diff options
Diffstat (limited to 'engines/wintermute/base/base.cpp')
| -rw-r--r-- | engines/wintermute/base/base.cpp | 185 | 
1 files changed, 185 insertions, 0 deletions
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp new file mode 100644 index 0000000000..11f308a522 --- /dev/null +++ b/engines/wintermute/base/base.cpp @@ -0,0 +1,185 @@ +/* ScummVM - Graphic Adventure Engine
 + *
 + * ScummVM is the legal property of its developers, whose names
 + * are too numerous to list here. Please refer to the COPYRIGHT
 + * file distributed with this source distribution.
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 +
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 +
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software
 + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + */
 +
 +/*
 + * This file is based on WME Lite.
 + * http://dead-code.org/redir.php?target=wmelite
 + * Copyright (c) 2011 Jan Nedoma
 + */
 +
 +#include "engines/wintermute/base/base.h"
 +#include "engines/wintermute/base/base_game.h"
 +#include "engines/wintermute/base/base_parser.h"
 +#include "engines/wintermute/base/base_dynamic_buffer.h"
 +
 +namespace Wintermute {
 +
 +//////////////////////////////////////////////////////////////////////
 +BaseClass::BaseClass(BaseGame *gameOwner) {
 +	_gameRef = gameOwner;
 +	_persistable = true;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +BaseClass::BaseClass() {
 +	_gameRef = NULL;
 +	_persistable = true;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////
 +BaseClass::~BaseClass() {
 +	_editorProps.clear();
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +Common::String BaseClass::getEditorProp(const Common::String &propName, const Common::String &initVal) {
 +	_editorPropsIter = _editorProps.find(propName);
 +	if (_editorPropsIter != _editorProps.end()) {
 +		return _editorPropsIter->_value.c_str();
 +	} else {
 +		return initVal;
 +	}
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseClass::setEditorProp(const Common::String &propName, const Common::String &propValue) {
 +	if (propName.size() == 0) {
 +		return STATUS_FAILED;
 +	}
 +
 +	if (propValue.size() == 0) {
 +		_editorProps.erase(propName);
 +	} else {
 +		_editorProps[propName] = propValue;
 +	}
 +	return STATUS_OK;
 +}
 +
 +
 +
 +TOKEN_DEF_START
 +TOKEN_DEF(EDITOR_PROPERTY)
 +TOKEN_DEF(NAME)
 +TOKEN_DEF(VALUE)
 +TOKEN_DEF_END
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
 +	TOKEN_TABLE_START(commands)
 +	TOKEN_TABLE(EDITOR_PROPERTY)
 +	TOKEN_TABLE(NAME)
 +	TOKEN_TABLE(VALUE)
 +	TOKEN_TABLE_END
 +
 +
 +	if (!_gameRef->_editorMode) {
 +		return STATUS_OK;
 +	}
 +
 +
 +	byte *params;
 +	int cmd;
 +	BaseParser parser;
 +
 +	if (complete) {
 +		if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_EDITOR_PROPERTY) {
 +			_gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected.");
 +			return STATUS_FAILED;
 +		}
 +		buffer = params;
 +	}
 +
 +	char *propName = NULL;
 +	char *propValue = NULL;
 +
 +	while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
 +		switch (cmd) {
 +		case TOKEN_NAME:
 +			delete[] propName;
 +			propName = new char[strlen((char *)params) + 1];
 +			if (propName) {
 +				strcpy(propName, (char *)params);
 +			} else {
 +				cmd = PARSERR_GENERIC;
 +			}
 +			break;
 +
 +		case TOKEN_VALUE:
 +			delete[] propValue;
 +			propValue = new char[strlen((char *)params) + 1];
 +			if (propValue) {
 +				strcpy(propValue, (char *)params);
 +			} else {
 +				cmd = PARSERR_GENERIC;
 +			}
 +			break;
 +		}
 +
 +	}
 +	if (cmd == PARSERR_TOKENNOTFOUND) {
 +		delete[] propName;
 +		delete[] propValue;
 +		propName = NULL;
 +		propValue = NULL;
 +		_gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition");
 +		return STATUS_FAILED;
 +	}
 +	if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
 +		delete[] propName;
 +		delete[] propValue;
 +		propName = NULL;
 +		propValue = NULL;
 +		_gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition");
 +		return STATUS_FAILED;
 +	}
 +
 +
 +	setEditorProp(propName, propValue);
 +
 +	delete[] propName;
 +	delete[] propValue;
 +	propName = NULL;
 +	propValue = NULL;
 +
 +	return STATUS_OK;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseClass::saveAsText(BaseDynamicBuffer *buffer, int indent) {
 +	_editorPropsIter = _editorProps.begin();
 +	while (_editorPropsIter != _editorProps.end()) {
 +		buffer->putTextIndent(indent, "EDITOR_PROPERTY\n");
 +		buffer->putTextIndent(indent, "{\n");
 +		buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str());
 +		buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str());
 +		buffer->putTextIndent(indent, "}\n\n");
 +
 +		_editorPropsIter++;
 +	}
 +	return STATUS_OK;
 +}
 +
 +} // end of namespace Wintermute
  | 
