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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "listing.h"
+#include "common/array.h"
+
+namespace Wintermute {
+
+Common::Array<ListingLine> Listing::getLines(uint begin, uint end) {
+ assert(begin <= end);
+ Common::Array<ListingLine> ret;
+ for (uint i = begin; i <= end; i++) {
+ ListingLine listingline;
+ listingline.number = i;
+ listingline.text = getLine(i);
+ ret.push_back(listingline);
+ }
+ return ret;
+}
+
+Common::Array<ListingLine> Listing::getLines(uint centre, uint before, uint after) {
+ uint begin = MAX(centre - before, (uint)1); // Line numbers start from 1
+ uint end = MIN(centre + after, (uint)(getLength() - 1)); // Line numbers start from 1
+ return getLines(begin, end);
+}
+
+} // End of namespace Wintermute