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-rw-r--r--engines/wintermute/base/base_engine.cpp12
-rw-r--r--engines/wintermute/base/base_engine.h6
-rw-r--r--engines/wintermute/base/base_game.cpp4
-rw-r--r--engines/wintermute/base/file/base_package.cpp8
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp10
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp2
-rw-r--r--engines/wintermute/base/saveload.cpp46
-rw-r--r--engines/wintermute/base/saveload.h8
8 files changed, 48 insertions, 48 deletions
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp
index 2368f8b106..8146d14beb 100644
--- a/engines/wintermute/base/base_engine.cpp
+++ b/engines/wintermute/base/base_engine.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -25,7 +25,7 @@
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
-
+
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
@@ -71,10 +71,10 @@ void BaseEngine::LOG(bool res, const char *fmt, ...) {
secs = secs % 3600;
uint32 mins = secs / 60;
secs = secs % 60;
-
+
char buff[512];
va_list va;
-
+
va_start(va, fmt);
vsprintf(buff, fmt, va);
va_end(va);
@@ -82,7 +82,7 @@ void BaseEngine::LOG(bool res, const char *fmt, ...) {
if (instance()._gameRef) {
instance()._gameRef->LOG("%s", buff);
} else {
- debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
+ debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
}
}
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
index 1cef7b33ba..1ed0e3ab01 100644
--- a/engines/wintermute/base/base_engine.h
+++ b/engines/wintermute/base/base_engine.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -25,7 +25,7 @@
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
-
+
#ifndef WINTERMUTE_BASE_ENGINE_H
#define WINTERMUTE_BASE_ENGINE_H
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 622e85cc11..7b0024414e 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -740,7 +740,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(LOCAL_SAVE_DIR)
TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
TOKEN_TABLE_END
-
+
// Declare a few variables necessary for moving data from these settings over to the renderer:
// The values are the same as the defaults set in BaseRenderer.
int loadImageX = 0;
@@ -3624,7 +3624,7 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1));
persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2));
persistMgr->transfer(TMEMBER(_musicCrossfadeSwap));
-
+
_renderer->persistSaveLoadImages(persistMgr);
persistMgr->transfer(TMEMBER_INT(_textEncoding));
diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp
index 9780992652..51a1558a7c 100644
--- a/engines/wintermute/base/file/base_package.cpp
+++ b/engines/wintermute/base/file/base_package.cpp
@@ -86,16 +86,16 @@ void TPackageHeader::readFromStream(Common::ReadStream *stream) {
_magic1 = stream->readUint32LE();
_magic2 = stream->readUint32LE();
_packageVersion = stream->readUint32LE();
-
+
_gameVersion = stream->readUint32LE();
-
+
_priority = stream->readByte();
_cd = stream->readByte();
_masterIndex = stream->readByte();
stream->readByte(); // To align the next byte...
-
+
_creationTime = stream->readUint32LE();
-
+
stream->read(_desc, 100);
_numDirs = stream->readUint32LE();
}
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index 9205438a5b..e7ffc14c25 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -129,13 +129,13 @@ void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
_indicatorDisplay = true;
_indicatorProgress = 0;
_hasDrawnSaveLoadImage = false;
-
+
if (isSaving && !quickSave) {
delete _saveLoadImage;
_saveLoadImage = NULL;
if (_saveImageName.size()) {
_saveLoadImage = createSurface();
-
+
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
_saveLoadImage = NULL;
@@ -146,7 +146,7 @@ void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
_saveLoadImage = NULL;
if (_loadImageName.size()) {
_saveLoadImage = createSurface();
-
+
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
_saveLoadImage = NULL;
@@ -360,7 +360,7 @@ bool BaseRenderer::displayIndicator() {
flip();
_hasDrawnSaveLoadImage = true;
}
-
+
if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) {
return STATUS_OK;
}
@@ -369,7 +369,7 @@ bool BaseRenderer::displayIndicator() {
for (int i = 0; i < _indicatorHeight; i++) {
drawLine(_indicatorX, _indicatorY + i, _indicatorX + curWidth, _indicatorY + i, _indicatorColor);
}
-
+
setup2D();
_indicatorWidthDrawn = curWidth;
if (_indicatorWidthDrawn) {
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 03ec827668..7970a25300 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -261,7 +261,7 @@ void BaseRenderOSystem::fade(uint16 alpha) {
void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) {
// This particular warning is rather messy, as this function is called a ton,
// thus we avoid printing it more than once.
