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path: root/engines/wintermute/base/scriptables/script_value.cpp
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Diffstat (limited to 'engines/wintermute/base/scriptables/script_value.cpp')
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index e41808ec4a..5e2923e029 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -73,7 +73,7 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
-ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
+ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) {
_type = VAL_INT;
_valInt = val;
@@ -951,7 +951,7 @@ int ScValue::compareStrict(ScValue *val1, ScValue *val2) {
}
//////////////////////////////////////////////////////////////////////////
-bool ScValue::setProperty(const char *propName, int value) {
+bool ScValue::setProperty(const char *propName, int32 value) {
ScValue *val = new ScValue(_gameRef, value);
bool ret = DID_SUCCEED(setProp(propName, val));
delete val;