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path: root/engines/wintermute/base/base_active_rect.cpp
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Diffstat (limited to 'engines/wintermute/base/base_active_rect.cpp')
-rw-r--r--engines/wintermute/base/base_active_rect.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index 4c62cf9561..7a91854c57 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -28,6 +28,7 @@
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/platform_osystem.h"
@@ -89,7 +90,7 @@ void BaseActiveRect::clipRect() {
Rect32 rc;
bool customViewport;
_gameRef->getCurrentViewportRect(&rc, &customViewport);
- BaseRenderer *Rend = _gameRef->_renderer;
+ BaseRenderer *Rend = BaseEngine::getRenderer();
if (!customViewport) {
rc.left -= Rend->_drawOffsetX;