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Diffstat (limited to 'engines/wintermute/base/base_persistence_manager.h')
-rw-r--r-- | engines/wintermute/base/base_persistence_manager.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h new file mode 100644 index 0000000000..a262c92a0b --- /dev/null +++ b/engines/wintermute/base/base_persistence_manager.h @@ -0,0 +1,118 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H +#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H + + +#include "engines/wintermute/dctypes.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/savestate.h" +#include "common/stream.h" +#include "common/str.h" +#include "common/system.h" +#include "common/rect.h" + +namespace Wintermute { + +class Vector2; +class BaseGame; +class BasePersistenceManager { +public: + char *_savedDescription; + Common::String _savePrefix; + Common::String _savedName; + bool saveFile(const Common::String &filename); + uint32 getDWORD(); + void putDWORD(uint32 val); + char *getString(); + Common::String getStringObj(); + void putString(const Common::String &val); + float getFloat(); + void putFloat(float val); + double getDouble(); + void putDouble(double val); + void cleanup(); + void getSaveStateDesc(int slot, SaveStateDescriptor &desc); + void deleteSaveSlot(int slot); + uint32 getMaxUsedSlot(); + bool getSaveExists(int slot); + bool initLoad(const Common::String &filename); + bool initSave(const char *desc); + bool getBytes(byte *buffer, uint32 size); + bool putBytes(byte *buffer, uint32 size); + uint32 _offset; + + bool getIsSaving() { return _saving; } + + uint32 _richBufferSize; + byte *_richBuffer; + + bool transfer(const char *name, void *val); + bool transfer(const char *name, int *val); + bool transfer(const char *name, uint32 *val); + bool transfer(const char *name, float *val); + bool transfer(const char *name, double *val); + bool transfer(const char *name, bool *val); + bool transfer(const char *name, byte *val); + bool transfer(const char *name, Rect32 *val); + bool transfer(const char *name, Point32 *val); + bool transfer(const char *name, const char **val); + bool transfer(const char *name, char **val); + bool transfer(const char *name, Common::String *val); + bool transfer(const char *name, Vector2 *val); + bool transfer(const char *name, AnsiStringArray &Val); + BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false); + virtual ~BasePersistenceManager(); + bool checkVersion(byte verMajor, byte verMinor, byte verBuild); + + uint32 _thumbnailDataSize; + byte *_thumbnailData; + Common::String getFilenameForSlot(int slot) const; +private: + bool _deleteSingleton; + bool readHeader(const Common::String &filename); + TimeDate getTimeDate(); + bool putTimeDate(const TimeDate &t); + Common::WriteStream *_saveStream; + Common::SeekableReadStream *_loadStream; + TimeDate _savedTimestamp; + uint32 _savedPlayTime; + byte _savedVerMajor; + byte _savedVerMinor; + byte _savedVerBuild; + byte _savedExtMajor; + byte _savedExtMinor; + bool _saving; + // Separate from Base, as this class can do SOME operations without a _gameRef. + BaseGame *_gameRef; +}; + +} // end of namespace Wintermute + +#endif |