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Diffstat (limited to 'engines/wintermute/base/font/base_font_bitmap.h')
-rw-r--r-- | engines/wintermute/base/font/base_font_bitmap.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h new file mode 100644 index 0000000000..2f3a69d097 --- /dev/null +++ b/engines/wintermute/base/font/base_font_bitmap.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FONTBITMAP_H +#define WINTERMUTE_BASE_FONTBITMAP_H + + +#include "engines/wintermute/base/font/base_font.h" + +namespace Wintermute { +class BaseSubFrame; +class BaseFontBitmap : public BaseFont { +public: + DECLARE_PERSISTENT(BaseFontBitmap, BaseFont) + bool loadBuffer(byte *Buffer); + bool loadFile(const Common::String &filename); + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + BaseFontBitmap(BaseGame *inGame); + virtual ~BaseFontBitmap(); + +private: + bool getWidths(); + BaseSprite *_sprite; + int _widthsFrame; + bool _fontextFix; + int _numColumns; + int _tileHeight; + int _tileWidth; + byte _widths[NUM_CHARACTERS]; + BaseSubFrame *_subframe; + bool _wholeCell; + + int getCharWidth(byte index); + void drawChar(byte c, int x, int y); + + int textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int maxLength = -1); + +}; + +} // end of namespace Wintermute + +#endif |