diff options
Diffstat (limited to 'engines/wintermute/base/save_thumb_helper.cpp')
-rw-r--r-- | engines/wintermute/base/save_thumb_helper.cpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/engines/wintermute/base/save_thumb_helper.cpp b/engines/wintermute/base/save_thumb_helper.cpp new file mode 100644 index 0000000000..db6f855cc6 --- /dev/null +++ b/engines/wintermute/base/save_thumb_helper.cpp @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/save_thumb_helper.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/base_game.h" +#include "graphics/scaler.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +SaveThumbHelper::SaveThumbHelper(const BaseGame *inGame) { + _thumbnail = nullptr; + _scummVMThumb = nullptr; +} + +////////////////////////////////////////////////////////////////////////// +SaveThumbHelper::~SaveThumbHelper(void) { + delete _thumbnail; + _thumbnail = nullptr; + delete _scummVMThumb; + _scummVMThumb = nullptr; +} + +BaseImage *SaveThumbHelper::storeThumb(bool doFlip, int width, int height) { + BaseImage *thumbnail = nullptr; + if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { + if (doFlip) { + // when using opengl on windows it seems to be necessary to do this twice + // works normally for direct3d + _gameRef->displayContent(false); + _gameRef->_renderer->flip(); + + _gameRef->displayContent(false); + _gameRef->_renderer->flip(); + } + + BaseImage *screenshot = _gameRef->_renderer->takeScreenshot(); + if (!screenshot) { + return nullptr; + } + + // normal thumbnail + if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { + thumbnail = new BaseImage(); + thumbnail->copyFrom(screenshot, width, height); + } + + + delete screenshot; + screenshot = nullptr; + } + return thumbnail; +} + +////////////////////////////////////////////////////////////////////////// +bool SaveThumbHelper::storeThumbnail(bool doFlip) { + delete _thumbnail; + _thumbnail = nullptr; + + if (_gameRef->getSaveThumbWidth() > 0 && _gameRef->getSaveThumbHeight() > 0) { + + _thumbnail = storeThumb(doFlip, _gameRef->getSaveThumbWidth(), _gameRef->getSaveThumbHeight()); + if (!_thumbnail) { + return STATUS_FAILED; + } + } + storeScummVMThumbNail(); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool SaveThumbHelper::storeScummVMThumbNail(bool doFlip) { + delete _scummVMThumb; + _scummVMThumb = nullptr; + + _scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2); + if (!_scummVMThumb) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +} // end of namespace Wintermute |