aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/debugger/watch_instance.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/debugger/watch_instance.cpp')
-rw-r--r--engines/wintermute/debugger/watch_instance.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/wintermute/debugger/watch_instance.cpp b/engines/wintermute/debugger/watch_instance.cpp
new file mode 100644
index 0000000000..2d31221ad4
--- /dev/null
+++ b/engines/wintermute/debugger/watch_instance.cpp
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "watch_instance.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#include "engines/wintermute/debugger/watch.h"
+
+namespace Wintermute {
+
+WatchInstance::WatchInstance(Watch* watch, DebuggableScript* script) : _watch(watch), _script(script), _lastValue(nullptr) {}
+WatchInstance::~WatchInstance() { delete _lastValue; }
+
+void WatchInstance::evaluate() {
+ if (_watch->isEnabled()) {
+ if (!_watch->getFilename().compareTo(_script->_filename)) {
+
+ if(_lastValue == nullptr) {
+ _lastValue = new ScValue(_script->_gameRef);
+ // ^^ This here is NULL by default
+ }
+ ScValue* currentValue = _script->resolveName(_watch->getSymbol());
+ if(ScValue::compare(
+ currentValue,
+ _lastValue
+ )) {
+ _lastValue->copy(currentValue);
+ _watch->trigger(this);
+ }
+ delete currentValue;
+ }
+ }
+}
+} // End of namespace Wintermute