = 0.0f;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdRotLevel::~AdRotLevel() {
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ROTATION_LEVEL)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(X)
-TOKEN_DEF(ROTATION)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ROTATION_LEVEL)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(X)
- TOKEN_TABLE(ROTATION)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ROTATION_LEVEL) {
- _gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
- break;
-
- case TOKEN_ROTATION: {
- int i;
- parser.scanStr((char *)params, "%d", &i);
- _rotation = (float)i;
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition");
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
- buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
- buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
- BaseClass::saveAsText(buffer, indent + 2);
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_rotation));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_rot_level.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdRotLevel, false) + + +////////////////////////////////////////////////////////////////////////// +AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) { + _posX = 0; + _rotation = 0.0f; +} + + +////////////////////////////////////////////////////////////////////////// +AdRotLevel::~AdRotLevel() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(ROTATION_LEVEL) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(X) +TOKEN_DEF(ROTATION) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ROTATION_LEVEL) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(X) + TOKEN_TABLE(ROTATION) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ROTATION_LEVEL) { + _gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_X: + parser.scanStr((char *)params, "%d", &_posX); + break; + + case TOKEN_ROTATION: { + int i; + parser.scanStr((char *)params, "%d", &i); + _rotation = (float)i; + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ROTATION_LEVEL {\n"); + buffer->putTextIndent(indent + 2, "X=%d\n", _posX); + buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation); + BaseClass::saveAsText(buffer, indent + 2); + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdRotLevel::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_rotation)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_rot_level.h b/engines/wintermute/ad/ad_rot_level.h index 7951c7562d..d7f5f8edf0 100644 --- a/engines/wintermute/ad/ad_rot_level.h +++ b/engines/wintermute/ad/ad_rot_level.h @@ -1,49 +1,49 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADROTLEVEL_H
-#define WINTERMUTE_ADROTLEVEL_H
-
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-
-class AdRotLevel : public BaseObject {
-public:
- DECLARE_PERSISTENT(AdRotLevel, BaseObject)
- AdRotLevel(BaseGame *inGame);
- virtual ~AdRotLevel();
- float _rotation;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADROTLEVEL_H +#define WINTERMUTE_ADROTLEVEL_H + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class AdRotLevel : public BaseObject { +public: + DECLARE_PERSISTENT(AdRotLevel, BaseObject) + AdRotLevel(BaseGame *inGame); + virtual ~AdRotLevel(); + float _rotation; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp index f3ec68dd64..8b68cc5d32 100644 --- a/engines/wintermute/ad/ad_scale_level.cpp +++ b/engines/wintermute/ad/ad_scale_level.cpp @@ -1,159 +1,159 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_scale_level.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_file_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdScaleLevel, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdScaleLevel::AdScaleLevel(BaseGame *inGame) : BaseObject(inGame) {
- _posY = 0;
- _scale = 100;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdScaleLevel::~AdScaleLevel() {
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScaleLevel::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(SCALE_LEVEL)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(Y)
-TOKEN_DEF(SCALE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(SCALE_LEVEL)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(Y)
- TOKEN_TABLE(SCALE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SCALE_LEVEL) {
- _gameRef->LOG(0, "'SCALE_LEVEL' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
- break;
-
- case TOKEN_SCALE: {
- int i;
- parser.scanStr((char *)params, "%d", &i);
- _scale = (float)i;
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in SCALE_LEVEL definition");
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScaleLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "SCALE_LEVEL {\n");
- buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
- buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale);
- BaseClass::saveAsText(buffer, indent + 2);
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScaleLevel::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_scale));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_scale_level.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdScaleLevel, false) + +////////////////////////////////////////////////////////////////////////// +AdScaleLevel::AdScaleLevel(BaseGame *inGame) : BaseObject(inGame) { + _posY = 0; + _scale = 100; +} + + +////////////////////////////////////////////////////////////////////////// +AdScaleLevel::~AdScaleLevel() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScaleLevel::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(SCALE_LEVEL) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(Y) +TOKEN_DEF(SCALE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(SCALE_LEVEL) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(Y) + TOKEN_TABLE(SCALE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SCALE_LEVEL) { + _gameRef->LOG(0, "'SCALE_LEVEL' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_Y: + parser.scanStr((char *)params, "%d", &_posY); + break; + + case TOKEN_SCALE: { + int i; + parser.scanStr((char *)params, "%d", &i); + _scale = (float)i; + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SCALE_LEVEL definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScaleLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "SCALE_LEVEL {\n"); + buffer->putTextIndent(indent + 2, "Y=%d\n", _posY); + buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale); + BaseClass::saveAsText(buffer, indent + 2); + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScaleLevel::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_scale)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scale_level.h b/engines/wintermute/ad/ad_scale_level.h index 41a2edf8c5..628a385eb4 100644 --- a/engines/wintermute/ad/ad_scale_level.h +++ b/engines/wintermute/ad/ad_scale_level.h @@ -1,50 +1,50 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSCALELEVEL_H
-#define WINTERMUTE_ADSCALELEVEL_H
-
-
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-
-class AdScaleLevel : public BaseObject {
-public:
- DECLARE_PERSISTENT(AdScaleLevel, BaseObject)
- float _scale;
- AdScaleLevel(BaseGame *inGame);
- virtual ~AdScaleLevel();
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSCALELEVEL_H +#define WINTERMUTE_ADSCALELEVEL_H + + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class AdScaleLevel : public BaseObject { +public: + DECLARE_PERSISTENT(AdScaleLevel, BaseObject) + float _scale; + AdScaleLevel(BaseGame *inGame); + virtual ~AdScaleLevel(); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp index f67252350e..e47acc63c9 100644 --- a/engines/wintermute/ad/ad_scene.cpp +++ b/engines/wintermute/ad/ad_scene.cpp @@ -1,2986 +1,2986 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/ad/ad_actor.h"
-#include "engines/wintermute/ad/ad_entity.h"
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_layer.h"
-#include "engines/wintermute/ad/ad_node_state.h"
-#include "engines/wintermute/ad/ad_object.h"
-#include "engines/wintermute/ad/ad_path.h"
-#include "engines/wintermute/ad/ad_path_point.h"
-#include "engines/wintermute/ad/ad_rot_level.h"
-#include "engines/wintermute/ad/ad_scale_level.h"
-#include "engines/wintermute/ad/ad_scene_node.h"
-#include "engines/wintermute/ad/ad_scene_state.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/ad/ad_waypoint_group.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_object.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_point.h"
-#include "engines/wintermute/base/base_region.h"
-#include "engines/wintermute/base/base_scriptable.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_viewport.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/ui/ui_window.h"
-#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/wintermute.h"
-#include <limits.h>
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdScene, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdScene::AdScene(BaseGame *inGame) : BaseObject(inGame) {
- _pfTarget = new BasePoint;
- setDefaults();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdScene::~AdScene() {
- cleanup();
- _gameRef->unregisterObject(_fader);
- delete _pfTarget;
- _pfTarget = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::setDefaults() {
- _initialized = false;
- _pfReady = true;
- _pfTargetPath = NULL;
- _pfRequester = NULL;
- _mainLayer = NULL;
-
- _pfPointsNum = 0;
- _persistentState = false;
- _persistentStateSprites = true;
-
- _autoScroll = true;
- _offsetLeft = _offsetTop = 0;
- _targetOffsetLeft = _targetOffsetTop = 0;
-
- _lastTimeH = _lastTimeV = 0;
- _scrollTimeH = _scrollTimeV = 10;
- _scrollPixelsH = _scrollPixelsV = 1;
-
- _pfMaxTime = 15;
-
- _paralaxScrolling = true;
-
- // editor settings
- _editorMarginH = _editorMarginV = 100;
-
- _editorColFrame = 0xE0888888;
- _editorColEntity = 0xFF008000;
- _editorColRegion = 0xFF0000FF;
- _editorColBlocked = 0xFF800080;
- _editorColWaypoints = 0xFF0000FF;
- _editorColEntitySel = 0xFFFF0000;
- _editorColRegionSel = 0xFFFF0000;
- _editorColBlockedSel = 0xFFFF0000;
- _editorColWaypointsSel = 0xFFFF0000;
- _editorColScale = 0xFF00FF00;
- _editorColDecor = 0xFF00FFFF;
- _editorColDecorSel = 0xFFFF0000;
-
- _editorShowRegions = true;
- _editorShowBlocked = true;
- _editorShowDecor = true;
- _editorShowEntities = true;
- _editorShowScale = true;
-
- _shieldWindow = NULL;
-
- _fader = new BaseFader(_gameRef);
- _gameRef->registerObject(_fader);
-
- _viewport = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::cleanup() {
- BaseObject::cleanup();
-
- _mainLayer = NULL; // reference only
-
- delete _shieldWindow;
- _shieldWindow = NULL;
-
- _gameRef->unregisterObject(_fader);
- _fader = NULL;
-
- for (uint32 i = 0; i < _layers.size(); i++) {
- _gameRef->unregisterObject(_layers[i]);
- }
- _layers.clear();
-
-
- for (uint32 i = 0; i < _waypointGroups.size(); i++) {
- _gameRef->unregisterObject(_waypointGroups[i]);
- }
- _waypointGroups.clear();
-
- for (uint32 i = 0; i < _scaleLevels.size(); i++) {
- _gameRef->unregisterObject(_scaleLevels[i]);
- }
- _scaleLevels.clear();
-
- for (uint32 i = 0; i < _rotLevels.size(); i++) {
- _gameRef->unregisterObject(_rotLevels[i]);
- }
- _rotLevels.clear();
-
-
- for (uint32 i = 0; i < _pfPath.size(); i++) {
- delete _pfPath[i];
- }
- _pfPath.clear();
- _pfPointsNum = 0;
-
- for (uint32 i = 0; i < _objects.size(); i++) {
- _gameRef->unregisterObject(_objects[i]);
- }
- _objects.clear();
-
- delete _viewport;
- _viewport = NULL;
-
- setDefaults();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester) {
- if (!_pfReady) {
- return false;
- } else {
- _pfReady = false;
- *_pfTarget = target;
- _pfTargetPath = path;
- _pfRequester = requester;
-
- _pfTargetPath->reset();
- _pfTargetPath->setReady(false);
-
- // prepare working path
- pfPointsStart();
-
- // first point
- //_pfPath.add(new AdPathPoint(source.x, source.y, 0));
-
- // if we're one pixel stuck, get unstuck
- int startX = source.x;
- int startY = source.y;
- int bestDistance = 1000;
- if (isBlockedAt(startX, startY, true, requester)) {
- int tolerance = 2;
- for (int xxx = startX - tolerance; xxx <= startX + tolerance; xxx++) {
- for (int yyy = startY - tolerance; yyy <= startY + tolerance; yyy++) {
- if (isWalkableAt(xxx, yyy, true, requester)) {
- int distance = abs(xxx - source.x) + abs(yyy - source.y);
- if (distance < bestDistance) {
- startX = xxx;
- startY = yyy;
-
- bestDistance = distance;
- }
- }
- }
- }
- }
-
- pfPointsAdd(startX, startY, 0);
-
- //CorrectTargetPoint(&target.x, &target.y);
-
- // last point
- //_pfPath.add(new AdPathPoint(target.x, target.y, INT_MAX));
- pfPointsAdd(target.x, target.y, INT_MAX);
-
- // active waypoints
- for (uint32 i = 0; i < _waypointGroups.size(); i++) {
- if (_waypointGroups[i]->_active) {
- pfAddWaypointGroup(_waypointGroups[i], requester);
- }
- }
-
-
- // free waypoints
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentWptGroup) {
- pfAddWaypointGroup(_objects[i]->_currentWptGroup, requester);
- }
- }
- AdGame *adGame = (AdGame *)_gameRef;
- for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentWptGroup) {
- pfAddWaypointGroup(adGame->_objects[i]->_currentWptGroup, requester);
- }
- }
-
- return true;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::pfAddWaypointGroup(AdWaypointGroup *wpt, BaseObject *requester) {
- if (!wpt->_active) {
- return;
- }
-
- for (uint32 i = 0; i < wpt->_points.size(); i++) {
- if (isBlockedAt(wpt->_points[i]->x, wpt->_points[i]->y, true, requester)) {
- continue;
- }
-
- //_pfPath.add(new AdPathPoint(Wpt->_points[i]->x, Wpt->_points[i]->y, INT_MAX));
- pfPointsAdd(wpt->_points[i]->x, wpt->_points[i]->y, INT_MAX);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-float AdScene::getZoomAt(int x, int y) {
- float ret = 100;
-
- bool found = false;
- if (_mainLayer) {
- for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
- AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_blocked && node->_region->pointInRegion(x, y)) {
- if (node->_region->_zoom != 0) {
- ret = node->_region->_zoom;
- found = true;
- break;
- }
- }
- }
- }
- if (!found) {
- ret = getScaleAt(y);
- }
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-uint32 AdScene::getAlphaAt(int x, int y, bool colorCheck) {
- if (!_gameRef->_debugDebugMode) {
- colorCheck = false;
- }
-
- uint32 ret;
- if (colorCheck) {
- ret = 0xFFFF0000;
- } else {
- ret = 0xFFFFFFFF;
- }
-
- if (_mainLayer) {
- for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
- AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->_blocked) && node->_region->pointInRegion(x, y)) {
- if (!node->_region->_blocked) {
- ret = node->_region->_alpha;
- }
- break;
- }
- }
- }
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::isBlockedAt(int x, int y, bool checkFreeObjects, BaseObject *requester) {
- bool ret = true;
-
- if (checkFreeObjects) {
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
- if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
- return true;
- }
- }
- }
- AdGame *adGame = (AdGame *)_gameRef;
- for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
- if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
- return true;
- }
- }
- }
- }
-
-
- if (_mainLayer) {
- for (uint32 i = 0; i < _mainLayer->_nodes.size(); i++) {
- AdSceneNode *node = _mainLayer->_nodes[i];
- /*
- if (Node->_type == OBJECT_REGION && Node->_region->_active && Node->_region->_blocked && Node->_region->PointInRegion(X, Y))
- {
- ret = true;
- break;
- }
- */
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
- if (node->_region->_blocked) {
- ret = true;
- break;
- } else {
- ret = false;
- }
- }
- }
- }
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::isWalkableAt(int x, int y, bool checkFreeObjects, BaseObject *requester) {
- bool ret = false;
-
- if (checkFreeObjects) {
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
- if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
- return false;
- }
- }
- }
- AdGame *adGame = (AdGame *)_gameRef;
- for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
- if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
- return false;
- }
- }
- }
- }
-
-
- if (_mainLayer) {
- for (uint32 i = 0; i < _mainLayer->_nodes.size(); i++) {
- AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
- if (node->_region->_blocked) {
- ret = false;
- break;
- } else {
- ret = true;
- }
- }
- }
- }
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdScene::getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester) {
- double xStep, yStep, x, y;
- int xLength, yLength, xCount, yCount;
- int x1, y1, x2, y2;
-
- x1 = p1.x;
- y1 = p1.y;
- x2 = p2.x;
- y2 = p2.y;
-
- xLength = abs(x2 - x1);
- yLength = abs(y2 - y1);
-
- if (xLength > yLength) {
- if (x1 > x2) {
- BaseUtils::swap(&x1, &x2);
- BaseUtils::swap(&y1, &y2);
- }
-
- yStep = (double)(y2 - y1) / (double)(x2 - x1);
- y = y1;
-
- for (xCount = x1; xCount < x2; xCount++) {
- if (isBlockedAt(xCount, (int)y, true, requester)) {
- return -1;
- }
- y += yStep;
- }
- } else {
- if (y1 > y2) {
- BaseUtils::swap(&x1, &x2);
- BaseUtils::swap(&y1, &y2);
- }
-
- xStep = (double)(x2 - x1) / (double)(y2 - y1);
- x = x1;
-
- for (yCount = y1; yCount < y2; yCount++) {
- if (isBlockedAt((int)x, yCount, true, requester)) {
- return -1;
- }
- x += xStep;
- }
- }
- return MAX(xLength, yLength);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::pathFinderStep() {
- int i;
- // get lowest unmarked
- int lowestDist = INT_MAX;
- AdPathPoint *lowestPt = NULL;
-
- for (i = 0; i < _pfPointsNum; i++)
- if (!_pfPath[i]->_marked && _pfPath[i]->_distance < lowestDist) {
- lowestDist = _pfPath[i]->_distance;
- lowestPt = _pfPath[i];
- }
-
- if (lowestPt == NULL) { // no path -> terminate PathFinder
- _pfReady = true;
- _pfTargetPath->setReady(true);
- return;
- }
-
- lowestPt->_marked = true;
-
- // target point marked, generate path and terminate
- if (lowestPt->x == _pfTarget->x && lowestPt->y == _pfTarget->y) {
- while (lowestPt != NULL) {
- _pfTargetPath->_points.insert_at(0, new BasePoint(lowestPt->x, lowestPt->y));
- lowestPt = lowestPt->_origin;
- }
-
- _pfReady = true;
- _pfTargetPath->setReady(true);
- return;
- }
-
- // otherwise keep on searching
- for (i = 0; i < _pfPointsNum; i++)
- if (!_pfPath[i]->_marked) {
- int j = getPointsDist(*lowestPt, *_pfPath[i], _pfRequester);
- if (j != -1 && lowestPt->_distance + j < _pfPath[i]->_distance) {
- _pfPath[i]->_distance = lowestPt->_distance + j;
- _pfPath[i]->_origin = lowestPt;
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::initLoop() {
-#ifdef _DEBUGxxxx
- int nu_steps = 0;
- uint32 start = _gameRef->_currentTime;
- while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) {
- PathFinderStep();
- nu_steps++;
- }
- if (nu_steps > 0) {
- _gameRef->LOG(0, "STAT: PathFinder iterations in one loop: %d (%s) _pfMaxTime=%d", nu_steps, _pfReady ? "finished" : "not yet done", _pfMaxTime);
- }
-#else
- uint32 start = _gameRef->_currentTime;
- while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) {
- pathFinderStep();
- }
-#endif
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdScene::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing SCENE file '%s'", filename);
- }
-
- setFilename(filename);
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(SCENE)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(NAME)
-TOKEN_DEF(LAYER)
-TOKEN_DEF(WAYPOINTS)
-TOKEN_DEF(EVENTS)
-TOKEN_DEF(CURSOR)
-TOKEN_DEF(CAMERA)
-TOKEN_DEF(ENTITY)
-TOKEN_DEF(SCALE_LEVEL)
-TOKEN_DEF(ROTATION_LEVEL)
-TOKEN_DEF(EDITOR_MARGIN_H)
-TOKEN_DEF(EDITOR_MARGIN_V)
-TOKEN_DEF(EDITOR_COLOR_FRAME)
-TOKEN_DEF(EDITOR_COLOR_ENTITY_SEL)
-TOKEN_DEF(EDITOR_COLOR_REGION_SEL)
-TOKEN_DEF(EDITOR_COLOR_DECORATION_SEL)
-TOKEN_DEF(EDITOR_COLOR_BLOCKED_SEL)
-TOKEN_DEF(EDITOR_COLOR_WAYPOINTS_SEL)
-TOKEN_DEF(EDITOR_COLOR_REGION)
-TOKEN_DEF(EDITOR_COLOR_DECORATION)
-TOKEN_DEF(EDITOR_COLOR_BLOCKED)
-TOKEN_DEF(EDITOR_COLOR_ENTITY)
-TOKEN_DEF(EDITOR_COLOR_WAYPOINTS)
-TOKEN_DEF(EDITOR_COLOR_SCALE)
-TOKEN_DEF(EDITOR_SHOW_REGIONS)
-TOKEN_DEF(EDITOR_SHOW_BLOCKED)
-TOKEN_DEF(EDITOR_SHOW_DECORATION)
-TOKEN_DEF(EDITOR_SHOW_ENTITIES)
-TOKEN_DEF(EDITOR_SHOW_SCALE)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(VIEWPORT)
-TOKEN_DEF(PERSISTENT_STATE_SPRITES)
-TOKEN_DEF(PERSISTENT_STATE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(SCENE)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(LAYER)
- TOKEN_TABLE(WAYPOINTS)
- TOKEN_TABLE(EVENTS)
- TOKEN_TABLE(CURSOR)
- TOKEN_TABLE(CAMERA)
- TOKEN_TABLE(ENTITY)
- TOKEN_TABLE(SCALE_LEVEL)
- TOKEN_TABLE(ROTATION_LEVEL)
- TOKEN_TABLE(EDITOR_MARGIN_H)
- TOKEN_TABLE(EDITOR_MARGIN_V)
- TOKEN_TABLE(EDITOR_COLOR_FRAME)
- TOKEN_TABLE(EDITOR_COLOR_ENTITY_SEL)
- TOKEN_TABLE(EDITOR_COLOR_REGION_SEL)
- TOKEN_TABLE(EDITOR_COLOR_DECORATION_SEL)
- TOKEN_TABLE(EDITOR_COLOR_BLOCKED_SEL)
- TOKEN_TABLE(EDITOR_COLOR_WAYPOINTS_SEL)
- TOKEN_TABLE(EDITOR_COLOR_REGION)
- TOKEN_TABLE(EDITOR_COLOR_DECORATION)
- TOKEN_TABLE(EDITOR_COLOR_BLOCKED)
- TOKEN_TABLE(EDITOR_COLOR_ENTITY)
- TOKEN_TABLE(EDITOR_COLOR_WAYPOINTS)
- TOKEN_TABLE(EDITOR_COLOR_SCALE)
- TOKEN_TABLE(EDITOR_SHOW_REGIONS)
- TOKEN_TABLE(EDITOR_SHOW_DECORATION)
- TOKEN_TABLE(EDITOR_SHOW_BLOCKED)
- TOKEN_TABLE(EDITOR_SHOW_ENTITIES)
- TOKEN_TABLE(EDITOR_SHOW_SCALE)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(VIEWPORT)
- TOKEN_TABLE(PERSISTENT_STATE_SPRITES)
- TOKEN_TABLE(PERSISTENT_STATE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- cleanup();
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SCENE) {
- _gameRef->LOG(0, "'SCENE' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- int ar, ag, ab, aa;
- char camera[MAX_PATH_LENGTH] = "";
- /* float waypointHeight = -1.0f; */
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_LAYER: {
- AdLayer *layer = new AdLayer(_gameRef);
- if (!layer || DID_FAIL(layer->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- delete layer;
- layer = NULL;
- } else {
- _gameRef->registerObject(layer);
- _layers.add(layer);
- if (layer->_main) {
- _mainLayer = layer;
- _width = layer->_width;
- _height = layer->_height;
- }
- }
- }
- break;
-
- case TOKEN_WAYPOINTS: {
- AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
- if (!wpt || DID_FAIL(wpt->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- delete wpt;
- wpt = NULL;
- } else {
- _gameRef->registerObject(wpt);
- _waypointGroups.add(wpt);
- }
- }
- break;
-
- case TOKEN_SCALE_LEVEL: {
- AdScaleLevel *sl = new AdScaleLevel(_gameRef);
- if (!sl || DID_FAIL(sl->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- delete sl;
- sl = NULL;
- } else {
- _gameRef->registerObject(sl);
- _scaleLevels.add(sl);
- }
- }
- break;
-
- case TOKEN_ROTATION_LEVEL: {
- AdRotLevel *rl = new AdRotLevel(_gameRef);
- if (!rl || DID_FAIL(rl->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- delete rl;
- rl = NULL;
- } else {
- _gameRef->registerObject(rl);
- _rotLevels.add(rl);
- }
- }
- break;
-
- case TOKEN_ENTITY: {
- AdEntity *entity = new AdEntity(_gameRef);
- if (!entity || DID_FAIL(entity->loadBuffer(params, false))) {
- cmd = PARSERR_GENERIC;
- delete entity;
- entity = NULL;
- } else {
- addObject(entity);
- }
- }
- break;
-
- case TOKEN_CURSOR:
- delete _cursor;
- _cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
- delete _cursor;
- _cursor = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_CAMERA:
- strcpy(camera, (char *)params);
- break;
-
- case TOKEN_EDITOR_MARGIN_H:
- parser.scanStr((char *)params, "%d", &_editorMarginH);
- break;
-
- case TOKEN_EDITOR_MARGIN_V:
- parser.scanStr((char *)params, "%d", &_editorMarginV);
- break;
-
- case TOKEN_EDITOR_COLOR_FRAME:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColFrame = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_ENTITY:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColEntity = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_ENTITY_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColEntitySel = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_REGION_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColRegionSel = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_DECORATION_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColDecorSel = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_BLOCKED_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColBlockedSel = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_WAYPOINTS_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColWaypointsSel = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_REGION:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColRegion = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_DECORATION:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColDecor = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_BLOCKED:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColBlocked = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_WAYPOINTS:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColWaypoints = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_COLOR_SCALE:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
- _editorColScale = BYTETORGBA(ar, ag, ab, aa);
- break;
-
- case TOKEN_EDITOR_SHOW_REGIONS:
- parser.scanStr((char *)params, "%b", &_editorShowRegions);
- break;
-
- case TOKEN_EDITOR_SHOW_BLOCKED:
- parser.scanStr((char *)params, "%b", &_editorShowBlocked);
- break;
-
- case TOKEN_EDITOR_SHOW_DECORATION:
- parser.scanStr((char *)params, "%b", &_editorShowDecor);
- break;
-
- case TOKEN_EDITOR_SHOW_ENTITIES:
- parser.scanStr((char *)params, "%b", &_editorShowEntities);
- break;
-
- case TOKEN_EDITOR_SHOW_SCALE:
- parser.scanStr((char *)params, "%b", &_editorShowScale);
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_PROPERTY:
- parseProperty(params, false);
- break;
-
- case TOKEN_VIEWPORT: {
- Rect32 rc;
- parser.scanStr((char *)params, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
- if (!_viewport) {
- _viewport = new BaseViewport(_gameRef);
- }
- if (_viewport) {
- _viewport->setRect(rc.left, rc.top, rc.right, rc.bottom, true);
- }
- }
-
- case TOKEN_PERSISTENT_STATE:
- parser.scanStr((char *)params, "%b", &_persistentState);
- break;
-
- case TOKEN_PERSISTENT_STATE_SPRITES:
- parser.scanStr((char *)params, "%b", &_persistentStateSprites);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
-
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in SCENE definition");
- return STATUS_FAILED;
- }
-
- if (_mainLayer == NULL) {
- _gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename());
- }
-
-
- sortScaleLevels();
- sortRotLevels();
-
- _initialized = true;
-
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::traverseNodes(bool doUpdate) {
- if (!_initialized) {
- return STATUS_OK;
- }
-
- AdGame *adGame = (AdGame *)_gameRef;
-
-
- //////////////////////////////////////////////////////////////////////////
- // prepare viewport
- bool popViewport = false;
- if (_viewport && !_gameRef->_editorMode) {
- _gameRef->pushViewport(_viewport);
- popViewport = true;
- } else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
- _gameRef->pushViewport(adGame->_sceneViewport);
- popViewport = true;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // *** adjust scroll offset
- if (doUpdate) {
- /*
- if (_autoScroll && _gameRef->_mainObject != NULL)
- {
- ScrollToObject(_gameRef->_mainObject);
- }
- */
-
- if (_autoScroll) {
- // adjust horizontal scroll
- if (_gameRef->_timer - _lastTimeH >= _scrollTimeH) {
- _lastTimeH = _gameRef->_timer;
- if (_offsetLeft < _targetOffsetLeft) {
- _offsetLeft += _scrollPixelsH;
- _offsetLeft = MIN(_offsetLeft, _targetOffsetLeft);
- } else if (_offsetLeft > _targetOffsetLeft) {
- _offsetLeft -= _scrollPixelsH;
- _offsetLeft = MAX(_offsetLeft, _targetOffsetLeft);
- }
- }
-
- // adjust vertical scroll
- if (_gameRef->_timer - _lastTimeV >= _scrollTimeV) {
- _lastTimeV = _gameRef->_timer;
- if (_offsetTop < _targetOffsetTop) {
- _offsetTop += _scrollPixelsV;
- _offsetTop = MIN(_offsetTop, _targetOffsetTop);
- } else if (_offsetTop > _targetOffsetTop) {
- _offsetTop -= _scrollPixelsV;
- _offsetTop = MAX(_offsetTop, _targetOffsetTop);
- }
- }
-
- if (_offsetTop == _targetOffsetTop && _offsetLeft == _targetOffsetLeft) {
- _ready = true;
- }
- } else {
- _ready = true; // not scrolling, i.e. always ready
- }
- }
-
-
-
-
- //////////////////////////////////////////////////////////////////////////
- int viewportWidth, viewportHeight;
- getViewportSize(&viewportWidth, &viewportHeight);
-
- int viewportX, viewportY;
- getViewportOffset(&viewportX, &viewportY);
-
- int scrollableX = _width - viewportWidth;
