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path: root/engines/wintermute/base/base_active_rect.cpp
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Diffstat (limited to 'engines/wintermute/base/base_active_rect.cpp')
-rw-r--r--engines/wintermute/base/base_active_rect.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index 4addf15be8..7a91854c57 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -28,6 +28,7 @@
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/platform_osystem.h"
@@ -37,9 +38,9 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
BasePlatform::setRectEmpty(&_rect);
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
+ _owner = nullptr;
+ _frame = nullptr;
+ _region = nullptr;
_zoomX = 100;
_zoomY = 100;
_offsetX = _offsetY = 0;
@@ -55,7 +56,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame
_zoomX = zoomX;
_zoomY = zoomY;
_precise = precise;
- _region = NULL;
+ _region = nullptr;
_offsetX = _offsetY = 0;
clipRect();
}
@@ -69,7 +70,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *
_zoomX = 100;
_zoomY = 100;
_precise = true;
- _frame = NULL;
+ _frame = nullptr;
clipRect();
_offsetX = offsetX;
_offsetY = offsetY;
@@ -78,9 +79,9 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *
//////////////////////////////////////////////////////////////////////
BaseActiveRect::~BaseActiveRect() {
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
+ _owner = nullptr;
+ _frame = nullptr;
+ _region = nullptr;
}
@@ -89,7 +90,7 @@ void BaseActiveRect::clipRect() {
Rect32 rc;
bool customViewport;
_gameRef->getCurrentViewportRect(&rc, &customViewport);
- BaseRenderer *Rend = _gameRef->_renderer;
+ BaseRenderer *Rend = BaseEngine::getRenderer();
if (!customViewport) {
rc.left -= Rend->_drawOffsetX;