diff options
Diffstat (limited to 'engines/wintermute/base/gfx/base_image.cpp')
-rw-r--r-- | engines/wintermute/base/gfx/base_image.cpp | 462 |
1 files changed, 231 insertions, 231 deletions
diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp index bf11e15307..4b15d563ed 100644 --- a/engines/wintermute/base/gfx/base_image.cpp +++ b/engines/wintermute/base/gfx/base_image.cpp @@ -1,231 +1,231 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/gfx/base_image.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/graphics/transparent_surface.h"
-#include "graphics/decoders/png.h"
-#include "graphics/decoders/jpeg.h"
-#include "graphics/decoders/bmp.h"
-#include "graphics/decoders/tga.h"
-#include "graphics/surface.h"
-#include "common/textconsole.h"
-#include "common/stream.h"
-#include "common/system.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////
-BaseImage::BaseImage() {
- _fileManager = BaseFileManager::getEngineInstance();
- _palette = NULL;
- _surface = NULL;
- _decoder = NULL;
- _deletableSurface = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseImage::~BaseImage() {
- delete _decoder;
- if (_deletableSurface) {
- _deletableSurface->free();
- }
- delete _deletableSurface;
-}
-
-bool BaseImage::loadFile(const Common::String &filename) {
- _filename = filename;
- _filename.toLowercase();
- if (filename.hasPrefix("savegame:")) {
- _decoder = new Graphics::BitmapDecoder();
- } else if (_filename.hasSuffix(".png")) {
- _decoder = new Graphics::PNGDecoder();
- } else if (_filename.hasSuffix(".bmp")) {
- _decoder = new Graphics::BitmapDecoder();
- } else if (_filename.hasSuffix(".tga")) {
- _decoder = new Graphics::TGADecoder();
- } else if (_filename.hasSuffix(".jpg")) {
- _decoder = new Graphics::JPEGDecoder();
- } else {
- error("BaseImage::loadFile : Unsupported fileformat %s", filename.c_str());
- }
- _filename = filename;
- Common::SeekableReadStream *file = _fileManager->openFile(filename.c_str());
- if (!file) {
- return false;
- }
-
- _decoder->loadStream(*file);
- _surface = _decoder->getSurface();
- _palette = _decoder->getPalette();
- _fileManager->closeFile(file);
-
- return true;
-}
-
-byte BaseImage::getAlphaAt(int x, int y) const {
- if (!_surface) {
- return 0xFF;
- }
- uint32 color = *(const uint32 *)_surface->getBasePtr(x, y);
- byte r, g, b, a;
- _surface->format.colorToARGB(color, a, r, g, b);
- return a;
-}
-
-void BaseImage::copyFrom(const Graphics::Surface *surface) {
- _surface = _deletableSurface = new Graphics::Surface();
- _deletableSurface->copyFrom(*surface);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::saveBMPFile(const char *filename) const {
- warning("BaseImage::saveBMPFile - stubbed"); // TODO
- return false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::resize(int newWidth, int newHeight) {
- // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
- TransparentSurface temp(*_surface, true);
- if (_deletableSurface) {
- _deletableSurface->free();
- delete _deletableSurface;
- _deletableSurface = NULL;
- }
- _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
- temp.free();
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
- if (!_surface) {
- return false;
- }
-
- /* The following is just copied over and inverted to write-ops from the BMP-decoder */
- stream->writeByte('B');
- stream->writeByte('M');
-
- /* Since we don't care during reads, we don't care during writes: */
- /* uint32 fileSize = */
- stream->writeUint32LE(54 + _surface->h * _surface->pitch);
- /* uint16 res1 = */
- stream->writeUint16LE(0);
- /* uint16 res2 = */
- stream->writeUint16LE(0);
- const uint32 imageOffset = 54;
- stream->writeUint32LE(imageOffset);
-
- const uint32 infoSize = 40; /* Windows v3 BMP */
- stream->writeUint32LE(infoSize);
-
- uint32 width = _surface->w;
- int32 height = _surface->h;
- stream->writeUint32LE(width);
- stream->writeUint32LE((uint32)height);
-
- if (width == 0 || height == 0) {
- return false;
- }
-
- if (height < 0) {
- warning("Right-side up bitmaps not supported");
- return false;
- }
-
- /* uint16 planes = */ stream->writeUint16LE(1);
- const uint16 bitsPerPixel = 24;
- stream->writeUint16LE(bitsPerPixel);
-
- const uint32 compression = 0;
- stream->writeUint32LE(compression);
-
- /* uint32 imageSize = */
- stream->writeUint32LE(_surface->h * _surface->pitch);
- /* uint32 pixelsPerMeterX = */
- stream->writeUint32LE(0);
- /* uint32 pixelsPerMeterY = */
- stream->writeUint32LE(0);
- const uint32 paletteColorCount = 0;
- stream->writeUint32LE(paletteColorCount);
- /* uint32 colorsImportant = */
- stream->writeUint32LE(0);
-
- // Start us at the beginning of the image (54 bytes in)
- Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
-
- // BGRA for 24bpp
- if (bitsPerPixel == 24) {
- format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
- }
-
- Graphics::Surface *surface = _surface->convertTo(format);
-
- int srcPitch = width * (bitsPerPixel >> 3);
- const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0;
-
- for (int32 i = height - 1; i >= 0; i--) {
- for (uint32 j = 0; j < width; j++) {
- byte b, g, r;
- uint32 color = *(uint32 *)surface->getBasePtr(j, i);
- surface->format.colorToRGB(color, r, g, b);
- stream->writeByte(b);
- stream->writeByte(g);
- stream->writeByte(r);
- }
-
- for (int k = 0; k < extraDataLength; k++) {
- stream->writeByte(0);
- }
- }
- surface->free();
- delete surface;
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) {
- // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here.