- int scrollableY = _height - viewportHeight;
-
- double widthRatio = scrollableX <= 0 ? 0 : ((double)(_offsetLeft) / (double)scrollableX);
- double heightRatio = scrollableY <= 0 ? 0 : ((double)(_offsetTop) / (double)scrollableY);
-
- int origX, origY;
- _gameRef->getOffset(&origX, &origY);
-
-
-
- //////////////////////////////////////////////////////////////////////////
- // *** display/update everything
- _gameRef->_renderer->setup2D();
-
- // for each layer
- /* int mainOffsetX = 0; */
- /* int mainOffsetY = 0; */
-
- for (uint32 j = 0; j < _layers.size(); j++) {
- if (!_layers[j]->_active) {
- continue;
- }
-
- // make layer exclusive
- if (!doUpdate) {
- if (_layers[j]->_closeUp && !_gameRef->_editorMode) {
- if (!_shieldWindow) {
- _shieldWindow = new UIWindow(_gameRef);
- }
- if (_shieldWindow) {
- _shieldWindow->_posX = _shieldWindow->_posY = 0;
- _shieldWindow->_width = _gameRef->_renderer->_width;
- _shieldWindow->_height = _gameRef->_renderer->_height;
- _shieldWindow->display();
- }
- }
- }
-
- if (_paralaxScrolling) {
- int offsetX = (int)(widthRatio * (_layers[j]->_width - viewportWidth) - viewportX);
- int offsetY = (int)(heightRatio * (_layers[j]->_height - viewportHeight) - viewportY);
- _gameRef->setOffset(offsetX, offsetY);
-
- _gameRef->_offsetPercentX = (float)offsetX / ((float)_layers[j]->_width - viewportWidth) * 100.0f;
- _gameRef->_offsetPercentY = (float)offsetY / ((float)_layers[j]->_height - viewportHeight) * 100.0f;
-
- //_gameRef->QuickMessageForm("%d %f", OffsetX+ViewportX, _gameRef->_offsetPercentX);
- } else {
- _gameRef->setOffset(_offsetLeft - viewportX, _offsetTop - viewportY);
-
- _gameRef->_offsetPercentX = (float)(_offsetLeft - viewportX) / ((float)_layers[j]->_width - viewportWidth) * 100.0f;
- _gameRef->_offsetPercentY = (float)(_offsetTop - viewportY) / ((float)_layers[j]->_height - viewportHeight) * 100.0f;
- }
-
-
- // for each node
- for (uint32 k = 0; k < _layers[j]->_nodes.size(); k++) {
- AdSceneNode *node = _layers[j]->_nodes[k];
- switch (node->_type) {
- case OBJECT_ENTITY:
- if (node->_entity->_active && (_gameRef->_editorMode || !node->_entity->_editorOnly)) {
- _gameRef->_renderer->setup2D();
-
- if (doUpdate) {
- node->_entity->update();
- } else {
- node->_entity->display();
- }
- }
- break;
-
- case OBJECT_REGION: {
- if (node->_region->_blocked) {
- break;
- }
- if (node->_region->_decoration) {
- break;
- }
-
- if (!doUpdate) {
- displayRegionContent(node->_region);
- }
- }
- break;
- default:
- error("AdScene::TraverseNodes - Unhandled enum");
- break;
- } // switch
- } // each node
-
- // display/update all objects which are off-regions
- if (_layers[j]->_main) {
- if (doUpdate) {
- updateFreeObjects();
- } else {
- displayRegionContent(NULL);
- }
- }
- } // each layer
-
-
- // restore state
- _gameRef->setOffset(origX, origY);
- _gameRef->_renderer->setup2D();
-
- // display/update fader
- if (_fader) {
- if (doUpdate) {
- _fader->update();
- } else {
- _fader->display();
- }
- }
-
- if (popViewport) {
- _gameRef->popViewport();
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::display() {
- return traverseNodes(false);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::updateFreeObjects() {
- AdGame *adGame = (AdGame *)_gameRef;
- // 3D-code removed
- // bool is3DSet;
-
- // *** update all active objects
- // is3DSet = false;
- for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- if (!adGame->_objects[i]->_active) {
- continue;
- }
- // 3D-code removed
- adGame->_objects[i]->update();
- adGame->_objects[i]->_drawn = false;
- }
-
-
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (!_objects[i]->_active) {
- continue;
- }
-
- _objects[i]->update();
- _objects[i]->_drawn = false;
- }
-
-
- if (_autoScroll && _gameRef->_mainObject != NULL) {
- scrollToObject(_gameRef->_mainObject);
- }
-
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
- AdGame *adGame = (AdGame *)_gameRef;
- BaseArray<AdObject *> objects;
- AdObject *obj;
-
- // global objects
- for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- obj = adGame->_objects[i];
- if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- objects.add(obj);
- }
- }
-
- // scene objects
- for (uint32 i = 0; i < _objects.size(); i++) {
- obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- objects.add(obj);
- }
- }
-
- // sort by _posY
- Common::sort(objects.begin(), objects.end(), AdScene::compareObjs);
-
- // display them
- for (uint32 i = 0; i < objects.size(); i++) {
- obj = objects[i];
-
- if (display3DOnly && !obj->_is3D) {
- continue;
- }
-
- _gameRef->_renderer->setup2D();
-
- if (_gameRef->_editorMode || !obj->_editorOnly) {
- obj->display();
- }
- obj->_drawn = true;
- }
-
-
- // display design only objects
- if (!display3DOnly) {
- if (_gameRef->_editorMode && region == NULL) {
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && _objects[i]->_editorOnly) {
- _objects[i]->display();
- _objects[i]->_drawn = true;
- }
- }
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-int AdScene::compareObjs(const void *obj1, const void *obj2) {
- const AdObject *object1 = *(const AdObject *const *)obj1;
- const AdObject *object2 = *(const AdObject *const *)obj2;
-
- if (object1->_posY < object2->_posY) {
- return -1;
- } else if (object1->_posY > object2->_posY) {
- return 1;
- } else {
- return 0;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::displayRegionContentOld(AdRegion *region) {
- AdGame *adGame = (AdGame *)_gameRef;
- AdObject *obj;
-
- // display all objects in region sorted by _posY
- do {
- obj = NULL;
- int minY = INT_MAX;
-
- // global objects
- for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == NULL || (adGame->_objects[i]->_stickRegion == NULL && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
- obj = adGame->_objects[i];
- minY = adGame->_objects[i]->_posY;
- }
- }
-
- // scene objects
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == NULL || (_objects[i]->_stickRegion == NULL && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
- obj = _objects[i];
- minY = _objects[i]->_posY;
- }
- }
-
-
- if (obj != NULL) {
- _gameRef->_renderer->setup2D();
-
- if (_gameRef->_editorMode || !obj->_editorOnly) {
- obj->display();
- }
- obj->_drawn = true;
- }
- } while (obj != NULL);
-
-
- // design only objects
- if (_gameRef->_editorMode && region == NULL) {
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && _objects[i]->_editorOnly) {
- _objects[i]->display();
- _objects[i]->_drawn = true;
- }
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::update() {
- return traverseNodes(true);
-}
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::scrollTo(int offsetX, int offsetY) {
- int viewportWidth, viewportHeight;
- getViewportSize(&viewportWidth, &viewportHeight);
-
- int origOffsetLeft = _targetOffsetLeft;
- int origOffsetTop = _targetOffsetTop;
-
- _targetOffsetLeft = MAX(0, offsetX - viewportWidth / 2);
- _targetOffsetLeft = MIN(_targetOffsetLeft, _width - viewportWidth);
-
- _targetOffsetTop = MAX(0, offsetY - viewportHeight / 2);
- _targetOffsetTop = MIN(_targetOffsetTop, _height - viewportHeight);
-
-
- if (_gameRef->_mainObject && _gameRef->_mainObject->_is3D) {
- if (abs(origOffsetLeft - _targetOffsetLeft) < 5) {
- _targetOffsetLeft = origOffsetLeft;
- }
- if (abs(origOffsetTop - _targetOffsetTop) < 5) {
- _targetOffsetTop = origOffsetTop;
- }
- //_targetOffsetTop = 0;
- }
-
- _ready = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::scrollToObject(BaseObject *object) {
- if (object) {
- scrollTo(object->_posX, object->_posY - object->getHeight() / 2);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::skipToObject(BaseObject *object) {
- if (object) {
- skipTo(object->_posX, object->_posY - object->getHeight() / 2);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::skipTo(int offsetX, int offsetY) {
- int viewportWidth, viewportHeight;
- getViewportSize(&viewportWidth, &viewportHeight);
-
- _offsetLeft = MAX(0, offsetX - viewportWidth / 2);
- _offsetLeft = MIN(_offsetLeft, _width - viewportWidth);
-
- _offsetTop = MAX(0, offsetY - viewportHeight / 2);
- _offsetTop = MIN(_offsetTop, _height - viewportHeight);
-
- _targetOffsetLeft = _offsetLeft;
- _targetOffsetTop = _offsetTop;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // LoadActor
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "LoadActor") == 0) {
- stack->correctParams(1);
- AdActor *act = new AdActor(_gameRef);
- if (act && DID_SUCCEED(act->loadFile(stack->pop()->getString()))) {
- addObject(act);
- stack->pushNative(act, true);
- } else {
- delete act;
- act = NULL;
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // LoadEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "LoadEntity") == 0) {
- stack->correctParams(1);
- AdEntity *ent = new AdEntity(_gameRef);
- if (ent && DID_SUCCEED(ent->loadFile(stack->pop()->getString()))) {
- addObject(ent);
- stack->pushNative(ent, true);
- } else {
- delete ent;
- ent = NULL;
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CreateEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CreateEntity") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdEntity *ent = new AdEntity(_gameRef);
- addObject(ent);
- if (!val->isNULL()) {
- ent->setName(val->getString());
- }
- stack->pushNative(ent, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // UnloadObject / UnloadActor / UnloadEntity / UnloadActor3D / DeleteEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "UnloadObject") == 0 || strcmp(name, "UnloadActor") == 0 || strcmp(name, "UnloadEntity") == 0 || strcmp(name, "UnloadActor3D") == 0 || strcmp(name, "DeleteEntity") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- AdObject *obj = (AdObject *)val->getNative();
- removeObject(obj);
- if (val->getType() == VAL_VARIABLE_REF) {
- val->setNULL();
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SkipTo
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SkipTo") == 0) {
- stack->correctParams(2);
- ScValue *val1 = stack->pop();
- ScValue *val2 = stack->pop();
- if (val1->isNative()) {
- skipToObject((BaseObject *)val1->getNative());
- } else {
- skipTo(val1->getInt(), val2->getInt());
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollTo / ScrollToAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollTo") == 0 || strcmp(name, "ScrollToAsync") == 0) {
- stack->correctParams(2);
- ScValue *val1 = stack->pop();
- ScValue *val2 = stack->pop();
- if (val1->isNative()) {
- scrollToObject((BaseObject *)val1->getNative());
- } else {
- scrollTo(val1->getInt(), val2->getInt());
- }
- if (strcmp(name, "ScrollTo") == 0) {
- script->waitForExclusive(this);
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetLayer
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetLayer") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- if (val->isInt()) {
- int layer = val->getInt();
- if (layer < 0 || layer >= (int32)_layers.size()) {
- stack->pushNULL();
- } else {
- stack->pushNative(_layers[layer], true);
- }
- } else {
- const char *layerName = val->getString();
- bool layerFound = false;
- for (uint32 i = 0; i < _layers.size(); i++) {
- if (scumm_stricmp(layerName, _layers[i]->getName()) == 0) {
- stack->pushNative(_layers[i], true);
- layerFound = true;
- break;
- }
- }
- if (!layerFound) {
- stack->pushNULL();
- }
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetWaypointGroup
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetWaypointGroup") == 0) {
- stack->correctParams(1);
- int group = stack->pop()->getInt();
- if (group < 0 || group >= (int32)_waypointGroups.size()) {
- stack->pushNULL();
- } else {
- stack->pushNative(_waypointGroups[group], true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetNode
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetNode") == 0) {
- stack->correctParams(1);
- const char *nodeName = stack->pop()->getString();
-
- BaseObject *node = getNodeByName(nodeName);
- if (node) {
- stack->pushNative((BaseScriptable *)node, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetFreeNode
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetFreeNode") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdObject *ret = NULL;
- if (val->isInt()) {
- int index = val->getInt();
- if (index >= 0 && index < (int32)_objects.size()) {
- ret = _objects[index];
- }
- } else {
- const char *nodeName = val->getString();
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i] && _objects[i]->getName() && scumm_stricmp(_objects[i]->getName(), nodeName) == 0) {
- ret = _objects[i];
- break;
- }
- }
- }
- if (ret) {
- stack->pushNative(ret, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetRegionAt
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetRegionAt") == 0) {
- stack->correctParams(3);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
- ScValue *val = stack->pop();
-
- bool includeDecors = false;
- if (!val->isNULL()) {
- includeDecors = val->getBool();
- }
-
- if (_mainLayer) {
- for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
- AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
- if (node->_region->_decoration && !includeDecors) {
- continue;
- }
-
- stack->pushNative(node->_region, true);
- return STATUS_OK;
- }
- }
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsBlockedAt
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsBlockedAt") == 0) {
- stack->correctParams(2);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
-
- stack->pushBool(isBlockedAt(x, y));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsWalkableAt
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsWalkableAt") == 0) {
- stack->correctParams(2);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
-
- stack->pushBool(isWalkableAt(x, y));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetScaleAt
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetScaleAt") == 0) {
- stack->correctParams(2);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
-
- stack->pushFloat(getZoomAt(x, y));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetRotationAt
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetRotationAt") == 0) {
- stack->correctParams(2);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
-
- stack->pushFloat(getRotationAt(x, y));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsScrolling
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsScrolling") == 0) {
- stack->correctParams(0);
- bool ret = false;
- if (_autoScroll) {
- if (_targetOffsetLeft != _offsetLeft || _targetOffsetTop != _offsetTop) {
- ret = true;
- }
- }
-
- stack->pushBool(ret);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // FadeOut / FadeOutAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0) {
- stack->correctParams(5);
- uint32 duration = stack->pop()->getInt(500);
- byte red = stack->pop()->getInt(0);
- byte green = stack->pop()->getInt(0);
- byte blue = stack->pop()->getInt(0);
- byte alpha = stack->pop()->getInt(0xFF);
-
- _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration);
- if (strcmp(name, "FadeOutAsync") != 0) {
- script->waitFor(_fader);
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // FadeIn / FadeInAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0) {
- stack->correctParams(5);
- uint32 duration = stack->pop()->getInt(500);
- byte red = stack->pop()->getInt(0);
- byte green = stack->pop()->getInt(0);
- byte blue = stack->pop()->getInt(0);
- byte alpha = stack->pop()->getInt(0xFF);
-
- _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration);
- if (strcmp(name, "FadeInAsync") != 0) {
- script->waitFor(_fader);
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetFadeColor
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetFadeColor") == 0) {
- stack->correctParams(0);
- stack->pushInt(_fader->getCurrentColor());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsPointInViewport
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsPointInViewport") == 0) {
- stack->correctParams(2);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
- stack->pushBool(pointInViewport(x, y));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetViewport
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetViewport") == 0) {
- stack->correctParams(4);
- int x = stack->pop()->getInt();
- int y = stack->pop()->getInt();
- int width = stack->pop()->getInt();
- int height = stack->pop()->getInt();
-
- if (width <= 0) {
- width = _gameRef->_renderer->_width;
- }
- if (height <= 0) {
- height = _gameRef->_renderer->_height;
- }
-
- if (!_viewport) {
- _viewport = new BaseViewport(_gameRef);
- }
- if (_viewport) {
- _viewport->setRect(x, y, x + width, y + height);
- }
-
- stack->pushBool(true);
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddLayer
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddLayer") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdLayer *layer = new AdLayer(_gameRef);
- if (!val->isNULL()) {
- layer->setName(val->getString());
- }
- if (_mainLayer) {
- layer->_width = _mainLayer->_width;
- layer->_height = _mainLayer->_height;
- }
- _layers.add(layer);
- _gameRef->registerObject(layer);
-
- stack->pushNative(layer, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InsertLayer
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InsertLayer") == 0) {
- stack->correctParams(2);
- int index = stack->pop()->getInt();
- ScValue *val = stack->pop();
-
- AdLayer *layer = new AdLayer(_gameRef);
- if (!val->isNULL()) {
- layer->setName(val->getString());
- }
- if (_mainLayer) {
- layer->_width = _mainLayer->_width;
- layer->_height = _mainLayer->_height;
- }
- if (index < 0) {
- index = 0;
- }
- if (index <= (int32)_layers.size() - 1) {
- _layers.insert_at(index, layer);
- } else {
- _layers.add(layer);
- }
-
- _gameRef->registerObject(layer);
-
- stack->pushNative(layer, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteLayer
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteLayer") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdLayer *toDelete = NULL;
- if (val->isNative()) {
- BaseScriptable *temp = val->getNative();
- for (uint32 i = 0; i < _layers.size(); i++) {
- if (_layers[i] == temp) {
- toDelete = _layers[i];
- break;
- }
- }
- } else {
- int index = val->getInt();
- if (index >= 0 && index < (int32)_layers.size()) {
- toDelete = _layers[index];
- }
- }
- if (toDelete == NULL) {
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- if (toDelete->_main) {
- script->runtimeError("Scene.DeleteLayer - cannot delete main scene layer");
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- for (uint32 i = 0; i < _layers.size(); i++) {
- if (_layers[i] == toDelete) {
- _layers.remove_at(i);
- _gameRef->unregisterObject(toDelete);
- break;
- }
- }
- stack->pushBool(true);
- return STATUS_OK;
- } else {
- return BaseObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdScene::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("scene");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumLayers (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumLayers") == 0) {
- _scValue->setInt(_layers.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumWaypointGroups (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumWaypointGroups") == 0) {
- _scValue->setInt(_waypointGroups.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MainLayer (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MainLayer") == 0) {
- if (_mainLayer) {
- _scValue->setNative(_mainLayer, true);
- } else {
- _scValue->setNULL();
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumFreeNodes (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumFreeNodes") == 0) {
- _scValue->setInt(_objects.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MouseX (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MouseX") == 0) {
- int viewportX;
- getViewportOffset(&viewportX);
-
- _scValue->setInt(_gameRef->_mousePos.x + _offsetLeft - viewportX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MouseY (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MouseY") == 0) {
- int viewportY;
- getViewportOffset(NULL, &viewportY);
-
- _scValue->setInt(_gameRef->_mousePos.y + _offsetTop - viewportY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AutoScroll
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AutoScroll") == 0) {
- _scValue->setBool(_autoScroll);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PersistentState
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PersistentState") == 0) {
- _scValue->setBool(_persistentState);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PersistentStateSprites
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PersistentStateSprites") == 0) {
- _scValue->setBool(_persistentStateSprites);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollPixelsX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollPixelsX") == 0) {
- _scValue->setInt(_scrollPixelsH);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollPixelsY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollPixelsY") == 0) {
- _scValue->setInt(_scrollPixelsV);
- return _scValue;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollSpeedX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollSpeedX") == 0) {
- _scValue->setInt(_scrollTimeH);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollSpeedY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollSpeedY") == 0) {
- _scValue->setInt(_scrollTimeV);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // OffsetX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "OffsetX") == 0) {
- _scValue->setInt(_offsetLeft);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // OffsetY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "OffsetY") == 0) {
- _scValue->setInt(_offsetTop);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Width (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Width") == 0) {
- if (_mainLayer) {
- _scValue->setInt(_mainLayer->_width);
- } else {
- _scValue->setInt(0);
- }
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Height (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Height") == 0) {
- if (_mainLayer) {
- _scValue->setInt(_mainLayer->_height);
- } else {
- _scValue->setInt(0);
- }
- return _scValue;
- } else {
- return BaseObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AutoScroll
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AutoScroll") == 0) {
- _autoScroll = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PersistentState
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PersistentState") == 0) {
- _persistentState = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PersistentStateSprites
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PersistentStateSprites") == 0) {
- _persistentStateSprites = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollPixelsX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollPixelsX") == 0) {
- _scrollPixelsH = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollPixelsY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollPixelsY") == 0) {
- _scrollPixelsV = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollSpeedX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollSpeedX") == 0) {
- _scrollTimeH = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ScrollSpeedY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ScrollSpeedY") == 0) {
- _scrollTimeV = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // OffsetX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "OffsetX") == 0) {
- _offsetLeft = value->getInt();
-
- int viewportWidth, viewportHeight;
- getViewportSize(&viewportWidth, &viewportHeight);
-
- _offsetLeft = MAX(0, _offsetLeft - viewportWidth / 2);
- _offsetLeft = MIN(_offsetLeft, _width - viewportWidth);
- _targetOffsetLeft = _offsetLeft;
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // OffsetY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "OffsetY") == 0) {
- _offsetTop = value->getInt();
-
- int viewportWidth, viewportHeight;
- getViewportSize(&viewportWidth, &viewportHeight);
-
- _offsetTop = MAX(0, _offsetTop - viewportHeight / 2);
- _offsetTop = MIN(_offsetTop, _height - viewportHeight);
- _targetOffsetTop = _offsetTop;
-
- return STATUS_OK;
- } else {
- return BaseObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdScene::scToString() {
- return "[scene object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::addObject(AdObject *object) {
- _objects.add(object);
- return _gameRef->registerObject(object);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::removeObject(AdObject *object) {
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i] == object) {
- _objects.remove_at(i);
- return _gameRef->unregisterObject(object);
- }
- }
- return STATUS_FAILED;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "SCENE {\n");
-
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
-
- if (_persistentState) {
- buffer->putTextIndent(indent + 2, "PERSISTENT_STATE=%s\n", _persistentState ? "TRUE" : "FALSE");
- }
-
- if (!_persistentStateSprites) {
- buffer->putTextIndent(indent + 2, "PERSISTENT_STATE_SPRITES=%s\n", _persistentStateSprites ? "TRUE" : "FALSE");
- }
-
-
- // scripts
- for (uint32 i = 0; i < _scripts.size(); i++) {
- buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // properties
- if (_scProp) {
- _scProp->saveAsText(buffer, indent + 2);
- }
-
- // viewport
- if (_viewport) {
- Rect32 *rc = _viewport->getRect();
- buffer->putTextIndent(indent + 2, "VIEWPORT { %d, %d, %d, %d }\n", rc->left, rc->top, rc->right, rc->bottom);
- }
-
-
-
- // editor settings
- buffer->putTextIndent(indent + 2, "; ----- editor settings\n");
- buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_H=%d\n", _editorMarginH);
- buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_V=%d\n", _editorMarginV);
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_FRAME { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColFrame), RGBCOLGetG(_editorColFrame), RGBCOLGetB(_editorColFrame), RGBCOLGetA(_editorColFrame));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColEntitySel), RGBCOLGetG(_editorColEntitySel), RGBCOLGetB(_editorColEntitySel), RGBCOLGetA(_editorColEntitySel));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColRegionSel), RGBCOLGetG(_editorColRegionSel), RGBCOLGetB(_editorColRegionSel), RGBCOLGetA(_editorColRegionSel));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColBlockedSel), RGBCOLGetG(_editorColBlockedSel), RGBCOLGetB(_editorColBlockedSel), RGBCOLGetA(_editorColBlockedSel));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColDecorSel), RGBCOLGetG(_editorColDecorSel), RGBCOLGetB(_editorColDecorSel), RGBCOLGetA(_editorColDecorSel));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColWaypointsSel), RGBCOLGetG(_editorColWaypointsSel), RGBCOLGetB(_editorColWaypointsSel), RGBCOLGetA(_editorColWaypointsSel));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColEntity), RGBCOLGetG(_editorColEntity), RGBCOLGetB(_editorColEntity), RGBCOLGetA(_editorColEntity));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColRegion), RGBCOLGetG(_editorColRegion), RGBCOLGetB(_editorColRegion), RGBCOLGetA(_editorColRegion));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColDecor), RGBCOLGetG(_editorColDecor), RGBCOLGetB(_editorColDecor), RGBCOLGetA(_editorColDecor));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColBlocked), RGBCOLGetG(_editorColBlocked), RGBCOLGetB(_editorColBlocked), RGBCOLGetA(_editorColBlocked));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColWaypoints), RGBCOLGetG(_editorColWaypoints), RGBCOLGetB(_editorColWaypoints), RGBCOLGetA(_editorColWaypoints));
- buffer->putTextIndent(indent + 2, "EDITOR_COLOR_SCALE { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColScale), RGBCOLGetG(_editorColScale), RGBCOLGetB(_editorColScale), RGBCOLGetA(_editorColScale));
-
- buffer->putTextIndent(indent + 2, "EDITOR_SHOW_REGIONS=%s\n", _editorShowRegions ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "EDITOR_SHOW_BLOCKED=%s\n", _editorShowBlocked ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "EDITOR_SHOW_DECORATION=%s\n", _editorShowDecor ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "EDITOR_SHOW_ENTITIES=%s\n", _editorShowEntities ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "EDITOR_SHOW_SCALE=%s\n", _editorShowScale ? "TRUE" : "FALSE");
-
- buffer->putTextIndent(indent + 2, "\n");
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- // waypoints
