diff options
Diffstat (limited to 'engines/wintermute/base/scriptables/script_ext_string.cpp')
-rw-r--r-- | engines/wintermute/base/scriptables/script_ext_string.cpp | 436 |
1 files changed, 436 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp new file mode 100644 index 0000000000..5f7da1c2dd --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_string.cpp @@ -0,0 +1,436 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/base/scriptables/script_ext_string.h" +#include "engines/wintermute/base/scriptables/script_ext_array.h" +#include "engines/wintermute/utils/string_util.h" +#include "common/tokenizer.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(SXString, false) + +BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) { + return new SXString(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXString::SXString(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { + _string = NULL; + _capacity = 0; + + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (val->isInt()) { + _capacity = MAX(0, val->getInt()); + if (_capacity > 0) { + _string = new char[_capacity]; + memset(_string, 0, _capacity); + } + } else { + setStringVal(val->getString()); + } + + if (_capacity == 0) { + setStringVal(""); + } +} + + +////////////////////////////////////////////////////////////////////////// +SXString::~SXString() { + if (_string) { + delete[] _string; + } +} + + +////////////////////////////////////////////////////////////////////////// +void SXString::setStringVal(const char *val) { + int len = strlen(val); + if (len >= _capacity) { + _capacity = len + 1; + delete[] _string; + _string = NULL; + _string = new char[_capacity]; + memset(_string, 0, _capacity); + } + strcpy(_string, val); +} + + +////////////////////////////////////////////////////////////////////////// +const char *SXString::scToString() { + if (_string) { + return _string; + } else { + return "[null string]"; + } +} + + +////////////////////////////////////////////////////////////////////////// +void SXString::scSetString(const char *val) { + setStringVal(val); +} + + +////////////////////////////////////////////////////////////////////////// +bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // Substring + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Substring") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + int end = stack->pop()->getInt(); + + if (end < start) { + BaseUtils::swap(&start, &end); + } + + //try { + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + //WideString subStr = str.substr(start, end - start + 1); + WideString subStr(str.c_str() + start, end - start + 1); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); + } + // } catch (std::exception &) { + // stack->pushNULL(); + // } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Substr + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Substr") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + + ScValue *val = stack->pop(); + int len = val->getInt(); + + if (!val->isNULL() && len <= 0) { + stack->pushString(""); + return STATUS_OK; + } + + if (val->isNULL()) { + len = strlen(_string) - start; + } + +// try { + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + +// WideString subStr = str.substr(start, len); + WideString subStr(str.c_str() + start, len); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); + } +// } catch (std::exception &) { +// stack->pushNULL(); +// } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ToUpperCase + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToUpperCase") == 0) { + stack->correctParams(0); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + str.toUppercase(); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(str).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(str).c_str()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ToLowerCase + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToLowerCase") == 0) { + stack->correctParams(0); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + str.toLowercase(); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(str).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(str).c_str()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IndexOf + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IndexOf") == 0) { + stack->correctParams(2); + + const char *strToFind = stack->pop()->getString(); + int index = stack->pop()->getInt(); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + WideString toFind; + if (_gameRef->_textEncoding == TEXT_UTF8) { + toFind = StringUtil::utf8ToWide(strToFind); + } else { + toFind = StringUtil::ansiToWide(strToFind); + } + + int indexOf = StringUtil::indexOf(str, toFind, index); + stack->pushInt(indexOf); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Split + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Split") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + char separators[MAX_PATH_LENGTH] = ","; + if (!val->isNULL()) { + strcpy(separators, val->getString()); + } + + SXArray *array = new SXArray(_gameRef); + if (!array) { + stack->pushNULL(); + return STATUS_OK; + } + + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + WideString delims; + if (_gameRef->_textEncoding == TEXT_UTF8) { + delims = StringUtil::utf8ToWide(separators); + } else { + delims = StringUtil::ansiToWide(separators); + } + + Common::Array<WideString> parts; + + + + Common::StringTokenizer tokenizer(str, delims); + while (!tokenizer.empty()) { + Common::String str2 = tokenizer.nextToken(); + parts.push_back(str2); + } + // TODO: Clean this up + /*do { + pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start); + //pos = str.find_first_of(delims, start); + if (pos == start) { + start = pos + 1; + } else if (pos == str.size()) { + parts.push_back(Common::String(str.c_str() + start)); + break; + } else { + parts.push_back(Common::String(str.c_str() + start, pos - start)); + start = pos + 1; + } + //start = str.find_first_not_of(delims, start); + start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1; + + } while (pos != str.size());*/ + + for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) { + WideString &part = (*it); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + val = new ScValue(_gameRef, StringUtil::wideToUtf8(part).c_str()); + } else { + val = new ScValue(_gameRef, StringUtil::wideToAnsi(part).c_str()); + } + + array->push(val); + delete val; + val = NULL; + } + + stack->pushNative(array, false); + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *SXString::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("string"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Length (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Length") { + if (_gameRef->_textEncoding == TEXT_UTF8) { + WideString wstr = StringUtil::utf8ToWide(_string); + _scValue->setInt(wstr.size()); + } else { + _scValue->setInt(strlen(_string)); + } + + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Capacity + ////////////////////////////////////////////////////////////////////////// + else if (name == "Capacity") { + _scValue->setInt(_capacity); + return _scValue; + } else { + return _scValue; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXString::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Capacity + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Capacity") == 0) { + int32 newCap = (uint32)value->getInt(); + if (newCap < (int32)(strlen(_string) + 1)) { + _gameRef->LOG(0, "Warning: cannot lower string capacity"); + } else if (newCap != _capacity) { + char *newStr = new char[newCap]; + if (newStr) { + memset(newStr, 0, newCap); + strcpy(newStr, _string); + delete[] _string; + _string = newStr; + _capacity = newCap; + } + } + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXString::persist(BasePersistenceManager *persistMgr) { + + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_capacity)); + + if (persistMgr->getIsSaving()) { + if (_capacity > 0) { + persistMgr->putBytes((byte *)_string, _capacity); + } + } else { + if (_capacity > 0) { + _string = new char[_capacity]; + persistMgr->getBytes((byte *)_string, _capacity); + } else { + _string = NULL; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int SXString::scCompare(BaseScriptable *val) { + return strcmp(_string, ((SXString *)val)->_string); +} + +} // end of namespace Wintermute |