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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/wintermute/wintermute.h"
+
+#include "common/config-manager.h"
+#include "common/error.h"
+#include "common/fs.h"
+
+#include "engines/metaengine.h"
+
+static const PlainGameDescriptor WinterMute_setting[] = {
+ { "WinterMute", "WinterMute - Unspecified game" },
+ { 0, 0 }
+};
+
+class WinterMuteMetaEngine : public MetaEngine {
+public:
+ virtual const char *getName() const {
+ return "WinterMute Lite";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Copyright (c) 2011 Jan Nedoma";
+ }
+
+ virtual GameList getSupportedGames() const {
+ GameList games;
+ const PlainGameDescriptor *g = WinterMute_setting;
+ while (g->gameid) {
+ games.push_back(*g);
+ g++;
+ }
+
+ return games;
+ }
+
+ virtual GameDescriptor findGame(const char *gameid) const {
+ const PlainGameDescriptor *g = WinterMute_setting;
+ while (g->gameid) {
+ if (0 == scumm_stricmp(gameid, g->gameid))
+ break;
+ g++;
+ }
+ return GameDescriptor(g->gameid, g->description);
+ }
+
+ virtual GameList detectGames(const Common::FSList &fslist) const {
+ GameList detectedGames;
+
+ // Iterate over all files in the given directory
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (!file->isDirectory()) {
+ const char *gameName = file->getName().c_str();
+
+ if (0 == scumm_stricmp("README", gameName)) {
+ // You could check the contents of the file now if you need to.
+ detectedGames.push_back(WinterMute_setting[0]);
+ break;
+ }
+ }
+ }
+ return detectedGames;
+ }
+
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
+ assert(syst);
+ assert(engine);
+
+ // Scan the target directory for files (error out if it does not exist)
+ Common::FSList fslist;
+ Common::FSNode dir(ConfMan.get("path"));
+ if (!dir.getChildren(fslist, Common::FSNode::kListAll)) {
+ return Common::kNoGameDataFoundError;
+ }
+
+ // Invoke the detector
+ Common::String gameid = ConfMan.get("gameid");
+ GameList detectedGames = detectGames(fslist);
+
+ for (uint i = 0; i < detectedGames.size(); i++) {
+ if (detectedGames[i].gameid() == gameid) {
+ // At this point you may want to perform additional sanity checks.
+ *engine = new WinterMute::WinterMuteEngine(syst);
+ return Common::kNoError;
+ }
+ }
+
+ // Failed to find any game data
+ return Common::kNoGameDataFoundError;
+ }
+};
+
+#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
+REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
+#endif \ No newline at end of file