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Diffstat (limited to 'engines/wintermute/base/base_fader.h')
-rw-r--r-- | engines/wintermute/base/base_fader.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h new file mode 100644 index 0000000000..d3ced4aacc --- /dev/null +++ b/engines/wintermute/base/base_fader.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FADER_H +#define WINTERMUTE_BASE_FADER_H + + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class BaseFader : public BaseObject { +public: + bool _system; + uint32 getCurrentColor(); + bool fadeOut(uint32 targetColor, uint32 duration, bool system = false); + bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false); + bool deactivate(); + bool display(); + bool update(); + DECLARE_PERSISTENT(BaseFader, BaseObject) + BaseFader(BaseGame *inGame); + virtual ~BaseFader(); +private: + bool _active; + byte _red; + byte _green; + byte _blue; + byte _currentAlpha; + byte _targetAlpha; + byte _sourceAlpha; + uint32 _duration; + uint32 _startTime; +}; + +} // end of namespace Wintermute + +#endif |