- buffer->putTextIndent(indent + 2, "; ----- waypoints\n");
- for (uint32 i = 0; i < _waypointGroups.size(); i++) {
- _waypointGroups[i]->saveAsText(buffer, indent + 2);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // layers
- buffer->putTextIndent(indent + 2, "; ----- layers\n");
- for (uint32 i = 0; i < _layers.size(); i++) {
- _layers[i]->saveAsText(buffer, indent + 2);
- }
-
- // scale levels
- buffer->putTextIndent(indent + 2, "; ----- scale levels\n");
- for (uint32 i = 0; i < _scaleLevels.size(); i++) {
- _scaleLevels[i]->saveAsText(buffer, indent + 2);
- }
-
- // rotation levels
- buffer->putTextIndent(indent + 2, "; ----- rotation levels\n");
- for (uint32 i = 0; i < _rotLevels.size(); i++) {
- _rotLevels[i]->saveAsText(buffer, indent + 2);
- }
-
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // free entities
- buffer->putTextIndent(indent + 2, "; ----- free entities\n");
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_type == OBJECT_ENTITY) {
- _objects[i]->saveAsText(buffer, indent + 2);
-
- }
- }
-
- buffer->putTextIndent(indent, "}\n");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::sortScaleLevels() {
- if (_scaleLevels.size() == 0) {
- return STATUS_OK;
- }
- bool changed;
- do {
- changed = false;
- for (uint32 i = 0; i < _scaleLevels.size() - 1; i++) {
- if (_scaleLevels[i]->_posY > _scaleLevels[i + 1]->_posY) {
- AdScaleLevel *sl = _scaleLevels[i];
- _scaleLevels[i] = _scaleLevels[i + 1];
- _scaleLevels[i + 1] = sl;
-
- changed = true;
- }
- }
-
- } while (changed);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::sortRotLevels() {
- if (_rotLevels.size() == 0) {
- return STATUS_OK;
- }
- bool changed;
- do {
- changed = false;
- for (uint32 i = 0; i < _rotLevels.size() - 1; i++) {
- if (_rotLevels[i]->_posX > _rotLevels[i + 1]->_posX) {
- AdRotLevel *rl = _rotLevels[i];
- _rotLevels[i] = _rotLevels[i + 1];
- _rotLevels[i + 1] = rl;
-
- changed = true;
- }
- }
-
- } while (changed);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-float AdScene::getScaleAt(int Y) {
- AdScaleLevel *prev = NULL;
- AdScaleLevel *next = NULL;
-
- for (uint32 i = 0; i < _scaleLevels.size(); i++) {
- /* AdScaleLevel *xxx = _scaleLevels[i];*/
- /* int j = _scaleLevels.size(); */
- if (_scaleLevels[i]->_posY < Y) {
- prev = _scaleLevels[i];
- } else {
- next = _scaleLevels[i];
- break;
- }
- }
-
- if (prev == NULL || next == NULL) {
- return 100;
- }
-
- int delta_y = next->_posY - prev->_posY;
- float delta_scale = next->_scale - prev->_scale;
- Y -= prev->_posY;
-
- float percent = (float)Y / ((float)delta_y / 100.0f);
- return prev->_scale + delta_scale / 100 * percent;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::persist(BasePersistenceManager *persistMgr) {
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_autoScroll));
- persistMgr->transfer(TMEMBER(_editorColBlocked));
- persistMgr->transfer(TMEMBER(_editorColBlockedSel));
- persistMgr->transfer(TMEMBER(_editorColDecor));
- persistMgr->transfer(TMEMBER(_editorColDecorSel));
- persistMgr->transfer(TMEMBER(_editorColEntity));
- persistMgr->transfer(TMEMBER(_editorColEntitySel));
- persistMgr->transfer(TMEMBER(_editorColFrame));
- persistMgr->transfer(TMEMBER(_editorColRegion));
- persistMgr->transfer(TMEMBER(_editorColRegionSel));
- persistMgr->transfer(TMEMBER(_editorColScale));
- persistMgr->transfer(TMEMBER(_editorColWaypoints));
- persistMgr->transfer(TMEMBER(_editorColWaypointsSel));
- persistMgr->transfer(TMEMBER(_editorMarginH));
- persistMgr->transfer(TMEMBER(_editorMarginV));
- persistMgr->transfer(TMEMBER(_editorShowBlocked));
- persistMgr->transfer(TMEMBER(_editorShowDecor));
- persistMgr->transfer(TMEMBER(_editorShowEntities));
- persistMgr->transfer(TMEMBER(_editorShowRegions));
- persistMgr->transfer(TMEMBER(_editorShowScale));
- persistMgr->transfer(TMEMBER(_fader));
- persistMgr->transfer(TMEMBER(_height));
- persistMgr->transfer(TMEMBER(_initialized));
- persistMgr->transfer(TMEMBER(_lastTimeH));
- persistMgr->transfer(TMEMBER(_lastTimeV));
- _layers.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_mainLayer));
- _objects.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_offsetLeft));
- persistMgr->transfer(TMEMBER(_offsetTop));
- persistMgr->transfer(TMEMBER(_paralaxScrolling));
- persistMgr->transfer(TMEMBER(_persistentState));
- persistMgr->transfer(TMEMBER(_persistentStateSprites));
- persistMgr->transfer(TMEMBER(_pfMaxTime));
- _pfPath.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_pfPointsNum));
- persistMgr->transfer(TMEMBER(_pfReady));
- persistMgr->transfer(TMEMBER(_pfRequester));
- persistMgr->transfer(TMEMBER(_pfTarget));
- persistMgr->transfer(TMEMBER(_pfTargetPath));
- _rotLevels.persist(persistMgr);
- _scaleLevels.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_scrollPixelsH));
- persistMgr->transfer(TMEMBER(_scrollPixelsV));
- persistMgr->transfer(TMEMBER(_scrollTimeH));
- persistMgr->transfer(TMEMBER(_scrollTimeV));
- persistMgr->transfer(TMEMBER(_shieldWindow));
- persistMgr->transfer(TMEMBER(_targetOffsetLeft));
- persistMgr->transfer(TMEMBER(_targetOffsetTop));
- _waypointGroups.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_viewport));
- persistMgr->transfer(TMEMBER(_width));
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::afterLoad() {
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester) {
- double xStep, yStep, x, y;
- int xLength, yLength, xCount, yCount;
- int x1, y1, x2, y2;
-
- x1 = *targetX;
- y1 = *targetY;
- x2 = startX;
- y2 = startY;
-
-
- xLength = abs(x2 - x1);
- yLength = abs(y2 - y1);
-
- if (xLength > yLength) {
-
- yStep = fabs((double)(y2 - y1) / (double)(x2 - x1));
- y = y1;
-
- for (xCount = x1; xCount < x2; xCount++) {
- if (isWalkableAt(xCount, (int)y, checkFreeObjects, requester)) {
- *targetX = xCount;
- *targetY = (int)y;
- return STATUS_OK;
- }
- y += yStep;
- }
- } else {
-
- xStep = fabs((double)(x2 - x1) / (double)(y2 - y1));
- x = x1;
-
- for (yCount = y1; yCount < y2; yCount++) {
- if (isWalkableAt((int)x, yCount, checkFreeObjects, requester)) {
- *targetX = (int)x;
- *targetY = yCount;
- return STATUS_OK;
- }
- x += xStep;
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::correctTargetPoint(int startX, int startY, int *argX, int *argY, bool checkFreeObjects, BaseObject *requester) {
- int x = *argX;
- int y = *argY;
-
- if (isWalkableAt(x, y, checkFreeObjects, requester) || !_mainLayer) {
- return STATUS_OK;
- }
-
- // right
- int lengthRight = 0;
- bool foundRight = false;
- for (x = *argX, y = *argY; x < _mainLayer->_width; x++, lengthRight++) {
- if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x - 5, y, checkFreeObjects, requester)) {
- foundRight = true;
- break;
- }
- }
-
- // left
- int lengthLeft = 0;
- bool foundLeft = false;
- for (x = *argX, y = *argY; x >= 0; x--, lengthLeft--) {
- if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x + 5, y, checkFreeObjects, requester)) {
- foundLeft = true;
- break;
- }
- }
-
- // up
- int lengthUp = 0;
- bool foundUp = false;
- for (x = *argX, y = *argY; y >= 0; y--, lengthUp--) {
- if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y + 5, checkFreeObjects, requester)) {
- foundUp = true;
- break;
- }
- }
-
- // down
- int lengthDown = 0;
- bool foundDown = false;
- for (x = *argX, y = *argY; y < _mainLayer->_height; y++, lengthDown++) {
- if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y - 5, checkFreeObjects, requester)) {
- foundDown = true;
- break;
- }
- }
-
- if (!foundLeft && !foundRight && !foundUp && !foundDown) {
- return STATUS_OK;
- }
-
- int offsetX = INT_MAX, offsetY = INT_MAX;
-
- if (foundLeft && foundRight) {
- if (abs(lengthLeft) < abs(lengthRight)) {
- offsetX = lengthLeft;
- } else {
- offsetX = lengthRight;
- }
- } else if (foundLeft) {
- offsetX = lengthLeft;
- } else if (foundRight) {
- offsetX = lengthRight;
- }
-
- if (foundUp && foundDown) {
- if (abs(lengthUp) < abs(lengthDown)) {
- offsetY = lengthUp;
- } else {
- offsetY = lengthDown;
- }
- } else if (foundUp) {
- offsetY = lengthUp;
- } else if (foundDown) {
- offsetY = lengthDown;
- }
-
- if (abs(offsetX) < abs(offsetY)) {
- *argX = *argX + offsetX;
- } else {
- *argY = *argY + offsetY;
- }
-
- if (!isWalkableAt(*argX, *argY)) {
- return correctTargetPoint2(startX, startY, argX, argY, checkFreeObjects, requester);
- } else {
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::pfPointsStart() {
- _pfPointsNum = 0;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::pfPointsAdd(int x, int y, int distance) {
- if (_pfPointsNum >= (int32)_pfPath.size()) {
- _pfPath.add(new AdPathPoint(x, y, distance));
- } else {
- _pfPath[_pfPointsNum]->x = x;
- _pfPath[_pfPointsNum]->y = y;
- _pfPath[_pfPointsNum]->_distance = distance;
- _pfPath[_pfPointsNum]->_marked = false;
- _pfPath[_pfPointsNum]->_origin = NULL;
- }
-
- _pfPointsNum++;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::getViewportOffset(int *offsetX, int *offsetY) {
- AdGame *adGame = (AdGame *)_gameRef;
- if (_viewport && !_gameRef->_editorMode) {
- if (offsetX) {
- *offsetX = _viewport->_offsetX;
- }
- if (offsetY) {
- *offsetY = _viewport->_offsetY;
- }
- } else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
- if (offsetX) {
- *offsetX = adGame->_sceneViewport->_offsetX;
- }
- if (offsetY) {
- *offsetY = adGame->_sceneViewport->_offsetY;
- }
- } else {
- if (offsetX) {
- *offsetX = 0;
- }
- if (offsetY) {
- *offsetY = 0;
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::getViewportSize(int *width, int *height) {
- AdGame *adGame = (AdGame *)_gameRef;
- if (_viewport && !_gameRef->_editorMode) {
- if (width) {
- *width = _viewport->getWidth();
- }
- if (height) {
- *height = _viewport->getHeight();
- }
- } else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
- if (width) {
- *width = adGame->_sceneViewport->getWidth();
- }
- if (height) {
- *height = adGame->_sceneViewport->getHeight();
- }
- } else {
- if (width) {
- *width = _gameRef->_renderer->_width;
- }
- if (height) {
- *height = _gameRef->_renderer->_height;
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdScene::getOffsetLeft() {
- int viewportX;
- getViewportOffset(&viewportX);
-
- return _offsetLeft - viewportX;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdScene::getOffsetTop() {
- int viewportY;
- getViewportOffset(NULL, &viewportY);
-
- return _offsetTop - viewportY;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::pointInViewport(int x, int y) {
- int left, top, width, height;
-
- getViewportOffset(&left, &top);
- getViewportSize(&width, &height);
-
- return x >= left && x <= left + width && y >= top && y <= top + height;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdScene::setOffset(int offsetLeft, int offsetTop) {
- _offsetLeft = offsetLeft;
- _offsetTop = offsetTop;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseObject *AdScene::getNodeByName(const char *name) {
- BaseObject *ret = NULL;
-
- // dependent objects
- for (uint32 i = 0; i < _layers.size(); i++) {
- AdLayer *layer = _layers[i];
- for (uint32 j = 0; j < layer->_nodes.size(); j++) {
- AdSceneNode *node = layer->_nodes[j];
- if ((node->_type == OBJECT_ENTITY && !scumm_stricmp(name, node->_entity->getName())) ||
- (node->_type == OBJECT_REGION && !scumm_stricmp(name, node->_region->getName()))) {
- switch (node->_type) {
- case OBJECT_ENTITY:
- ret = node->_entity;
- break;
- case OBJECT_REGION:
- ret = node->_region;
- break;
- default:
- ret = NULL;
- }
- return ret;
- }
- }
- }
-
- // free entities
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_type == OBJECT_ENTITY && !scumm_stricmp(name, _objects[i]->getName())) {
- return _objects[i];
- }
- }
-
- // waypoint groups
- for (uint32 i = 0; i < _waypointGroups.size(); i++) {
- if (!scumm_stricmp(name, _waypointGroups[i]->getName())) {
- return _waypointGroups[i];
- }
- }
-
- return NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::saveState() {
- return persistState(true);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::loadState() {
- return persistState(false);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::persistState(bool saving) {
- if (!_persistentState) {
- return STATUS_OK;
- }
-
- AdGame *adGame = (AdGame *)_gameRef;
- AdSceneState *state = adGame->getSceneState(getFilename(), saving);
- if (!state) {
- return STATUS_OK;
- }
-
- AdNodeState *nodeState;
-
- // dependent objects
- for (uint32 i = 0; i < _layers.size(); i++) {
- AdLayer *layer = _layers[i];
- for (uint32 j = 0; j < layer->_nodes.size(); j++) {
- AdSceneNode *node = layer->_nodes[j];
- switch (node->_type) {
- case OBJECT_ENTITY:
- if (!node->_entity->_saveState) {
- continue;
- }
- nodeState = state->getNodeState(node->_entity->getName(), saving);
- if (nodeState) {
- nodeState->transferEntity(node->_entity, _persistentStateSprites, saving);
- //if (Saving) NodeState->_active = node->_entity->_active;
- //else node->_entity->_active = NodeState->_active;
- }
- break;
- case OBJECT_REGION:
- if (!node->_region->_saveState) {
- continue;
- }
- nodeState = state->getNodeState(node->_region->getName(), saving);
- if (nodeState) {
- if (saving) {
- nodeState->_active = node->_region->_active;
- } else {
- node->_region->_active = nodeState->_active;
- }
- }
- break;
- default:
- warning("AdScene::PersistState - unhandled enum");
- break;
- }
- }
- }
-
- // free entities
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (!_objects[i]->_saveState) {
- continue;
- }
- if (_objects[i]->_type == OBJECT_ENTITY) {
- nodeState = state->getNodeState(_objects[i]->getName(), saving);
- if (nodeState) {
- nodeState->transferEntity((AdEntity *)_objects[i], _persistentStateSprites, saving);
- //if (Saving) NodeState->_active = _objects[i]->_active;
- //else _objects[i]->_active = NodeState->_active;
- }
- }
- }
-
- // waypoint groups
- for (uint32 i = 0; i < _waypointGroups.size(); i++) {
- nodeState = state->getNodeState(_waypointGroups[i]->getName(), saving);
- if (nodeState) {
- if (saving) {
- nodeState->_active = _waypointGroups[i]->_active;
- } else {
- _waypointGroups[i]->_active = nodeState->_active;
- }
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-float AdScene::getRotationAt(int x, int y) {
- AdRotLevel *prev = NULL;
- AdRotLevel *next = NULL;
-
- for (uint32 i = 0; i < _rotLevels.size(); i++) {
- /* AdRotLevel *xxx = _rotLevels[i];
- int j = _rotLevels.size();*/
- if (_rotLevels[i]->_posX < x) {
- prev = _rotLevels[i];
- } else {
- next = _rotLevels[i];
- break;
- }
- }
-
- if (prev == NULL || next == NULL) {
- return 0;
- }
-
- int delta_x = next->_posX - prev->_posX;
- float delta_rot = next->_rotation - prev->_rotation;
- x -= prev->_posX;
-
- float percent = (float)x / ((float)delta_x / 100.0f);
- return prev->_rotation + delta_rot / 100 * percent;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::handleItemAssociations(const char *itemName, bool show) {
- for (uint32 i = 0; i < _layers.size(); i++) {
- AdLayer *layer = _layers[i];
- for (uint32 j = 0; j < layer->_nodes.size(); j++) {
- if (layer->_nodes[j]->_type == OBJECT_ENTITY) {
- AdEntity *ent = layer->_nodes[j]->_entity;
-
- if (ent->_item && strcmp(ent->_item, itemName) == 0) {
- ent->_active = show;
- }
- }
- }
- }
-
- for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_type == OBJECT_ENTITY) {
- AdEntity *ent = (AdEntity *)_objects[i];
- if (ent->_item && strcmp(ent->_item, itemName) == 0) {
- ent->_active = show;
- }
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::getRegionsAt(int x, int y, AdRegion **regionList, int numRegions) {
- int numUsed = 0;
- if (_mainLayer) {
- for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
- AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
- if (numUsed < numRegions - 1) {
- regionList[numUsed] = node->_region;
- numUsed++;
- } else {
- break;
- }
- }
- }
- }
- for (int i = numUsed; i < numRegions; i++) {
- regionList[i] = NULL;
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::restoreDeviceObjects() {
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) {
- BaseArray<AdObject *> objects;
- getSceneObjects(objects, true);
-
- if (objects.size() == 0) {
- return NULL;
- } else {
- if (currObject != NULL) {
- for (uint32 i = 0; i < objects.size(); i++) {
- if (objects[i] == currObject) {
- if (i < objects.size() - 1) {
- return objects[i + 1];
- } else {
- break;
- }
- }
- }
- }
- return objects[0];
- }
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
- BaseArray<AdObject *> objects;
- getSceneObjects(objects, true);
-
- if (objects.size() == 0) {
- return NULL;
- } else {
- if (currObject != NULL) {
- for (int i = objects.size() - 1; i >= 0; i--) {
- if (objects[i] == currObject) {
- if (i > 0) {
- return objects[i - 1];
- } else {
- break;
- }
- }
- }
- }
- return objects[objects.size() - 1];
- }
- return NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::getSceneObjects(BaseArray<AdObject *> &objects, bool interactiveOnly) {
- for (uint32 i = 0; i < _layers.size(); i++) {
- // close-up layer -> remove everything below it
- if (interactiveOnly && _layers[i]->_closeUp) {
- objects.clear();
- }
-
-
- for (uint32 j = 0; j < _layers[i]->_nodes.size(); j++) {
- AdSceneNode *node = _layers[i]->_nodes[j];
- switch (node->_type) {
- case OBJECT_ENTITY: {
- AdEntity *ent = node->_entity;
- if (ent->_active && (ent->_registrable || !interactiveOnly)) {
- objects.add(ent);
- }
- }
- break;
-
- case OBJECT_REGION: {
- BaseArray<AdObject *> regionObj;
- getRegionObjects(node->_region, regionObj, interactiveOnly);
- for (uint32 newIndex = 0; newIndex < regionObj.size(); newIndex++) {
- bool found = false;
- for (uint32 old = 0; old < objects.size(); old++) {
- if (objects[old] == regionObj[newIndex]) {
- found = true;
- break;
- }
- }
- if (!found) {
- objects.add(regionObj[newIndex]);
- }
- }
- //if (regionObj.size() > 0) Objects.Append(RegionObj);
- }
- break;
- default:
- debugC(kWintermuteDebugGeneral, "AdScene::GetSceneObjects - Unhandled enum");
- break;
- }
- }
- }
-
- // objects outside any region
- BaseArray<AdObject *> regionObj;
- getRegionObjects(NULL, regionObj, interactiveOnly);
- for (uint32 newIndex = 0; newIndex < regionObj.size(); newIndex++) {
- bool found = false;
- for (uint32 old = 0; old < objects.size(); old++) {
- if (objects[old] == regionObj[newIndex]) {
- found = true;
- break;
- }
- }
- if (!found) {
- objects.add(regionObj[newIndex]);
- }
- }
-
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, bool interactiveOnly) {
- AdGame *adGame = (AdGame *)_gameRef;
- AdObject *obj;
-
- // global objects
- for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- obj = adGame->_objects[i];
- if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- if (interactiveOnly && !obj->_registrable) {
- continue;
- }
-
- objects.add(obj);
- }
- }
-
- // scene objects
- for (uint32 i = 0; i < _objects.size(); i++) {
- obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- if (interactiveOnly && !obj->_registrable) {
- continue;
- }
-
- objects.add(obj);
- }
- }
-
- // sort by _posY
- Common::sort(objects.begin(), objects.end(), AdScene::compareObjs);
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/ad/ad_actor.h" +#include "engines/wintermute/ad/ad_entity.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_layer.h" +#include "engines/wintermute/ad/ad_node_state.h" +#include "engines/wintermute/ad/ad_object.h" +#include "engines/wintermute/ad/ad_path.h" +#include "engines/wintermute/ad/ad_path_point.h" +#include "engines/wintermute/ad/ad_rot_level.h" +#include "engines/wintermute/ad/ad_scale_level.h" +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/ad/ad_scene_state.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/ad/ad_waypoint_group.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_point.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/wintermute.h" +#include <limits.h> + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdScene, false) + +////////////////////////////////////////////////////////////////////////// +AdScene::AdScene(BaseGame *inGame) : BaseObject(inGame) { + _pfTarget = new BasePoint; + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////////// +AdScene::~AdScene() { + cleanup(); + _gameRef->unregisterObject(_fader); + delete _pfTarget; + _pfTarget = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::setDefaults() { + _initialized = false; + _pfReady = true; + _pfTargetPath = NULL; + _pfRequester = NULL; + _mainLayer = NULL; + + _pfPointsNum = 0; + _persistentState = false; + _persistentStateSprites = true; + + _autoScroll = true; + _offsetLeft = _offsetTop = 0; + _targetOffsetLeft = _targetOffsetTop = 0; + + _lastTimeH = _lastTimeV = 0; + _scrollTimeH = _scrollTimeV = 10; + _scrollPixelsH = _scrollPixelsV = 1; + + _pfMaxTime = 15; + + _paralaxScrolling = true; + + // editor settings + _editorMarginH = _editorMarginV = 100; + + _editorColFrame = 0xE0888888; + _editorColEntity = 0xFF008000; + _editorColRegion = 0xFF0000FF; + _editorColBlocked = 0xFF800080; + _editorColWaypoints = 0xFF0000FF; + _editorColEntitySel = 0xFFFF0000; + _editorColRegionSel = 0xFFFF0000; + _editorColBlockedSel = 0xFFFF0000; + _editorColWaypointsSel = 0xFFFF0000; + _editorColScale = 0xFF00FF00; + _editorColDecor = 0xFF00FFFF; + _editorColDecorSel = 0xFFFF0000; + + _editorShowRegions = true; + _editorShowBlocked = true; + _editorShowDecor = true; + _editorShowEntities = true; + _editorShowScale = true; + + _shieldWindow = NULL; + + _fader = new BaseFader(_gameRef); + _gameRef->registerObject(_fader); + + _viewport = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::cleanup() { + BaseObject::cleanup(); + + _mainLayer = NULL; // reference only + + delete _shieldWindow; + _shieldWindow = NULL; + + _gameRef->unregisterObject(_fader); + _fader = NULL; + + for (uint32 i = 0; i < _layers.size(); i++) { + _gameRef->unregisterObject(_layers[i]); + } + _layers.clear(); + + + for (uint32 i = 0; i < _waypointGroups.size(); i++) { + _gameRef->unregisterObject(_waypointGroups[i]); + } + _waypointGroups.clear(); + + for (uint32 i = 0; i < _scaleLevels.size(); i++) { + _gameRef->unregisterObject(_scaleLevels[i]); + } + _scaleLevels.clear(); + + for (uint32 i = 0; i < _rotLevels.size(); i++) { + _gameRef->unregisterObject(_rotLevels[i]); + } + _rotLevels.clear(); + + + for (uint32 i = 0; i < _pfPath.size(); i++) { + delete _pfPath[i]; + } + _pfPath.clear(); + _pfPointsNum = 0; + + for (uint32 i = 0; i < _objects.size(); i++) { + _gameRef->unregisterObject(_objects[i]); + } + _objects.clear(); + + delete _viewport; + _viewport = NULL; + + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester) { + if (!_pfReady) { + return false; + } else { + _pfReady = false; + *_pfTarget = target; + _pfTargetPath = path; + _pfRequester = requester; + + _pfTargetPath->reset(); + _pfTargetPath->setReady(false); + + // prepare working path + pfPointsStart(); + + // first point + //_pfPath.add(new AdPathPoint(source.x, source.y, 0)); + + // if we're one pixel stuck, get unstuck + int startX = source.x; + int startY = source.y; + int bestDistance = 1000; + if (isBlockedAt(startX, startY, true, requester)) { + int tolerance = 2; + for (int xxx = startX - tolerance; xxx <= startX + tolerance; xxx++) { + for (int yyy = startY - tolerance; yyy <= startY + tolerance; yyy++) { + if (isWalkableAt(xxx, yyy, true, requester)) { + int distance = abs(xxx - source.x) + abs(yyy - source.y); + if (distance < bestDistance) { + startX = xxx; + startY = yyy; + + bestDistance = distance; + } + } + } + } + } + + pfPointsAdd(startX, startY, 0); + + //CorrectTargetPoint(&target.x, &target.y); + + // last point + //_pfPath.add(new AdPathPoint(target.x, target.y, INT_MAX)); + pfPointsAdd(target.x, target.y, INT_MAX); + + // active waypoints + for (uint32 i = 0; i < _waypointGroups.size(); i++) { + if (_waypointGroups[i]->_active) { + pfAddWaypointGroup(_waypointGroups[i], requester); + } + } + + + // free waypoints + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentWptGroup) { + pfAddWaypointGroup(_objects[i]->_currentWptGroup, requester); + } + } + AdGame *adGame = (AdGame *)_gameRef; + for (uint32 i = 0; i < adGame->_objects.size(); i++) { + if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentWptGroup) { + pfAddWaypointGroup(adGame->_objects[i]->_currentWptGroup, requester); + } + } + + return true; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::pfAddWaypointGroup(AdWaypointGroup *wpt, BaseObject *requester) { + if (!wpt->_active) { + return; + } + + for (uint32 i = 0; i < wpt->_points.size(); i++) { + if (isBlockedAt(wpt->_points[i]->x, wpt->_points[i]->y, true, requester)) { + continue; + } + + //_pfPath.add(new AdPathPoint(Wpt->_points[i]->x, Wpt->_points[i]->y, INT_MAX)); + pfPointsAdd(wpt->_points[i]->x, wpt->_points[i]->y, INT_MAX); + } +} + + +////////////////////////////////////////////////////////////////////////// +float AdScene::getZoomAt(int x, int y) { + float ret = 100; + + bool found = false; + if (_mainLayer) { + for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) { + AdSceneNode *node = _mainLayer->_nodes[i]; + if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_blocked && node->_region->pointInRegion(x, y)) { + if (node->_region->_zoom != 0) { + ret = node->_region->_zoom; + found = true; + break; + } + } + } + } + if (!found) { + ret = getScaleAt(y); + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 AdScene::getAlphaAt(int x, int y, bool colorCheck) { + if (!_gameRef->_debugDebugMode) { + colorCheck = false; + } + + uint32 ret; + if (colorCheck) { + ret = 0xFFFF0000; + } else { + ret = 0xFFFFFFFF; + } + + if (_mainLayer) { + for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) { + AdSceneNode *node = _mainLayer->_nodes[i]; + if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->_blocked) && node->_region->pointInRegion(x, y)) { + if (!node->_region->_blocked) { + ret = node->_region->_alpha; + } + break; + } + } + } + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::isBlockedAt(int x, int y, bool checkFreeObjects, BaseObject *requester) { + bool ret = true; + + if (checkFreeObjects) { + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) { + if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) { + return true; + } + } + } + AdGame *adGame = (AdGame *)_gameRef; + for (uint32 i = 0; i < adGame->_objects.size(); i++) { + if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) { + if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) { + return true; + } + } + } + } + + + if (_mainLayer) { + for (uint32 i = 0; i < _mainLayer->_nodes.size(); i++) { + AdSceneNode *node = _mainLayer->_nodes[i]; + /* + if (Node->_type == OBJECT_REGION && Node->_region->_active && Node->_region->_blocked && Node->_region->PointInRegion(X, Y)) + { + ret = true; + break; + } + */ + if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) { + if (node->_region->_blocked) { + ret = true; + break; + } else { + ret = false; + } + } + } + } + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::isWalkableAt(int x, int y, bool checkFreeObjects, BaseObject *requester) { + bool ret = false; + + if (checkFreeObjects) { + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) { + if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) { + return false; + } + } + } + AdGame *adGame = (AdGame *)_gameRef; + for (uint32 i = 0; i < adGame->_objects.size(); i++) { + if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) { + if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) { + return false; + } + } + } + } + + + if (_mainLayer) { + for (uint32 i = 0; i < _mainLayer->_nodes.size(); i++) { + AdSceneNode *node = _mainLayer->_nodes[i]; + if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) { + if (node->_region->_blocked) { + ret = false; + break; + } else { + ret = true; + } + } + } + } + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +int AdScene::getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester) { + double xStep, yStep, x, y; + int xLength, yLength, xCount, yCount; + int x1, y1, x2, y2; + + x1 = p1.x; + y1 = p1.y; + x2 = p2.x; + y2 = p2.y; + + xLength = abs(x2 - x1); + yLength = abs(y2 - y1); + + if (xLength > yLength) { + if (x1 > x2) { + BaseUtils::swap(&x1, &x2); + BaseUtils::swap(&y1, &y2); + } + + yStep = (double)(y2 - y1) / (double)(x2 - x1); + y = y1; + + for (xCount = x1; xCount < x2; xCount++) { + if (isBlockedAt(xCount, (int)y, true, requester)) { + return -1; + } + y += yStep; + } + } else { + if (y1 > y2) { + BaseUtils::swap(&x1, &x2); + BaseUtils::swap(&y1, &y2); + } + + xStep = (double)(x2 - x1) / (double)(y2 - y1); + x = x1; + + for (yCount = y1; yCount < y2; yCount++) { + if (isBlockedAt((int)x, yCount, true, requester)) { + return -1; + } + x += xStep; + } + } + return MAX(xLength, yLength); +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::pathFinderStep() { + int i; + // get lowest unmarked + int lowestDist = INT_MAX; + AdPathPoint *lowestPt = NULL; + + for (i = 0; i < _pfPointsNum; i++) + if (!