diff options
Diffstat (limited to 'engines/wintermute/base/scriptables/script.cpp')
-rw-r--r-- | engines/wintermute/base/scriptables/script.cpp | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp index 9bb7fedf38..23c452b73c 100644 --- a/engines/wintermute/base/scriptables/script.cpp +++ b/engines/wintermute/base/scriptables/script.cpp @@ -39,58 +39,58 @@ IMPLEMENT_PERSISTENT(ScScript, false) ////////////////////////////////////////////////////////////////////////// ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) { - _buffer = NULL; + _buffer = nullptr; _bufferSize = _iP = 0; - _scriptStream = NULL; - _filename = NULL; + _scriptStream = nullptr; + _filename = nullptr; _currentLine = 0; - _symbols = NULL; + _symbols = nullptr; _numSymbols = 0; _engine = engine; - _globals = NULL; + _globals = nullptr; - _scopeStack = NULL; - _callStack = NULL; - _thisStack = NULL; - _stack = NULL; + _scopeStack = nullptr; + _callStack = nullptr; + _thisStack = nullptr; + _stack = nullptr; - _operand = NULL; - _reg1 = NULL; + _operand = nullptr; + _reg1 = nullptr; - _functions = NULL; + _functions = nullptr; _numFunctions = 0; - _methods = NULL; + _methods = nullptr; _numMethods = 0; - _events = NULL; + _events = nullptr; _numEvents = 0; - _externals = NULL; + _externals = nullptr; _numExternals = 0; _state = SCRIPT_FINISHED; _origState = SCRIPT_FINISHED; - _waitObject = NULL; + _waitObject = nullptr; _waitTime = 0; _waitFrozen = false; - _waitScript = NULL; + _waitScript = nullptr; _timeSlice = 0; _thread = false; _methodThread = false; - _threadEvent = NULL; + _threadEvent = nullptr; _freezable = true; - _owner = NULL; + _owner = nullptr; _unbreakable = false; - _parentScript = NULL; + _parentScript = nullptr; _tracingMode = false; } @@ -242,7 +242,7 @@ bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScrip _methodThread = false; delete[] _threadEvent; - _threadEvent = NULL; + _threadEvent = nullptr; _filename = new char[strlen(filename) + 1]; if (_filename) { @@ -383,52 +383,52 @@ void ScScript::cleanup() { if (_buffer) { delete[] _buffer; } - _buffer = NULL; + _buffer = nullptr; if (_filename) { delete[] _filename; } - _filename = NULL; + _filename = nullptr; if (_symbols) { delete[] _symbols; } - _symbols = NULL; + _symbols = nullptr; _numSymbols = 0; if (_globals && !_thread) { delete _globals; } - _globals = NULL; + _globals = nullptr; delete _scopeStack; - _scopeStack = NULL; + _scopeStack = nullptr; delete _callStack; - _callStack = NULL; + _callStack = nullptr; delete _thisStack; - _thisStack = NULL; + _thisStack = nullptr; delete _stack; - _stack = NULL; + _stack = nullptr; if (_functions) { delete[] _functions; } - _functions = NULL; + _functions = nullptr; _numFunctions = 0; if (_methods) { delete[] _methods; } - _methods = NULL; + _methods = nullptr; _numMethods = 0; if (_events) { delete[] _events; } - _events = NULL; + _events = nullptr; _numEvents = 0; @@ -440,25 +440,25 @@ void ScScript::cleanup() { } delete[] _externals; } - _externals = NULL; + _externals = nullptr; _numExternals = 0; delete _operand; delete _reg1; - _operand = NULL; - _reg1 = NULL; + _operand = nullptr; + _reg1 = nullptr; delete[] _threadEvent; - _threadEvent = NULL; + _threadEvent = nullptr; _state = SCRIPT_FINISHED; - _waitObject = NULL; + _waitObject = nullptr; _waitTime = 0; _waitFrozen = false; - _waitScript = NULL; + _waitScript = nullptr; - _parentScript = NULL; // ref only + _parentScript = nullptr; // ref only delete _scriptStream; } @@ -511,7 +511,7 @@ bool ScScript::executeInstruction() { bool ret = STATUS_OK; uint32 dw; - const char *str = NULL; + const char *str = nullptr; //ScValue* op = new ScValue(_gameRef); _operand->cleanup(); @@ -787,7 +787,7 @@ bool ScScript::executeInstruction() { ScValue *var = _stack->pop(); ScValue *val = _stack->pop(); - if (val == NULL) { + if (val == nullptr) { runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); var->setNULL(); } else { @@ -928,7 +928,7 @@ bool ScScript::executeInstruction() { case II_AND: op2 = _stack->pop(); op1 = _stack->pop(); - if (op1 == NULL || op2 == NULL) { + if (op1 == nullptr || op2 == nullptr) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { @@ -940,7 +940,7 @@ bool ScScript::executeInstruction() { case II_OR: op2 = _stack->pop(); op1 = _stack->pop(); - if (op1 == NULL || op2 == NULL) { + if (op1 == nullptr || op2 == nullptr) { runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); _operand->setBool(false); } else { @@ -1120,7 +1120,7 @@ uint32 ScScript::getMethodPos(const Common::String &name) const { ////////////////////////////////////////////////////////////////////////// ScValue *ScScript::getVar(char *name) { - ScValue *ret = NULL; + ScValue *ret = nullptr; // scope locals if (_scopeStack->_sP >= 0) { @@ -1130,20 +1130,20 @@ ScValue *ScScript::getVar(char *name) { } // script globals - if (ret == NULL) { + if (ret == nullptr) { if (_globals->propExists(name)) { ret = _globals->getProp(name); } } // engine globals - if (ret == NULL) { + if (ret == nullptr) { if (_engine->_globals->propExists(name)) { ret = _engine->_globals->getProp(name); } } - if (ret == NULL) { + if (ret == nullptr) { //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name); _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine); ScValue *val = new ScValue(_gameRef); @@ -1263,8 +1263,8 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) { _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); initTables(); } else { - _buffer = NULL; - _scriptStream = NULL; + _buffer = nullptr; + _scriptStream = nullptr; } } @@ -1306,11 +1306,11 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) { ////////////////////////////////////////////////////////////////////////// ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) { - //if (_state!=SCRIPT_PERSISTENT) return NULL; + //if (_state!=SCRIPT_PERSISTENT) return nullptr; uint32 pos = getEventPos(eventName); if (!pos) { - return NULL; + return nullptr; } ScScript *thread = new ScScript(_gameRef, _engine); @@ -1322,10 +1322,10 @@ ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unb return thread; } else { delete thread; - return NULL; + return nullptr; } } else { - return NULL; + return nullptr; } } @@ -1390,7 +1390,7 @@ ScScript::TExternalFunction *ScScript::getExternal(char *name) { return &_externals[i]; } } - return NULL; + return nullptr; } @@ -1446,7 +1446,7 @@ const char *ScScript::dbgGetFilename() { ////////////////////////////////////////////////////////////////////////// void ScScript::afterLoad() { - if (_buffer == NULL) { + if (_buffer == nullptr) { byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize); if (!buffer) { _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename); |