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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BREAKPOINT_H_
+#define BREAKPOINT_H_
+#include "common/str.h"
+
+namespace Wintermute {
+
+class ScriptMonitor;
+class DebuggableScript;
+
+class Breakpoint {
+ const Common::String _filename;
+ const uint _line;
+ uint _hits;
+ bool _enabled;
+ ScriptMonitor *_monitor;
+ void hit(DebuggableScript *script);
+public:
+ Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor);
+ /**
+ * This should be called inside the interpreter; the breakpoint is evaluated
+ * in the context of script, and, if it is enabled and filename & line match,
+ * the attached ScriptMonitor is notified.
+ */
+ void evaluate(DebuggableScript* script);
+ Common::String getFilename() const;
+ int getLine() const;
+ int getHits() const;
+ bool isEnabled() const;
+ void enable();
+ void disable();
+ virtual ~Breakpoint();
+};
+
+} // End of namespace Wintermute
+
+#endif /* BREAKPOINT_H_ */