diff options
Diffstat (limited to 'engines/wintermute/base/base_save_thumb_helper.cpp')
| -rw-r--r-- | engines/wintermute/base/base_save_thumb_helper.cpp | 80 | 
1 files changed, 80 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp new file mode 100644 index 0000000000..8cd15ccf1d --- /dev/null +++ b/engines/wintermute/base/base_save_thumb_helper.cpp @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine
 + *
 + * ScummVM is the legal property of its developers, whose names
 + * are too numerous to list here. Please refer to the COPYRIGHT
 + * file distributed with this source distribution.
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 +
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 +
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software
 + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + */
 +
 +/*
 + * This file is based on WME Lite.
 + * http://dead-code.org/redir.php?target=wmelite
 + * Copyright (c) 2011 Jan Nedoma
 + */
 +
 +#include "engines/wintermute/base/base_save_thumb_helper.h"
 +#include "engines/wintermute/base/gfx/base_image.h"
 +#include "engines/wintermute/base/base_game.h"
 +
 +namespace Wintermute {
 +
 +//////////////////////////////////////////////////////////////////////////
 +BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame) : BaseClass(inGame) {
 +	_thumbnail = NULL;
 +}
 +
 +//////////////////////////////////////////////////////////////////////////
 +BaseSaveThumbHelper::~BaseSaveThumbHelper(void) {
 +	delete _thumbnail;
 +	_thumbnail = NULL;
 +}
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
 +	delete _thumbnail;
 +	_thumbnail = NULL;
 +
 +	if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
 +		if (doFlip) {
 +			// when using opengl on windows it seems to be necessary to do this twice
 +			// works normally for direct3d
 +			_gameRef->displayContent(false);
 +			_gameRef->_renderer->flip();
 +
 +			_gameRef->displayContent(false);
 +			_gameRef->_renderer->flip();
 +		}
 +
 +		BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
 +		if (!screenshot) {
 +			return STATUS_FAILED;
 +		}
 +
 +		// normal thumbnail
 +		if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
 +			_thumbnail = new BaseImage();
 +			_thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight);
 +		}
 +
 +
 +		delete screenshot;
 +		screenshot = NULL;
 +	}
 +	return STATUS_OK;
 +}
 +
 +} // end of namespace Wintermute
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