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Diffstat (limited to 'engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp')
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp
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index 0000000000..5a2291894f
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+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp
@@ -0,0 +1,148 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/tokenizer.h"
+#include "debuggable_script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
+#include "engines/wintermute/debugger/breakpoint.h"
+#include "engines/wintermute/debugger/script_monitor.h"
+#include "engines/wintermute/debugger/watch_instance.h"
+
+namespace Wintermute {
+
+DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) {
+ _engine->_watches.subscribe(this);
+ for (uint i = 0; i < _engine->_watches.size(); i++) {
+ _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this));
+ }
+}
+
+DebuggableScript::~DebuggableScript() {
+ for (uint i = 0; i < _watchInstances.size(); i++) {
+ delete _watchInstances[i];
+ }
+ _engine->_watches.unsubscribe(this);
+}
+void DebuggableScript::preInstHook(uint32 inst) {}
+
+void DebuggableScript::postInstHook(uint32 inst) {
+ if (inst == II_DBG_LINE) {
+ for (uint j = 0; j < _engine->_breakpoints.size(); j++) {
+ _engine->_breakpoints[j]->evaluate(this);
+ }
+
+ if (_callStack->_sP <= _stepDepth) {
+ _engine->_monitor->notifyStep(this);
+ }
+ }
+
+ for (uint i = 0; i < _watchInstances.size(); i++) {
+ this->_watchInstances[i]->evaluate();
+ }
+
+}
+
+void DebuggableScript::setStepDepth(int depth) {
+ _stepDepth = depth;
+}
+
+void DebuggableScript::step() {
+ setStepDepth(_callStack->_sP);
+ // TODO double check
+}
+
+void DebuggableScript::stepContinue() {
+ setStepDepth(kDefaultStepDepth);
+}
+
+void DebuggableScript::stepFinish() {
+ setStepDepth(_callStack->_sP - 1);
+}
+
+ScValue *DebuggableScript::resolveName(const Common::String &name) {
+
+ Common::String trimmed = name;
+ trimmed.trim();
+ Common::StringTokenizer st = Common::StringTokenizer(trimmed.c_str(), ".");
+ Common::String nextToken;
+
+ nextToken = st.nextToken();
+
+
+ char cstr[256]; // TODO not pretty
+ Common::strlcpy(cstr, nextToken.c_str(), nextToken.size() + 1);
+ cstr[255] = '\0'; // We 0-terminate it just in case it's > 256 chars.
+
+ ScValue *value = getVar(cstr);
+ ScValue *res = new ScValue(_gameRef);
+
+ if (value == nullptr) {
+ return res;
+ }
+
+ nextToken = st.nextToken();
+
+ while (nextToken.size() > 0 && (value->isObject() || value->isNative())) {
+ value = value->getProp(nextToken.c_str());
+ nextToken = st.nextToken();
+ if (value == nullptr) {
+ return res;
+ }
+ }
+
+ res->copy(value);
+
+ return res;
+}
+
+uint DebuggableScript::dbgGetLine() const {
+ return _currentLine;
+}
+
+Common::String DebuggableScript::dbgGetFilename() const {
+ return _filename;
+}
+
+void DebuggableScript::updateWatches() {
+ // We drop obsolete watches
+ for (uint i = 0; i < _watchInstances.size(); i++) {
+ Watch *findMe = _watchInstances[i]->_watch;
+ if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) {
+ // Not found on engine-wide list, must have been removed from watches. Must remove it from local list.
+ delete _watchInstances[i];
+ _watchInstances.remove_at(i);
+ }
+ }
+
+ // We add any new watches
+ for (uint i = 0; i < _engine->_watches.size(); i++) {
+ Watch *findMe = _engine->_watches[i];
+ if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) {
+ // Not found on local list, must be a new one.
+ _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this));
+ }
+ }
+}
+} // End of namespace Wintermute
+