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Diffstat (limited to 'engines/wintermute/base/font/base_font.h')
-rw-r--r-- | engines/wintermute/base/font/base_font.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/wintermute/base/font/base_font.h b/engines/wintermute/base/font/base_font.h new file mode 100644 index 0000000000..0abe62ab98 --- /dev/null +++ b/engines/wintermute/base/font/base_font.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FONT_H +#define WINTERMUTE_BASE_FONT_H + +#include "engines/wintermute/base/base_object.h" + +#define NUM_CHARACTERS 256 + +namespace Wintermute { + +class BaseFont: public BaseObject { +public: + DECLARE_PERSISTENT(BaseFont, BaseObject) + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + virtual void initLoop() {} + virtual void afterLoad() {} + BaseFont(BaseGame *inGame); + virtual ~BaseFont(); + + static BaseFont *createFromFile(BaseGame *game, const Common::String &filename); + +private: + //bool loadBuffer(byte * Buffer); + //bool loadFile(const char* Filename); + static bool isTrueType(BaseGame *game, const Common::String &filename); +}; + +} // end of namespace Wintermute + +#endif |