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Diffstat (limited to 'engines/wintermute/base/particles/part_emitter.h')
-rw-r--r-- | engines/wintermute/base/particles/part_emitter.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h new file mode 100644 index 0000000000..9a35cd9bbc --- /dev/null +++ b/engines/wintermute/base/particles/part_emitter.h @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTEMITTER_H +#define WINTERMUTE_PARTEMITTER_H + + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/particles/part_force.h" + +namespace Wintermute { +class BaseRegion; +class PartParticle; +class PartEmitter : public BaseObject { +public: + DECLARE_PERSISTENT(PartEmitter, BaseObject) + + PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner); + virtual ~PartEmitter(void); + + int _fadeOutTime; + + bool start(); + + bool update(); + bool display() { return display(NULL); } // To avoid shadowing the inherited display-function. + bool display(BaseRegion *region); + + bool sortParticlesByZ(); + bool addSprite(const char *filename); + bool removeSprite(const char *filename); + bool setBorder(int x, int y, int width, int height); + bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); + + bool addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength); + bool removeForce(const Common::String &name); + + BaseArray<PartForce *> _forces; + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + + +private: + int _width; + int _height; + + int _angle1; + int _angle2; + + float _rotation1; + float _rotation2; + + float _angVelocity1; + float _angVelocity2; + + float _growthRate1; + float _growthRate2; + bool _exponentialGrowth; + + float _velocity1; + float _velocity2; + bool _velocityZBased; + + float _scale1; + float _scale2; + bool _scaleZBased; + + int _maxParticles; + + int _lifeTime1; + int _lifeTime2; + bool _lifeTimeZBased; + + int _genInterval; + int _genAmount; + + bool _running; + int _overheadTime; + + int _maxBatches; + int _batchesGenerated; + + Rect32 _border; + int _borderThicknessLeft; + int _borderThicknessRight; + int _borderThicknessTop; + int _borderThicknessBottom; + + int _fadeInTime; + + int _alpha1; + int _alpha2; + bool _alphaTimeBased; + + bool _useRegion; + + char *_emitEvent; + BaseScriptHolder *_owner; + + PartForce *addForceByName(const Common::String &name); + int static compareZ(const void *obj1, const void *obj2); + bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta); + bool updateInternal(uint32 currentTime, uint32 timerDelta); + uint32 _lastGenTime; + BaseArray<PartParticle *> _particles; + BaseArray<char *> _sprites; +}; + +} // end of namespace Wintermute + +#endif |