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-rw-r--r--engines/wintermute/base/font/base_font_truetype.h304
1 files changed, 152 insertions, 152 deletions
diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h
index a93e4efacb..02dca7439f 100644
--- a/engines/wintermute/base/font/base_font_truetype.h
+++ b/engines/wintermute/base/font/base_font_truetype.h
@@ -1,152 +1,152 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_FONTTT_H
-#define WINTERMUTE_BASE_FONTTT_H
-
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/gfx/base_surface.h"
-#include "common/rect.h"
-#include "graphics/surface.h"
-#include "graphics/font.h"
-
-#define NUM_CACHED_TEXTS 30
-
-namespace Wintermute {
-
-class BaseFontTT : public BaseFont {
-private:
- //////////////////////////////////////////////////////////////////////////
- class BaseCachedTTFontText {
- public:
- WideString _text;
- int _width;
- TTextAlign _align;
- int _maxHeight;
- int _maxLength;
- BaseSurface *_surface;
- int _priority;
- int _textOffset;
- bool _marked;
-
- BaseCachedTTFontText() {
- //_text = L"";
- _text = "";
- _width = _maxHeight = _maxLength = -1;
- _align = TAL_LEFT;
- _surface = NULL;
- _priority = -1;
- _textOffset = 0;
- _marked = false;
- }
-
- virtual ~BaseCachedTTFontText() {
- if (_surface) {
- delete _surface;
- }
- }
- };
-
-public:
- //////////////////////////////////////////////////////////////////////////
- class BaseTTFontLayer {
- public:
- BaseTTFontLayer() {
- _offsetX = _offsetY = 0;
- _color = 0x00000000;
- }
-
- bool persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_offsetX));
- persistMgr->transfer(TMEMBER(_offsetY));
- persistMgr->transfer(TMEMBER(_color));
- return STATUS_OK;
- }
-
- int _offsetX;
- int _offsetY;
- uint32 _color;
- };
-
-public:
- DECLARE_PERSISTENT(BaseFontTT, BaseFont)
- BaseFontTT(BaseGame *inGame);
- virtual ~BaseFontTT(void);
-
- virtual int getTextWidth(byte *text, int maxLength = -1);
- virtual int getTextHeight(byte *text, int width);
- virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
- virtual int getLetterHeight();
-
- bool loadBuffer(byte *buffer);
- bool loadFile(const Common::String &filename);
-
- float getLineHeight() const {
- return _lineHeight;
- }
-
- void afterLoad();
- void initLoop();
-
-private:
- bool parseLayer(BaseTTFontLayer *layer, byte *buffer);
-
- void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
-
- BaseSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset);
-
- BaseCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS];
-
- bool initFont();
-
- Graphics::Font *_deletableFont;
- const Graphics::Font *_font;
- const Graphics::Font *_fallbackFont;
-
- float _lineHeight;
-
- size_t _maxCharWidth;
- size_t _maxCharHeight;
-
-public:
- bool _isBold;
- bool _isItalic;
- bool _isUnderline;
- bool _isStriked;
- int _fontHeight;
- char *_fontFile;
-
- BaseArray<BaseTTFontLayer *> _layers;
- void clearCache();
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FONTTT_H
+#define WINTERMUTE_BASE_FONTTT_H
+
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+#include "graphics/font.h"
+
+#define NUM_CACHED_TEXTS 30
+
+namespace Wintermute {
+
+class BaseFontTT : public BaseFont {
+private:
+ //////////////////////////////////////////////////////////////////////////
+ class BaseCachedTTFontText {
+ public:
+ WideString _text;
+ int _width;
+ TTextAlign _align;
+ int _maxHeight;
+ int _maxLength;
+ BaseSurface *_surface;
+ int _priority;
+ int _textOffset;
+ bool _marked;
+
+ BaseCachedTTFontText() {
+ //_text = L"";
+ _text = "";
+ _width = _maxHeight = _maxLength = -1;
+ _align = TAL_LEFT;
+ _surface = NULL;
+ _priority = -1;
+ _textOffset = 0;
+ _marked = false;
+ }
+
+ virtual ~BaseCachedTTFontText() {
+ if (_surface) {
+ delete _surface;
+ }
+ }
+ };
+
+public:
+ //////////////////////////////////////////////////////////////////////////
+ class BaseTTFontLayer {
+ public:
+ BaseTTFontLayer() {
+ _offsetX = _offsetY = 0;
+ _color = 0x00000000;
+ }
+
+ bool persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_color));
+ return STATUS_OK;
+ }
+
+ int _offsetX;
+ int _offsetY;
+ uint32 _color;
+ };
+
+public:
+ DECLARE_PERSISTENT(BaseFontTT, BaseFont)
+ BaseFontTT(BaseGame *inGame);
+ virtual ~BaseFontTT(void);
+
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ bool loadBuffer(byte *buffer);
+ bool loadFile(const Common::String &filename);
+
+ float getLineHeight() const {
+ return _lineHeight;
+ }
+
+ void afterLoad();
+ void initLoop();
+
+private:
+ bool parseLayer(BaseTTFontLayer *layer, byte *buffer);
+
+ void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
+
+ BaseSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset);
+
+ BaseCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS];
+
+ bool initFont();
+
+ Graphics::Font *_deletableFont;
+ const Graphics::Font *_font;
+ const Graphics::Font *_fallbackFont;
+
+ float _lineHeight;
+
+ size_t _maxCharWidth;
+ size_t _maxCharHeight;
+
+public:
+ bool _isBold;
+ bool _isItalic;
+ bool _isUnderline;
+ bool _isStriked;
+ int _fontHeight;
+ char *_fontFile;
+
+ BaseArray<BaseTTFontLayer *> _layers;
+ void clearCache();
+
+};
+
+} // end of namespace Wintermute
+
+#endif