diff options
Diffstat (limited to 'engines/wintermute/base/scriptables/script_ext_object.cpp')
| -rw-r--r-- | engines/wintermute/base/scriptables/script_ext_object.cpp | 67 | 
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/script_ext_object.cpp b/engines/wintermute/base/scriptables/script_ext_object.cpp new file mode 100644 index 0000000000..40c9b885cd --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_object.cpp @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine
 + *
 + * ScummVM is the legal property of its developers, whose names
 + * are too numerous to list here. Please refer to the COPYRIGHT
 + * file distributed with this source distribution.
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 +
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 +
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software
 + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + */
 +
 +/*
 + * This file is based on WME Lite.
 + * http://dead-code.org/redir.php?target=wmelite
 + * Copyright (c) 2011 Jan Nedoma
 + */
 +
 +#include "engines/wintermute/base/scriptables/script_ext_object.h"
 +#include "engines/wintermute/base/scriptables/script_value.h"
 +#include "engines/wintermute/base/scriptables/script_stack.h"
 +
 +namespace Wintermute {
 +
 +//////////////////////////////////////////////////////////////////////
 +// Construction/Destruction
 +//////////////////////////////////////////////////////////////////////
 +
 +IMPLEMENT_PERSISTENT(SXObject, false)
 +
 +BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) {
 +	return new SXObject(inGame, stack);
 +}
 +
 +//////////////////////////////////////////////////////////////////////////
 +SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) {
 +	int numParams = stack->pop()->getInt(0);
 +	for (int i = 0; i < numParams; i++) {
 +		addScript(stack->pop()->getString());
 +	}
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +SXObject::~SXObject() {
 +
 +}
 +
 +
 +//////////////////////////////////////////////////////////////////////////
 +bool SXObject::persist(BasePersistenceManager *persistMgr) {
 +	BaseObject::persist(persistMgr);
 +
 +	return STATUS_OK;
 +}
 +
 +} // end of namespace Wintermute
  | 