_pfPath[i]->_marked && _pfPath[i]->_distance < lowestDist) { + lowestDist = _pfPath[i]->_distance; + lowestPt = _pfPath[i]; + } + + if (lowestPt == NULL) { // no path -> terminate PathFinder + _pfReady = true; + _pfTargetPath->setReady(true); + return; + } + + lowestPt->_marked = true; + + // target point marked, generate path and terminate + if (lowestPt->x == _pfTarget->x && lowestPt->y == _pfTarget->y) { + while (lowestPt != NULL) { + _pfTargetPath->_points.insert_at(0, new BasePoint(lowestPt->x, lowestPt->y)); + lowestPt = lowestPt->_origin; + } + + _pfReady = true; + _pfTargetPath->setReady(true); + return; + } + + // otherwise keep on searching + for (i = 0; i < _pfPointsNum; i++) + if (!_pfPath[i]->_marked) { + int j = getPointsDist(*lowestPt, *_pfPath[i], _pfRequester); + if (j != -1 && lowestPt->_distance + j < _pfPath[i]->_distance) { + _pfPath[i]->_distance = lowestPt->_distance + j; + _pfPath[i]->_origin = lowestPt; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::initLoop() { +#ifdef _DEBUGxxxx + int nu_steps = 0; + uint32 start = _gameRef->_currentTime; + while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) { + PathFinderStep(); + nu_steps++; + } + if (nu_steps > 0) { + _gameRef->LOG(0, "STAT: PathFinder iterations in one loop: %d (%s) _pfMaxTime=%d", nu_steps, _pfReady ? "finished" : "not yet done", _pfMaxTime); + } +#else + uint32 start = _gameRef->_currentTime; + while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) { + pathFinderStep(); + } +#endif + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdScene::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing SCENE file '%s'", filename); + } + + setFilename(filename); + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(SCENE) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(LAYER) +TOKEN_DEF(WAYPOINTS) +TOKEN_DEF(EVENTS) +TOKEN_DEF(CURSOR) +TOKEN_DEF(CAMERA) +TOKEN_DEF(ENTITY) +TOKEN_DEF(SCALE_LEVEL) +TOKEN_DEF(ROTATION_LEVEL) +TOKEN_DEF(EDITOR_MARGIN_H) +TOKEN_DEF(EDITOR_MARGIN_V) +TOKEN_DEF(EDITOR_COLOR_FRAME) +TOKEN_DEF(EDITOR_COLOR_ENTITY_SEL) +TOKEN_DEF(EDITOR_COLOR_REGION_SEL) +TOKEN_DEF(EDITOR_COLOR_DECORATION_SEL) +TOKEN_DEF(EDITOR_COLOR_BLOCKED_SEL) +TOKEN_DEF(EDITOR_COLOR_WAYPOINTS_SEL) +TOKEN_DEF(EDITOR_COLOR_REGION) +TOKEN_DEF(EDITOR_COLOR_DECORATION) +TOKEN_DEF(EDITOR_COLOR_BLOCKED) +TOKEN_DEF(EDITOR_COLOR_ENTITY) +TOKEN_DEF(EDITOR_COLOR_WAYPOINTS) +TOKEN_DEF(EDITOR_COLOR_SCALE) +TOKEN_DEF(EDITOR_SHOW_REGIONS) +TOKEN_DEF(EDITOR_SHOW_BLOCKED) +TOKEN_DEF(EDITOR_SHOW_DECORATION) +TOKEN_DEF(EDITOR_SHOW_ENTITIES) +TOKEN_DEF(EDITOR_SHOW_SCALE) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(VIEWPORT) +TOKEN_DEF(PERSISTENT_STATE_SPRITES) +TOKEN_DEF(PERSISTENT_STATE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdScene::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(SCENE) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(LAYER) + TOKEN_TABLE(WAYPOINTS) + TOKEN_TABLE(EVENTS) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(CAMERA) + TOKEN_TABLE(ENTITY) + TOKEN_TABLE(SCALE_LEVEL) + TOKEN_TABLE(ROTATION_LEVEL) + TOKEN_TABLE(EDITOR_MARGIN_H) + TOKEN_TABLE(EDITOR_MARGIN_V) + TOKEN_TABLE(EDITOR_COLOR_FRAME) + TOKEN_TABLE(EDITOR_COLOR_ENTITY_SEL) + TOKEN_TABLE(EDITOR_COLOR_REGION_SEL) + TOKEN_TABLE(EDITOR_COLOR_DECORATION_SEL) + TOKEN_TABLE(EDITOR_COLOR_BLOCKED_SEL) + TOKEN_TABLE(EDITOR_COLOR_WAYPOINTS_SEL) + TOKEN_TABLE(EDITOR_COLOR_REGION) + TOKEN_TABLE(EDITOR_COLOR_DECORATION) + TOKEN_TABLE(EDITOR_COLOR_BLOCKED) + TOKEN_TABLE(EDITOR_COLOR_ENTITY) + TOKEN_TABLE(EDITOR_COLOR_WAYPOINTS) + TOKEN_TABLE(EDITOR_COLOR_SCALE) + TOKEN_TABLE(EDITOR_SHOW_REGIONS) + TOKEN_TABLE(EDITOR_SHOW_DECORATION) + TOKEN_TABLE(EDITOR_SHOW_BLOCKED) + TOKEN_TABLE(EDITOR_SHOW_ENTITIES) + TOKEN_TABLE(EDITOR_SHOW_SCALE) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(VIEWPORT) + TOKEN_TABLE(PERSISTENT_STATE_SPRITES) + TOKEN_TABLE(PERSISTENT_STATE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + cleanup(); + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SCENE) { + _gameRef->LOG(0, "'SCENE' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + int ar, ag, ab, aa; + char camera[MAX_PATH_LENGTH] = ""; + /* float waypointHeight = -1.0f; */ + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_LAYER: { + AdLayer *layer = new AdLayer(_gameRef); + if (!layer || DID_FAIL(layer->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete layer; + layer = NULL; + } else { + _gameRef->registerObject(layer); + _layers.add(layer); + if (layer->_main) { + _mainLayer = layer; + _width = layer->_width; + _height = layer->_height; + } + } + } + break; + + case TOKEN_WAYPOINTS: { + AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef); + if (!wpt || DID_FAIL(wpt->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete wpt; + wpt = NULL; + } else { + _gameRef->registerObject(wpt); + _waypointGroups.add(wpt); + } + } + break; + + case TOKEN_SCALE_LEVEL: { + AdScaleLevel *sl = new AdScaleLevel(_gameRef); + if (!sl || DID_FAIL(sl->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete sl; + sl = NULL; + } else { + _gameRef->registerObject(sl); + _scaleLevels.add(sl); + } + } + break; + + case TOKEN_ROTATION_LEVEL: { + AdRotLevel *rl = new AdRotLevel(_gameRef); + if (!rl || DID_FAIL(rl->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete rl; + rl = NULL; + } else { + _gameRef->registerObject(rl); + _rotLevels.add(rl); + } + } + break; + + case TOKEN_ENTITY: { + AdEntity *entity = new AdEntity(_gameRef); + if (!entity || DID_FAIL(entity->loadBuffer(params, false))) { + cmd = PARSERR_GENERIC; + delete entity; + entity = NULL; + } else { + addObject(entity); + } + } + break; + + case TOKEN_CURSOR: + delete _cursor; + _cursor = new BaseSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { + delete _cursor; + _cursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_CAMERA: + strcpy(camera, (char *)params); + break; + + case TOKEN_EDITOR_MARGIN_H: + parser.scanStr((char *)params, "%d", &_editorMarginH); + break; + + case TOKEN_EDITOR_MARGIN_V: + parser.scanStr((char *)params, "%d", &_editorMarginV); + break; + + case TOKEN_EDITOR_COLOR_FRAME: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColFrame = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_ENTITY: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColEntity = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_ENTITY_SEL: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColEntitySel = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_REGION_SEL: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColRegionSel = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_DECORATION_SEL: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColDecorSel = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_BLOCKED_SEL: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColBlockedSel = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_WAYPOINTS_SEL: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColWaypointsSel = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_REGION: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColRegion = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_DECORATION: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColDecor = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_BLOCKED: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColBlocked = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_WAYPOINTS: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColWaypoints = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_COLOR_SCALE: + parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa); + _editorColScale = BYTETORGBA(ar, ag, ab, aa); + break; + + case TOKEN_EDITOR_SHOW_REGIONS: + parser.scanStr((char *)params, "%b", &_editorShowRegions); + break; + + case TOKEN_EDITOR_SHOW_BLOCKED: + parser.scanStr((char *)params, "%b", &_editorShowBlocked); + break; + + case TOKEN_EDITOR_SHOW_DECORATION: + parser.scanStr((char *)params, "%b", &_editorShowDecor); + break; + + case TOKEN_EDITOR_SHOW_ENTITIES: + parser.scanStr((char *)params, "%b", &_editorShowEntities); + break; + + case TOKEN_EDITOR_SHOW_SCALE: + parser.scanStr((char *)params, "%b", &_editorShowScale); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_VIEWPORT: { + Rect32 rc; + parser.scanStr((char *)params, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom); + if (!_viewport) { + _viewport = new BaseViewport(_gameRef); + } + if (_viewport) { + _viewport->setRect(rc.left, rc.top, rc.right, rc.bottom, true); + } + } + + case TOKEN_PERSISTENT_STATE: + parser.scanStr((char *)params, "%b", &_persistentState); + break; + + case TOKEN_PERSISTENT_STATE_SPRITES: + parser.scanStr((char *)params, "%b", &_persistentStateSprites); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SCENE definition"); + return STATUS_FAILED; + } + + if (_mainLayer == NULL) { + _gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename()); + } + + + sortScaleLevels(); + sortRotLevels(); + + _initialized = true; + + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdScene::traverseNodes(bool doUpdate) { + if (!_initialized) { + return STATUS_OK; + } + + AdGame *adGame = (AdGame *)_gameRef; + + + ////////////////////////////////////////////////////////////////////////// + // prepare viewport + bool popViewport = false; + if (_viewport && !_gameRef->_editorMode) { + _gameRef->pushViewport(_viewport); + popViewport = true; + } else if (adGame->_sceneViewport && !_gameRef->_editorMode) { + _gameRef->pushViewport(adGame->_sceneViewport); + popViewport = true; + } + + + ////////////////////////////////////////////////////////////////////////// + // *** adjust scroll offset + if (doUpdate) { + /* + if (_autoScroll && _gameRef->_mainObject != NULL) + { + ScrollToObject(_gameRef->_mainObject); + } + */ + + if (_autoScroll) { + // adjust horizontal scroll + if (_gameRef->_timer - _lastTimeH >= _scrollTimeH) { + _lastTimeH = _gameRef->_timer; + if (_offsetLeft < _targetOffsetLeft) { + _offsetLeft += _scrollPixelsH; + _offsetLeft = MIN(_offsetLeft, _targetOffsetLeft); + } else if (_offsetLeft > _targetOffsetLeft) { + _offsetLeft -= _scrollPixelsH; + _offsetLeft = MAX(_offsetLeft, _targetOffsetLeft); + } + } + + // adjust vertical scroll + if (_gameRef->_timer - _lastTimeV >= _scrollTimeV) { + _lastTimeV = _gameRef->_timer; + if (_offsetTop < _targetOffsetTop) { + _offsetTop += _scrollPixelsV; + _offsetTop = MIN(_offsetTop, _targetOffsetTop); + } else if (_offsetTop > _targetOffsetTop) { + _offsetTop -= _scrollPixelsV; + _offsetTop = MAX(_offsetTop, _targetOffsetTop); + } + } + + if (_offsetTop == _targetOffsetTop && _offsetLeft == _targetOffsetLeft) { + _ready = true; + } + } else { + _ready = true; // not scrolling, i.e. always ready + } + } + + + + + ////////////////////////////////////////////////////////////////////////// + int viewportWidth, viewportHeight; + getViewportSize(&viewportWidth, &viewportHeight); + + int viewportX, viewportY; + getViewportOffset(&viewportX, &viewportY); + + int scrollableX = _width - viewportWidth; + int scrollableY = _height - viewportHeight; + + double widthRatio = scrollableX <= 0 ? 0 : ((double)(_offsetLeft) / (double)scrollableX); + double heightRatio = scrollableY <= 0 ? 0 : ((double)(_offsetTop) / (double)scrollableY); + + int origX, origY; + _gameRef->getOffset(&origX, &origY); + + + + ////////////////////////////////////////////////////////////////////////// + // *** display/update everything + _gameRef->_renderer->setup2D(); + + // for each layer + /* int mainOffsetX = 0; */ + /* int mainOffsetY = 0; */ + + for (uint32 j = 0; j < _layers.size(); j++) { + if (!_layers[j]->_active) { + continue; + } + + // make layer exclusive + if (!doUpdate) { + if (_layers[j]->_closeUp && !_gameRef->_editorMode) { + if (!_shieldWindow) { + _shieldWindow = new UIWindow(_gameRef); + } + if (_shieldWindow) { + _shieldWindow->_posX = _shieldWindow->_posY = 0; + _shieldWindow->_width = _gameRef->_renderer->_width; + _shieldWindow->_height = _gameRef->_renderer->_height; + _shieldWindow->display(); + } + } + } + + if (_paralaxScrolling) { + int offsetX = (int)(widthRatio * (_layers[j]->_width - viewportWidth) - viewportX); + int offsetY = (int)(heightRatio * (_layers[j]->_height - viewportHeight) - viewportY); + _gameRef->setOffset(offsetX, offsetY); + + _gameRef->_offsetPercentX = (float)offsetX / ((float)_layers[j]->_width - viewportWidth) * 100.0f; + _gameRef->_offsetPercentY = (float)offsetY / ((float)_layers[j]->_height - viewportHeight) * 100.0f; + + //_gameRef->QuickMessageForm("%d %f", OffsetX+ViewportX, _gameRef->_offsetPercentX); + } else { + _gameRef->setOffset(_offsetLeft - viewportX, _offsetTop - viewportY); + + _gameRef->_offsetPercentX = (float)(_offsetLeft - viewportX) / ((float)_layers[j]->_width - viewportWidth) * 100.0f; + _gameRef->_offsetPercentY = (float)(_offsetTop - viewportY) / ((float)_layers[j]->_height - viewportHeight) * 100.0f; + } + + + // for each node + for (uint32 k = 0; k < _layers[j]->_nodes.size(); k++) { + AdSceneNode *node = _layers[j]->_nodes[k]; + switch (node->_type) { + case OBJECT_ENTITY: + if (node->_entity->_active && (_gameRef->_editorMode || !node->_entity->_editorOnly)) { + _gameRef->_renderer->setup2D(); + + if (doUpdate) { + node->_entity->update(); + } else { + node->_entity->display(); + } + } + break; + + case OBJECT_REGION: { + if (node->_region->_blocked) { + break; + } + if (node->_region->_decoration) { + break; + } + + if (!doUpdate) { + displayRegionContent(node->_region); + } + } + break; + default: + error("AdScene::TraverseNodes - Unhandled enum"); + break; + } // switch + } // each node + + // display/update all objects which are off-regions + if (_layers[j]->_main) { + if (doUpdate) { + updateFreeObjects(); + } else { + displayRegionContent(NULL); + } + } + } // each layer + + + // restore state + _gameRef->setOffset(origX, origY); + _gameRef->_renderer->setup2D(); + + // display/update fader + if (_fader) { + if (doUpdate) { + _fader->update(); + } else { + _fader->display(); + } + } + + if (popViewport) { + _gameRef->popViewport(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::display() { + return traverseNodes(false); +} + +////////////////////////////////////////////////////////////////////////// +bool AdScene::updateFreeObjects() { + AdGame *adGame = (AdGame *)_gameRef; + // 3D-code removed + // bool is3DSet; + + // *** update all active objects + // is3DSet = false; + for (uint32 i = 0; i < adGame->_objects.size(); i++) { + if (!adGame->_objects[i]->_active) { + continue; + } + // 3D-code removed + adGame->_objects[i]->update(); + adGame->_objects[i]->_drawn = false; + } + + + for (uint32 i = 0; i < _objects.size(); i++) { + if (!_objects[i]->_active) { + continue; + } + + _objects[i]->update(); + _objects[i]->_drawn = false; + } + + + if (_autoScroll && _gameRef->_mainObject != NULL) { + scrollToObject(_gameRef->_mainObject); + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) { + AdGame *adGame = (AdGame *)_gameRef; + BaseArray<AdObject *> objects; + AdObject *obj; + + // global objects + for (uint32 i = 0; i < adGame->_objects.size(); i++) { + obj = adGame->_objects[i]; + if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) { + objects.add(obj); + } + } + + // scene objects + for (uint32 i = 0; i < _objects.size(); i++) { + obj = _objects[i]; + if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) { + objects.add(obj); + } + } + + // sort by _posY + Common::sort(objects.begin(), objects.end(), AdScene::compareObjs); + + // display them + for (uint32 i = 0; i < objects.size(); i++) { + obj = objects[i]; + + if (display3DOnly && !obj->_is3D) { + continue; + } + + _gameRef->_renderer->setup2D(); + + if (_gameRef->_editorMode || !obj->_editorOnly) { + obj->display(); + } + obj->_drawn = true; + } + + + // display design only objects + if (!display3DOnly) { + if (_gameRef->_editorMode && region == NULL) { + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_active && _objects[i]->_editorOnly) { + _objects[i]->display(); + _objects[i]->_drawn = true; + } + } + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +int AdScene::compareObjs(const void *obj1, const void *obj2) { + const AdObject *object1 = *(const AdObject *const *)obj1; + const AdObject *object2 = *(const AdObject *const *)obj2; + + if (object1->_posY < object2->_posY) { + return -1; + } else if (object1->_posY > object2->_posY) { + return 1; + } else { + return 0; + } +} + +////////////////////////////////////////////////////////////////////////// +bool AdScene::displayRegionContentOld(AdRegion *region) { + AdGame *adGame = (AdGame *)_gameRef; + AdObject *obj; + + // display all objects in region sorted by _posY + do { + obj = NULL; + int minY = INT_MAX; + + // global objects + for (uint32 i = 0; i < adGame->_objects.size(); i++) { + if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == NULL || (adGame->_objects[i]->_stickRegion == NULL && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) { + obj = adGame->_objects[i]; + minY = adGame->_objects[i]->_posY; + } + } + + // scene objects + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == NULL || (_objects[i]->_stickRegion == NULL && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) { + obj = _objects[i]; + minY = _objects[i]->_posY; + } + } + + + if (obj != NULL) { + _gameRef->_renderer->setup2D(); + + if (_gameRef->_editorMode || !obj->_editorOnly) { + obj->display(); + } + obj->_drawn = true; + } + } while (obj != NULL); + + + // design only objects + if (_gameRef->_editorMode && region == NULL) { + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_active && _objects[i]->_editorOnly) { + _objects[i]->display(); + _objects[i]->_drawn = true; + } + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::update() { + return traverseNodes(true); +} + +////////////////////////////////////////////////////////////////////////// +void AdScene::scrollTo(int offsetX, int offsetY) { + int viewportWidth, viewportHeight; + getViewportSize(&viewportWidth, &viewportHeight); + + int origOffsetLeft = _targetOffsetLeft; + int origOffsetTop = _targetOffsetTop; + + _targetOffsetLeft = MAX(0, offsetX - viewportWidth / 2); + _targetOffsetLeft = MIN(_targetOffsetLeft, _width - viewportWidth); + + _targetOffsetTop = MAX(0, offsetY - viewportHeight / 2); + _targetOffsetTop = MIN(_targetOffsetTop, _height - viewportHeight); + + + if (_gameRef->_mainObject && _gameRef->_mainObject->_is3D) { + if (abs(origOffsetLeft - _targetOffsetLeft) < 5) { + _targetOffsetLeft = origOffsetLeft; + } + if (abs(origOffsetTop - _targetOffsetTop) < 5) { + _targetOffsetTop = origOffsetTop; + } + //_targetOffsetTop = 0; + } + + _ready = false; +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::scrollToObject(BaseObject *object) { + if (object) { + scrollTo(object->_posX, object->_posY - object->getHeight() / 2); + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::skipToObject(BaseObject *object) { + if (object) { + skipTo(object->_posX, object->_posY - object->getHeight() / 2); + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::skipTo(int offsetX, int offsetY) { + int viewportWidth, viewportHeight; + getViewportSize(&viewportWidth, &viewportHeight); + + _offsetLeft = MAX(0, offsetX - viewportWidth / 2); + _offsetLeft = MIN(_offsetLeft, _width - viewportWidth); + + _offsetTop = MAX(0, offsetY - viewportHeight / 2); + _offsetTop = MIN(_offsetTop, _height - viewportHeight); + + _targetOffsetLeft = _offsetLeft; + _targetOffsetTop = _offsetTop; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // LoadActor + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "LoadActor") == 0) { + stack->correctParams(1); + AdActor *act = new AdActor(_gameRef); + if (act && DID_SUCCEED(act->loadFile(stack->pop()->getString()))) { + addObject(act); + stack->pushNative(act, true); + } else { + delete act; + act = NULL; + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadEntity") == 0) { + stack->correctParams(1); + AdEntity *ent = new AdEntity(_gameRef); + if (ent && DID_SUCCEED(ent->loadFile(stack->pop()->getString()))) { + addObject(ent); + stack->pushNative(ent, true); + } else { + delete ent; + ent = NULL; + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CreateEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateEntity") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdEntity *ent = new AdEntity(_gameRef); + addObject(ent); + if (!val->isNULL()) { + ent->setName(val->getString()); + } + stack->pushNative(ent, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // UnloadObject / UnloadActor / UnloadEntity / UnloadActor3D / DeleteEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UnloadObject") == 0 || strcmp(name, "UnloadActor") == 0 || strcmp(name, "UnloadEntity") == 0 || strcmp(name, "UnloadActor3D") == 0 || strcmp(name, "DeleteEntity") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + AdObject *obj = (AdObject *)val->getNative(); + removeObject(obj); + if (val->getType() == VAL_VARIABLE_REF) { + val->setNULL(); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SkipTo + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SkipTo") == 0) { + stack->correctParams(2); + ScValue *val1 = stack->pop(); + ScValue *val2 = stack->pop(); + if (val1->isNative()) { + skipToObject((BaseObject *)val1->getNative()); + } else { + skipTo(val1->getInt(), val2->getInt()); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollTo / ScrollToAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollTo") == 0 || strcmp(name, "ScrollToAsync") == 0) { + stack->correctParams(2); + ScValue *val1 = stack->pop(); + ScValue *val2 = stack->pop(); + if (val1->isNative()) { + scrollToObject((BaseObject *)val1->getNative()); + } else { + scrollTo(val1->getInt(), val2->getInt()); + } + if (strcmp(name, "ScrollTo") == 0) { + script->waitForExclusive(this); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetLayer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetLayer") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + if (val->isInt()) { + int layer = val->getInt(); + if (layer < 0 || layer >= (int32)_layers.size()) { + stack->pushNULL(); + } else { + stack->pushNative(_layers[layer], true); + } + } else { + const char *layerName = val->getString(); + bool layerFound = false; + for (uint32 i = 0; i < _layers.size(); i++) { + if (scumm_stricmp(layerName, _layers[i]->getName()) == 0) { + stack->pushNative(_layers[i], true); + layerFound = true; + break; + } + } + if (!layerFound) { + stack->pushNULL(); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetWaypointGroup + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetWaypointGroup") == 0) { + stack->correctParams(1); + int group = stack->pop()->getInt(); + if (group < 0 || group >= (int32)_waypointGroups.size()) { + stack->pushNULL(); + } else { + stack->pushNative(_waypointGroups[group], true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetNode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetNode") == 0) { + stack->correctParams(1); + const char *nodeName = stack->pop()->getString(); + + BaseObject *node = getNodeByName(nodeName); + if (node) { + stack->pushNative((BaseScriptable *)node, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFreeNode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFreeNode") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdObject *ret = NULL; + if (val->isInt()) { + int index = val->getInt(); + if (index >= 0 && index < (int32)_objects.size()) { + ret = _objects[index]; + } + } else { + const char *nodeName = val->getString(); + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i] && _objects[i]->getName() && scumm_stricmp(_objects[i]->getName(), nodeName) == 0) { + ret = _objects[i]; + break; + } + } + } + if (ret) { + stack->pushNative(ret, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetRegionAt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetRegionAt") == 0) { + stack->correctParams(3); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + ScValue *val = stack->pop(); + + bool includeDecors = false; + if (!val->isNULL()) { + includeDecors = val->getBool(); + } + + if (_mainLayer) { + for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) { + AdSceneNode *node = _mainLayer->_nodes[i]; + if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) { + if (node->_region->_decoration && !includeDecors) { + continue; + } + + stack->pushNative(node->_region, true); + return STATUS_OK; + } + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsBlockedAt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsBlockedAt") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + stack->pushBool(isBlockedAt(x, y)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsWalkableAt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsWalkableAt") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + stack->pushBool(isWalkableAt(x, y)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetScaleAt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetScaleAt") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + stack->pushFloat(getZoomAt(x, y)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetRotationAt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetRotationAt") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + stack->pushFloat(getRotationAt(x, y)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsScrolling + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsScrolling") == 0) { + stack->correctParams(0); + bool ret = false; + if (_autoScroll) { + if (_targetOffsetLeft != _offsetLeft || _targetOffsetTop != _offsetTop) { + ret = true; + } + } + + stack->pushBool(ret); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeOut / FadeOutAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0) { + stack->correctParams(5); + uint32 duration = stack->pop()->getInt(500); + byte red = stack->pop()->getInt(0); + byte green = stack->pop()->getInt(0); + byte blue = stack->pop()->getInt(0); + byte alpha = stack->pop()->getInt(0xFF); + + _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration); + if (strcmp(name, "FadeOutAsync") != 0) { + script->waitFor(_fader); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeIn / FadeInAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0) { + stack->correctParams(5); + uint32 duration = stack->pop()->getInt(500); + byte red = stack->pop()->getInt(0); + byte green = stack->pop()->getInt(0); + byte blue = stack->pop()->getInt(0); + byte alpha = stack->pop()->getInt(0xFF); + + _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration); + if (strcmp(name, "FadeInAsync") != 0) { + script->waitFor(_fader); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFadeColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFadeColor") == 0) { + stack->correctParams(0); + stack->pushInt(_fader->getCurrentColor()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsPointInViewport + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsPointInViewport") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + stack->pushBool(pointInViewport(x, y)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetViewport + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetViewport") == 0) { + stack->correctParams(4); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + int width = stack->pop()->getInt(); + int height = stack->pop()->getInt(); + + if (width <= 0) { + width = _gameRef->_renderer->_width; + } + if (height <= 0) { + height = _gameRef->_renderer->_height; + } + + if (!