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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DEBUGGABLE_SCRIPT_H_
+#define DEBUGGABLE_SCRIPT_H_
+#include "engines/wintermute/base/scriptables/script.h"
+
+namespace Wintermute {
+class ScriptMonitor;
+class Watch;
+class WatchInstance;
+class DebuggableScEngine;
+
+class DebuggableScript : public ScScript {
+ static const int kDefaultStepDepth = -2;
+ int32 _stepDepth;
+ DebuggableScEngine *_engine;
+ BaseArray<WatchInstance *> _watchInstances;
+ virtual void preInstHook(uint32 inst) override;
+ virtual void postInstHook(uint32 inst) override;
+ void setStepDepth(int depth);
+public:
+ DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine);
+ virtual ~DebuggableScript();
+ ScValue *resolveName(const Common::String &name);
+ /**
+ * Return argument to last II_DBG_LINE encountered
+ */
+ virtual uint dbgGetLine() const;
+ virtual Common::String dbgGetFilename() const;
+ /**
+ * Execute one more instruction
+ */
+ void step();
+ /**
+ * Continue execution
+ */
+ void stepContinue();
+ /**
+ * Continue execution until the activation record on top of the stack is popped
+ */
+ void stepFinish();
+ void updateWatches();
+};
+
+} // End of namespace Wintermute
+
+#endif /* DEBUGGABLE_SCRIPT_H_ */