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Diffstat (limited to 'engines/wintermute/base/font/base_font.cpp')
-rw-r--r--engines/wintermute/base/font/base_font.cpp280
1 files changed, 140 insertions, 140 deletions
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp
index cb70c4add8..87dd3da5a3 100644
--- a/engines/wintermute/base/font/base_font.cpp
+++ b/engines/wintermute/base/font/base_font.cpp
@@ -1,140 +1,140 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/font/base_font_bitmap.h"
-#include "engines/wintermute/base/font/base_font_truetype.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_file_manager.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-
-IMPLEMENT_PERSISTENT(BaseFont, false)
-
-//////////////////////////////////////////////////////////////////////
-BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) {
-
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseFont::~BaseFont() {
-}
-
-
-//////////////////////////////////////////////////////////////////////
-void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
-}
-
-
-//////////////////////////////////////////////////////////////////////
-int BaseFont::getTextHeight(byte *text, int width) {
- return 0;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-int BaseFont::getTextWidth(byte *text, int maxLength) {
- return 0;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int BaseFont::getLetterHeight() {
- return 0;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFont::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &filename) {
- if (isTrueType(gameRef, filename)) {
- BaseFontTT *font = new BaseFontTT(gameRef);
- if (font) {
- if (DID_FAIL(font->loadFile(filename))) {
- delete font;
- return NULL;
- }
- }
- return font;
- } else {
- BaseFontBitmap *font = new BaseFontBitmap(gameRef);
- if (font) {
- if (DID_FAIL(font->loadFile(filename))) {
- delete font;
- return NULL;
- }
- }
- return font;
- }
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(FONT)
-TOKEN_DEF(TTFONT)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(FONT)
- TOKEN_TABLE(TTFONT)
- TOKEN_TABLE_END
-
-
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- return false;
- }
-
- byte *workBuffer = buffer;
-
- char *params;
- BaseParser parser;
-
- bool ret = false;
- if (parser.getCommand((char **)&workBuffer, commands, (char **)&params) == TOKEN_TTFONT) {
- ret = true;
- }
-
- delete[] buffer;
- return ret;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_bitmap.h"
+#include "engines/wintermute/base/font/base_font_truetype.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(BaseFont, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseFont::~BaseFont() {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseFont::getTextHeight(byte *text, int width) {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int BaseFont::getTextWidth(byte *text, int maxLength) {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseFont::getLetterHeight() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFont::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &filename) {
+ if (isTrueType(gameRef, filename)) {
+ BaseFontTT *font = new BaseFontTT(gameRef);
+ if (font) {
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ }
+ return font;
+ } else {
+ BaseFontBitmap *font = new BaseFontBitmap(gameRef);
+ if (font) {
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ }
+ return font;
+ }
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(FONT)
+TOKEN_DEF(TTFONT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TTFONT)
+ TOKEN_TABLE_END
+
+
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ return false;
+ }
+
+ byte *workBuffer = buffer;
+
+ char *params;
+ BaseParser parser;
+
+ bool ret = false;
+ if (parser.getCommand((char **)&workBuffer, commands, (char **)&params) == TOKEN_TTFONT) {
+ ret = true;
+ }
+
+ delete[] buffer;
+ return ret;
+}
+
+} // end of namespace Wintermute