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Diffstat (limited to 'engines/wintermute/base/scriptables/script.cpp')
-rw-r--r--engines/wintermute/base/scriptables/script.cpp110
1 files changed, 55 insertions, 55 deletions
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp
index 9bb7fedf38..23c452b73c 100644
--- a/engines/wintermute/base/scriptables/script.cpp
+++ b/engines/wintermute/base/scriptables/script.cpp
@@ -39,58 +39,58 @@ IMPLEMENT_PERSISTENT(ScScript, false)
//////////////////////////////////////////////////////////////////////////
ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) {
- _buffer = NULL;
+ _buffer = nullptr;
_bufferSize = _iP = 0;
- _scriptStream = NULL;
- _filename = NULL;
+ _scriptStream = nullptr;
+ _filename = nullptr;
_currentLine = 0;
- _symbols = NULL;
+ _symbols = nullptr;
_numSymbols = 0;
_engine = engine;
- _globals = NULL;
+ _globals = nullptr;
- _scopeStack = NULL;
- _callStack = NULL;
- _thisStack = NULL;
- _stack = NULL;
+ _scopeStack = nullptr;
+ _callStack = nullptr;
+ _thisStack = nullptr;
+ _stack = nullptr;
- _operand = NULL;
- _reg1 = NULL;
+ _operand = nullptr;
+ _reg1 = nullptr;
- _functions = NULL;
+ _functions = nullptr;
_numFunctions = 0;
- _methods = NULL;
+ _methods = nullptr;
_numMethods = 0;
- _events = NULL;
+ _events = nullptr;
_numEvents = 0;
- _externals = NULL;
+ _externals = nullptr;
_numExternals = 0;
_state = SCRIPT_FINISHED;
_origState = SCRIPT_FINISHED;
- _waitObject = NULL;
+ _waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
- _waitScript = NULL;
+ _waitScript = nullptr;
_timeSlice = 0;
_thread = false;
_methodThread = false;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_freezable = true;
- _owner = NULL;
+ _owner = nullptr;
_unbreakable = false;
- _parentScript = NULL;
+ _parentScript = nullptr;
_tracingMode = false;
}
@@ -242,7 +242,7 @@ bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScrip
_methodThread = false;
delete[] _threadEvent;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_filename = new char[strlen(filename) + 1];
if (_filename) {
@@ -383,52 +383,52 @@ void ScScript::cleanup() {
if (_buffer) {
delete[] _buffer;
}
- _buffer = NULL;
+ _buffer = nullptr;
if (_filename) {
delete[] _filename;
}
- _filename = NULL;
+ _filename = nullptr;
if (_symbols) {
delete[] _symbols;
}
- _symbols = NULL;
+ _symbols = nullptr;
_numSymbols = 0;
if (_globals && !_thread) {
delete _globals;
}
- _globals = NULL;
+ _globals = nullptr;
delete _scopeStack;
- _scopeStack = NULL;
+ _scopeStack = nullptr;
delete _callStack;
- _callStack = NULL;
+ _callStack = nullptr;
delete _thisStack;
- _thisStack = NULL;
+ _thisStack = nullptr;
delete _stack;
- _stack = NULL;
+ _stack = nullptr;
if (_functions) {
delete[] _functions;
}
- _functions = NULL;
+ _functions = nullptr;
_numFunctions = 0;
if (_methods) {
delete[] _methods;
}
- _methods = NULL;
+ _methods = nullptr;
_numMethods = 0;
if (_events) {
delete[] _events;
}
- _events = NULL;
+ _events = nullptr;
_numEvents = 0;
@@ -440,25 +440,25 @@ void ScScript::cleanup() {
}
delete[] _externals;
}
- _externals = NULL;
+ _externals = nullptr;
_numExternals = 0;
delete _operand;
delete _reg1;
- _operand = NULL;
- _reg1 = NULL;
+ _operand = nullptr;
+ _reg1 = nullptr;
delete[] _threadEvent;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_state = SCRIPT_FINISHED;
- _waitObject = NULL;
+ _waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
- _waitScript = NULL;
+ _waitScript = nullptr;
- _parentScript = NULL; // ref only
+ _parentScript = nullptr; // ref only
delete _scriptStream;
}
@@ -511,7 +511,7 @@ bool ScScript::executeInstruction() {
bool ret = STATUS_OK;
uint32 dw;
- const char *str = NULL;
+ const char *str = nullptr;
//ScValue* op = new ScValue(_gameRef);
_operand->cleanup();
@@ -787,7 +787,7 @@ bool ScScript::executeInstruction() {
ScValue *var = _stack->pop();
ScValue *val = _stack->pop();
- if (val == NULL) {
+ if (val == nullptr) {
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
var->setNULL();
} else {
@@ -928,7 +928,7 @@ bool ScScript::executeInstruction() {
case II_AND:
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1 == NULL || op2 == NULL) {
+ if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
@@ -940,7 +940,7 @@ bool ScScript::executeInstruction() {
case II_OR:
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1 == NULL || op2 == NULL) {
+ if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
@@ -1120,7 +1120,7 @@ uint32 ScScript::getMethodPos(const Common::String &name) const {
//////////////////////////////////////////////////////////////////////////
ScValue *ScScript::getVar(char *name) {
- ScValue *ret = NULL;
+ ScValue *ret = nullptr;
// scope locals
if (_scopeStack->_sP >= 0) {
@@ -1130,20 +1130,20 @@ ScValue *ScScript::getVar(char *name) {
}
// script globals
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_globals->propExists(name)) {
ret = _globals->getProp(name);
}
}
// engine globals
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_engine->_globals->propExists(name)) {
ret = _engine->_globals->getProp(name);
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
//RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
_gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
ScValue *val = new ScValue(_gameRef);
@@ -1263,8 +1263,8 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
initTables();
} else {
- _buffer = NULL;
- _scriptStream = NULL;
+ _buffer = nullptr;
+ _scriptStream = nullptr;
}
}
@@ -1306,11 +1306,11 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) {
- //if (_state!=SCRIPT_PERSISTENT) return NULL;
+ //if (_state!=SCRIPT_PERSISTENT) return nullptr;
uint32 pos = getEventPos(eventName);
if (!pos) {
- return NULL;
+ return nullptr;
}
ScScript *thread = new ScScript(_gameRef, _engine);
@@ -1322,10 +1322,10 @@ ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unb
return thread;
} else {
delete thread;
- return NULL;
+ return nullptr;
}
} else {
- return NULL;
+ return nullptr;
}
}
@@ -1390,7 +1390,7 @@ ScScript::TExternalFunction *ScScript::getExternal(char *name) {
return &_externals[i];
}
}
- return NULL;
+ return nullptr;
}
@@ -1446,7 +1446,7 @@ const char *ScScript::dbgGetFilename() {
//////////////////////////////////////////////////////////////////////////
void ScScript::afterLoad() {
- if (_buffer == NULL) {
+ if (_buffer == nullptr) {
byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
if (!buffer) {
_gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);