diff options
Diffstat (limited to 'engines/wintermute/base/base_string_table.cpp')
-rw-r--r-- | engines/wintermute/base/base_string_table.cpp | 255 |
1 files changed, 255 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp new file mode 100644 index 0000000000..2f890beea1 --- /dev/null +++ b/engines/wintermute/base/base_string_table.cpp @@ -0,0 +1,255 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_string_table.h" +#include "common/str.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseStringTable::BaseStringTable(BaseGame *inGame) : BaseClass(inGame) { + +} + + +////////////////////////////////////////////////////////////////////////// +BaseStringTable::~BaseStringTable() { + // delete strings + _strings.clear(); + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) { + if (key == NULL || val == NULL) { + return STATUS_FAILED; + } + + if (scumm_stricmp(key, "@right-to-left") == 0) { + _gameRef->_textRTL = true; + return STATUS_OK; + } + + Common::String finalKey = key; + finalKey.toLowercase(); + + StringsIter it = _strings.find(finalKey); + if (it != _strings.end() && reportDuplicities) { + _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str()); + } + + _strings[finalKey] = val; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +char *BaseStringTable::getKey(const char *str) const { + if (str == NULL || str[0] != '/') { + return NULL; + } + + const char *value = strchr(str + 1, '/'); + if (value == NULL) { + return NULL; + } + + char *key = new char[value - str]; + Common::strlcpy(key, str + 1, (size_t)(value - str)); + + BasePlatform::strlwr(key); + + char *newStr; + + StringsIter it = _strings.find(key); + if (it != _strings.end()) { + newStr = new char[it->_value.size() + 1]; + strcpy(newStr, it->_value.c_str()); + if (strlen(newStr) > 0 && newStr[0] == '/' && strchr(newStr + 1, '/')) { + delete[] key; + char *ret = getKey(newStr); + delete[] newStr; + return ret; + } else { + delete[] newStr; + return key; + } + } else { + return key; + } +} + +////////////////////////////////////////////////////////////////////////// +void BaseStringTable::expand(char **str) const { + if (str == NULL || *str == NULL || *str[0] != '/') { + return; + } + + char *value = strchr(*str + 1, '/'); + if (value == NULL) { + return; + } + + char *key = new char[value - *str]; + Common::strlcpy(key, *str + 1, (size_t)(value - *str)); + + BasePlatform::strlwr(key); + + value++; + + char *newStr; + + StringsIter it = _strings.find(key); + if (it != _strings.end()) { + newStr = new char[it->_value.size() + 1]; + strcpy(newStr, it->_value.c_str()); + } else { + newStr = new char[strlen(value) + 1]; + strcpy(newStr, value); + } + + delete[] key; + delete[] *str; + *str = newStr; + + if (strlen(*str) > 0 && *str[0] == '/') { + expand(str); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseStringTable::expandStatic(const char *string) const { + if (string == NULL || string[0] == '\0' || string[0] != '/') { + return string; + } + + const char *value = strchr(string + 1, '/'); + if (value == NULL) { + return string; + } + + char *key = new char[value - string]; + Common::strlcpy(key, string + 1, (size_t)(value - string - 1)); + BasePlatform::strlwr(key); + + value++; + + const char *newStr; + + StringsIter it = _strings.find(key); + if (it != _strings.end()) { + newStr = it->_value.c_str(); + } else { + newStr = value; + } + + delete[] key; + + if (strlen(newStr) > 0 && newStr[0] == '/') { + return expandStatic(newStr); + } else { + return newStr; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseStringTable::loadFile(const char *filename, bool clearOld) { + _gameRef->LOG(0, "Loading string table..."); + + if (clearOld) { + _strings.clear(); + } + + uint32 size; + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size); + if (buffer == NULL) { + _gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + uint32 pos = 0; + + if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) { + pos += 3; + if (_gameRef->_textEncoding != TEXT_UTF8) { + _gameRef->_textEncoding = TEXT_UTF8; + //_gameRef->_textEncoding = TEXT_ANSI; + _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding"); + } + } else { + _gameRef->_textEncoding = TEXT_ANSI; + } + + uint32 lineLength = 0; + while (pos < size) { + lineLength = 0; + while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') { + lineLength++; + } + + uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1); + char *line = new char[realLength + 1]; + Common::strlcpy(line, (char *)&buffer[pos], realLength + 1); + char *value = strchr(line, '\t'); + if (value == NULL) { + value = strchr(line, ' '); + } + + if (line[0] != ';') { + if (value != NULL) { + value[0] = '\0'; + value++; + for (uint32 i = 0; i < strlen(value); i++) { + if (value[i] == '|') { + value[i] = '\n'; + } + } + addString(line, value, clearOld); + } else if (line[0] != '\0') { + addString(line, "", clearOld); + } + } + + delete[] line; + pos += lineLength + 1; + } + + delete[] buffer; + + _gameRef->LOG(0, " %d strings loaded", _strings.size()); + + return STATUS_OK; +} + +} // end of namespace Wintermute |