_viewport) { + _viewport = new BaseViewport(_gameRef); + } + if (_viewport) { + _viewport->setRect(x, y, x + width, y + height); + } + + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddLayer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddLayer") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdLayer *layer = new AdLayer(_gameRef); + if (!val->isNULL()) { + layer->setName(val->getString()); + } + if (_mainLayer) { + layer->_width = _mainLayer->_width; + layer->_height = _mainLayer->_height; + } + _layers.add(layer); + _gameRef->registerObject(layer); + + stack->pushNative(layer, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertLayer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertLayer") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + ScValue *val = stack->pop(); + + AdLayer *layer = new AdLayer(_gameRef); + if (!val->isNULL()) { + layer->setName(val->getString()); + } + if (_mainLayer) { + layer->_width = _mainLayer->_width; + layer->_height = _mainLayer->_height; + } + if (index < 0) { + index = 0; + } + if (index <= (int32)_layers.size() - 1) { + _layers.insert_at(index, layer); + } else { + _layers.add(layer); + } + + _gameRef->registerObject(layer); + + stack->pushNative(layer, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteLayer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteLayer") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdLayer *toDelete = NULL; + if (val->isNative()) { + BaseScriptable *temp = val->getNative(); + for (uint32 i = 0; i < _layers.size(); i++) { + if (_layers[i] == temp) { + toDelete = _layers[i]; + break; + } + } + } else { + int index = val->getInt(); + if (index >= 0 && index < (int32)_layers.size()) { + toDelete = _layers[index]; + } + } + if (toDelete == NULL) { + stack->pushBool(false); + return STATUS_OK; + } + + if (toDelete->_main) { + script->runtimeError("Scene.DeleteLayer - cannot delete main scene layer"); + stack->pushBool(false); + return STATUS_OK; + } + + for (uint32 i = 0; i < _layers.size(); i++) { + if (_layers[i] == toDelete) { + _layers.remove_at(i); + _gameRef->unregisterObject(toDelete); + break; + } + } + stack->pushBool(true); + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdScene::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("scene"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumLayers (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumLayers") == 0) { + _scValue->setInt(_layers.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumWaypointGroups (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumWaypointGroups") == 0) { + _scValue->setInt(_waypointGroups.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MainLayer (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MainLayer") == 0) { + if (_mainLayer) { + _scValue->setNative(_mainLayer, true); + } else { + _scValue->setNULL(); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumFreeNodes (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumFreeNodes") == 0) { + _scValue->setInt(_objects.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseX (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseX") == 0) { + int viewportX; + getViewportOffset(&viewportX); + + _scValue->setInt(_gameRef->_mousePos.x + _offsetLeft - viewportX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseY (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseY") == 0) { + int viewportY; + getViewportOffset(NULL, &viewportY); + + _scValue->setInt(_gameRef->_mousePos.y + _offsetTop - viewportY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoScroll + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoScroll") == 0) { + _scValue->setBool(_autoScroll); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PersistentState + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PersistentState") == 0) { + _scValue->setBool(_persistentState); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PersistentStateSprites + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PersistentStateSprites") == 0) { + _scValue->setBool(_persistentStateSprites); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollPixelsX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollPixelsX") == 0) { + _scValue->setInt(_scrollPixelsH); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollPixelsY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollPixelsY") == 0) { + _scValue->setInt(_scrollPixelsV); + return _scValue; + } + + + ////////////////////////////////////////////////////////////////////////// + // ScrollSpeedX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollSpeedX") == 0) { + _scValue->setInt(_scrollTimeH); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollSpeedY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollSpeedY") == 0) { + _scValue->setInt(_scrollTimeV); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // OffsetX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OffsetX") == 0) { + _scValue->setInt(_offsetLeft); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // OffsetY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OffsetY") == 0) { + _scValue->setInt(_offsetTop); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Width (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Width") == 0) { + if (_mainLayer) { + _scValue->setInt(_mainLayer->_width); + } else { + _scValue->setInt(0); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Height (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + if (_mainLayer) { + _scValue->setInt(_mainLayer->_height); + } else { + _scValue->setInt(0); + } + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoScroll + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoScroll") == 0) { + _autoScroll = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PersistentState + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PersistentState") == 0) { + _persistentState = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PersistentStateSprites + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PersistentStateSprites") == 0) { + _persistentStateSprites = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollPixelsX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollPixelsX") == 0) { + _scrollPixelsH = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollPixelsY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollPixelsY") == 0) { + _scrollPixelsV = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollSpeedX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollSpeedX") == 0) { + _scrollTimeH = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScrollSpeedY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScrollSpeedY") == 0) { + _scrollTimeV = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // OffsetX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OffsetX") == 0) { + _offsetLeft = value->getInt(); + + int viewportWidth, viewportHeight; + getViewportSize(&viewportWidth, &viewportHeight); + + _offsetLeft = MAX(0, _offsetLeft - viewportWidth / 2); + _offsetLeft = MIN(_offsetLeft, _width - viewportWidth); + _targetOffsetLeft = _offsetLeft; + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // OffsetY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OffsetY") == 0) { + _offsetTop = value->getInt(); + + int viewportWidth, viewportHeight; + getViewportSize(&viewportWidth, &viewportHeight); + + _offsetTop = MAX(0, _offsetTop - viewportHeight / 2); + _offsetTop = MIN(_offsetTop, _height - viewportHeight); + _targetOffsetTop = _offsetTop; + + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdScene::scToString() { + return "[scene object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::addObject(AdObject *object) { + _objects.add(object); + return _gameRef->registerObject(object); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::removeObject(AdObject *object) { + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i] == object) { + _objects.remove_at(i); + return _gameRef->unregisterObject(object); + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "SCENE {\n"); + + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + + if (_persistentState) { + buffer->putTextIndent(indent + 2, "PERSISTENT_STATE=%s\n", _persistentState ? "TRUE" : "FALSE"); + } + + if (!_persistentStateSprites) { + buffer->putTextIndent(indent + 2, "PERSISTENT_STATE_SPRITES=%s\n", _persistentStateSprites ? "TRUE" : "FALSE"); + } + + + // scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // properties + if (_scProp) { + _scProp->saveAsText(buffer, indent + 2); + } + + // viewport + if (_viewport) { + Rect32 *rc = _viewport->getRect(); + buffer->putTextIndent(indent + 2, "VIEWPORT { %d, %d, %d, %d }\n", rc->left, rc->top, rc->right, rc->bottom); + } + + + + // editor settings + buffer->putTextIndent(indent + 2, "; ----- editor settings\n"); + buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_H=%d\n", _editorMarginH); + buffer->putTextIndent(indent + 2, "EDITOR_MARGIN_V=%d\n", _editorMarginV); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_FRAME { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColFrame), RGBCOLGetG(_editorColFrame), RGBCOLGetB(_editorColFrame), RGBCOLGetA(_editorColFrame)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColEntitySel), RGBCOLGetG(_editorColEntitySel), RGBCOLGetB(_editorColEntitySel), RGBCOLGetA(_editorColEntitySel)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColRegionSel), RGBCOLGetG(_editorColRegionSel), RGBCOLGetB(_editorColRegionSel), RGBCOLGetA(_editorColRegionSel)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColBlockedSel), RGBCOLGetG(_editorColBlockedSel), RGBCOLGetB(_editorColBlockedSel), RGBCOLGetA(_editorColBlockedSel)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColDecorSel), RGBCOLGetG(_editorColDecorSel), RGBCOLGetB(_editorColDecorSel), RGBCOLGetA(_editorColDecorSel)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS_SEL { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColWaypointsSel), RGBCOLGetG(_editorColWaypointsSel), RGBCOLGetB(_editorColWaypointsSel), RGBCOLGetA(_editorColWaypointsSel)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_ENTITY { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColEntity), RGBCOLGetG(_editorColEntity), RGBCOLGetB(_editorColEntity), RGBCOLGetA(_editorColEntity)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_REGION { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColRegion), RGBCOLGetG(_editorColRegion), RGBCOLGetB(_editorColRegion), RGBCOLGetA(_editorColRegion)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_DECORATION { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColDecor), RGBCOLGetG(_editorColDecor), RGBCOLGetB(_editorColDecor), RGBCOLGetA(_editorColDecor)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_BLOCKED { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColBlocked), RGBCOLGetG(_editorColBlocked), RGBCOLGetB(_editorColBlocked), RGBCOLGetA(_editorColBlocked)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_WAYPOINTS { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColWaypoints), RGBCOLGetG(_editorColWaypoints), RGBCOLGetB(_editorColWaypoints), RGBCOLGetA(_editorColWaypoints)); + buffer->putTextIndent(indent + 2, "EDITOR_COLOR_SCALE { %d,%d,%d,%d }\n", RGBCOLGetR(_editorColScale), RGBCOLGetG(_editorColScale), RGBCOLGetB(_editorColScale), RGBCOLGetA(_editorColScale)); + + buffer->putTextIndent(indent + 2, "EDITOR_SHOW_REGIONS=%s\n", _editorShowRegions ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SHOW_BLOCKED=%s\n", _editorShowBlocked ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SHOW_DECORATION=%s\n", _editorShowDecor ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SHOW_ENTITIES=%s\n", _editorShowEntities ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SHOW_SCALE=%s\n", _editorShowScale ? "TRUE" : "FALSE"); + + buffer->putTextIndent(indent + 2, "\n"); + + BaseClass::saveAsText(buffer, indent + 2); + + // waypoints + buffer->putTextIndent(indent + 2, "; ----- waypoints\n"); + for (uint32 i = 0; i < _waypointGroups.size(); i++) { + _waypointGroups[i]->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // layers + buffer->putTextIndent(indent + 2, "; ----- layers\n"); + for (uint32 i = 0; i < _layers.size(); i++) { + _layers[i]->saveAsText(buffer, indent + 2); + } + + // scale levels + buffer->putTextIndent(indent + 2, "; ----- scale levels\n"); + for (uint32 i = 0; i < _scaleLevels.size(); i++) { + _scaleLevels[i]->saveAsText(buffer, indent + 2); + } + + // rotation levels + buffer->putTextIndent(indent + 2, "; ----- rotation levels\n"); + for (uint32 i = 0; i < _rotLevels.size(); i++) { + _rotLevels[i]->saveAsText(buffer, indent + 2); + } + + + buffer->putTextIndent(indent + 2, "\n"); + + // free entities + buffer->putTextIndent(indent + 2, "; ----- free entities\n"); + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_type == OBJECT_ENTITY) { + _objects[i]->saveAsText(buffer, indent + 2); + + } + } + + buffer->putTextIndent(indent, "}\n"); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::sortScaleLevels() { + if (_scaleLevels.size() == 0) { + return STATUS_OK; + } + bool changed; + do { + changed = false; + for (uint32 i = 0; i < _scaleLevels.size() - 1; i++) { + if (_scaleLevels[i]->_posY > _scaleLevels[i + 1]->_posY) { + AdScaleLevel *sl = _scaleLevels[i]; + _scaleLevels[i] = _scaleLevels[i + 1]; + _scaleLevels[i + 1] = sl; + + changed = true; + } + } + + } while (changed); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::sortRotLevels() { + if (_rotLevels.size() == 0) { + return STATUS_OK; + } + bool changed; + do { + changed = false; + for (uint32 i = 0; i < _rotLevels.size() - 1; i++) { + if (_rotLevels[i]->_posX > _rotLevels[i + 1]->_posX) { + AdRotLevel *rl = _rotLevels[i]; + _rotLevels[i] = _rotLevels[i + 1]; + _rotLevels[i + 1] = rl; + + changed = true; + } + } + + } while (changed); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +float AdScene::getScaleAt(int Y) { + AdScaleLevel *prev = NULL; + AdScaleLevel *next = NULL; + + for (uint32 i = 0; i < _scaleLevels.size(); i++) { + /* AdScaleLevel *xxx = _scaleLevels[i];*/ + /* int j = _scaleLevels.size(); */ + if (_scaleLevels[i]->_posY < Y) { + prev = _scaleLevels[i]; + } else { + next = _scaleLevels[i]; + break; + } + } + + if (prev == NULL || next == NULL) { + return 100; + } + + int delta_y = next->_posY - prev->_posY; + float delta_scale = next->_scale - prev->_scale; + Y -= prev->_posY; + + float percent = (float)Y / ((float)delta_y / 100.0f); + return prev->_scale + delta_scale / 100 * percent; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_autoScroll)); + persistMgr->transfer(TMEMBER(_editorColBlocked)); + persistMgr->transfer(TMEMBER(_editorColBlockedSel)); + persistMgr->transfer(TMEMBER(_editorColDecor)); + persistMgr->transfer(TMEMBER(_editorColDecorSel)); + persistMgr->transfer(TMEMBER(_editorColEntity)); + persistMgr->transfer(TMEMBER(_editorColEntitySel)); + persistMgr->transfer(TMEMBER(_editorColFrame)); + persistMgr->transfer(TMEMBER(_editorColRegion)); + persistMgr->transfer(TMEMBER(_editorColRegionSel)); + persistMgr->transfer(TMEMBER(_editorColScale)); + persistMgr->transfer(TMEMBER(_editorColWaypoints)); + persistMgr->transfer(TMEMBER(_editorColWaypointsSel)); + persistMgr->transfer(TMEMBER(_editorMarginH)); + persistMgr->transfer(TMEMBER(_editorMarginV)); + persistMgr->transfer(TMEMBER(_editorShowBlocked)); + persistMgr->transfer(TMEMBER(_editorShowDecor)); + persistMgr->transfer(TMEMBER(_editorShowEntities)); + persistMgr->transfer(TMEMBER(_editorShowRegions)); + persistMgr->transfer(TMEMBER(_editorShowScale)); + persistMgr->transfer(TMEMBER(_fader)); + persistMgr->transfer(TMEMBER(_height)); + persistMgr->transfer(TMEMBER(_initialized)); + persistMgr->transfer(TMEMBER(_lastTimeH)); + persistMgr->transfer(TMEMBER(_lastTimeV)); + _layers.persist(persistMgr); + persistMgr->transfer(TMEMBER(_mainLayer)); + _objects.persist(persistMgr); + persistMgr->transfer(TMEMBER(_offsetLeft)); + persistMgr->transfer(TMEMBER(_offsetTop)); + persistMgr->transfer(TMEMBER(_paralaxScrolling)); + persistMgr->transfer(TMEMBER(_persistentState)); + persistMgr->transfer(TMEMBER(_persistentStateSprites)); + persistMgr->transfer(TMEMBER(_pfMaxTime)); + _pfPath.persist(persistMgr); + persistMgr->transfer(TMEMBER(_pfPointsNum)); + persistMgr->transfer(TMEMBER(_pfReady)); + persistMgr->transfer(TMEMBER(_pfRequester)); + persistMgr->transfer(TMEMBER(_pfTarget)); + persistMgr->transfer(TMEMBER(_pfTargetPath)); + _rotLevels.persist(persistMgr); + _scaleLevels.persist(persistMgr); + persistMgr->transfer(TMEMBER(_scrollPixelsH)); + persistMgr->transfer(TMEMBER(_scrollPixelsV)); + persistMgr->transfer(TMEMBER(_scrollTimeH)); + persistMgr->transfer(TMEMBER(_scrollTimeV)); + persistMgr->transfer(TMEMBER(_shieldWindow)); + persistMgr->transfer(TMEMBER(_targetOffsetLeft)); + persistMgr->transfer(TMEMBER(_targetOffsetTop)); + _waypointGroups.persist(persistMgr); + persistMgr->transfer(TMEMBER(_viewport)); + persistMgr->transfer(TMEMBER(_width)); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdScene::afterLoad() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdScene::correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester) { + double xStep, yStep, x, y; + int xLength, yLength, xCount, yCount; + int x1, y1, x2, y2; + + x1 = *targetX; + y1 = *targetY; + x2 = startX; + y2 = startY; + + + xLength = abs(x2 - x1); + yLength = abs(y2 - y1); + + if (xLength > yLength) { + + yStep = fabs((double)(y2 - y1) / (double)(x2 - x1)); + y = y1; + + for (xCount = x1; xCount < x2; xCount++) { + if (isWalkableAt(xCount, (int)y, checkFreeObjects, requester)) { + *targetX = xCount; + *targetY = (int)y; + return STATUS_OK; + } + y += yStep; + } + } else { + + xStep = fabs((double)(x2 - x1) / (double)(y2 - y1)); + x = x1; + + for (yCount = y1; yCount < y2; yCount++) { + if (isWalkableAt((int)x, yCount, checkFreeObjects, requester)) { + *targetX = (int)x; + *targetY = yCount; + return STATUS_OK; + } + x += xStep; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdScene::correctTargetPoint(int startX, int startY, int *argX, int *argY, bool checkFreeObjects, BaseObject *requester) { + int x = *argX; + int y = *argY; + + if (isWalkableAt(x, y, checkFreeObjects, requester) || !_mainLayer) { + return STATUS_OK; + } + + // right + int lengthRight = 0; + bool foundRight = false; + for (x = *argX, y = *argY; x < _mainLayer->_width; x++, lengthRight++) { + if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x - 5, y, checkFreeObjects, requester)) { + foundRight = true; + break; + } + } + + // left + int lengthLeft = 0; + bool foundLeft = false; + for (x = *argX, y = *argY; x >= 0; x--, lengthLeft--) { + if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x + 5, y, checkFreeObjects, requester)) { + foundLeft = true; + break; + } + } + + // up + int lengthUp = 0; + bool foundUp = false; + for (x = *argX, y = *argY; y >= 0; y--, lengthUp--) { + if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y + 5, checkFreeObjects, requester)) { + foundUp = true; + break; + } + } + + // down + int lengthDown = 0; + bool foundDown = false; + for (x = *argX, y = *argY; y < _mainLayer->_height; y++, lengthDown++) { + if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y - 5, checkFreeObjects, requester)) { + foundDown = true; + break; + } + } + + if (!foundLeft && !foundRight && !foundUp && !foundDown) { + return STATUS_OK; + } + + int offsetX = INT_MAX, offsetY = INT_MAX; + + if (foundLeft && foundRight) { + if (abs(lengthLeft) < abs(lengthRight)) { + offsetX = lengthLeft; + } else { + offsetX = lengthRight; + } + } else if (foundLeft) { + offsetX = lengthLeft; + } else if (foundRight) { + offsetX = lengthRight; + } + + if (foundUp && foundDown) { + if (abs(lengthUp) < abs(lengthDown)) { + offsetY = lengthUp; + } else { + offsetY = lengthDown; + } + } else if (foundUp) { + offsetY = lengthUp; + } else if (foundDown) { + offsetY = lengthDown; + } + + if (abs(offsetX) < abs(offsetY)) { + *argX = *argX + offsetX; + } else { + *argY = *argY + offsetY; + } + + if (!isWalkableAt(*argX, *argY)) { + return correctTargetPoint2(startX, startY, argX, argY, checkFreeObjects, requester); + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::pfPointsStart() { + _pfPointsNum = 0; +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::pfPointsAdd(int x, int y, int distance) { + if (_pfPointsNum >= (int32)_pfPath.size()) { + _pfPath.add(new AdPathPoint(x, y, distance)); + } else { + _pfPath[_pfPointsNum]->x = x; + _pfPath[_pfPointsNum]->y = y; + _pfPath[_pfPointsNum]->_distance = distance; + _pfPath[_pfPointsNum]->_marked = false; + _pfPath[_pfPointsNum]->_origin = NULL; + } + + _pfPointsNum++; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::getViewportOffset(int *offsetX, int *offsetY) { + AdGame *adGame = (AdGame *)_gameRef; + if (_viewport && !_gameRef->_editorMode) { + if (offsetX) { + *offsetX = _viewport->_offsetX; + } + if (offsetY) { + *offsetY = _viewport->_offsetY; + } + } else if (adGame->_sceneViewport && !_gameRef->_editorMode) { + if (offsetX) { + *offsetX = adGame->_sceneViewport->_offsetX; + } + if (offsetY) { + *offsetY = adGame->_sceneViewport->_offsetY; + } + } else { + if (offsetX) { + *offsetX = 0; + } + if (offsetY) { + *offsetY = 0; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::getViewportSize(int *width, int *height) { + AdGame *adGame = (AdGame *)_gameRef; + if (_viewport && !_gameRef->_editorMode) { + if (width) { + *width = _viewport->getWidth(); + } + if (height) { + *height = _viewport->getHeight(); + } + } else if (adGame->_sceneViewport && !_gameRef->_editorMode) { + if (width) { + *width = adGame->_sceneViewport->getWidth(); + } + if (height) { + *height = adGame->_sceneViewport->getHeight(); + } + } else { + if (width) { + *width = _gameRef->_renderer->_width; + } + if (height) { + *height = _gameRef->_renderer->_height; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int AdScene::getOffsetLeft() { + int viewportX; + getViewportOffset(&viewportX); + + return _offsetLeft - viewportX; +} + + +////////////////////////////////////////////////////////////////////////// +int AdScene::getOffsetTop() { + int viewportY; + getViewportOffset(NULL, &viewportY); + + return _offsetTop - viewportY; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::pointInViewport(int x, int y) { + int left, top, width, height; + + getViewportOffset(&left, &top); + getViewportSize(&width, &height); + + return x >= left && x <= left + width && y >= top && y <= top + height; +} + + +////////////////////////////////////////////////////////////////////////// +void AdScene::setOffset(int offsetLeft, int offsetTop) { + _offsetLeft = offsetLeft; + _offsetTop = offsetTop; +} + + +////////////////////////////////////////////////////////////////////////// +BaseObject *AdScene::getNodeByName(const char *name) { + BaseObject *ret = NULL; + + // dependent objects + for (uint32 i = 0; i < _layers.size(); i++) { + AdLayer *layer = _layers[i]; + for (uint32 j = 0; j < layer->_nodes.size(); j++) { + AdSceneNode *node = layer->_nodes[j]; + if ((node->_type == OBJECT_ENTITY && !scumm_stricmp(name, node->_entity->getName())) || + (node->_type == OBJECT_REGION && !scumm_stricmp(name, node->_region->getName()))) { + switch (node->_type) { + case OBJECT_ENTITY: + ret = node->_entity; + break; + case OBJECT_REGION: + ret = node->_region; + break; + default: + ret = NULL; + } + return ret; + } + } + } + + // free entities + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_type == OBJECT_ENTITY && !scumm_stricmp(name, _objects[i]->getName())) { + return _objects[i]; + } + } + + // waypoint groups + for (uint32 i = 0; i < _waypointGroups.size(); i++) { + if (!scumm_stricmp(name, _waypointGroups[i]->getName())) { + return _waypointGroups[i]; + } + } + + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::saveState() { + return persistState(true); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::loadState() { + return persistState(false); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::persistState(bool saving) { + if (!_persistentState) { + return STATUS_OK; + } + + AdGame *adGame = (AdGame *)_gameRef; + AdSceneState *state = adGame->getSceneState(getFilename(), saving); + if (!state) { + return STATUS_OK; + } + + AdNodeState *nodeState; + + // dependent objects + for (uint32 i = 0; i < _layers.size(); i++) { + AdLayer *layer = _layers[i]; + for (uint32 j = 0; j < layer->_nodes.size(); j++) { + AdSceneNode *node = layer->_nodes[j]; + switch (node->_type) { + case OBJECT_ENTITY: + if (!node->_entity->_saveState) { + continue; + } + nodeState = state->getNodeState(node->_entity->getName(), saving); + if (nodeState) { + nodeState->transferEntity(node->_entity, _persistentStateSprites, saving); + //if (Saving) NodeState->_active = node->_entity->_active; + //else node->_entity->_active = NodeState->_active; + } + break; + case OBJECT_REGION: + if (!node->_region->_saveState) { + continue; + } + nodeState = state->getNodeState(node->_region->getName(), saving); + if (nodeState) { + if (saving) { + nodeState->_active = node->_region->_active; + } else { + node->_region->_active = nodeState->_active; + } + } + break; + default: + warning("AdScene::PersistState - unhandled enum"); + break; + } + } + } + + // free entities + for (uint32 i = 0; i < _objects.size(); i++) { + if (!_objects[i]->_saveState) { + continue; + } + if (_objects[i]->_type == OBJECT_ENTITY) { + nodeState = state->getNodeState(_objects[i]->getName(), saving); + if (nodeState) { + nodeState->transferEntity((AdEntity *)_objects[i], _persistentStateSprites, saving); + //if (Saving) NodeState->_active = _objects[i]->_active; + //else _objects[i]->_active = NodeState->_active; + } + } + } + + // waypoint groups + for (uint32 i = 0; i < _waypointGroups.size(); i++) { + nodeState = state->getNodeState(_waypointGroups[i]->getName(), saving); + if (nodeState) { + if (saving) { + nodeState->_active = _waypointGroups[i]->_active; + } else { + _waypointGroups[i]->_active = nodeState->_active; + } + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +float AdScene::getRotationAt(int x, int y) { + AdRotLevel *prev = NULL; + AdRotLevel *next = NULL; + + for (uint32 i = 0; i < _rotLevels.size(); i++) { + /* AdRotLevel *xxx = _rotLevels[i]; + int j = _rotLevels.size();*/ + if (_rotLevels[i]->_posX < x) { + prev = _rotLevels[i]; + } else { + next = _rotLevels[i]; + break; + } + } + + if (prev == NULL || next == NULL) { + return 0; + } + + int delta_x = next->_posX - prev->_posX; + float delta_rot = next->_rotation - prev->_rotation; + x -= prev->_posX; + + float percent = (float)x / ((float)delta_x / 100.0f); + return prev->_rotation + delta_rot / 100 * percent; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::handleItemAssociations(const char *itemName, bool show) { + for (uint32 i = 0; i < _layers.size(); i++) { + AdLayer *layer = _layers[i]; + for (uint32 j = 0; j < layer->_nodes.size(); j++) { + if (layer->_nodes[j]->_type == OBJECT_ENTITY) { + AdEntity *ent = layer->_nodes[j]->_entity; + + if (ent->_item && strcmp(ent->_item, itemName) == 0) { + ent->_active = show; + } + } + } + } + + for (uint32 i = 0; i < _objects.size(); i++) { + if (_objects[i]->_type == OBJECT_ENTITY) { + AdEntity *ent = (AdEntity *)_objects[i]; + if (ent->_item && strcmp(ent->_item, itemName) == 0) { + ent->_active = show; + } + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::getRegionsAt(int x, int y, AdRegion **regionList, int numRegions) { + int numUsed = 0; + if (_mainLayer) { + for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) { + AdSceneNode *node = _mainLayer->_nodes[i]; + if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) { + if (numUsed < numRegions - 1) { + regionList[numUsed] = node->_region; + numUsed++; + } else { + break; + } + } + } + } + for (int i = numUsed; i < numRegions; i++) { + regionList[i] = NULL; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdScene::restoreDeviceObjects() { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) { + BaseArray<AdObject *> objects; + getSceneObjects(objects, true); + + if (objects.size() == 0) { + return NULL; + } else { + if (currObject != NULL) { + for (uint32 i = 0; i < objects.size(); i++) { + if (objects[i] == currObject) { + if (i < objects.size() - 1) { + return objects[i + 1]; + } else { + break; + } + } + } + } + return objects[0]; + } + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) { + BaseArray<AdObject *> objects; + getSceneObjects(objects, true); + + if (objects.size() == 0) { + return NULL; + } else { + if (currObject != NULL) { + for (int i = objects.size() - 1; i >= 0; i--) { + if (objects[i] == currObject) { + if (i > 0) { + return objects[i - 1]; + } else { + break; + } + } + } + } + return objects[objects.size() - 1]; + } + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::getSceneObjects(BaseArray<AdObject *> &objects, bool interactiveOnly) { + for (uint32 i = 0; i < _layers.size(); i++) { + // close-up layer -> remove everything below it + if (interactiveOnly && _layers[i]->_closeUp) { + objects.clear(); + } + + + for (uint32 j = 0; j < _layers[i]->_nodes.size(); j++) { + AdSceneNode *node = _layers[i]->_nodes[j]; + switch (node->_type) { + case OBJECT_ENTITY: { + AdEntity *ent = node->_entity; + if (ent->_active && (ent->_registrable || !interactiveOnly)) { + objects.add(ent); + } + } + break; + + case OBJECT_REGION: { + BaseArray<AdObject *> regionObj; + getRegionObjects(node->_region, regionObj, interactiveOnly); + for (uint32 newIndex = 0; newIndex < regionObj.size(); newIndex++) { + bool found = false; + for (uint32 old = 0; old < objects.size(); old++) { + if (objects[old] == regionObj[newIndex]) { + found = true; + break; + } + } + if (!found) { + objects.add(regionObj[newIndex]); + } + } + //if (regionObj.size() > 0) Objects.Append(RegionObj); + } + break; + default: + debugC(kWintermuteDebugGeneral, "AdScene::GetSceneObjects - Unhandled enum"); + break; + } + } + } + + // objects outside any region + BaseArray<AdObject *> regionObj; + getRegionObjects(NULL, regionObj, interactiveOnly); + for (uint32 newIndex = 0; newIndex < regionObj.size(); newIndex++) { + bool found = false; + for (uint32 old = 0; old < objects.size(); old++) { + if (objects[old] == regionObj[newIndex]) { + found = true; + break; + } + } + if (!found) { + objects.add(regionObj[newIndex]); + } + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, bool interactiveOnly) { + AdGame *adGame = (AdGame *)_gameRef; + AdObject *obj; + + // global objects + for (uint32 i = 0; i < adGame->_objects.size(); i++) { + obj = adGame->_objects[i]; + if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) { + if (interactiveOnly && !obj->_registrable) { + continue; + } + + objects.add(obj); + } + } + + // scene objects + for (uint32 i = 0; i < _objects.size(); i++) { + obj = _objects[i]; + if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) { + if (interactiveOnly && !obj->_registrable) { + continue; + } + + objects.add(obj); + } + } + + // sort by _posY + Common::sort(objects.begin(), objects.end(), AdScene::compareObjs); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h index 20b3f5026d..c9c0e413bf 100644 --- a/engines/wintermute/ad/ad_scene.h +++ b/engines/wintermute/ad/ad_scene.h @@ -1,181 +1,181 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSCENE_H
