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-rw-r--r--engines/wintermute/debugger/breakpoint.cpp68
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diff --git a/engines/wintermute/debugger/breakpoint.cpp b/engines/wintermute/debugger/breakpoint.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "breakpoint.h"
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#include "script_monitor.h"
+
+namespace Wintermute {
+
+Breakpoint::Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor) :
+ _filename(filename), _line(line), _monitor(monitor), _enabled(0), _hits(0) {}
+
+void Breakpoint::hit(DebuggableScript *script) {
+ _hits++;
+ _monitor->onBreakpoint(this, script);
+}
+
+Common::String Breakpoint::getFilename() const {
+ return _filename;
+}
+int Breakpoint::getLine() const {
+ return _line;
+}
+int Breakpoint::getHits() const {
+ return _hits;
+}
+bool Breakpoint::isEnabled() const {
+ return _enabled;
+}
+void Breakpoint::enable() {
+ _enabled = true;
+}
+void Breakpoint::disable() {
+ _enabled = false;
+}
+
+void Breakpoint::evaluate(DebuggableScript *script) {
+ if (isEnabled() &&
+ getLine() == script->_currentLine &&
+ !getFilename().compareTo(script->_filename)) {
+ hit(script);
+ }
+}
+
+Breakpoint::~Breakpoint() {
+ // Nothing to take care of in here
+}
+
+} // End of namespace Wintermute