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-rw-r--r--engines/wintermute/base/gfx/base_image.cpp462
1 files changed, 231 insertions, 231 deletions
diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp
index bf11e15307..4b15d563ed 100644
--- a/engines/wintermute/base/gfx/base_image.cpp
+++ b/engines/wintermute/base/gfx/base_image.cpp
@@ -1,231 +1,231 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/gfx/base_image.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/graphics/transparent_surface.h"
-#include "graphics/decoders/png.h"
-#include "graphics/decoders/jpeg.h"
-#include "graphics/decoders/bmp.h"
-#include "graphics/decoders/tga.h"
-#include "graphics/surface.h"
-#include "common/textconsole.h"
-#include "common/stream.h"
-#include "common/system.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////
-BaseImage::BaseImage() {
- _fileManager = BaseFileManager::getEngineInstance();
- _palette = NULL;
- _surface = NULL;
- _decoder = NULL;
- _deletableSurface = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseImage::~BaseImage() {
- delete _decoder;
- if (_deletableSurface) {
- _deletableSurface->free();
- }
- delete _deletableSurface;
-}
-
-bool BaseImage::loadFile(const Common::String &filename) {
- _filename = filename;
- _filename.toLowercase();
- if (filename.hasPrefix("savegame:")) {
- _decoder = new Graphics::BitmapDecoder();
- } else if (_filename.hasSuffix(".png")) {
- _decoder = new Graphics::PNGDecoder();
- } else if (_filename.hasSuffix(".bmp")) {
- _decoder = new Graphics::BitmapDecoder();
- } else if (_filename.hasSuffix(".tga")) {
- _decoder = new Graphics::TGADecoder();
- } else if (_filename.hasSuffix(".jpg")) {
- _decoder = new Graphics::JPEGDecoder();
- } else {
- error("BaseImage::loadFile : Unsupported fileformat %s", filename.c_str());
- }
- _filename = filename;
- Common::SeekableReadStream *file = _fileManager->openFile(filename.c_str());
- if (!file) {
- return false;
- }
-
- _decoder->loadStream(*file);
- _surface = _decoder->getSurface();
- _palette = _decoder->getPalette();
- _fileManager->closeFile(file);
-
- return true;
-}
-
-byte BaseImage::getAlphaAt(int x, int y) const {
- if (!_surface) {
- return 0xFF;
- }
- uint32 color = *(const uint32 *)_surface->getBasePtr(x, y);
- byte r, g, b, a;
- _surface->format.colorToARGB(color, a, r, g, b);
- return a;
-}
-
-void BaseImage::copyFrom(const Graphics::Surface *surface) {
- _surface = _deletableSurface = new Graphics::Surface();
- _deletableSurface->copyFrom(*surface);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::saveBMPFile(const char *filename) const {
- warning("BaseImage::saveBMPFile - stubbed"); // TODO
- return false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::resize(int newWidth, int newHeight) {
- // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
- TransparentSurface temp(*_surface, true);
- if (_deletableSurface) {
- _deletableSurface->free();
- delete _deletableSurface;
- _deletableSurface = NULL;
- }
- _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
- temp.free();
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
- if (!_surface) {
- return false;
- }
-
- /* The following is just copied over and inverted to write-ops from the BMP-decoder */
- stream->writeByte('B');
- stream->writeByte('M');
-
- /* Since we don't care during reads, we don't care during writes: */
- /* uint32 fileSize = */
- stream->writeUint32LE(54 + _surface->h * _surface->pitch);
- /* uint16 res1 = */
- stream->writeUint16LE(0);
- /* uint16 res2 = */
- stream->writeUint16LE(0);
- const uint32 imageOffset = 54;
- stream->writeUint32LE(imageOffset);
-
- const uint32 infoSize = 40; /* Windows v3 BMP */
- stream->writeUint32LE(infoSize);
-
- uint32 width = _surface->w;
- int32 height = _surface->h;
- stream->writeUint32LE(width);
- stream->writeUint32LE((uint32)height);
-
- if (width == 0 || height == 0) {
- return false;
- }
-
- if (height < 0) {
- warning("Right-side up bitmaps not supported");
- return false;
- }
-
- /* uint16 planes = */ stream->writeUint16LE(1);
- const uint16 bitsPerPixel = 24;
- stream->writeUint16LE(bitsPerPixel);
-
- const uint32 compression = 0;
- stream->writeUint32LE(compression);
-
- /* uint32 imageSize = */
- stream->writeUint32LE(_surface->h * _surface->pitch);
- /* uint32 pixelsPerMeterX = */
- stream->writeUint32LE(0);
- /* uint32 pixelsPerMeterY = */
- stream->writeUint32LE(0);
- const uint32 paletteColorCount = 0;
- stream->writeUint32LE(paletteColorCount);
- /* uint32 colorsImportant = */
- stream->writeUint32LE(0);
-
- // Start us at the beginning of the image (54 bytes in)
- Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
-
- // BGRA for 24bpp
- if (bitsPerPixel == 24) {
- format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
- }
-
- Graphics::Surface *surface = _surface->convertTo(format);
-
- int srcPitch = width * (bitsPerPixel >> 3);
- const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0;
-
- for (int32 i = height - 1; i >= 0; i--) {
- for (uint32 j = 0; j < width; j++) {
- byte b, g, r;
- uint32 color = *(uint32 *)surface->getBasePtr(j, i);
- surface->format.colorToRGB(color, r, g, b);
- stream->writeByte(b);
- stream->writeByte(g);
- stream->writeByte(r);
- }
-
- for (int k = 0; k < extraDataLength; k++) {
- stream->writeByte(0);
- }
- }
- surface->free();
- delete surface;
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) {
- // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
