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-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index cc6167a749..cd065f3436 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -32,6 +32,7 @@
#include "engines/wintermute/base/base_sub_frame.h"
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
namespace WinterMute {
@@ -44,6 +45,22 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
_windowed = true;
_forceAlphaColor = 0x00;
+ _indicatorDisplay = false;
+ _indicatorColor = BYTETORGBA(255, 0, 0, 128);
+ _indicatorProgress = 0;
+ _indicatorX = -1;
+ _indicatorY = -1;
+ _indicatorWidth = -1;
+ _indicatorHeight = 8;
+
+ _loadImageName = "";
+ _saveImageName = "";
+ _saveLoadImage = NULL;
+ _loadInProgress = false;
+
+ _saveImageX = _saveImageY = 0;
+ _loadImageX = _loadImageY = 0;
+
_width = _height = _bPP = 0;
BasePlatform::setRectEmpty(&_monitorRect);
@@ -56,6 +73,7 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
BaseRenderer::~BaseRenderer() {
deleteRectList();
unclipCursor();
+ delete _saveLoadImage;
}
@@ -64,6 +82,90 @@ void BaseRenderer::initLoop() {
deleteRectList();
}
+void BaseRenderer::initIndicator() {
+ if (_indicatorY == -1) {
+ _indicatorY = _height - _indicatorHeight;
+ }
+ if (_indicatorX == -1) {
+ _indicatorX = 0;
+ }
+ if (_indicatorWidth == -1) {
+ _indicatorWidth = _width;
+ }
+}
+
+void BaseRenderer::setIndicator(int width, int height, int x, int y, uint32 color) {
+ _indicatorWidth = width;
+ _indicatorHeight = height;
+ _indicatorX = x;
+ _indicatorY = y;
+ _indicatorColor = color;
+}
+
+void BaseRenderer::setIndicatorVal(int value) {
+ _indicatorProgress = value;
+}
+
+void BaseRenderer::setLoadingScreen(const char *filename, int x, int y) {
+ // TODO: Handle NULL
+ _loadImageName = filename;
+ _loadImageX = x;
+ _loadImageY = y;
+}
+
+void BaseRenderer::setSaveImage(const char *filename, int x, int y) {
+ // TODO: Handle NULL
+ _saveImageName = filename;
+ _saveImageX = x;
+ _saveImageY = y;
+}
+
+void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
+ _indicatorDisplay = true;
+ _indicatorProgress = 0;
+
+ if (isSaving && !quickSave) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ if (_saveImageName.size()) {
+ _saveLoadImage = createSurface();
+
+ if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ }
+ }
+ } else {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ if (_loadImageName.size()) {
+ _saveLoadImage = createSurface();
+
+ if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ }
+ }
+ _loadInProgress = true;
+ }
+}
+
+void BaseRenderer::endSaveLoad() {
+ _loadInProgress = false;
+ _indicatorDisplay = false;
+
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+}
+
+void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_loadImageName));
+ persistMgr->transfer(TMEMBER(_saveImageName));
+ persistMgr->transfer(TMEMBER(_saveImageX));
+ persistMgr->transfer(TMEMBER(_saveImageY));
+ persistMgr->transfer(TMEMBER(_loadImageX));
+ persistMgr->transfer(TMEMBER(_loadImageY));
+}
//////////////////////////////////////////////////////////////////////
BaseObject *BaseRenderer::getObjectAt(int x, int y) {
@@ -234,4 +336,31 @@ void BaseRenderer::addRectToList(BaseActiveRect *rect) {
_rectList.push_back(rect);
}
+//////////////////////////////////////////////////////////////////////////
+bool BaseRenderer::displayIndicator() {
+ if (!_indicatorDisplay) {
+ return STATUS_OK;
+ }
+ if (_saveLoadImage) {
+ Rect32 rc;
+ BasePlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
+ if (_loadInProgress) {
+ _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
+ } else {
+ _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
+ }
+ }
+
+ if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) {
+ return STATUS_OK;
+ }
+ setupLines();
+ for (int i = 0; i < _indicatorHeight; i++) {
+ drawLine(_indicatorX, _indicatorY + i, _indicatorX + (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f)), _indicatorY + i, _indicatorColor);
+ }
+
+ setup2D();
+ return STATUS_OK;
+}
+
} // end of namespace WinterMute