-#define WINTERMUTE_ADSCENE_H
-
-#include "engines/wintermute/base/base_fader.h"
-
-namespace Wintermute {
-
-class UIWindow;
-class AdObject;
-class AdRegion;
-class BaseViewport;
-class AdLayer;
-class BasePoint;
-class AdWaypointGroup;
-class AdPath;
-class AdScaleLevel;
-class AdRotLevel;
-class AdPathPoint;
-class AdScene : public BaseObject {
-public:
-
- BaseObject *getNextAccessObject(BaseObject *currObject);
- BaseObject *getPrevAccessObject(BaseObject *currObject);
- bool getSceneObjects(BaseArray<AdObject *> &objects, bool interactiveOnly);
- bool getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, bool interactiveOnly);
-
- bool afterLoad();
-
- bool getRegionsAt(int x, int y, AdRegion **regionList, int numRegions);
- bool handleItemAssociations(const char *itemName, bool show);
- UIWindow *_shieldWindow;
- float getRotationAt(int x, int y);
- bool loadState();
- bool saveState();
- bool _persistentState;
- bool _persistentStateSprites;
- BaseObject *getNodeByName(const char *name);
- void setOffset(int offsetLeft, int offsetTop);
- bool pointInViewport(int x, int y);
- int getOffsetTop();
- int getOffsetLeft();
- bool getViewportSize(int *width = NULL, int *height = NULL);
- bool getViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
- BaseViewport *_viewport;
- BaseFader *_fader;
- int _pfPointsNum;
- void pfPointsAdd(int x, int y, int distance);
- void pfPointsStart();
- bool _initialized;
- bool correctTargetPoint(int startX, int startY, int *x, int *y, bool checkFreeObjects = false, BaseObject *requester = NULL);
- bool correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester);
- DECLARE_PERSISTENT(AdScene, BaseObject)
- bool displayRegionContent(AdRegion *region = NULL, bool display3DOnly = false);
- bool displayRegionContentOld(AdRegion *region = NULL);
- static int compareObjs(const void *obj1, const void *obj2);
-
- bool updateFreeObjects();
- bool traverseNodes(bool update = false);
- float getScaleAt(int y);
- bool sortScaleLevels();
- bool sortRotLevels();
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- uint32 getAlphaAt(int x, int y, bool colorCheck = false);
- bool _paralaxScrolling;
- void skipTo(int offsetX, int offsetY);
- void setDefaults();
- void cleanup();
- void skipToObject(BaseObject *object);
- void scrollToObject(BaseObject *object);
- void scrollTo(int offsetX, int offsetY);
- virtual bool update();
- bool _autoScroll;
- int _targetOffsetTop;
- int _targetOffsetLeft;
-
- int _scrollPixelsV;
- uint32 _scrollTimeV;
- uint32 _lastTimeV;
-
- int _scrollPixelsH;
- uint32 _scrollTimeH;
- uint32 _lastTimeH;
-
- virtual bool display();
- uint32 _pfMaxTime;
- bool initLoop();
- void pathFinderStep();
- bool isBlockedAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
- bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
- AdLayer *_mainLayer;
- float getZoomAt(int x, int y);
- bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = NULL);
- AdScene(BaseGame *inGame);
- virtual ~AdScene();
- BaseArray<AdLayer *> _layers;
- BaseArray<AdObject *> _objects;
- BaseArray<AdWaypointGroup *> _waypointGroups;
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- int _width;
- int _height;
- bool addObject(AdObject *Object);
- bool removeObject(AdObject *Object);
- int _editorMarginH;
- int _editorMarginV;
- uint32 _editorColFrame;
- uint32 _editorColEntity;
- uint32 _editorColRegion;
- uint32 _editorColBlocked;
- uint32 _editorColWaypoints;
- uint32 _editorColEntitySel;
- uint32 _editorColRegionSel;
- uint32 _editorColBlockedSel;
- uint32 _editorColWaypointsSel;
- uint32 _editorColScale;
- uint32 _editorColDecor;
- uint32 _editorColDecorSel;
-
- bool _editorShowRegions;
- bool _editorShowBlocked;
- bool _editorShowDecor;
- bool _editorShowEntities;
- bool _editorShowScale;
- BaseArray<AdScaleLevel *> _scaleLevels;
- BaseArray<AdRotLevel *> _rotLevels;
-
- virtual bool restoreDeviceObjects();
- int getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester = NULL);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-
-
-private:
- bool persistState(bool saving = true);
- void pfAddWaypointGroup(AdWaypointGroup *Wpt, BaseObject *requester = NULL);
- bool _pfReady;
- BasePoint *_pfTarget;
- AdPath *_pfTargetPath;
- BaseObject *_pfRequester;
- BaseArray<AdPathPoint *> _pfPath;
-
- int _offsetTop;
- int _offsetLeft;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSCENE_H +#define WINTERMUTE_ADSCENE_H + +#include "engines/wintermute/base/base_fader.h" + +namespace Wintermute { + +class UIWindow; +class AdObject; +class AdRegion; +class BaseViewport; +class AdLayer; +class BasePoint; +class AdWaypointGroup; +class AdPath; +class AdScaleLevel; +class AdRotLevel; +class AdPathPoint; +class AdScene : public BaseObject { +public: + + BaseObject *getNextAccessObject(BaseObject *currObject); + BaseObject *getPrevAccessObject(BaseObject *currObject); + bool getSceneObjects(BaseArray<AdObject *> &objects, bool interactiveOnly); + bool getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, bool interactiveOnly); + + bool afterLoad(); + + bool getRegionsAt(int x, int y, AdRegion **regionList, int numRegions); + bool handleItemAssociations(const char *itemName, bool show); + UIWindow *_shieldWindow; + float getRotationAt(int x, int y); + bool loadState(); + bool saveState(); + bool _persistentState; + bool _persistentStateSprites; + BaseObject *getNodeByName(const char *name); + void setOffset(int offsetLeft, int offsetTop); + bool pointInViewport(int x, int y); + int getOffsetTop(); + int getOffsetLeft(); + bool getViewportSize(int *width = NULL, int *height = NULL); + bool getViewportOffset(int *offsetX = NULL, int *offsetY = NULL); + BaseViewport *_viewport; + BaseFader *_fader; + int _pfPointsNum; + void pfPointsAdd(int x, int y, int distance); + void pfPointsStart(); + bool _initialized; + bool correctTargetPoint(int startX, int startY, int *x, int *y, bool checkFreeObjects = false, BaseObject *requester = NULL); + bool correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester); + DECLARE_PERSISTENT(AdScene, BaseObject) + bool displayRegionContent(AdRegion *region = NULL, bool display3DOnly = false); + bool displayRegionContentOld(AdRegion *region = NULL); + static int compareObjs(const void *obj1, const void *obj2); + + bool updateFreeObjects(); + bool traverseNodes(bool update = false); + float getScaleAt(int y); + bool sortScaleLevels(); + bool sortRotLevels(); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + uint32 getAlphaAt(int x, int y, bool colorCheck = false); + bool _paralaxScrolling; + void skipTo(int offsetX, int offsetY); + void setDefaults(); + void cleanup(); + void skipToObject(BaseObject *object); + void scrollToObject(BaseObject *object); + void scrollTo(int offsetX, int offsetY); + virtual bool update(); + bool _autoScroll; + int _targetOffsetTop; + int _targetOffsetLeft; + + int _scrollPixelsV; + uint32 _scrollTimeV; + uint32 _lastTimeV; + + int _scrollPixelsH; + uint32 _scrollTimeH; + uint32 _lastTimeH; + + virtual bool display(); + uint32 _pfMaxTime; + bool initLoop(); + void pathFinderStep(); + bool isBlockedAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL); + bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL); + AdLayer *_mainLayer; + float getZoomAt(int x, int y); + bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = NULL); + AdScene(BaseGame *inGame); + virtual ~AdScene(); + BaseArray<AdLayer *> _layers; + BaseArray<AdObject *> _objects; + BaseArray<AdWaypointGroup *> _waypointGroups; + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + int _width; + int _height; + bool addObject(AdObject *Object); + bool removeObject(AdObject *Object); + int _editorMarginH; + int _editorMarginV; + uint32 _editorColFrame; + uint32 _editorColEntity; + uint32 _editorColRegion; + uint32 _editorColBlocked; + uint32 _editorColWaypoints; + uint32 _editorColEntitySel; + uint32 _editorColRegionSel; + uint32 _editorColBlockedSel; + uint32 _editorColWaypointsSel; + uint32 _editorColScale; + uint32 _editorColDecor; + uint32 _editorColDecorSel; + + bool _editorShowRegions; + bool _editorShowBlocked; + bool _editorShowDecor; + bool _editorShowEntities; + bool _editorShowScale; + BaseArray<AdScaleLevel *> _scaleLevels; + BaseArray<AdRotLevel *> _rotLevels; + + virtual bool restoreDeviceObjects(); + int getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester = NULL); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + + +private: + bool persistState(bool saving = true); + void pfAddWaypointGroup(AdWaypointGroup *Wpt, BaseObject *requester = NULL); + bool _pfReady; + BasePoint *_pfTarget; + AdPath *_pfTargetPath; + BaseObject *_pfRequester; + BaseArray<AdPathPoint *> _pfPath; + + int _offsetTop; + int _offsetLeft; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp index 4f6acdbc95..d0202236fd 100644 --- a/engines/wintermute/ad/ad_scene_node.cpp +++ b/engines/wintermute/ad/ad_scene_node.cpp @@ -1,82 +1,82 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_scene_node.h"
-#include "engines/wintermute/base/base_game.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdSceneNode, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) {
- _type = OBJECT_NONE;
- _region = NULL;
- _entity = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdSceneNode::~AdSceneNode() {
- _gameRef->unregisterObject(_region);
- _region = NULL;
-
- _gameRef->unregisterObject(_entity);
- _entity = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSceneNode::setEntity(AdEntity *entity) {
- _type = OBJECT_ENTITY;
- _entity = entity;
- return _gameRef->registerObject(entity);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSceneNode::setRegion(AdRegion *region) {
- _type = OBJECT_REGION;
- _region = region;
- return _gameRef->registerObject(region);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSceneNode::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_entity));
- persistMgr->transfer(TMEMBER(_region));
- persistMgr->transfer(TMEMBER_INT(_type));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSceneNode, false) + +////////////////////////////////////////////////////////////////////////// +AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) { + _type = OBJECT_NONE; + _region = NULL; + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdSceneNode::~AdSceneNode() { + _gameRef->unregisterObject(_region); + _region = NULL; + + _gameRef->unregisterObject(_entity); + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::setEntity(AdEntity *entity) { + _type = OBJECT_ENTITY; + _entity = entity; + return _gameRef->registerObject(entity); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::setRegion(AdRegion *region) { + _type = OBJECT_REGION; + _region = region; + return _gameRef->registerObject(region); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_entity)); + persistMgr->transfer(TMEMBER(_region)); + persistMgr->transfer(TMEMBER_INT(_type)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scene_node.h b/engines/wintermute/ad/ad_scene_node.h index 8cc50b86c4..5bb1606d0e 100644 --- a/engines/wintermute/ad/ad_scene_node.h +++ b/engines/wintermute/ad/ad_scene_node.h @@ -1,54 +1,54 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSCENENODE_H
-#define WINTERMUTE_ADSCENENODE_H
-
-
-#include "engines/wintermute/ad/ad_types.h" // Added by ClassView
-#include "engines/wintermute/ad/ad_region.h" // Added by ClassView
-#include "engines/wintermute/ad/ad_entity.h"
-
-namespace Wintermute {
-
-class AdSceneNode : public BaseObject {
-public:
- DECLARE_PERSISTENT(AdSceneNode, BaseObject)
- bool setRegion(AdRegion *region);
- bool setEntity(AdEntity *entity);
- AdEntity *_entity;
- AdRegion *_region;
- TObjectType _type;
- AdSceneNode(BaseGame *inGame);
- virtual ~AdSceneNode();
-
-};
-
-}
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSCENENODE_H +#define WINTERMUTE_ADSCENENODE_H + + +#include "engines/wintermute/ad/ad_types.h" // Added by ClassView +#include "engines/wintermute/ad/ad_region.h" // Added by ClassView +#include "engines/wintermute/ad/ad_entity.h" + +namespace Wintermute { + +class AdSceneNode : public BaseObject { +public: + DECLARE_PERSISTENT(AdSceneNode, BaseObject) + bool setRegion(AdRegion *region); + bool setEntity(AdEntity *entity); + AdEntity *_entity; + AdRegion *_region; + TObjectType _type; + AdSceneNode(BaseGame *inGame); + virtual ~AdSceneNode(); + +}; + +} + +#endif diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp index 04fd52c382..c09e6a259c 100644 --- a/engines/wintermute/ad/ad_scene_state.cpp +++ b/engines/wintermute/ad/ad_scene_state.cpp @@ -1,95 +1,95 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/ad/ad_scene_state.h"
-#include "engines/wintermute/ad/ad_node_state.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdSceneState, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) {
- _filename = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdSceneState::~AdSceneState() {
- delete[] _filename;
- _filename = NULL;
-
- for (uint32 i = 0; i < _nodeStates.size(); i++) {
- delete _nodeStates[i];
- }
- _nodeStates.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSceneState::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_filename));
- _nodeStates.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdSceneState::setFilename(const char *filename) {
- delete[] _filename;
- _filename = new char [strlen(filename) + 1];
- if (_filename) {
- strcpy(_filename, filename);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
- for (uint32 i = 0; i < _nodeStates.size(); i++) {
- if (scumm_stricmp(_nodeStates[i]->getName(), name) == 0) {
- return _nodeStates[i];
- }
- }
-
- if (saving) {
- AdNodeState *ret = new AdNodeState(_gameRef);
- ret->setName(name);
- _nodeStates.add(ret);
-
- return ret;
- } else {
- return NULL;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/ad/ad_scene_state.h" +#include "engines/wintermute/ad/ad_node_state.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSceneState, false) + +////////////////////////////////////////////////////////////////////////// +AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) { + _filename = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdSceneState::~AdSceneState() { + delete[] _filename; + _filename = NULL; + + for (uint32 i = 0; i < _nodeStates.size(); i++) { + delete _nodeStates[i]; + } + _nodeStates.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneState::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_filename)); + _nodeStates.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdSceneState::setFilename(const char *filename) { + delete[] _filename; + _filename = new char [strlen(filename) + 1]; + if (_filename) { + strcpy(_filename, filename); + } +} + + +////////////////////////////////////////////////////////////////////////// +AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) { + for (uint32 i = 0; i < _nodeStates.size(); i++) { + if (scumm_stricmp(_nodeStates[i]->getName(), name) == 0) { + return _nodeStates[i]; + } + } + + if (saving) { + AdNodeState *ret = new AdNodeState(_gameRef); + ret->setName(name); + _nodeStates.add(ret); + + return ret; + } else { + return NULL; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scene_state.h b/engines/wintermute/ad/ad_scene_state.h index 8298d23d76..2b25393c5a 100644 --- a/engines/wintermute/ad/ad_scene_state.h +++ b/engines/wintermute/ad/ad_scene_state.h @@ -1,51 +1,51 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSCENESTATE_H
-#define WINTERMUTE_ADSCENESTATE_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/coll_templ.h"
-
-namespace Wintermute {
-class AdNodeState;
-class AdSceneState : public BaseClass {
-public:
- AdNodeState *getNodeState(const char *name, bool saving);
- void setFilename(const char *filename);
- DECLARE_PERSISTENT(AdSceneState, BaseClass)
- AdSceneState(BaseGame *inGame);
- virtual ~AdSceneState();
- char *_filename;
- BaseArray<AdNodeState *> _nodeStates;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSCENESTATE_H +#define WINTERMUTE_ADSCENESTATE_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/coll_templ.h" + +namespace Wintermute { +class AdNodeState; +class AdSceneState : public BaseClass { +public: + AdNodeState *getNodeState(const char *name, bool saving); + void setFilename(const char *filename); + DECLARE_PERSISTENT(AdSceneState, BaseClass) + AdSceneState(BaseGame *inGame); + virtual ~AdSceneState(); + char *_filename; + BaseArray<AdNodeState *> _nodeStates; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp index 51765e3fe9..1f09d3ae0f 100644 --- a/engines/wintermute/ad/ad_sentence.cpp +++ b/engines/wintermute/ad/ad_sentence.cpp @@ -1,360 +1,360 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/ad/ad_talk_def.h"
-#include "engines/wintermute/ad/ad_talk_node.h"
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/utils/path_util.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_file_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdSentence, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdSentence::AdSentence(BaseGame *inGame) : BaseClass(inGame) {
- _text = NULL;
- _stances = NULL;
- _tempStance = NULL;
-
- _duration = 0;
- _startTime = 0;
- _currentStance = 0;
-
- _font = NULL;
-
- _pos.x = _pos.y = 0;
- _width = _gameRef->_renderer->_width;
-
- _align = (TTextAlign)TAL_CENTER;
-
- _sound = NULL;
- _soundStarted = false;
-
- _talkDef = NULL;
- _currentSprite = NULL;
- _currentSkelAnim = NULL;
- _fixedPos = false;
- _freezable = true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdSentence::~AdSentence() {
- delete _sound;
- delete[] _text;
- delete[] _stances;
- delete[] _tempStance;
- delete _talkDef;
- _sound = NULL;
- _text = NULL;
- _stances = NULL;
- _tempStance = NULL;
- _talkDef = NULL;
-
- _currentSprite = NULL; // ref only
- _currentSkelAnim = NULL;
- _font = NULL; // ref only
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdSentence::setText(const char *text) {
- if (_text) {
- delete[] _text;
- }
- _text = new char[strlen(text) + 1];
- if (_text) {
- strcpy(_text, text);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdSentence::setStances(const char *stances) {
- if (_stances) {
- delete[] _stances;
- }
- if (stances) {
- _stances = new char[strlen(stances) + 1];
- if (_stances) {
- strcpy(_stances, stances);
- }
- } else {
- _stances = NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-char *AdSentence::getCurrentStance() {
- return getStance(_currentStance);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-char *AdSentence::getNextStance() {
- _currentStance++;
- return getStance(_currentStance);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-char *AdSentence::getStance(int stance) {
- if (_stances == NULL) {
- return NULL;
- }
-
- if (_tempStance) {
- delete[] _tempStance;
- }
- _tempStance = NULL;
-
- char *start;
- char *curr;
- int pos;
-
- if (stance == 0) {
- start = _stances;
- } else {
- pos = 0;
- start = NULL;
- curr = _stances;
- while (pos < stance) {
- if (*curr == '\0') {
- break;
- }
- if (*curr == ',') {
- pos++;
- }
- curr++;
- }
- if (pos == stance) {
- start = curr;
- }
- }
-
- if (start == NULL) {
- return NULL;
- }
-
- while (*start == ' ' && *start != ',' && *start != '\0') {
- start++;
- }
-
- curr = start;
- while (*curr != '\0' && *curr != ',') {
- curr++;
- }
-
- while (curr > start && *(curr - 1) == ' ') {
- curr--;
- }
-
- _tempStance = new char [curr - start + 1];
- if (_tempStance) {
- Common::strlcpy(_tempStance, start, curr - start + 1);
- }
-
- return _tempStance;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSentence::display() {
- if (!_font || !_text) {
- return STATUS_FAILED;
- }
-
- if (_sound && !_soundStarted) {
- _sound->play();
- _soundStarted = true;
- }
-
- if (_gameRef->_subtitles) {
- int x = _pos.x;
- int y = _pos.y;
-
- if (!_fixedPos) {
- x = x - ((AdGame *)_gameRef)->_scene->getOffsetLeft();
- y = y - ((AdGame *)_gameRef)->_scene->getOffsetTop();
- }
-
-
- x = MAX(x, 0);
- x = MIN(x, _gameRef->_renderer->_width - _width);
- y = MAX(y, 0);
-
- _font->drawText((byte *)_text, x, y, _width, _align);
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdSentence::setSound(BaseSound *sound) {
- if (!sound) {
- return;
- }
- delete _sound;
- _sound = sound;
- _soundStarted = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSentence::finish() {
- if (_sound) {
- _sound->stop();
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSentence::persist(BasePersistenceManager *persistMgr) {
-
- persistMgr->transfer(TMEMBER(_gameRef));
-
- persistMgr->transfer(TMEMBER_INT(_align));
- persistMgr->transfer(TMEMBER(_currentStance));
- persistMgr->transfer(TMEMBER(_currentSprite));
- persistMgr->transfer(TMEMBER(_currentSkelAnim));
- persistMgr->transfer(TMEMBER(_duration));
- persistMgr->transfer(TMEMBER(_font));
- persistMgr->transfer(TMEMBER(_pos));
- persistMgr->transfer(TMEMBER(_sound));
- persistMgr->transfer(TMEMBER(_soundStarted));
- persistMgr->transfer(TMEMBER(_stances));
- persistMgr->transfer(TMEMBER(_startTime));
- persistMgr->transfer(TMEMBER(_talkDef));
- persistMgr->transfer(TMEMBER(_tempStance));
- persistMgr->transfer(TMEMBER(_text));
- persistMgr->transfer(TMEMBER(_width));
- persistMgr->transfer(TMEMBER(_fixedPos));
- persistMgr->transfer(TMEMBER(_freezable));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSentence::setupTalkFile(const char *soundFilename) {
- delete _talkDef;
- _talkDef = NULL;
- _currentSprite = NULL;
-
- if (!soundFilename) {
- return STATUS_OK;
- }
-
-
- AnsiString path = PathUtil::getDirectoryName(soundFilename);
- AnsiString name = PathUtil::getFileNameWithoutExtension(soundFilename);
-
- AnsiString talkDefFileName = PathUtil::combine(path, name + ".talk");
-
- if (!BaseFileManager::getEngineInstance()->hasFile(talkDefFileName)) {
- return STATUS_OK; // no talk def file found
- }
-
- _talkDef = new AdTalkDef(_gameRef);
- if (!_talkDef || DID_FAIL(_talkDef->loadFile(talkDefFileName.c_str()))) {
- delete _talkDef;
- _talkDef = NULL;
- return STATUS_FAILED;
- }
- //_gameRef->LOG(0, "Using .talk file: %s", TalkDefFile);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSentence::update(TDirection dir) {
- if (!_talkDef) {
- return STATUS_OK;
- }
-
- uint32 currentTime;
- // if sound is available, synchronize with sound, otherwise use timer
-
- /*
- if (_sound) CurrentTime = _sound->GetPositionTime();
- else CurrentTime = _gameRef->_timer - _startTime;
- */
- currentTime = _gameRef->_timer - _startTime;
-
- bool talkNodeFound = false;
- for (uint32 i = 0; i < _talkDef->_nodes.size(); i++) {
- if (_talkDef->_nodes[i]->isInTimeInterval(currentTime, dir)) {
- talkNodeFound = true;
-
- BaseSprite *newSprite = _talkDef->_nodes[i]->getSprite(dir);
- if (newSprite != _currentSprite) {
- newSprite->reset();
- }
- _currentSprite = newSprite;
-
- if (!_talkDef->_nodes[i]->_playToEnd) {
- break;
- }
- }
- }
-
-
- // no talk node, try to use default sprite instead (if any)
- if (!talkNodeFound) {
- BaseSprite *newSprite = _talkDef->getDefaultSprite(dir);
- if (newSprite) {
- if (newSprite != _currentSprite) {
- newSprite->reset();
- }
- _currentSprite = newSprite;
- } else {
- _currentSprite = NULL;
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSentence::canSkip() {
- // prevent accidental sentence skipping (TODO make configurable)