-
- TransparentSurface temp(*origImage->_surface, false);
- if (_deletableSurface) {
- _deletableSurface->free();
- delete _deletableSurface;
- _deletableSurface = NULL;
- }
- _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
- return true;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+#include "graphics/decoders/png.h"
+#include "graphics/decoders/jpeg.h"
+#include "graphics/decoders/bmp.h"
+#include "graphics/decoders/tga.h"
+#include "graphics/surface.h"
+#include "common/textconsole.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+BaseImage::BaseImage() {
+ _fileManager = BaseFileManager::getEngineInstance();
+ _palette = NULL;
+ _surface = NULL;
+ _decoder = NULL;
+ _deletableSurface = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseImage::~BaseImage() {
+ delete _decoder;
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ }
+ delete _deletableSurface;
+}
+
+bool BaseImage::loadFile(const Common::String &filename) {
+ _filename = filename;
+ _filename.toLowercase();
+ if (filename.hasPrefix("savegame:")) {
+ _decoder = new Graphics::BitmapDecoder();
+ } else if (_filename.hasSuffix(".png")) {
+ _decoder = new Graphics::PNGDecoder();
+ } else if (_filename.hasSuffix(".bmp")) {
+ _decoder = new Graphics::BitmapDecoder();
+ } else if (_filename.hasSuffix(".tga")) {
+ _decoder = new Graphics::TGADecoder();
+ } else if (_filename.hasSuffix(".jpg")) {
+ _decoder = new Graphics::JPEGDecoder();
+ } else {
+ error("BaseImage::loadFile : Unsupported fileformat %s", filename.c_str());
+ }
+ _filename = filename;
+ Common::SeekableReadStream *file = _fileManager->openFile(filename.c_str());
+ if (!file) {
+ return false;
+ }
+
+ _decoder->loadStream(*file);
+ _surface = _decoder->getSurface();
+ _palette = _decoder->getPalette();
+ _fileManager->closeFile(file);
+
+ return true;
+}
+
+byte BaseImage::getAlphaAt(int x, int y) const {
+ if (!_surface) {
+ return 0xFF;
+ }
+ uint32 color = *(const uint32 *)_surface->getBasePtr(x, y);
+ byte r, g, b, a;
+ _surface->format.colorToARGB(color, a, r, g, b);
+ return a;
+}
+
+void BaseImage::copyFrom(const Graphics::Surface *surface) {
+ _surface = _deletableSurface = new Graphics::Surface();
+ _deletableSurface->copyFrom(*surface);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::saveBMPFile(const char *filename) const {
+ warning("BaseImage::saveBMPFile - stubbed"); // TODO
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::resize(int newWidth, int newHeight) {
+ // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
+ TransparentSurface temp(*_surface, true);
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ delete _deletableSurface;
+ _deletableSurface = NULL;
+ }
+ _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
+ temp.free();
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
+ if (!_surface) {
+ return false;
+ }
+
+ /* The following is just copied over and inverted to write-ops from the BMP-decoder */
+ stream->writeByte('B');
+ stream->writeByte('M');
+
+ /* Since we don't care during reads, we don't care during writes: */
+ /* uint32 fileSize = */
+ stream->writeUint32LE(54 + _surface->h * _surface->pitch);
+ /* uint16 res1 = */
+ stream->writeUint16LE(0);
+ /* uint16 res2 = */
+ stream->writeUint16LE(0);
+ const uint32 imageOffset = 54;
+ stream->writeUint32LE(imageOffset);
+
+ const uint32 infoSize = 40; /* Windows v3 BMP */
+ stream->writeUint32LE(infoSize);
+
+ uint32 width = _surface->w;
+ int32 height = _surface->h;
+ stream->writeUint32LE(width);
+ stream->writeUint32LE((uint32)height);
+
+ if (width == 0 || height == 0) {
+ return false;
+ }
+
+ if (height < 0) {
+ warning("Right-side up bitmaps not supported");
+ return false;
+ }
+
+ /* uint16 planes = */ stream->writeUint16LE(1);
+ const uint16 bitsPerPixel = 24;
+ stream->writeUint16LE(bitsPerPixel);
+
+ const uint32 compression = 0;
+ stream->writeUint32LE(compression);
+
+ /* uint32 imageSize = */
+ stream->writeUint32LE(_surface->h * _surface->pitch);
+ /* uint32 pixelsPerMeterX = */
+ stream->writeUint32LE(0);
+ /* uint32 pixelsPerMeterY = */
+ stream->writeUint32LE(0);
+ const uint32 paletteColorCount = 0;
+ stream->writeUint32LE(paletteColorCount);
+ /* uint32 colorsImportant = */
+ stream->writeUint32LE(0);
+
+ // Start us at the beginning of the image (54 bytes in)
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+
+ // BGRA for 24bpp
+ if (bitsPerPixel == 24) {
+ format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
+ }
+
+ Graphics::Surface *surface = _surface->convertTo(format);
+
+ int srcPitch = width * (bitsPerPixel >> 3);
+ const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0;
+
+ for (int32 i = height - 1; i >= 0; i--) {
+ for (uint32 j = 0; j < width; j++) {
+ byte b, g, r;
+ uint32 color = *(uint32 *)surface->getBasePtr(j, i);
+ surface->format.colorToRGB(color, r, g, b);
+ stream->writeByte(b);
+ stream->writeByte(g);
+ stream->writeByte(r);
+ }
+
+ for (int k = 0; k < extraDataLength; k++) {
+ stream->writeByte(0);
+ }
+ }
+ surface->free();
+ delete surface;
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) {
+ // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
+
+ TransparentSurface temp(*origImage->_surface, false);
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ delete _deletableSurface;
+ _deletableSurface = NULL;
+ }
+ _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
+ return true;
+}
+
+} // end of namespace Wintermute