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Diffstat (limited to 'engines/wintermute/base/scriptables/debuggable/debuggable_script.h')
-rw-r--r-- | engines/wintermute/base/scriptables/debuggable/debuggable_script.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h new file mode 100644 index 0000000000..b32a5ca4af --- /dev/null +++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef DEBUGGABLE_SCRIPT_H_ +#define DEBUGGABLE_SCRIPT_H_ +#include "engines/wintermute/base/scriptables/script.h" + +namespace Wintermute { +class ScriptMonitor; +class Watch; +class WatchInstance; +class DebuggableScEngine; + +class DebuggableScript : public ScScript { + static const int kDefaultStepDepth = -2; + int32 _stepDepth; + DebuggableScEngine *_engine; + BaseArray<WatchInstance *> _watchInstances; + virtual void preInstHook(uint32 inst) override; + virtual void postInstHook(uint32 inst) override; + void setStepDepth(int depth); +public: + DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine); + virtual ~DebuggableScript(); + ScValue *resolveName(const Common::String &name); + /** + * Return argument to last II_DBG_LINE encountered + */ + virtual uint dbgGetLine() const; + virtual Common::String dbgGetFilename() const; + /** + * Execute one more instruction + */ + void step(); + /** + * Continue execution + */ + void stepContinue(); + /** + * Continue execution until the activation record on top of the stack is popped + */ + void stepFinish(); + void updateWatches(); +}; + +} // End of namespace Wintermute + +#endif /* DEBUGGABLE_SCRIPT_H_ */ |