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path: root/engines/wintermute/base/saveload.cpp
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Diffstat (limited to 'engines/wintermute/base/saveload.cpp')
-rw-r--r--engines/wintermute/base/saveload.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
index 12204e1b35..1b7dfd42ed 100644
--- a/engines/wintermute/base/saveload.cpp
+++ b/engines/wintermute/base/saveload.cpp
@@ -75,10 +75,10 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
gameRef->_renderer->endSaveLoad();
- //_gameRef->LOG(0, "Load end %d", BaseUtils::GetUsedMemMB());
+ //BaseEngine::LOG(0, "Load end %d", BaseUtils::GetUsedMemMB());
// AdGame:
if (DID_SUCCEED(ret)) {
- SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", nullptr);
}
return ret;
}
@@ -114,13 +114,13 @@ bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *ga
//////////////////////////////////////////////////////////////////////////
bool SaveLoad::initAfterLoad() {
- SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", nullptr);
// AdGame:
- SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", nullptr);
return STATUS_OK;
}