diff options
Diffstat (limited to 'engines/wintermute/base/base_save_thumb_helper.cpp')
| -rw-r--r-- | engines/wintermute/base/base_save_thumb_helper.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp index 76d703a697..9b68ed647c 100644 --- a/engines/wintermute/base/base_save_thumb_helper.cpp +++ b/engines/wintermute/base/base_save_thumb_helper.cpp @@ -50,7 +50,7 @@ BaseSaveThumbHelper::~BaseSaveThumbHelper(void) {  BaseImage *BaseSaveThumbHelper::storeThumb(bool doFlip, int width, int height) {  	BaseImage *thumbnail = nullptr; -	if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { +	if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) {  		if (doFlip) {  			// when using opengl on windows it seems to be necessary to do this twice  			// works normally for direct3d @@ -67,7 +67,7 @@ BaseImage *BaseSaveThumbHelper::storeThumb(bool doFlip, int width, int height) {  		}  		// normal thumbnail -		if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { +		if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) {  			thumbnail = new BaseImage();  			thumbnail->copyFrom(screenshot, width, height);  		} @@ -84,9 +84,9 @@ bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {  	delete _thumbnail;  	_thumbnail = nullptr; -	if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { +	if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { -		_thumbnail = storeThumb(doFlip, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight); +		_thumbnail = storeThumb(doFlip, _gameRef->getSaveThumbWidth(), _gameRef->getSaveThumbHeight());  		if (!_thumbnail) {  			return STATUS_FAILED;  		} | 
