diff options
Diffstat (limited to 'engines/wintermute/base/base_viewport.cpp')
-rw-r--r-- | engines/wintermute/base/base_viewport.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp new file mode 100644 index 0000000000..3b003e1c49 --- /dev/null +++ b/engines/wintermute/base/base_viewport.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_viewport.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseViewport, false) + +////////////////////////////////////////////////////////////////////////// +BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) { + BasePlatform::setRectEmpty(&_rect); + _mainObject = NULL; + _offsetX = _offsetY = 0; +} + + +////////////////////////////////////////////////////////////////////////// +BaseViewport::~BaseViewport() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseViewport::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_mainObject)); + persistMgr->transfer(TMEMBER(_offsetX)); + persistMgr->transfer(TMEMBER(_offsetY)); + persistMgr->transfer(TMEMBER(_rect)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseViewport::setRect(int left, int top, int right, int bottom, bool noCheck) { + if (!noCheck) { + left = MAX(left, 0); + top = MAX(top, 0); + right = MIN(right, _gameRef->_renderer->_width); + bottom = MIN(bottom, _gameRef->_renderer->_height); + } + + BasePlatform::setRect(&_rect, left, top, right, bottom); + _offsetX = left; + _offsetY = top; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +Rect32 *BaseViewport::getRect() { + return &_rect; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseViewport::getWidth() { + return _rect.right - _rect.left; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseViewport::getHeight() { + return _rect.bottom - _rect.top; +} + +} // end of namespace Wintermute |