aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/particles/part_emitter.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/base/particles/part_emitter.h')
-rw-r--r--engines/wintermute/base/particles/part_emitter.h140
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h
new file mode 100644
index 0000000000..f2c8f139f1
--- /dev/null
+++ b/engines/wintermute/base/particles/part_emitter.h
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTEMITTER_H
+#define WINTERMUTE_PARTEMITTER_H
+
+
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/particles/part_force.h"
+
+namespace Wintermute {
+class BaseRegion;
+class PartParticle;
+class PartEmitter : public BaseObject {
+public:
+ DECLARE_PERSISTENT(PartEmitter, BaseObject)
+
+ PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner);
+ virtual ~PartEmitter(void);
+
+ int _fadeOutTime;
+
+ bool start();
+
+ bool update();
+ bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
+ bool display(BaseRegion *region);
+
+ bool sortParticlesByZ();
+ bool addSprite(const char *filename);
+ bool removeSprite(const char *filename);
+ bool setBorder(int x, int y, int width, int height);
+ bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
+
+ bool addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength);
+ bool removeForce(const Common::String &name);
+
+ BaseArray<PartForce *> _forces;
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const Common::String &name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+
+private:
+ int _width;
+ int _height;
+
+ int _angle1;
+ int _angle2;
+
+ float _rotation1;
+ float _rotation2;
+
+ float _angVelocity1;
+ float _angVelocity2;
+
+ float _growthRate1;
+ float _growthRate2;
+ bool _exponentialGrowth;
+
+ float _velocity1;
+ float _velocity2;
+ bool _velocityZBased;
+
+ float _scale1;
+ float _scale2;
+ bool _scaleZBased;
+
+ int _maxParticles;
+
+ int _lifeTime1;
+ int _lifeTime2;
+ bool _lifeTimeZBased;
+
+ int _genInterval;
+ int _genAmount;
+
+ bool _running;
+ int _overheadTime;
+
+ int _maxBatches;
+ int _batchesGenerated;
+
+ Rect32 _border;
+ int _borderThicknessLeft;
+ int _borderThicknessRight;
+ int _borderThicknessTop;
+ int _borderThicknessBottom;
+
+ int _fadeInTime;
+
+ int _alpha1;
+ int _alpha2;
+ bool _alphaTimeBased;
+
+ bool _useRegion;
+
+ char *_emitEvent;
+ BaseScriptHolder *_owner;
+
+ PartForce *addForceByName(const Common::String &name);
+ int static compareZ(const void *obj1, const void *obj2);
+ bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
+ bool updateInternal(uint32 currentTime, uint32 timerDelta);
+ uint32 _lastGenTime;
+ BaseArray<PartParticle *> _particles;
+ BaseArray<char *> _sprites;
+};
+
+} // end of namespace Wintermute
+
+#endif