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Diffstat (limited to 'engines/wintermute/detection.cpp')
-rw-r--r--engines/wintermute/detection.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/engines/wintermute/detection.cpp b/engines/wintermute/detection.cpp
index 1bf2c76a50..aca682ae99 100644
--- a/engines/wintermute/detection.cpp
+++ b/engines/wintermute/detection.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -68,12 +68,13 @@ static char s_fallbackGameIdBuf[256];
static const char *directoryGlobs[] = {
"language", // To detect the various languages
+ "languages", // To detect the various languages
0
};
class WintermuteMetaEngine : public AdvancedMetaEngine {
public:
- WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(ADGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
+ WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(WMEGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
_singleid = "wintermute";
_guioptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS);
_maxScanDepth = 2;
@@ -106,11 +107,11 @@ public:
}
}
// Prefix to avoid collisions with actually known games
- name = "wmefan-" + name;
+ name = "wmeunk-" + name;
Common::strlcpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
s_fallbackDesc.gameid = s_fallbackGameIdBuf;
if (caption != name) {
- caption += " (fangame) ";
+ caption += " (unknown version) ";
char *offset = s_fallbackGameIdBuf + name.size() + 1;
uint32 remainingLength = (sizeof(s_fallbackGameIdBuf) - 1) - (name.size() + 1);
Common::strlcpy(offset, caption.c_str(), remainingLength);
@@ -126,8 +127,8 @@ public:
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
assert(syst);
assert(engine);
-
- *engine = new Wintermute::WintermuteEngine(syst, desc);
+ const WMEGameDescription *gd = (const WMEGameDescription *)desc;
+ *engine = new Wintermute::WintermuteEngine(syst, gd);
return true;
}
@@ -181,10 +182,10 @@ public:
}
};
-} // end of namespace Wintermute
+} // End of namespace Wintermute
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
-REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
+ REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#else
-REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
+ REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine);
#endif