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Diffstat (limited to 'engines/wintermute/base/base_scriptable.h')
-rw-r--r--engines/wintermute/base/base_scriptable.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h
index 166f3c0bd1..b9283ed349 100644
--- a/engines/wintermute/base/base_scriptable.h
+++ b/engines/wintermute/base/base_scriptable.h
@@ -36,23 +36,23 @@
namespace WinterMute {
-class CScValue;
-class CScStack;
-class CScScript;
+class ScValue;
+class ScStack;
+class ScScript;
-class CBScriptable : public CBNamedObject, public IWmeDebugObject {
+class BaseScriptable : public BaseNamedObject, public IWmeDebugObject {
public:
- virtual CScScript *invokeMethodThread(const char *methodName);
- DECLARE_PERSISTENT(CBScriptable, CBNamedObject)
+ virtual ScScript *invokeMethodThread(const char *methodName);
+ DECLARE_PERSISTENT(BaseScriptable, BaseNamedObject)
- CBScriptable(CBGame *inGame, bool noValue = false, bool persistable = true);
- virtual ~CBScriptable();
+ BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true);
+ virtual ~BaseScriptable();
// high level scripting interface
virtual bool canHandleMethod(const char *eventMethod);
- virtual bool scSetProperty(const char *name, CScValue *value);
- virtual CScValue *scGetProperty(const char *name);
- virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
virtual void *scToMemBuffer();
virtual int scToInt();
@@ -62,11 +62,11 @@ public:
virtual void scSetInt(int val);
virtual void scSetFloat(double val);
virtual void scSetBool(bool val);
- virtual int scCompare(CBScriptable *val);
+ virtual int scCompare(BaseScriptable *val);
virtual void scDebuggerDesc(char *buf, int bufSize);
int _refCount;
- CScValue *_scValue;
- CScValue *_scProp;
+ ScValue *_scValue;
+ ScValue *_scProp;
public:
// IWmeDebugObject
@@ -76,14 +76,14 @@ public:
};
// Implemented in their respective .cpp-files
-CBScriptable *makeSXArray(CBGame *inGame, CScStack *stack);
-CBScriptable *makeSXDate(CBGame *inGame, CScStack *stack);
-CBScriptable *makeSXFile(CBGame *inGame, CScStack *stack);
-CBScriptable *makeSXMath(CBGame *inGame);
-CBScriptable *makeSXMemBuffer(CBGame *inGame, CScStack *stack);
-CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack);
-CBScriptable *makeSXStore(CBGame *inGame);
-CBScriptable *makeSXString(CBGame *inGame, CScStack *stack);
+BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXMath(BaseGame *inGame);
+BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack);
+BaseScriptable *makeSXStore(BaseGame *inGame);
+BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack);
} // end of namespace WinterMute