- return (_gameRef->_timer - _startTime) > 300;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/ad/ad_talk_def.h" +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSentence, false) + +////////////////////////////////////////////////////////////////////////// +AdSentence::AdSentence(BaseGame *inGame) : BaseClass(inGame) { + _text = NULL; + _stances = NULL; + _tempStance = NULL; + + _duration = 0; + _startTime = 0; + _currentStance = 0; + + _font = NULL; + + _pos.x = _pos.y = 0; + _width = _gameRef->_renderer->_width; + + _align = (TTextAlign)TAL_CENTER; + + _sound = NULL; + _soundStarted = false; + + _talkDef = NULL; + _currentSprite = NULL; + _currentSkelAnim = NULL; + _fixedPos = false; + _freezable = true; +} + + +////////////////////////////////////////////////////////////////////////// +AdSentence::~AdSentence() { + delete _sound; + delete[] _text; + delete[] _stances; + delete[] _tempStance; + delete _talkDef; + _sound = NULL; + _text = NULL; + _stances = NULL; + _tempStance = NULL; + _talkDef = NULL; + + _currentSprite = NULL; // ref only + _currentSkelAnim = NULL; + _font = NULL; // ref only +} + + +////////////////////////////////////////////////////////////////////////// +void AdSentence::setText(const char *text) { + if (_text) { + delete[] _text; + } + _text = new char[strlen(text) + 1]; + if (_text) { + strcpy(_text, text); + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdSentence::setStances(const char *stances) { + if (_stances) { + delete[] _stances; + } + if (stances) { + _stances = new char[strlen(stances) + 1]; + if (_stances) { + strcpy(_stances, stances); + } + } else { + _stances = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +char *AdSentence::getCurrentStance() { + return getStance(_currentStance); +} + + +////////////////////////////////////////////////////////////////////////// +char *AdSentence::getNextStance() { + _currentStance++; + return getStance(_currentStance); +} + + +////////////////////////////////////////////////////////////////////////// +char *AdSentence::getStance(int stance) { + if (_stances == NULL) { + return NULL; + } + + if (_tempStance) { + delete[] _tempStance; + } + _tempStance = NULL; + + char *start; + char *curr; + int pos; + + if (stance == 0) { + start = _stances; + } else { + pos = 0; + start = NULL; + curr = _stances; + while (pos < stance) { + if (*curr == '\0') { + break; + } + if (*curr == ',') { + pos++; + } + curr++; + } + if (pos == stance) { + start = curr; + } + } + + if (start == NULL) { + return NULL; + } + + while (*start == ' ' && *start != ',' && *start != '\0') { + start++; + } + + curr = start; + while (*curr != '\0' && *curr != ',') { + curr++; + } + + while (curr > start && *(curr - 1) == ' ') { + curr--; + } + + _tempStance = new char [curr - start + 1]; + if (_tempStance) { + Common::strlcpy(_tempStance, start, curr - start + 1); + } + + return _tempStance; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSentence::display() { + if (!_font || !_text) { + return STATUS_FAILED; + } + + if (_sound && !_soundStarted) { + _sound->play(); + _soundStarted = true; + } + + if (_gameRef->_subtitles) { + int x = _pos.x; + int y = _pos.y; + + if (!_fixedPos) { + x = x - ((AdGame *)_gameRef)->_scene->getOffsetLeft(); + y = y - ((AdGame *)_gameRef)->_scene->getOffsetTop(); + } + + + x = MAX(x, 0); + x = MIN(x, _gameRef->_renderer->_width - _width); + y = MAX(y, 0); + + _font->drawText((byte *)_text, x, y, _width, _align); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdSentence::setSound(BaseSound *sound) { + if (!sound) { + return; + } + delete _sound; + _sound = sound; + _soundStarted = false; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSentence::finish() { + if (_sound) { + _sound->stop(); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSentence::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER_INT(_align)); + persistMgr->transfer(TMEMBER(_currentStance)); + persistMgr->transfer(TMEMBER(_currentSprite)); + persistMgr->transfer(TMEMBER(_currentSkelAnim)); + persistMgr->transfer(TMEMBER(_duration)); + persistMgr->transfer(TMEMBER(_font)); + persistMgr->transfer(TMEMBER(_pos)); + persistMgr->transfer(TMEMBER(_sound)); + persistMgr->transfer(TMEMBER(_soundStarted)); + persistMgr->transfer(TMEMBER(_stances)); + persistMgr->transfer(TMEMBER(_startTime)); + persistMgr->transfer(TMEMBER(_talkDef)); + persistMgr->transfer(TMEMBER(_tempStance)); + persistMgr->transfer(TMEMBER(_text)); + persistMgr->transfer(TMEMBER(_width)); + persistMgr->transfer(TMEMBER(_fixedPos)); + persistMgr->transfer(TMEMBER(_freezable)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSentence::setupTalkFile(const char *soundFilename) { + delete _talkDef; + _talkDef = NULL; + _currentSprite = NULL; + + if (!soundFilename) { + return STATUS_OK; + } + + + AnsiString path = PathUtil::getDirectoryName(soundFilename); + AnsiString name = PathUtil::getFileNameWithoutExtension(soundFilename); + + AnsiString talkDefFileName = PathUtil::combine(path, name + ".talk"); + + if (!BaseFileManager::getEngineInstance()->hasFile(talkDefFileName)) { + return STATUS_OK; // no talk def file found + } + + _talkDef = new AdTalkDef(_gameRef); + if (!_talkDef || DID_FAIL(_talkDef->loadFile(talkDefFileName.c_str()))) { + delete _talkDef; + _talkDef = NULL; + return STATUS_FAILED; + } + //_gameRef->LOG(0, "Using .talk file: %s", TalkDefFile); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSentence::update(TDirection dir) { + if (!_talkDef) { + return STATUS_OK; + } + + uint32 currentTime; + // if sound is available, synchronize with sound, otherwise use timer + + /* + if (_sound) CurrentTime = _sound->GetPositionTime(); + else CurrentTime = _gameRef->_timer - _startTime; + */ + currentTime = _gameRef->_timer - _startTime; + + bool talkNodeFound = false; + for (uint32 i = 0; i < _talkDef->_nodes.size(); i++) { + if (_talkDef->_nodes[i]->isInTimeInterval(currentTime, dir)) { + talkNodeFound = true; + + BaseSprite *newSprite = _talkDef->_nodes[i]->getSprite(dir); + if (newSprite != _currentSprite) { + newSprite->reset(); + } + _currentSprite = newSprite; + + if (!_talkDef->_nodes[i]->_playToEnd) { + break; + } + } + } + + + // no talk node, try to use default sprite instead (if any) + if (!talkNodeFound) { + BaseSprite *newSprite = _talkDef->getDefaultSprite(dir); + if (newSprite) { + if (newSprite != _currentSprite) { + newSprite->reset(); + } + _currentSprite = newSprite; + } else { + _currentSprite = NULL; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdSentence::canSkip() { + // prevent accidental sentence skipping (TODO make configurable) + return (_gameRef->_timer - _startTime) > 300; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_sentence.h b/engines/wintermute/ad/ad_sentence.h index 85be09094c..e7c94030b9 100644 --- a/engines/wintermute/ad/ad_sentence.h +++ b/engines/wintermute/ad/ad_sentence.h @@ -1,85 +1,85 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSENTENCE_H
-#define WINTERMUTE_ADSENTENCE_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/math/rect32.h"
-#include "engines/wintermute/dctypes.h" // Added by ClassView
-#include "common/rect.h"
-
-namespace Wintermute {
-class AdTalkDef;
-class BaseFont;
-class BaseSprite;
-class BaseSound;
-class AdSentence : public BaseClass {
-public:
- bool _freezable;
- bool _fixedPos;
- BaseSprite *_currentSprite;
- char *_currentSkelAnim;
- bool update(TDirection dir = DI_DOWN);
- bool setupTalkFile(const char *soundFilename);
- DECLARE_PERSISTENT(AdSentence, BaseClass)
- bool finish();
- void setSound(BaseSound *Sound);
- bool _soundStarted;
- BaseSound *_sound;
- TTextAlign _align;
- bool display();
- int _width;
- Point32 _pos;
- BaseFont *_font;
- char *getNextStance();
- char *getCurrentStance();
- void setStances(const char *stances);
- void setText(const char *text);
- int _currentStance;
- uint32 _startTime;
- char *_stances;
- char *_text;
- uint32 _duration;
- AdSentence(BaseGame *inGame);
- virtual ~AdSentence();
- AdTalkDef *_talkDef;
-
- bool canSkip();
-
-private:
- char *_tempStance;
- char *getStance(int stance);
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSENTENCE_H +#define WINTERMUTE_ADSENTENCE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "common/rect.h" + +namespace Wintermute { +class AdTalkDef; +class BaseFont; +class BaseSprite; +class BaseSound; +class AdSentence : public BaseClass { +public: + bool _freezable; + bool _fixedPos; + BaseSprite *_currentSprite; + char *_currentSkelAnim; + bool update(TDirection dir = DI_DOWN); + bool setupTalkFile(const char *soundFilename); + DECLARE_PERSISTENT(AdSentence, BaseClass) + bool finish(); + void setSound(BaseSound *Sound); + bool _soundStarted; + BaseSound *_sound; + TTextAlign _align; + bool display(); + int _width; + Point32 _pos; + BaseFont *_font; + char *getNextStance(); + char *getCurrentStance(); + void setStances(const char *stances); + void setText(const char *text); + int _currentStance; + uint32 _startTime; + char *_stances; + char *_text; + uint32 _duration; + AdSentence(BaseGame *inGame); + virtual ~AdSentence(); + AdTalkDef *_talkDef; + + bool canSkip(); + +private: + char *_tempStance; + char *getStance(int stance); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp index 5b605d6e32..c8cdec03c3 100644 --- a/engines/wintermute/ad/ad_sprite_set.cpp +++ b/engines/wintermute/ad/ad_sprite_set.cpp @@ -1,356 +1,356 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_sprite_set.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_sprite.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdSpriteSet, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) {
- _owner = owner;
-
- for (int i = 0; i < NUM_DIRECTIONS; i++) {
- _sprites[i] = NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdSpriteSet::~AdSpriteSet() {
- for (int i = 0; i < NUM_DIRECTIONS; i++) {
- delete _sprites[i];
- _sprites[i] = NULL;
- }
-
- _owner = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
- }
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(SPRITESET)
-TOKEN_DEF(NAME)
-TOKEN_DEF(UP_LEFT)
-TOKEN_DEF(DOWN_LEFT)
-TOKEN_DEF(LEFT)
-TOKEN_DEF(UP_RIGHT)
-TOKEN_DEF(DOWN_RIGHT)
-TOKEN_DEF(RIGHT)
-TOKEN_DEF(UP)
-TOKEN_DEF(DOWN)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(SPRITESET)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(UP_LEFT)
- TOKEN_TABLE(DOWN_LEFT)
- TOKEN_TABLE(LEFT)
- TOKEN_TABLE(UP_RIGHT)
- TOKEN_TABLE(DOWN_RIGHT)
- TOKEN_TABLE(RIGHT)
- TOKEN_TABLE(UP)
- TOKEN_TABLE(DOWN)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITESET) {
- _gameRef->LOG(0, "'SPRITESET' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- BaseSprite *spr = NULL;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_LEFT:
- delete _sprites[DI_LEFT];
- _sprites[DI_LEFT] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_LEFT] = spr;
- }
- break;
-
- case TOKEN_RIGHT:
- delete _sprites[DI_RIGHT];
- _sprites[DI_RIGHT] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_RIGHT] = spr;
- }
- break;
-
- case TOKEN_UP:
- delete _sprites[DI_UP];
- _sprites[DI_UP] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_UP] = spr;
- }
- break;
-
- case TOKEN_DOWN:
- delete _sprites[DI_DOWN];
- _sprites[DI_DOWN] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_DOWN] = spr;
- }
- break;
-
- case TOKEN_UP_LEFT:
- delete _sprites[DI_UPLEFT];
- _sprites[DI_UPLEFT] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_UPLEFT] = spr;
- }
- break;
-
- case TOKEN_UP_RIGHT:
- delete _sprites[DI_UPRIGHT];
- _sprites[DI_UPRIGHT] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_UPRIGHT] = spr;
- }
- break;
-
- case TOKEN_DOWN_LEFT:
- delete _sprites[DI_DOWNLEFT];
- _sprites[DI_DOWNLEFT] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_DOWNLEFT] = spr;
- }
- break;
-
- case TOKEN_DOWN_RIGHT:
- delete _sprites[DI_DOWNRIGHT];
- _sprites[DI_DOWNRIGHT] = NULL;
- spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
- cmd = PARSERR_GENERIC;
- } else {
- _sprites[DI_DOWNRIGHT] = spr;
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in SPRITESET definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading SPRITESET definition");
- if (spr) {
- delete spr;
- }
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_owner));
- for (int i = 0; i < NUM_DIRECTIONS; i++) {
- persistMgr->transfer("", &_sprites[i]);
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
- int dir = (int)direction;
- if (dir < 0) {
- dir = 0;
- }
- if (dir >= NUM_DIRECTIONS) {
- dir = NUM_DIRECTIONS - 1;
- }
-
- BaseSprite *ret = NULL;
-
- // find nearest set sprite
- int numSteps = 0;
- for (int i = dir; i >= 0; i--) {
- if (_sprites[i] != NULL) {
- ret = _sprites[i];
- numSteps = dir - i;
- break;
- }
- }
-
- for (int i = dir; i < NUM_DIRECTIONS; i++) {
- if (_sprites[i] != NULL) {
- if (ret == NULL || numSteps > i - dir) {
- return _sprites[i];
- } else {
- return ret;
- }
- }
- }
-
- return ret;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "SPRITESET {\n");
- if (getName()) {
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- }
- for (int i = 0; i < NUM_DIRECTIONS; i++) {
- if (_sprites[i]) {
- switch (i) {
- case DI_UP:
- buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->getFilename());
- break;
- case DI_UPRIGHT:
- buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->getFilename());
- break;
- case DI_RIGHT:
- buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->getFilename());
- break;
- case DI_DOWNRIGHT:
- buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->getFilename());
- break;
- case DI_DOWN:
- buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->getFilename());
- break;
- case DI_DOWNLEFT:
- buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->getFilename());
- break;
- case DI_LEFT:
- buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->getFilename());
- break;
- case DI_UPLEFT:
- buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->getFilename());
- break;
- }
- }
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSpriteSet::containsSprite(BaseSprite *sprite) {
- if (!sprite) {
- return false;
- }
-
- for (int i = 0; i < NUM_DIRECTIONS; i++) {
- if (_sprites[i] == sprite) {
- return true;
- }
- }
- return false;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_sprite.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSpriteSet, false) + +////////////////////////////////////////////////////////////////////////// +AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) { + _owner = owner; + + for (int i = 0; i < NUM_DIRECTIONS; i++) { + _sprites[i] = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +AdSpriteSet::~AdSpriteSet() { + for (int i = 0; i < NUM_DIRECTIONS; i++) { + delete _sprites[i]; + _sprites[i] = NULL; + } + + _owner = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(SPRITESET) +TOKEN_DEF(NAME) +TOKEN_DEF(UP_LEFT) +TOKEN_DEF(DOWN_LEFT) +TOKEN_DEF(LEFT) +TOKEN_DEF(UP_RIGHT) +TOKEN_DEF(DOWN_RIGHT) +TOKEN_DEF(RIGHT) +TOKEN_DEF(UP) +TOKEN_DEF(DOWN) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(SPRITESET) + TOKEN_TABLE(NAME) + TOKEN_TABLE(UP_LEFT) + TOKEN_TABLE(DOWN_LEFT) + TOKEN_TABLE(LEFT) + TOKEN_TABLE(UP_RIGHT) + TOKEN_TABLE(DOWN_RIGHT) + TOKEN_TABLE(RIGHT) + TOKEN_TABLE(UP) + TOKEN_TABLE(DOWN) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITESET) { + _gameRef->LOG(0, "'SPRITESET' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + BaseSprite *spr = NULL; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_LEFT: + delete _sprites[DI_LEFT]; + _sprites[DI_LEFT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_LEFT] = spr; + } + break; + + case TOKEN_RIGHT: + delete _sprites[DI_RIGHT]; + _sprites[DI_RIGHT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_RIGHT] = spr; + } + break; + + case TOKEN_UP: + delete _sprites[DI_UP]; + _sprites[DI_UP] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_UP] = spr; + } + break; + + case TOKEN_DOWN: + delete _sprites[DI_DOWN]; + _sprites[DI_DOWN] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_DOWN] = spr; + } + break; + + case TOKEN_UP_LEFT: + delete _sprites[DI_UPLEFT]; + _sprites[DI_UPLEFT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_UPLEFT] = spr; + } + break; + + case TOKEN_UP_RIGHT: + delete _sprites[DI_UPRIGHT]; + _sprites[DI_UPRIGHT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_UPRIGHT] = spr; + } + break; + + case TOKEN_DOWN_LEFT: + delete _sprites[DI_DOWNLEFT]; + _sprites[DI_DOWNLEFT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_DOWNLEFT] = spr; + } + break; + + case TOKEN_DOWN_RIGHT: + delete _sprites[DI_DOWNRIGHT]; + _sprites[DI_DOWNRIGHT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_DOWNRIGHT] = spr; + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SPRITESET definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading SPRITESET definition"); + if (spr) { + delete spr; + } + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_owner)); + for (int i = 0; i < NUM_DIRECTIONS; i++) { + persistMgr->transfer("", &_sprites[i]); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdSpriteSet::getSprite(TDirection direction) { + int dir = (int)direction; + if (dir < 0) { + dir = 0; + } + if (dir >= NUM_DIRECTIONS) { + dir = NUM_DIRECTIONS - 1; + } + + BaseSprite *ret = NULL; + + // find nearest set sprite + int numSteps = 0; + for (int i = dir; i >= 0; i--) { + if (_sprites[i] != NULL) { + ret = _sprites[i]; + numSteps = dir - i; + break; + } + } + + for (int i = dir; i < NUM_DIRECTIONS; i++) { + if (_sprites[i] != NULL) { + if (ret == NULL || numSteps > i - dir) { + return _sprites[i]; + } else { + return ret; + } + } + } + + return ret; +} + + + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "SPRITESET {\n"); + if (getName()) { + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + } + for (int i = 0; i < NUM_DIRECTIONS; i++) { + if (_sprites[i]) { + switch (i) { + case DI_UP: + buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_UPRIGHT: + buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_RIGHT: + buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_DOWNRIGHT: + buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_DOWN: + buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_DOWNLEFT: + buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_LEFT: + buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_UPLEFT: + buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->getFilename()); + break; + } + } + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::containsSprite(BaseSprite *sprite) { + if (!sprite) { + return false; + } + + for (int i = 0; i < NUM_DIRECTIONS; i++) { + if (_sprites[i] == sprite) { + return true; + } + } + return false; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_sprite_set.h b/engines/wintermute/ad/ad_sprite_set.h index 3855114850..ba5da0ff2e 100644 --- a/engines/wintermute/ad/ad_sprite_set.h +++ b/engines/wintermute/ad/ad_sprite_set.h @@ -1,53 +1,53 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSPRITESET_H
-#define WINTERMUTE_ADSPRITESET_H
-
-
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-class BaseSprite;
-class AdSpriteSet : public BaseObject {
-public:
- bool containsSprite(BaseSprite *sprite);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
- BaseSprite *getSprite(TDirection direction);
- DECLARE_PERSISTENT(AdSpriteSet, BaseObject)
- BaseObject *_owner;
- AdSpriteSet(BaseGame *inGame, BaseObject *owner = NULL);
- virtual ~AdSpriteSet();
- bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- bool loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- BaseSprite *_sprites[NUM_DIRECTIONS];
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSPRITESET_H +#define WINTERMUTE_ADSPRITESET_H + + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { +class BaseSprite; +class AdSpriteSet : public BaseObject { +public: + bool containsSprite(BaseSprite *sprite); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); + BaseSprite *getSprite(TDirection direction); + DECLARE_PERSISTENT(AdSpriteSet, BaseObject) + BaseObject *_owner; + AdSpriteSet(BaseGame *inGame, BaseObject *owner = NULL); + virtual ~AdSpriteSet(); + bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + bool loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + BaseSprite *_sprites[NUM_DIRECTIONS]; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp index cd96345fc8..8cb489509b 100644 --- a/engines/wintermute/ad/ad_talk_def.cpp +++ b/engines/wintermute/ad/ad_talk_def.cpp @@ -1,285 +1,285 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_talk_def.h"
-#include "engines/wintermute/ad/ad_talk_node.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/ad/ad_sprite_set.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/utils/utils.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdTalkDef, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
-
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkDef::~AdTalkDef() {
- for (uint32 i = 0; i < _nodes.size(); i++) {
- delete _nodes[i];
- }
- _nodes.clear();
-
- delete[] _defaultSpriteFilename;
- delete _defaultSprite;
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
-
- delete[] _defaultSpriteSetFilename;
- delete _defaultSpriteSet;
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
- }
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(TALK)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(ACTION)
-TOKEN_DEF(DEFAULT_SPRITESET_FILE)
-TOKEN_DEF(DEFAULT_SPRITESET)
-TOKEN_DEF(DEFAULT_SPRITE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(TALK)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(ACTION)
- TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
- TOKEN_TABLE(DEFAULT_SPRITESET)
- TOKEN_TABLE(DEFAULT_SPRITE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TALK) {
- _gameRef->LOG(0, "'TALK' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_ACTION: {
- AdTalkNode *node = new AdTalkNode(_gameRef);
- if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
- _nodes.add(node);
- } else {
- delete node;
- node = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
-
- case TOKEN_DEFAULT_SPRITE:
- BaseUtils::setString(&_defaultSpriteFilename, (char *)params);
- break;
-
- case TOKEN_DEFAULT_SPRITESET_FILE:
- BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params);
- break;
-
- case TOKEN_DEFAULT_SPRITESET: {
- delete _defaultSpriteSet;
- _defaultSpriteSet = new AdSpriteSet(_gameRef);
- if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
- delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
-
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in TALK definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading TALK definition");
- return STATUS_FAILED;
- }
-
- delete _defaultSprite;
- delete _defaultSpriteSet;
- _defaultSprite = NULL;
- _defaultSpriteSet = NULL;
-
- if (_defaultSpriteFilename) {
- _defaultSprite = new BaseSprite(_gameRef);
- if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
- return STATUS_FAILED;
- }
- }
-
- if (_defaultSpriteSetFilename) {
- _defaultSpriteSet = new AdSpriteSet(_gameRef);
- if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
- return STATUS_FAILED;
- }
- }
-
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_defaultSprite));
- persistMgr->transfer(TMEMBER(_defaultSpriteFilename));
- persistMgr->transfer(TMEMBER(_defaultSpriteSet));
- persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename));
-
- _nodes.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "TALK {\n");
- if (_defaultSpriteFilename) {
- buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
- }
-
- if (_defaultSpriteSetFilename) {
- buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
- } else if (_defaultSpriteSet) {
- _defaultSpriteSet->saveAsText(buffer, indent + 2);
- }
-
- for (uint32 i = 0; i < _nodes.size(); i++) {
- _nodes[i]->saveAsText(buffer, indent + 2);
- buffer->putTextIndent(indent, "\n");
- }
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::loadDefaultSprite() {
- if (_defaultSpriteFilename && !_defaultSprite) {
- _defaultSprite = new BaseSprite(_gameRef);
- if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
- delete _defaultSprite;
- _defaultSprite = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
- _defaultSpriteSet = new AdSpriteSet(_gameRef);
- if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
- delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else {
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
- loadDefaultSprite();
- if (_defaultSprite) {
- return _defaultSprite;
- } else if (_defaultSpriteSet) {
- return _defaultSpriteSet->getSprite(dir);
- } else {
- return NULL;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_talk_def.h" +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdTalkDef, false) + +////////////////////////////////////////////////////////////////////////// +AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) { + _defaultSpriteFilename = NULL; + _defaultSprite = NULL; + + _defaultSpriteSetFilename = NULL; + _defaultSpriteSet = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdTalkDef::~AdTalkDef() { + for (uint32 i = 0; i < _nodes.size(); i++) { + delete _nodes[i]; + } + _nodes.clear(); + + delete[] _defaultSpriteFilename; + delete _defaultSprite; + _defaultSpriteFilename = NULL; + _defaultSprite = NULL; + + delete[] _defaultSpriteSetFilename; + delete _defaultSpriteSet; + _defaultSpriteSetFilename = NULL; + _defaultSpriteSet = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing TALK file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(TALK) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(ACTION) +TOKEN_DEF(DEFAULT_SPRITESET_FILE) +TOKEN_DEF(DEFAULT_SPRITESET) +TOKEN_DEF(DEFAULT_SPRITE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(TALK) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(ACTION) + TOKEN_TABLE(DEFAULT_SPRITESET_FILE) + TOKEN_TABLE(DEFAULT_SPRITESET) + TOKEN_TABLE(DEFAULT_SPRITE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TALK) { + _gameRef->LOG(0, "'TALK' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_ACTION: { + AdTalkNode *node = new AdTalkNode(_gameRef); + if (node && DID_SUCCEED(node->loadBuffer(params, false))) { + _nodes.add(node); + } else { + delete node; + node = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + case TOKEN_DEFAULT_SPRITE: + BaseUtils::setString(&_defaultSpriteFilename, (char *)params); + break; + + case TOKEN_DEFAULT_SPRITESET_FILE: + BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params); + break; + + case TOKEN_DEFAULT_SPRITESET: { + delete _defaultSpriteSet; + _defaultSpriteSet = new AdSpriteSet(_gameRef); + if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) { + delete _defaultSpriteSet; + _defaultSpriteSet = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in TALK definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading TALK definition"); + return STATUS_FAILED; + } + + delete _defaultSprite; + delete _defaultSpriteSet; + _defaultSprite = NULL; + _defaultSpriteSet = NULL; + + if (_defaultSpriteFilename) { + _defaultSprite = new BaseSprite(_gameRef); + if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) { + return STATUS_FAILED; + } + } + + if (_defaultSpriteSetFilename) { + _defaultSpriteSet = new AdSpriteSet(_gameRef); + if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) { + return STATUS_FAILED; + } + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_defaultSprite)); + persistMgr->transfer(TMEMBER(_defaultSpriteFilename)); + persistMgr->transfer(TMEMBER(_defaultSpriteSet)); + persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename)); + + _nodes.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "TALK {\n"); + if (_defaultSpriteFilename) { + buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename); + } + + if (_defaultSpriteSetFilename) { + buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename); + } else if (_defaultSpriteSet) { + _defaultSpriteSet->saveAsText(buffer, indent + 2); + } + + for (uint32 i = 0; i < _nodes.size(); i++) { + _nodes[i]->saveAsText(buffer, indent + 2); + buffer->putTextIndent(indent, "\n"); + } + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkDef::loadDefaultSprite() { + if (_defaultSpriteFilename && !_defaultSprite) { + _defaultSprite = new BaseSprite(_gameRef); + if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) { + delete _defaultSprite; + _defaultSprite = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) { + _defaultSpriteSet = new AdSpriteSet(_gameRef); + if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) { + delete _defaultSpriteSet; + _defaultSpriteSet = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) { + loadDefaultSprite(); + if (_defaultSprite) { + return _defaultSprite; + } else if (_defaultSpriteSet) { + return _defaultSpriteSet->getSprite(dir); + } else { + return NULL; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_talk_def.h b/engines/wintermute/ad/ad_talk_def.h index f748aa4e7a..d147212775 100644 --- a/engines/wintermute/ad/ad_talk_def.h +++ b/engines/wintermute/ad/ad_talk_def.h @@ -1,58 +1,58 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADTALKDEF_H
-#define WINTERMUTE_ADTALKDEF_H
-
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-class AdTalkNode;
-class AdSpriteSet;
-class AdTalkDef : public BaseObject {
-public:
- char *_defaultSpriteSetFilename;
- AdSpriteSet *_defaultSpriteSet;
- BaseSprite *getDefaultSprite(TDirection Dir);
- bool loadDefaultSprite();
- DECLARE_PERSISTENT(AdTalkDef, BaseObject)
-
- AdTalkDef(BaseGame *inGame);
- virtual ~AdTalkDef();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- BaseArray<AdTalkNode *> _nodes;
- char *_defaultSpriteFilename;
- BaseSprite *_defaultSprite;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADTALKDEF_H +#define WINTERMUTE_ADTALKDEF_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { +class AdTalkNode; +class AdSpriteSet; +class AdTalkDef : public BaseObject { +public: + char *_defaultSpriteSetFilename; + AdSpriteSet *_defaultSpriteSet; + BaseSprite *getDefaultSprite(TDirection Dir); + bool loadDefaultSprite(); + DECLARE_PERSISTENT(AdTalkDef, BaseObject) + + AdTalkDef(BaseGame *inGame); + virtual ~AdTalkDef(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + BaseArray<AdTalkNode *> _nodes; + char *_defaultSpriteFilename; + BaseSprite *_defaultSprite; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp index 89d7bd8a46..1e4ec26459 100644 --- a/engines/wintermute/ad/ad_talk_holder.cpp +++ b/engines/wintermute/ad/ad_talk_holder.cpp @@ -1,402 +1,402 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_talk_holder.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/base_engine.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdTalkHolder, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
- _sprite = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkHolder::~AdTalkHolder() {
- delete _sprite;
- _sprite = NULL;
-
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- delete _talkSprites[i];
- }
- _talkSprites.clear();
-
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- delete _talkSpritesEx[i];
- }
- _talkSpritesEx.clear();
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
- BaseSprite *ret = NULL;
-
-
- // forced stance?