-
+
// TODO: Add fading with dirty rects.
if (!_disableDirtyRects) {
warning("BaseRenderOSystem::FadeToColor - Breaks when using dirty rects");
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
index 0ca68c743f..12204e1b35 100644
--- a/engines/wintermute/base/saveload.cpp
+++ b/engines/wintermute/base/saveload.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -45,11 +45,11 @@ namespace Wintermute {
bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
gameRef->LOG(0, "Loading game '%s'...", filename.c_str());
-
+
bool ret;
-
+
gameRef->_renderer->initSaveLoad(false);
-
+
gameRef->_loadInProgress = true;
BasePersistenceManager *pm = new BasePersistenceManager();
if (DID_SUCCEED(ret = pm->initLoad(filename))) {
@@ -61,20 +61,20 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
// data initialization after load
SaveLoad::initAfterLoad();
-
+
gameRef->applyEvent("AfterLoad", true);
-
+
gameRef->displayContent(true, false);
//_renderer->flip();
}
}
}
-
+
delete pm;
gameRef->_loadInProgress = false;
-
+
gameRef->_renderer->endSaveLoad();
-
+
//_gameRef->LOG(0, "Load end %d", BaseUtils::GetUsedMemMB());
// AdGame:
if (DID_SUCCEED(ret)) {
@@ -85,13 +85,13 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) {
Common::String filename = SaveLoad::getSaveSlotFilename(slot);
-
+
gameRef->LOG(0, "Saving game '%s'...", filename.c_str());
-
+
gameRef->applyEvent("BeforeSave", true);
-
+
bool ret;
-
+
BasePersistenceManager *pm = new BasePersistenceManager();
if (DID_SUCCEED(ret = pm->initSave(desc))) {
gameRef->_renderer->initSaveLoad(true, quickSave); // TODO: The original code inited the indicator before the conditionals
@@ -104,11 +104,11 @@ bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *ga
}
}
}
-
+
delete pm;
-
+
gameRef->_renderer->endSaveLoad();
-
+
return ret;
}
@@ -166,21 +166,21 @@ Common::String SaveLoad::getSaveSlotFilename(int slot) {
bool SaveLoad::getSaveSlotDescription(int slot, char *buffer) {
buffer[0] = '\0';
-
+
Common::String filename = getSaveSlotFilename(slot);
BasePersistenceManager *pm = new BasePersistenceManager();
if (!pm) {
return false;
}
-
+
if (!(pm->initLoad(filename))) {
delete pm;
return false;
}
-
+
strcpy(buffer, pm->_savedDescription);
delete pm;
-
+
return true;
}
@@ -199,6 +199,6 @@ bool SaveLoad::emptySaveSlot(int slot) {
delete pm;
return true;
}
-
-
+
+
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/saveload.h b/engines/wintermute/base/saveload.h
index e448cc8814..722f7a89b6 100644
--- a/engines/wintermute/base/saveload.h
+++ b/engines/wintermute/base/saveload.h
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -25,7 +25,7 @@
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
-
+
#ifndef WINTERMUTE_SAVEGAME_H
#define WINTERMUTE_SAVEGAME_H
@@ -39,7 +39,7 @@ public:
static bool isSaveSlotUsed(int slot);
static bool getSaveSlotDescription(int slot, char *buffer);
static Common::String getSaveSlotFilename(int slot);
-
+
static bool loadGame(const Common::String &filename, BaseGame *gameRef);
static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef);
static bool initAfterLoad();