diff options
Diffstat (limited to 'engines/wintermute/base/base_active_rect.cpp')
-rw-r--r-- | engines/wintermute/base/base_active_rect.cpp | 220 |
1 files changed, 110 insertions, 110 deletions
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp index 46870a0d29..d754cf0114 100644 --- a/engines/wintermute/base/base_active_rect.cpp +++ b/engines/wintermute/base/base_active_rect.cpp @@ -1,110 +1,110 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_active_rect.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_region.h"
-#include "engines/wintermute/platform_osystem.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
- BasePlatform::setRectEmpty(&_rect);
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
- _zoomX = 100;
- _zoomY = 100;
- _offsetX = _offsetY = 0;
- clipRect();
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise) : BaseClass(inGame) {
- _owner = owner;
- _frame = frame;
- BasePlatform::setRect(&_rect, x, y, x + width, y + height);
- _zoomX = zoomX;
- _zoomY = zoomY;
- _precise = precise;
- _region = NULL;
- _offsetX = _offsetY = 0;
- clipRect();
-}
-
-//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) : BaseClass(inGame) {
- _owner = owner;
- _region = region;
- BasePlatform::copyRect(&_rect, ®ion->_rect);
- _rect.offsetRect(-offsetX, -offsetY);
- _zoomX = 100;
- _zoomY = 100;
- _precise = true;
- _frame = NULL;
- clipRect();
- _offsetX = offsetX;
- _offsetY = offsetY;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseActiveRect::~BaseActiveRect() {
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void BaseActiveRect::clipRect() {
- Rect32 rc;
- bool customViewport;
- _gameRef->getCurrentViewportRect(&rc, &customViewport);
- BaseRenderer *Rend = _gameRef->_renderer;
-
- if (!customViewport) {
- rc.left -= Rend->_drawOffsetX;
- rc.right -= Rend->_drawOffsetX;
- rc.top -= Rend->_drawOffsetY;
- rc.bottom -= Rend->_drawOffsetY;
- }
-
- if (rc.left > _rect.left) {
- _offsetX = rc.left - _rect.left;
- }
- if (rc.top > _rect.top) {
- _offsetY = rc.top - _rect.top;
- }
-
- BasePlatform::intersectRect(&_rect, &_rect, &rc);
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/platform_osystem.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { + BasePlatform::setRectEmpty(&_rect); + _owner = NULL; + _frame = NULL; + _region = NULL; + _zoomX = 100; + _zoomY = 100; + _offsetX = _offsetY = 0; + clipRect(); +} + + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise) : BaseClass(inGame) { + _owner = owner; + _frame = frame; + BasePlatform::setRect(&_rect, x, y, x + width, y + height); + _zoomX = zoomX; + _zoomY = zoomY; + _precise = precise; + _region = NULL; + _offsetX = _offsetY = 0; + clipRect(); +} + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) : BaseClass(inGame) { + _owner = owner; + _region = region; + BasePlatform::copyRect(&_rect, ®ion->_rect); + _rect.offsetRect(-offsetX, -offsetY); + _zoomX = 100; + _zoomY = 100; + _precise = true; + _frame = NULL; + clipRect(); + _offsetX = offsetX; + _offsetY = offsetY; +} + + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::~BaseActiveRect() { + _owner = NULL; + _frame = NULL; + _region = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseActiveRect::clipRect() { + Rect32 rc; + bool customViewport; + _gameRef->getCurrentViewportRect(&rc, &customViewport); + BaseRenderer *Rend = _gameRef->_renderer; + + if (!customViewport) { + rc.left -= Rend->_drawOffsetX; + rc.right -= Rend->_drawOffsetX; + rc.top -= Rend->_drawOffsetY; + rc.bottom -= Rend->_drawOffsetY; + } + + if (rc.left > _rect.left) { + _offsetX = rc.left - _rect.left; + } + if (rc.top > _rect.top) { + _offsetY = rc.top - _rect.top; + } + + BasePlatform::intersectRect(&_rect, &_rect, &rc); +} + +} // end of namespace Wintermute |