- if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
- _forcedTalkAnimUsed = true;
- delete _animSprite;
- _animSprite = new BaseSprite(_gameRef, this);
- if (_animSprite) {
- bool res = _animSprite->loadFile(_forcedTalkAnimName);
- if (DID_FAIL(res)) {
- _gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
- delete _animSprite;
- _animSprite = NULL;
- } else {
- return _animSprite;
- }
- }
- }
-
-
- if (stance != NULL) {
- // search special talk stances
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
- ret = _talkSpritesEx[i];
- break;
- }
- }
- if (ret == NULL) {
- // serach generic talk stances
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
- ret = _talkSprites[i];
- break;
- }
- }
- }
- }
-
- // not a valid stance? get a random one
- if (ret == NULL) {
- if (_talkSprites.size() < 1) {
- ret = _sprite;
- } else {
- // TODO: remember last
- int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1);
- ret = _talkSprites[rnd];
- }
- }
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // SetSprite
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetSprite") == 0) {
- stack->correctParams(1);
-
- ScValue *val = stack->pop();
-
- bool setCurrent = false;
- if (_currentSprite && _currentSprite == _sprite) {
- setCurrent = true;
- }
-
- delete _sprite;
- _sprite = NULL;
-
- if (val->isNULL()) {
- _sprite = NULL;
- if (setCurrent) {
- _currentSprite = NULL;
- }
- stack->pushBool(true);
- } else {
- const char *filename = val->getString();
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- script->runtimeError("SetSprite method failed for file '%s'", filename);
- stack->pushBool(false);
- } else {
- _sprite = spr;
- if (setCurrent) {
- _currentSprite = _sprite;
- }
- stack->pushBool(true);
- }
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetSprite") == 0) {
- stack->correctParams(0);
-
- if (!_sprite || !_sprite->getFilename()) {
- stack->pushNULL();
- } else {
- stack->pushString(_sprite->getFilename());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetSpriteObject
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetSpriteObject") == 0) {
- stack->correctParams(0);
-
- if (!_sprite) {
- stack->pushNULL();
- } else {
- stack->pushNative(_sprite, true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddTalkSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddTalkSprite") == 0) {
- stack->correctParams(2);
-
- const char *filename = stack->pop()->getString();
- bool ex = stack->pop()->getBool();
-
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- stack->pushBool(false);
- script->runtimeError("AddTalkSprite method failed for file '%s'", filename);
- } else {
- if (ex) {
- _talkSpritesEx.add(spr);
- } else {
- _talkSprites.add(spr);
- }
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // RemoveTalkSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "RemoveTalkSprite") == 0) {
- stack->correctParams(2);
-
- const char *filename = stack->pop()->getString();
- bool ex = stack->pop()->getBool();
-
- bool setCurrent = false;
- bool setTemp2 = false;
-
- if (ex) {
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) {
- if (_currentSprite == _talkSpritesEx[i]) {
- setCurrent = true;
- }
- if (_tempSprite2 == _talkSpritesEx[i]) {
- setTemp2 = true;
- }
- delete _talkSpritesEx[i];
- _talkSpritesEx.remove_at(i);
- break;
- }
- }
- } else {
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) {
- if (_currentSprite == _talkSprites[i]) {
- setCurrent = true;
- }
- if (_tempSprite2 == _talkSprites[i]) {
- setTemp2 = true;
- }
- delete _talkSprites[i];
- _talkSprites.remove_at(i);
- break;
- }
- }
-
- }
-
- stack->pushBool(true);
- if (setCurrent) {
- _currentSprite = _sprite;
- }
- if (setTemp2) {
- _tempSprite2 = _sprite;
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetTalkSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetTalkSprite") == 0) {
- stack->correctParams(2);
-
- const char *filename = stack->pop()->getString();
- bool ex = stack->pop()->getBool();
- bool setCurrent = false;
- bool setTemp2 = false;
-
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- stack->pushBool(false);
- script->runtimeError("SetTalkSprite method failed for file '%s'", filename);
- } else {
-
- // delete current
- if (ex) {
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (_talkSpritesEx[i] == _currentSprite) {
- setCurrent = true;
- }
- if (_talkSpritesEx[i] == _tempSprite2) {
- setTemp2 = true;
- }
- delete _talkSpritesEx[i];
- }
- _talkSpritesEx.clear();
- } else {
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (_talkSprites[i] == _currentSprite) {
- setCurrent = true;
- }
- if (_talkSprites[i] == _tempSprite2) {
- setTemp2 = true;
- }
- delete _talkSprites[i];
- }
- _talkSprites.clear();
- }
-
- // set new
- if (ex) {
- _talkSpritesEx.add(spr);
- } else {
- _talkSprites.add(spr);
- }
- stack->pushBool(true);
-
- if (setCurrent) {
- _currentSprite = spr;
- }
- if (setTemp2) {
- _tempSprite2 = spr;
- }
- }
- return STATUS_OK;
- } else {
- return AdObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdTalkHolder::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type (RO)
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("talk-holder");
- return _scValue;
- } else {
- return AdObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) {
- /*
- //////////////////////////////////////////////////////////////////////////
- // Item
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Item")==0){
- SetItem(value->getString());
- return STATUS_OK;
- }
-
- else*/ return AdObject::scSetProperty(name, value);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdTalkHolder::scToString() {
- return "[talk-holder object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (_talkSprites[i]->getFilename()) {
- buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename());
- }
- }
-
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (_talkSpritesEx[i]->getFilename()) {
- buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename());
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) {
- AdObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_sprite));
- _talkSprites.persist(persistMgr);
- _talkSpritesEx.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_talk_holder.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_engine.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdTalkHolder, false) + +////////////////////////////////////////////////////////////////////////// +AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) { + _sprite = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdTalkHolder::~AdTalkHolder() { + delete _sprite; + _sprite = NULL; + + for (uint32 i = 0; i < _talkSprites.size(); i++) { + delete _talkSprites[i]; + } + _talkSprites.clear(); + + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + delete _talkSpritesEx[i]; + } + _talkSpritesEx.clear(); +} + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdTalkHolder::getTalkStance(const char *stance) { + BaseSprite *ret = NULL; + + + // forced stance? + if (_forcedTalkAnimName && !_forcedTalkAnimUsed) { + _forcedTalkAnimUsed = true; + delete _animSprite; + _animSprite = new BaseSprite(_gameRef, this); + if (_animSprite) { + bool res = _animSprite->loadFile(_forcedTalkAnimName); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName); + delete _animSprite; + _animSprite = NULL; + } else { + return _animSprite; + } + } + } + + + if (stance != NULL) { + // search special talk stances + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) { + ret = _talkSpritesEx[i]; + break; + } + } + if (ret == NULL) { + // serach generic talk stances + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) { + ret = _talkSprites[i]; + break; + } + } + } + } + + // not a valid stance? get a random one + if (ret == NULL) { + if (_talkSprites.size() < 1) { + ret = _sprite; + } else { + // TODO: remember last + int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1); + ret = _talkSprites[rnd]; + } + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetSprite + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSprite") == 0) { + stack->correctParams(1); + + ScValue *val = stack->pop(); + + bool setCurrent = false; + if (_currentSprite && _currentSprite == _sprite) { + setCurrent = true; + } + + delete _sprite; + _sprite = NULL; + + if (val->isNULL()) { + _sprite = NULL; + if (setCurrent) { + _currentSprite = NULL; + } + stack->pushBool(true); + } else { + const char *filename = val->getString(); + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + script->runtimeError("SetSprite method failed for file '%s'", filename); + stack->pushBool(false); + } else { + _sprite = spr; + if (setCurrent) { + _currentSprite = _sprite; + } + stack->pushBool(true); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSprite") == 0) { + stack->correctParams(0); + + if (!_sprite || !_sprite->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_sprite->getFilename()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSpriteObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSpriteObject") == 0) { + stack->correctParams(0); + + if (!_sprite) { + stack->pushNULL(); + } else { + stack->pushNative(_sprite, true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("AddTalkSprite method failed for file '%s'", filename); + } else { + if (ex) { + _talkSpritesEx.add(spr); + } else { + _talkSprites.add(spr); + } + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + + bool setCurrent = false; + bool setTemp2 = false; + + if (ex) { + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) { + if (_currentSprite == _talkSpritesEx[i]) { + setCurrent = true; + } + if (_tempSprite2 == _talkSpritesEx[i]) { + setTemp2 = true; + } + delete _talkSpritesEx[i]; + _talkSpritesEx.remove_at(i); + break; + } + } + } else { + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) { + if (_currentSprite == _talkSprites[i]) { + setCurrent = true; + } + if (_tempSprite2 == _talkSprites[i]) { + setTemp2 = true; + } + delete _talkSprites[i]; + _talkSprites.remove_at(i); + break; + } + } + + } + + stack->pushBool(true); + if (setCurrent) { + _currentSprite = _sprite; + } + if (setTemp2) { + _tempSprite2 = _sprite; + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + bool setCurrent = false; + bool setTemp2 = false; + + BaseSprite *spr = new BaseSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("SetTalkSprite method failed for file '%s'", filename); + } else { + + // delete current + if (ex) { + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (_talkSpritesEx[i] == _currentSprite) { + setCurrent = true; + } + if (_talkSpritesEx[i] == _tempSprite2) { + setTemp2 = true; + } + delete _talkSpritesEx[i]; + } + _talkSpritesEx.clear(); + } else { + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (_talkSprites[i] == _currentSprite) { + setCurrent = true; + } + if (_talkSprites[i] == _tempSprite2) { + setTemp2 = true; + } + delete _talkSprites[i]; + } + _talkSprites.clear(); + } + + // set new + if (ex) { + _talkSpritesEx.add(spr); + } else { + _talkSprites.add(spr); + } + stack->pushBool(true); + + if (setCurrent) { + _currentSprite = spr; + } + if (setTemp2) { + _tempSprite2 = spr; + } + } + return STATUS_OK; + } else { + return AdObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdTalkHolder::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("talk-holder"); + return _scValue; + } else { + return AdObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Item + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Item")==0){ + SetItem(value->getString()); + return STATUS_OK; + } + + else*/ return AdObject::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdTalkHolder::scToString() { + return "[talk-holder object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) { + for (uint32 i = 0; i < _talkSprites.size(); i++) { + if (_talkSprites[i]->getFilename()) { + buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename()); + } + } + + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { + if (_talkSpritesEx[i]->getFilename()) { + buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename()); + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) { + AdObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_sprite)); + _talkSprites.persist(persistMgr); + _talkSpritesEx.persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_talk_holder.h b/engines/wintermute/ad/ad_talk_holder.h index 906c469b32..ce10364b3d 100644 --- a/engines/wintermute/ad/ad_talk_holder.h +++ b/engines/wintermute/ad/ad_talk_holder.h @@ -1,57 +1,57 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADTALKHOLDER_H
-#define WINTERMUTE_ADTALKHOLDER_H
-
-#include "engines/wintermute/ad/ad_object.h"
-
-namespace Wintermute {
-
-class AdTalkHolder : public AdObject {
-public:
- DECLARE_PERSISTENT(AdTalkHolder, AdObject)
- virtual BaseSprite *getTalkStance(const char *stance);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- BaseSprite *_sprite;
- BaseArray<BaseSprite *> _talkSprites;
- BaseArray<BaseSprite *> _talkSpritesEx;
- AdTalkHolder(BaseGame *inGame);
- virtual ~AdTalkHolder();
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADTALKHOLDER_H +#define WINTERMUTE_ADTALKHOLDER_H + +#include "engines/wintermute/ad/ad_object.h" + +namespace Wintermute { + +class AdTalkHolder : public AdObject { +public: + DECLARE_PERSISTENT(AdTalkHolder, AdObject) + virtual BaseSprite *getTalkStance(const char *stance); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + BaseSprite *_sprite; + BaseArray<BaseSprite *> _talkSprites; + BaseArray<BaseSprite *> _talkSpritesEx; + AdTalkHolder(BaseGame *inGame); + virtual ~AdTalkHolder(); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp index 6d793f483c..b43a2b288e 100644 --- a/engines/wintermute/ad/ad_talk_node.cpp +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -1,295 +1,295 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_talk_node.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/ad/ad_sprite_set.h"
-#include "engines/wintermute/utils/utils.h"
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdTalkNode, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
- _sprite = NULL;
- _spriteFilename = NULL;
- _spriteSet = NULL;
- _spriteSetFilename = NULL;
- _comment = NULL;
-
- _startTime = _endTime = 0;
- _playToEnd = false;
- _preCache = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkNode::~AdTalkNode() {
- delete[] _spriteFilename;
- delete _sprite;
- delete[] _spriteSetFilename;
- delete _spriteSet;
- delete _comment;
- _spriteFilename = NULL;
- _sprite = NULL;
- _spriteSetFilename = NULL;
- _spriteSet = NULL;
- _comment = NULL;
-}
-
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ACTION)
-TOKEN_DEF(SPRITESET_FILE)
-TOKEN_DEF(SPRITESET)
-TOKEN_DEF(SPRITE)
-TOKEN_DEF(START_TIME)
-TOKEN_DEF(END_TIME)
-TOKEN_DEF(COMMENT)
-TOKEN_DEF(PRECACHE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ACTION)
- TOKEN_TABLE(SPRITESET_FILE)
- TOKEN_TABLE(SPRITESET)
- TOKEN_TABLE(SPRITE)
- TOKEN_TABLE(START_TIME)
- TOKEN_TABLE(END_TIME)
- TOKEN_TABLE(COMMENT)
- TOKEN_TABLE(PRECACHE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTION) {
- _gameRef->LOG(0, "'ACTION' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- _endTime = 0;
- _playToEnd = false;
- _preCache = false;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_SPRITE:
- BaseUtils::setString(&_spriteFilename, (char *)params);
- break;
-
- case TOKEN_SPRITESET_FILE:
- BaseUtils::setString(&_spriteSetFilename, (char *)params);
- break;
-
- case TOKEN_SPRITESET: {
- delete _spriteSet;
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
- delete _spriteSet;
- _spriteSet = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
-
- case TOKEN_START_TIME:
- parser.scanStr((char *)params, "%d", &_startTime);
- break;
-
- case TOKEN_END_TIME:
- parser.scanStr((char *)params, "%d", &_endTime);
- break;
-
- case TOKEN_PRECACHE:
- parser.scanStr((char *)params, "%b", &_preCache);
- break;
-
- case TOKEN_COMMENT:
- if (_gameRef->_editorMode) {
- BaseUtils::setString(&_comment, (char *)params);
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ACTION definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading ACTION definition");
- return STATUS_FAILED;
- }
-
- if (_endTime == 0) {
- _playToEnd = true;
- } else {
- _playToEnd = false;
- }
-
- if (_preCache && _spriteFilename) {
- delete _sprite;
- _sprite = new BaseSprite(_gameRef);
- if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
- return STATUS_FAILED;
- }
- }
-
- if (_preCache && _spriteSetFilename) {
- delete _spriteSet;
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
- return STATUS_FAILED;
- }
- }
-
- return STATUS_OK;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_comment));
- persistMgr->transfer(TMEMBER(_startTime));
- persistMgr->transfer(TMEMBER(_endTime));
- persistMgr->transfer(TMEMBER(_playToEnd));
- persistMgr->transfer(TMEMBER(_sprite));
- persistMgr->transfer(TMEMBER(_spriteFilename));
- persistMgr->transfer(TMEMBER(_spriteSet));
- persistMgr->transfer(TMEMBER(_spriteSetFilename));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "ACTION {\n");
- if (_comment) {
- buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
- }
- buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
- if (!_playToEnd) {
- buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
- }
- if (_spriteFilename) {
- buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
- }
- if (_spriteSetFilename) {
- buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
- } else if (_spriteSet) {
- _spriteSet->saveAsText(buffer, indent + 2);
- }
- if (_preCache) {
- buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::loadSprite() {
- if (_spriteFilename && !_sprite) {
- _sprite = new BaseSprite(_gameRef);
- if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
- delete _sprite;
- _sprite = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else if (_spriteSetFilename && !_spriteSet) {
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
- delete _spriteSet;
- _spriteSet = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else {
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
- if (time >= _startTime) {
- if (_playToEnd) {
- if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) {
- return true;
- } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) {
- return true;
- } else {
- return false;
- }
- } else {
- return _endTime >= time;
- }
- } else {
- return false;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdTalkNode::getSprite(TDirection dir) {
- loadSprite();
- if (_sprite) {
- return _sprite;
- } else if (_spriteSet) {
- return _spriteSet->getSprite(dir);
- } else {
- return NULL;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/utils/utils.h" +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdTalkNode, false) + +////////////////////////////////////////////////////////////////////////// +AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) { + _sprite = NULL; + _spriteFilename = NULL; + _spriteSet = NULL; + _spriteSetFilename = NULL; + _comment = NULL; + + _startTime = _endTime = 0; + _playToEnd = false; + _preCache = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdTalkNode::~AdTalkNode() { + delete[] _spriteFilename; + delete _sprite; + delete[] _spriteSetFilename; + delete _spriteSet; + delete _comment; + _spriteFilename = NULL; + _sprite = NULL; + _spriteSetFilename = NULL; + _spriteSet = NULL; + _comment = NULL; +} + + + +TOKEN_DEF_START +TOKEN_DEF(ACTION) +TOKEN_DEF(SPRITESET_FILE) +TOKEN_DEF(SPRITESET) +TOKEN_DEF(SPRITE) +TOKEN_DEF(START_TIME) +TOKEN_DEF(END_TIME) +TOKEN_DEF(COMMENT) +TOKEN_DEF(PRECACHE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ACTION) + TOKEN_TABLE(SPRITESET_FILE) + TOKEN_TABLE(SPRITESET) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(START_TIME) + TOKEN_TABLE(END_TIME) + TOKEN_TABLE(COMMENT) + TOKEN_TABLE(PRECACHE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTION) { + _gameRef->LOG(0, "'ACTION' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + _endTime = 0; + _playToEnd = false; + _preCache = false; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_SPRITE: + BaseUtils::setString(&_spriteFilename, (char *)params); + break; + + case TOKEN_SPRITESET_FILE: + BaseUtils::setString(&_spriteSetFilename, (char *)params); + break; + + case TOKEN_SPRITESET: { + delete _spriteSet; + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) { + delete _spriteSet; + _spriteSet = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + case TOKEN_START_TIME: + parser.scanStr((char *)params, "%d", &_startTime); + break; + + case TOKEN_END_TIME: + parser.scanStr((char *)params, "%d", &_endTime); + break; + + case TOKEN_PRECACHE: + parser.scanStr((char *)params, "%b", &_preCache); + break; + + case TOKEN_COMMENT: + if (_gameRef->_editorMode) { + BaseUtils::setString(&_comment, (char *)params); + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ACTION definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ACTION definition"); + return STATUS_FAILED; + } + + if (_endTime == 0) { + _playToEnd = true; + } else { + _playToEnd = false; + } + + if (_preCache && _spriteFilename) { + delete _sprite; + _sprite = new BaseSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { + return STATUS_FAILED; + } + } + + if (_preCache && _spriteSetFilename) { + delete _spriteSet; + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { + return STATUS_FAILED; + } + } + + return STATUS_OK; +} + + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_comment)); + persistMgr->transfer(TMEMBER(_startTime)); + persistMgr->transfer(TMEMBER(_endTime)); + persistMgr->transfer(TMEMBER(_playToEnd)); + persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transfer(TMEMBER(_spriteFilename)); + persistMgr->transfer(TMEMBER(_spriteSet)); + persistMgr->transfer(TMEMBER(_spriteSetFilename)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ACTION {\n"); + if (_comment) { + buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment); + } + buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime); + if (!_playToEnd) { + buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime); + } + if (_spriteFilename) { + buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename); + } + if (_spriteSetFilename) { + buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename); + } else if (_spriteSet) { + _spriteSet->saveAsText(buffer, indent + 2); + } + if (_preCache) { + buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE"); + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::loadSprite() { + if (_spriteFilename && !_sprite) { + _sprite = new BaseSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { + delete _sprite; + _sprite = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else if (_spriteSetFilename && !_spriteSet) { + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { + delete _spriteSet; + _spriteSet = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) { + if (time >= _startTime) { + if (_playToEnd) { + if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) { + return true; + } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) { + return true; + } else { + return false; + } + } else { + return _endTime >= time; + } + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdTalkNode::getSprite(TDirection dir) { + loadSprite(); + if (_sprite) { + return _sprite; + } else if (_spriteSet) { + return _spriteSet->getSprite(dir); + } else { + return NULL; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_talk_node.h b/engines/wintermute/ad/ad_talk_node.h index 863f6d0a3b..7dfd861f85 100644 --- a/engines/wintermute/ad/ad_talk_node.h +++ b/engines/wintermute/ad/ad_talk_node.h @@ -1,63 +1,63 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADTALKNODE_H
-#define WINTERMUTE_ADTALKNODE_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/base/base.h"
-
-namespace Wintermute {
-class AdSpriteSet;
-class BaseSprite;
-class AdTalkNode : public BaseClass {
-public:
- char *_spriteSetFilename;
- AdSpriteSet *_spriteSet;
- BaseSprite *getSprite(TDirection dir);
- bool isInTimeInterval(uint32 time, TDirection dir);
- bool loadSprite();
- DECLARE_PERSISTENT(AdTalkNode, BaseClass)
-
- AdTalkNode(BaseGame *inGame);
- virtual ~AdTalkNode();
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
- char *_spriteFilename;
- BaseSprite *_sprite;
- uint32 _startTime;
- uint32 _endTime;
- bool _playToEnd;
- bool _preCache;
- char *_comment;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADTALKNODE_H +#define WINTERMUTE_ADTALKNODE_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { +class AdSpriteSet; +class BaseSprite; +class AdTalkNode : public BaseClass { +public: + char *_spriteSetFilename; + AdSpriteSet *_spriteSet; + BaseSprite *getSprite(TDirection dir); + bool isInTimeInterval(uint32 time, TDirection dir); + bool loadSprite(); + DECLARE_PERSISTENT(AdTalkNode, BaseClass) + + AdTalkNode(BaseGame *inGame); + virtual ~AdTalkNode(); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); + char *_spriteFilename; + BaseSprite *_sprite; + uint32 _startTime; + uint32 _endTime; + bool _playToEnd; + bool _preCache; + char *_comment; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_types.h b/engines/wintermute/ad/ad_types.h index 8db20bfc02..ae5882f4ee 100644 --- a/engines/wintermute/ad/ad_types.h +++ b/engines/wintermute/ad/ad_types.h @@ -1,107 +1,107 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADTYPES_H
-#define WINTERMUTE_ADTYPES_H
-
-namespace Wintermute {
-
-typedef enum {
- GAME_NORMAL,
- GAME_WAITING_RESPONSE
-} TGameStateEx;
-
-typedef enum {
- OBJECT_ENTITY,
- OBJECT_REGION,
- OBJECT_ACTOR,
- OBJECT_NONE
-} TObjectType;
-
-typedef enum {
- ENTITY_NORMAL,
- ENTITY_SOUND
-} TEntityType;
-
-typedef enum {
- STATE_NONE,
- STATE_IDLE,
- STATE_PLAYING_ANIM,
- STATE_READY,
- STATE_FOLLOWING_PATH,
- STATE_SEARCHING_PATH,
- STATE_WAITING_PATH,
- STATE_TURNING_LEFT,
- STATE_TURNING_RIGHT,
- STATE_TURNING,
- STATE_TALKING,
- STATE_DIRECT_CONTROL,
- STATE_PLAYING_ANIM_SET
-} TObjectState;
-
-typedef enum {
- DIRECT_WALK_NONE,
- DIRECT_WALK_FW,
- DIRECT_WALK_BK
-} TDirectWalkMode;
-
-typedef enum {
- DIRECT_TURN_NONE,
- DIRECT_TURN_CW,
- DIRECT_TURN_CCW
-} TDirectTurnMode;
-
-typedef enum {
- RESPONSE_TEXT,
- RESPONSE_ICON
-} TResponseStyle;
-
-typedef enum {
- RESPONSE_ALWAYS,
- RESPONSE_ONCE,
- RESPONSE_ONCE_GAME
-} TResponseType;
-
-
-typedef enum {
- TALK_SKIP_LEFT = 0,
- TALK_SKIP_RIGHT = 1,
- TALK_SKIP_BOTH = 2,
- TALK_SKIP_NONE = 3
-} TTalkSkipButton;
-
-typedef enum {
- GEOM_WAYPOINT,
- GEOM_WALKPLANE,
- GEOM_BLOCKED,
- GEOM_GENERIC
-} TGeomNodeType;
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADTYPES_H +#define WINTERMUTE_ADTYPES_H + +namespace Wintermute { + +typedef enum { + GAME_NORMAL, + GAME_WAITING_RESPONSE +} TGameStateEx; + +typedef enum { + OBJECT_ENTITY, + OBJECT_REGION, + OBJECT_ACTOR, + OBJECT_NONE +} TObjectType; + +typedef enum { + ENTITY_NORMAL, + ENTITY_SOUND +} TEntityType; + +typedef enum { + STATE_NONE, + STATE_IDLE, + STATE_PLAYING_ANIM, + STATE_READY, + STATE_FOLLOWING_PATH, + STATE_SEARCHING_PATH, + STATE_WAITING_PATH, + STATE_TURNING_LEFT, + STATE_TURNING_RIGHT, + STATE_TURNING, + STATE_TALKING, + STATE_DIRECT_CONTROL, + STATE_PLAYING_ANIM_SET +} TObjectState; + +typedef enum { + DIRECT_WALK_NONE, + DIRECT_WALK_FW, + DIRECT_WALK_BK +} TDirectWalkMode; + +typedef enum { + DIRECT_TURN_NONE, + DIRECT_TURN_CW, + DIRECT_TURN_CCW +} TDirectTurnMode; + +typedef enum { + RESPONSE_TEXT, + RESPONSE_ICON +} TResponseStyle; + +typedef enum { + RESPONSE_ALWAYS, + RESPONSE_ONCE, + RESPONSE_ONCE_GAME +} TResponseType; + + +typedef enum { + TALK_SKIP_LEFT = 0, + TALK_SKIP_RIGHT = 1, + TALK_SKIP_BOTH = 2, + TALK_SKIP_NONE = 3 +} TTalkSkipButton; + +typedef enum { + GEOM_WAYPOINT, + GEOM_WALKPLANE, + GEOM_BLOCKED, + GEOM_GENERIC +} TGeomNodeType; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp index 8da62c9115..984ed75aeb 100644 --- a/engines/wintermute/ad/ad_waypoint_group.cpp +++ b/engines/wintermute/ad/ad_waypoint_group.cpp @@ -1,270 +1,270 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_waypoint_group.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_region.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include <limits.h>
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdWaypointGroup, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdWaypointGroup::AdWaypointGroup(BaseGame *inGame) : BaseObject(inGame) {
- _active = true;
- _editorSelectedPoint = -1;
- _lastMimicScale = -1;
- _lastMimicX = _lastMimicY = INT_MIN;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdWaypointGroup::~AdWaypointGroup() {
- cleanup();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdWaypointGroup::cleanup() {
- for (uint32 i = 0; i < _points.size(); i++) {
- delete _points[i];
- }
- _points.clear();
- _editorSelectedPoint = -1;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdWaypointGroup::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdWaypointGroup::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing WAYPOINTS file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(WAYPOINTS)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(NAME)
-TOKEN_DEF(POINT)
-TOKEN_DEF(EDITOR_SELECTED_POINT)
-TOKEN_DEF(EDITOR_SELECTED)
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(WAYPOINTS)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(POINT)
- TOKEN_TABLE(EDITOR_SELECTED_POINT)
- TOKEN_TABLE(EDITOR_SELECTED)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_WAYPOINTS) {
- _gameRef->LOG(0, "'WAYPOINTS' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_POINT: {
- int x, y;
- parser.scanStr((char *)params, "%d,%d", &x, &y);
- _points.add(new BasePoint(x, y));
- }
- break;
-
- case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
- break;
-
- case TOKEN_EDITOR_SELECTED_POINT:
- parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
- break;
-
- case TOKEN_PROPERTY:
- parseProperty(params, false);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in WAYPOINTS definition");
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdWaypointGroup::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "WAYPOINTS {\n");
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
-
- if (_scProp) {
- _scProp->saveAsText(buffer, indent + 2);
- }
- BaseClass::saveAsText(buffer, indent + 2);
-
- for (uint32 i = 0; i < _points.size(); i++) {
- buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
- }
-
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdWaypointGroup::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_active));
- persistMgr->transfer(TMEMBER(_editorSelectedPoint));
- persistMgr->transfer(TMEMBER(_lastMimicScale));
- persistMgr->transfer(TMEMBER(_lastMimicX));
- persistMgr->transfer(TMEMBER(_lastMimicY));
- _points.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdWaypointGroup::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("waypoint-group");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Active") == 0) {
- _scValue->setBool(_active);
- return _scValue;
- } else {
- return BaseObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdWaypointGroup::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Active") == 0) {
- _active = value->getBool();
- return STATUS_OK;
- }
-
- else {
- return BaseObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdWaypointGroup::mimic(AdWaypointGroup *wpt, float scale, int argX, int argY) {
- if (scale == _lastMimicScale && argX == _lastMimicX && argY == _lastMimicY) {
- return STATUS_OK;
- }
-
- cleanup();
-
- for (uint32 i = 0; i < wpt->_points.size(); i++) {
- int x = (int)((float)wpt->_points[i]->x * scale / 100.0f);
- int y = (int)((float)wpt->_points[i]->y * scale / 100.0f);
-
- _points.add(new BasePoint(x + argX, y + argY));
- }
-
- _lastMimicScale = scale;
- _lastMimicX = argX;
- _lastMimicY = argY;
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_waypoint_group.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_file_manager.h" +#include <limits.h> + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdWaypointGroup, false) + +////////////////////////////////////////////////////////////////////////// +AdWaypointGroup::AdWaypointGroup(BaseGame *inGame) : BaseObject(inGame) { + _active = true; + _editorSelectedPoint = -1; + _lastMimicScale = -1; + _lastMimicX = _lastMimicY = INT_MIN; +} + + +////////////////////////////////////////////////////////////////////////// +AdWaypointGroup::~AdWaypointGroup() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void AdWaypointGroup::cleanup() { + for (uint32 i = 0; i < _points.size(); i++) { + delete _points[i]; + } + _points.clear(); + _editorSelectedPoint = -1; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdWaypointGroup::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdWaypointGroup::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing WAYPOINTS file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(WAYPOINTS) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(POINT) +TOKEN_DEF(EDITOR_SELECTED_POINT) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdWaypointGroup::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(WAYPOINTS) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(POINT) + TOKEN_TABLE(EDITOR_SELECTED_POINT) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_WAYPOINTS) { + _gameRef->LOG(0, "'WAYPOINTS' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_POINT: { + int x, y; + parser.scanStr((char *)params, "%d,%d", &x, &y); + _points.add(new BasePoint(x, y)); + } + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr((char *)params, "%b", &_editorSelected); + break; + + case TOKEN_EDITOR_SELECTED_POINT: + parser.scanStr((char *)params, "%d", &_editorSelectedPoint); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in WAYPOINTS definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdWaypointGroup::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "WAYPOINTS {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint); + + if (_scProp) { + _scProp->saveAsText(buffer, indent + 2); + } + BaseClass::saveAsText(buffer, indent + 2); + + for (uint32 i = 0; i < _points.size(); i++) { + buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); + } + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdWaypointGroup::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_editorSelectedPoint)); + persistMgr->transfer(TMEMBER(_lastMimicScale)); + persistMgr->transfer(TMEMBER(_lastMimicX)); + persistMgr->transfer(TMEMBER(_lastMimicY)); + _points.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdWaypointGroup::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("waypoint-group"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + _scValue->setBool(_active); + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdWaypointGroup::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Active") == 0) { + _active = value->getBool(); + return STATUS_OK; + } + + else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdWaypointGroup::mimic(AdWaypointGroup *wpt, float scale, int argX, int argY) { + if (scale == _lastMimicScale && argX == _lastMimicX && argY == _lastMimicY) { + return STATUS_OK; + } + + cleanup(); + + for (uint32 i = 0; i < wpt->_points.size(); i++) { + int x = (int)((float)wpt->_points[i]->x * scale / 100.0f); + int y = (int)((float)wpt->_points[i]->y * scale / 100.0f); + + _points.add(new BasePoint(x + argX, y + argY)); + } + + _lastMimicScale = scale; + _lastMimicX = argX; + _lastMimicY = argY; + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/ad/ad_waypoint_group.h b/engines/wintermute/ad/ad_waypoint_group.h index a83c942652..5cf6da1d1a 100644 --- a/engines/wintermute/ad/ad_waypoint_group.h +++ b/engines/wintermute/ad/ad_waypoint_group.h @@ -1,58 +1,58 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADWAYPOINTGROUP_H
-#define WINTERMUTE_ADWAYPOINTGROUP_H
-
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-class BasePoint;
-class AdWaypointGroup : public BaseObject {
-public:
- float _lastMimicScale;
- int _lastMimicX;
- int _lastMimicY;
- void cleanup();
- bool mimic(AdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0);
- DECLARE_PERSISTENT(AdWaypointGroup, BaseObject)
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- bool _active;
- AdWaypointGroup(BaseGame *inGame);
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual ~AdWaypointGroup();
- BaseArray<BasePoint *> _points;
- int _editorSelectedPoint;
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADWAYPOINTGROUP_H +#define WINTERMUTE_ADWAYPOINTGROUP_H + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { +class BasePoint; +class AdWaypointGroup : public BaseObject { +public: + float _lastMimicScale; + int _lastMimicX; + int _lastMimicY; + void cleanup(); + bool mimic(AdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0); + DECLARE_PERSISTENT(AdWaypointGroup, BaseObject) + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + bool _active; + AdWaypointGroup(BaseGame *inGame); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual ~AdWaypointGroup(); + BaseArray<BasePoint *> _points; + int _editorSelectedPoint; + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); +}; + +} // end of namespace Wintermute + +#endif |