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path: root/engines/wintermute/base/base_transition_manager.cpp
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Diffstat (limited to 'engines/wintermute/base/base_transition_manager.cpp')
-rw-r--r--engines/wintermute/base/base_transition_manager.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp
index 7785f3d5af..1c869e6a2b 100644
--- a/engines/wintermute/base/base_transition_manager.cpp
+++ b/engines/wintermute/base/base_transition_manager.cpp
@@ -28,6 +28,7 @@
#include "engines/wintermute/base/base_transition_manager.h"
#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
namespace Wintermute {
@@ -51,7 +52,7 @@ BaseTransitionMgr::~BaseTransitionMgr() {
//////////////////////////////////////////////////////////////////////////
-bool BaseTransitionMgr::isReady() {
+bool BaseTransitionMgr::isReady() const {
return (_state == TRANS_MGR_READY);
}
@@ -103,7 +104,7 @@ bool BaseTransitionMgr::update() {
uint32 time = g_system->getMillis() - _lastTime;
int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255);
alpha = MIN(255, MAX(alpha, 0));
- _gameRef->_renderer->fade((uint16)alpha);
+ BaseEngine::getRenderer()->fade((uint16)alpha);
if (time > FADE_DURATION) {
_state = TRANS_MGR_READY;
@@ -115,7 +116,7 @@ bool BaseTransitionMgr::update() {
uint32 time = g_system->getMillis() - _lastTime;
int alpha = (int)((float)time / (float)FADE_DURATION * 255);
alpha = MIN(255, MAX(alpha, 0));
- _gameRef->_renderer->fade((uint16)alpha);
+ BaseEngine::getRenderer()->fade((uint16)alpha);
if (time > FADE_DURATION) {
_state = TRANS_MGR_READY;