diff options
Diffstat (limited to 'engines/wintermute/base/scriptables/script_value.cpp')
-rw-r--r-- | engines/wintermute/base/scriptables/script_value.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp index 9b83daf42f..456f93507e 100644 --- a/engines/wintermute/base/scriptables/script_value.cpp +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -43,7 +43,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(ScValue, false)
//////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame): BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) {
_type = VAL_NULL;
_valBool = false;
@@ -58,7 +58,7 @@ ScValue::ScValue(BaseGame *inGame): BaseClass(inGame) { //////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame, bool val): BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
_type = VAL_BOOL;
_valBool = val;
@@ -73,7 +73,7 @@ ScValue::ScValue(BaseGame *inGame, bool val): BaseClass(inGame) { //////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame, int val): BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
_type = VAL_INT;
_valInt = val;
@@ -88,7 +88,7 @@ ScValue::ScValue(BaseGame *inGame, int val): BaseClass(inGame) { //////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame, double val): BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) {
_type = VAL_FLOAT;
_valFloat = val;
@@ -103,7 +103,7 @@ ScValue::ScValue(BaseGame *inGame, double val): BaseClass(inGame) { //////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame, const char *val): BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) {
_type = VAL_STRING;
_valString = NULL;
setStringVal(val);
|