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-rw-r--r--engines/wintermute/base/scriptables/script_stack.cpp464
1 files changed, 232 insertions, 232 deletions
diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp
index d27748abe6..77367045c2 100644
--- a/engines/wintermute/base/scriptables/script_stack.cpp
+++ b/engines/wintermute/base/scriptables/script_stack.cpp
@@ -1,232 +1,232 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/base_game.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(ScStack, false)
-
-//////////////////////////////////////////////////////////////////////////
-ScStack::ScStack(BaseGame *inGame) : BaseClass(inGame) {
- _sP = -1;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScStack::~ScStack() {
-
-#if _DEBUG
- //_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.size(), _sP);
-#endif
-
- for (uint32 i = 0; i < _values.size(); i++) {
- delete _values[i];
- }
- _values.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *ScStack::pop() {
- if (_sP < 0) {
- _gameRef->LOG(0, "Fatal: Stack underflow");
- return NULL;
- }
-
- return _values[_sP--];
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::push(ScValue *val) {
- _sP++;
-
- if (_sP < (int32)_values.size()) {
- _values[_sP]->cleanup();
- _values[_sP]->copy(val);
- } else {
- ScValue *copyVal = new ScValue(_gameRef);
- copyVal->copy(val);
- _values.add(copyVal);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *ScStack::getPushValue() {
- _sP++;
-
- if (_sP >= (int32)_values.size()) {
- ScValue *val = new ScValue(_gameRef);
- _values.add(val);
- }
- _values[_sP]->cleanup();
- return _values[_sP];
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *ScStack::getTop() {
- if (_sP < 0 || _sP >= (int32)_values.size()) {
- return NULL;
- } else {
- return _values[_sP];
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *ScStack::getAt(int index) {
- index = _sP - index;
- if (index < 0 || index >= (int32)_values.size()) {
- return NULL;
- } else {
- return _values[index];
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::correctParams(uint32 expectedParams) {
- uint32 nuParams = (uint32)pop()->getInt();
-
- if (expectedParams < nuParams) { // too many params
- while (expectedParams < nuParams) {
- //Pop();
- delete _values[_sP - expectedParams];
- _values.remove_at(_sP - expectedParams);
- nuParams--;
- _sP--;
- }
- } else if (expectedParams > nuParams) { // need more params
- while (expectedParams > nuParams) {
- //Push(null_val);
- ScValue *nullVal = new ScValue(_gameRef);
- nullVal->setNULL();
- _values.insert_at(_sP - nuParams + 1, nullVal);
- nuParams++;
- _sP++;
-
- if ((int32)_values.size() > _sP + 1) {
- delete _values[_values.size() - 1];
- _values.remove_at(_values.size() - 1);
- }
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::pushNULL() {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setNULL();
- Push(val);
- delete val;
- */
- getPushValue()->setNULL();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::pushInt(int val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setInt(Val);
- Push(val);
- delete val;
- */
- getPushValue()->setInt(val);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::pushFloat(double val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setFloat(Val);
- Push(val);
- delete val;
- */
- getPushValue()->setFloat(val);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::pushBool(bool val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setBool(Val);
- Push(val);
- delete val;
- */
- getPushValue()->setBool(val);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::pushString(const char *val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setString(Val);
- Push(val);
- delete val;
- */
- getPushValue()->setString(val);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void ScStack::pushNative(BaseScriptable *val, bool persistent) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setNative(Val, Persistent);
- Push(val);
- delete val;
- */
-
- getPushValue()->setNative(val, persistent);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool ScStack::persist(BasePersistenceManager *persistMgr) {
-
- persistMgr->transfer(TMEMBER(_gameRef));
-
- persistMgr->transfer(TMEMBER(_sP));
- _values.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(ScStack, false)
+
+//////////////////////////////////////////////////////////////////////////
+ScStack::ScStack(BaseGame *inGame) : BaseClass(inGame) {
+ _sP = -1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScStack::~ScStack() {
+
+#if _DEBUG
+ //_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.size(), _sP);
+#endif
+
+ for (uint32 i = 0; i < _values.size(); i++) {
+ delete _values[i];
+ }
+ _values.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::pop() {
+ if (_sP < 0) {
+ _gameRef->LOG(0, "Fatal: Stack underflow");
+ return NULL;
+ }
+
+ return _values[_sP--];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::push(ScValue *val) {
+ _sP++;
+
+ if (_sP < (int32)_values.size()) {
+ _values[_sP]->cleanup();
+ _values[_sP]->copy(val);
+ } else {
+ ScValue *copyVal = new ScValue(_gameRef);
+ copyVal->copy(val);
+ _values.add(copyVal);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::getPushValue() {
+ _sP++;
+
+ if (_sP >= (int32)_values.size()) {
+ ScValue *val = new ScValue(_gameRef);
+ _values.add(val);
+ }
+ _values[_sP]->cleanup();
+ return _values[_sP];
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::getTop() {
+ if (_sP < 0 || _sP >= (int32)_values.size()) {
+ return NULL;
+ } else {
+ return _values[_sP];
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *ScStack::getAt(int index) {
+ index = _sP - index;
+ if (index < 0 || index >= (int32)_values.size()) {
+ return NULL;
+ } else {
+ return _values[index];
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::correctParams(uint32 expectedParams) {
+ uint32 nuParams = (uint32)pop()->getInt();
+
+ if (expectedParams < nuParams) { // too many params
+ while (expectedParams < nuParams) {
+ //Pop();
+ delete _values[_sP - expectedParams];
+ _values.remove_at(_sP - expectedParams);
+ nuParams--;
+ _sP--;
+ }
+ } else if (expectedParams > nuParams) { // need more params
+ while (expectedParams > nuParams) {
+ //Push(null_val);
+ ScValue *nullVal = new ScValue(_gameRef);
+ nullVal->setNULL();
+ _values.insert_at(_sP - nuParams + 1, nullVal);
+ nuParams++;
+ _sP++;
+
+ if ((int32)_values.size() > _sP + 1) {
+ delete _values[_values.size() - 1];
+ _values.remove_at(_values.size() - 1);
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushNULL() {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setNULL();
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setNULL();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushInt(int val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setInt(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setInt(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushFloat(double val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setFloat(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setFloat(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushBool(bool val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setBool(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setBool(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushString(const char *val) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setString(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setString(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void ScStack::pushNative(BaseScriptable *val, bool persistent) {
+ /*
+ ScValue* val = new ScValue(_gameRef);
+ val->setNative(Val, Persistent);
+ Push(val);
+ delete val;
+ */
+
+ getPushValue()->setNative(val, persistent);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool ScStack::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_sP));
+ _values.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute