diff options
Diffstat (limited to 'engines/wintermute/base/base_scriptable.cpp')
| -rw-r--r-- | engines/wintermute/base/base_scriptable.cpp | 191 | 
1 files changed, 191 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp new file mode 100644 index 0000000000..6e5b30f7b6 --- /dev/null +++ b/engines/wintermute/base/base_scriptable.cpp @@ -0,0 +1,191 @@ +/* ScummVM - Graphic Adventure Engine
 + *
 + * ScummVM is the legal property of its developers, whose names
 + * are too numerous to list here. Please refer to the COPYRIGHT
 + * file distributed with this source distribution.
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 +
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 +
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software
 + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + */
 +
 +/*
 + * This file is based on WME Lite.
 + * http://dead-code.org/redir.php?target=wmelite
 + * Copyright (c) 2011 Jan Nedoma
 + */
 +
 +#include "engines/wintermute/base/base_scriptable.h"
 +#include "engines/wintermute/base/scriptables/script_value.h"
 +#include "engines/wintermute/base/base_persistence_manager.h"
 +
 +namespace Wintermute {
 +
 +IMPLEMENT_PERSISTENT(BaseScriptable, false)
 +
 +//////////////////////////////////////////////////////////////////////////
 +BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable) : BaseNamedObject(inGame) {
 +	_refCount = 0;
 +
 +	if (noValue) {
 +		_scValue = NULL;
 +	} else {
 +		_scValue = new ScValue(_gameRef);
 +	}
 +
 +	_persistable = persistable;
 +
 +	_scProp = NULL;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +BaseScriptable::~BaseScriptable() {
 +	//if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
 +	delete _scValue;
 +	delete _scProp;
 +	_scValue = NULL;
 +	_scProp = NULL;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +// high level scripting interface
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseScriptable::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
 +	/*
 +	stack->correctParams(0);
 +	stack->pushNULL();
 +	script->runtimeError("Call to undefined method '%s'.", name);
 +
 +	return STATUS_OK;
 +	*/
 +	return STATUS_FAILED;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +ScValue *BaseScriptable::scGetProperty(const char *name) {
 +	if (!_scProp) {
 +		_scProp = new ScValue(_gameRef);
 +	}
 +	if (_scProp) {
 +		return _scProp->getProp(name);
 +	} else {
 +		return NULL;
 +	}
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseScriptable::scSetProperty(const char *name, ScValue *value) {
 +	if (!_scProp) {
 +		_scProp = new ScValue(_gameRef);
 +	}
 +	if (_scProp) {
 +		return _scProp->setProp(name, value);
 +	} else {
 +		return STATUS_FAILED;
 +	}
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +const char *BaseScriptable::scToString() {
 +	return "[native object]";
 +}
 +
 +//////////////////////////////////////////////////////////////////////////
 +void *BaseScriptable::scToMemBuffer() {
 +	return (void *)NULL;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +int BaseScriptable::scToInt() {
 +	return 0;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +double BaseScriptable::scToFloat() {
 +	return 0.0f;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseScriptable::scToBool() {
 +	return false;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void BaseScriptable::scSetString(const char *val) {
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void BaseScriptable::scSetInt(int val) {
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void BaseScriptable::scSetFloat(double val) {
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +void BaseScriptable::scSetBool(bool val) {
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseScriptable::persist(BasePersistenceManager *persistMgr) {
 +	persistMgr->transfer(TMEMBER(_gameRef));
 +	persistMgr->transfer(TMEMBER(_refCount));
 +	persistMgr->transfer(TMEMBER(_scProp));
 +	persistMgr->transfer(TMEMBER(_scValue));
 +
 +	return STATUS_OK;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +int BaseScriptable::scCompare(BaseScriptable *val) {
 +	if (this < val) {
 +		return -1;
 +	} else if (this > val) {
 +		return 1;
 +	} else {
 +		return 0;
 +	}
 +}
 +
 +//////////////////////////////////////////////////////////////////////////
 +void BaseScriptable::scDebuggerDesc(char *buf, int bufSize) {
 +	strcpy(buf, scToString());
 +}
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool BaseScriptable::canHandleMethod(const char *eventMethod) {
 +	return false;
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +ScScript *BaseScriptable::invokeMethodThread(const char *methodName) {
 +	return NULL;
 +}
 +
 +} // end of namespace Wintermute
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