-
- TransparentSurface temp(*origImage->_surface, false);
- if (_deletableSurface) {
- _deletableSurface->free();
- delete _deletableSurface;
- _deletableSurface = NULL;
- }
- _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
- return true;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/graphics/transparent_surface.h" +#include "graphics/decoders/png.h" +#include "graphics/decoders/jpeg.h" +#include "graphics/decoders/bmp.h" +#include "graphics/decoders/tga.h" +#include "graphics/surface.h" +#include "common/textconsole.h" +#include "common/stream.h" +#include "common/system.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +BaseImage::BaseImage() { + _fileManager = BaseFileManager::getEngineInstance(); + _palette = NULL; + _surface = NULL; + _decoder = NULL; + _deletableSurface = NULL; +} + + +////////////////////////////////////////////////////////////////////// +BaseImage::~BaseImage() { + delete _decoder; + if (_deletableSurface) { + _deletableSurface->free(); + } + delete _deletableSurface; +} + +bool BaseImage::loadFile(const Common::String &filename) { + _filename = filename; + _filename.toLowercase(); + if (filename.hasPrefix("savegame:")) { + _decoder = new Graphics::BitmapDecoder(); + } else if (_filename.hasSuffix(".png")) { + _decoder = new Graphics::PNGDecoder(); + } else if (_filename.hasSuffix(".bmp")) { + _decoder = new Graphics::BitmapDecoder(); + } else if (_filename.hasSuffix(".tga")) { + _decoder = new Graphics::TGADecoder(); + } else if (_filename.hasSuffix(".jpg")) { + _decoder = new Graphics::JPEGDecoder(); + } else { + error("BaseImage::loadFile : Unsupported fileformat %s", filename.c_str()); + } + _filename = filename; + Common::SeekableReadStream *file = _fileManager->openFile(filename.c_str()); + if (!file) { + return false; + } + + _decoder->loadStream(*file); + _surface = _decoder->getSurface(); + _palette = _decoder->getPalette(); + _fileManager->closeFile(file); + + return true; +} + +byte BaseImage::getAlphaAt(int x, int y) const { + if (!_surface) { + return 0xFF; + } + uint32 color = *(const uint32 *)_surface->getBasePtr(x, y); + byte r, g, b, a; + _surface->format.colorToARGB(color, a, r, g, b); + return a; +} + +void BaseImage::copyFrom(const Graphics::Surface *surface) { + _surface = _deletableSurface = new Graphics::Surface(); + _deletableSurface->copyFrom(*surface); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::saveBMPFile(const char *filename) const { + warning("BaseImage::saveBMPFile - stubbed"); // TODO + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::resize(int newWidth, int newHeight) { + // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here. + TransparentSurface temp(*_surface, true); + if (_deletableSurface) { + _deletableSurface->free(); + delete _deletableSurface; + _deletableSurface = NULL; + } + _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight); + temp.free(); + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const { + if (!_surface) { + return false; + } + + /* The following is just copied over and inverted to write-ops from the BMP-decoder */ + stream->writeByte('B'); + stream->writeByte('M'); + + /* Since we don't care during reads, we don't care during writes: */ + /* uint32 fileSize = */ + stream->writeUint32LE(54 + _surface->h * _surface->pitch); + /* uint16 res1 = */ + stream->writeUint16LE(0); + /* uint16 res2 = */ + stream->writeUint16LE(0); + const uint32 imageOffset = 54; + stream->writeUint32LE(imageOffset); + + const uint32 infoSize = 40; /* Windows v3 BMP */ + stream->writeUint32LE(infoSize); + + uint32 width = _surface->w; + int32 height = _surface->h; + stream->writeUint32LE(width); + stream->writeUint32LE((uint32)height); + + if (width == 0 || height == 0) { + return false; + } + + if (height < 0) { + warning("Right-side up bitmaps not supported"); + return false; + } + + /* uint16 planes = */ stream->writeUint16LE(1); + const uint16 bitsPerPixel = 24; + stream->writeUint16LE(bitsPerPixel); + + const uint32 compression = 0; + stream->writeUint32LE(compression); + + /* uint32 imageSize = */ + stream->writeUint32LE(_surface->h * _surface->pitch); + /* uint32 pixelsPerMeterX = */ + stream->writeUint32LE(0); + /* uint32 pixelsPerMeterY = */ + stream->writeUint32LE(0); + const uint32 paletteColorCount = 0; + stream->writeUint32LE(paletteColorCount); + /* uint32 colorsImportant = */ + stream->writeUint32LE(0); + + // Start us at the beginning of the image (54 bytes in) + Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); + + // BGRA for 24bpp + if (bitsPerPixel == 24) { + format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0); + } + + Graphics::Surface *surface = _surface->convertTo(format); + + int srcPitch = width * (bitsPerPixel >> 3); + const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0; + + for (int32 i = height - 1; i >= 0; i--) { + for (uint32 j = 0; j < width; j++) { + byte b, g, r; + uint32 color = *(uint32 *)surface->getBasePtr(j, i); + surface->format.colorToRGB(color, r, g, b); + stream->writeByte(b); + stream->writeByte(g); + stream->writeByte(r); + } + + for (int k = 0; k < extraDataLength; k++) { + stream->writeByte(0); + } + } + surface->free(); + delete surface; + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) { + // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here. + + TransparentSurface temp(*origImage->_surface, false); + if (_deletableSurface) { + _deletableSurface->free(); + delete _deletableSurface; + _deletableSurface = NULL; + } + _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight); + return true; +} + +} // end of namespace Wintermute |