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Diffstat (limited to 'engines/wintermute/base/base_active_rect.h')
-rw-r--r-- | engines/wintermute/base/base_active_rect.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h new file mode 100644 index 0000000000..fcd2619b03 --- /dev/null +++ b/engines/wintermute/base/base_active_rect.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_ACTIVE_RECT_H +#define WINTERMUTE_BASE_ACTIVE_RECT_H + +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { +class BaseRegion; +class BaseSubFrame; +class BaseObject; +class BaseActiveRect: BaseClass { +public: + void clipRect(); + bool _precise; + float _zoomX; + float _zoomY; + BaseSubFrame *_frame; + BaseObject *_owner; + BaseRegion *_region; + int _offsetX; + int _offsetY; + Rect32 _rect; + BaseActiveRect(BaseGame *inGameOwner = NULL); + BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true); + BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY); + virtual ~BaseActiveRect(); + +}; + +} // end of namespace Wintermute + +#endif |