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Diffstat (limited to 'engines/wintermute/base/scriptables/script_ext_object.cpp')
-rw-r--r--engines/wintermute/base/scriptables/script_ext_object.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/script_ext_object.cpp b/engines/wintermute/base/scriptables/script_ext_object.cpp
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+++ b/engines/wintermute/base/scriptables/script_ext_object.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_ext_object.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(SXObject, false)
+
+BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) {
+ return new SXObject(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) {
+ int numParams = stack->pop()->getInt(0);
+ for (int i = 0; i < numParams; i++) {
+ addScript(stack->pop()->getString());
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SXObject::~SXObject() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SXObject::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute