diff options
Diffstat (limited to 'engines/wintermute/base/font/base_font.cpp')
-rw-r--r-- | engines/wintermute/base/font/base_font.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp new file mode 100644 index 0000000000..87dd3da5a3 --- /dev/null +++ b/engines/wintermute/base/font/base_font.cpp @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/font/base_font_bitmap.h" +#include "engines/wintermute/base/font/base_font_truetype.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_file_manager.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(BaseFont, false) + +////////////////////////////////////////////////////////////////////// +BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) { + +} + + +////////////////////////////////////////////////////////////////////// +BaseFont::~BaseFont() { +} + + +////////////////////////////////////////////////////////////////////// +void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { +} + + +////////////////////////////////////////////////////////////////////// +int BaseFont::getTextHeight(byte *text, int width) { + return 0; +} + + +////////////////////////////////////////////////////////////////////// +int BaseFont::getTextWidth(byte *text, int maxLength) { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseFont::getLetterHeight() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFont::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &filename) { + if (isTrueType(gameRef, filename)) { + BaseFontTT *font = new BaseFontTT(gameRef); + if (font) { + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + } + return font; + } else { + BaseFontBitmap *font = new BaseFontBitmap(gameRef); + if (font) { + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + } + return font; + } +} + + +TOKEN_DEF_START +TOKEN_DEF(FONT) +TOKEN_DEF(TTFONT) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(FONT) + TOKEN_TABLE(TTFONT) + TOKEN_TABLE_END + + + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + return false; + } + + byte *workBuffer = buffer; + + char *params; + BaseParser parser; + + bool ret = false; + if (parser.getCommand((char **)&workBuffer, commands, (char **)¶ms) == TOKEN_TTFONT) { + ret = true; + } + + delete[] buffer; + return ret; +} + +} // end of namespace Wintermute |