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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BREGISTRY_H
+#define WINTERMUTE_BREGISTRY_H
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBRegistry : public CBBase {
+public:
+ void setIniName(const char *name);
+ char *getIniName();
+ bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value);
+ bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
+ bool writeInt(const AnsiString &subKey, const AnsiString &key, int value);
+ int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
+ bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
+ AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
+ CBRegistry(CBGame *inGame);
+ virtual ~CBRegistry();
+
+ void setBasePath(const char *basePath);
+ AnsiString getBasePath() const {
+ return _basePath;
+ }
+
+ void loadValues(bool local);
+ void saveValues();
+
+private:
+ char *_iniName;
+
+ typedef Common::HashMap<AnsiString, AnsiString> KeyValuePair;
+ typedef Common::HashMap<AnsiString, KeyValuePair> PathValueMap;
+
+ PathValueMap _localValues;
+ PathValueMap _values;
+
+ AnsiString _basePath;
+
+ void loadXml(const AnsiString fileName, PathValueMap &values);
+ void saveXml(const AnsiString fileName, PathValueMap &values);
+
+ AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
+};
+
+} // end of namespace WinterMute
+
+#endif