diff options
Diffstat (limited to 'engines/wintermute/base/base_engine.cpp')
-rw-r--r-- | engines/wintermute/base/base_engine.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp new file mode 100644 index 0000000000..2368f8b106 --- /dev/null +++ b/engines/wintermute/base/base_engine.cpp @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/wintermute.h" +#include "engines/wintermute/system/sys_class_registry.h" +#include "common/system.h" +namespace Common { +DECLARE_SINGLETON(Wintermute::BaseEngine); +} + +namespace Wintermute { + +BaseEngine::BaseEngine() { + _fileManager = NULL; + _gameRef = NULL; + _classReg = NULL; + _rnd = NULL; + _gameId = ""; +} + +void BaseEngine::init(Common::Language lang) { + _fileManager = new BaseFileManager(lang); + // Don't forget to register your random source + _rnd = new Common::RandomSource("Wintermute"); + _classReg = new SystemClassRegistry(); + _classReg->registerClasses(); +} + +BaseEngine::~BaseEngine() { + delete _fileManager; + delete _rnd; + delete _classReg; +} + +void BaseEngine::createInstance(const Common::String &gameid, Common::Language lang) { + instance()._gameId = gameid; + instance().init(lang); +} + +void BaseEngine::LOG(bool res, const char *fmt, ...) { + uint32 secs = g_system->getMillis() / 1000; + uint32 hours = secs / 3600; + secs = secs % 3600; + uint32 mins = secs / 60; + secs = secs % 60; + + char buff[512]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + if (instance()._gameRef) { + instance()._gameRef->LOG("%s", buff); + } else { + debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); + } +} + +uint32 BaseEngine::randInt(int from, int to) { + return _rnd->getRandomNumberRng(from, to); +} + +} // end of namespace Wintermute |