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Diffstat (limited to 'engines/wintermute/detection.cpp')
-rw-r--r-- | engines/wintermute/detection.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/engines/wintermute/detection.cpp b/engines/wintermute/detection.cpp new file mode 100644 index 0000000000..b3a756f6c3 --- /dev/null +++ b/engines/wintermute/detection.cpp @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/wintermute/wintermute.h" + +#include "common/config-manager.h" +#include "common/error.h" +#include "common/fs.h" + +#include "engines/metaengine.h" + +static const PlainGameDescriptor WinterMute_setting[] = { + { "WinterMute", "WinterMute - Unspecified game" }, + { 0, 0 } +}; + +class WinterMuteMetaEngine : public MetaEngine { +public: + virtual const char *getName() const { + return "WinterMute Lite"; + } + + virtual const char *getOriginalCopyright() const { + return "Copyright (c) 2011 Jan Nedoma"; + } + + virtual GameList getSupportedGames() const { + GameList games; + const PlainGameDescriptor *g = WinterMute_setting; + while (g->gameid) { + games.push_back(*g); + g++; + } + + return games; + } + + virtual GameDescriptor findGame(const char *gameid) const { + const PlainGameDescriptor *g = WinterMute_setting; + while (g->gameid) { + if (0 == scumm_stricmp(gameid, g->gameid)) + break; + g++; + } + return GameDescriptor(g->gameid, g->description); + } + + virtual GameList detectGames(const Common::FSList &fslist) const { + GameList detectedGames; + + // Iterate over all files in the given directory + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + if (!file->isDirectory()) { + const char *gameName = file->getName().c_str(); + + if (0 == scumm_stricmp("README", gameName)) { + // You could check the contents of the file now if you need to. + detectedGames.push_back(WinterMute_setting[0]); + break; + } + } + } + return detectedGames; + } + + virtual Common::Error createInstance(OSystem *syst, Engine **engine) const { + assert(syst); + assert(engine); + + // Scan the target directory for files (error out if it does not exist) + Common::FSList fslist; + Common::FSNode dir(ConfMan.get("path")); + if (!dir.getChildren(fslist, Common::FSNode::kListAll)) { + return Common::kNoGameDataFoundError; + } + + // Invoke the detector + Common::String gameid = ConfMan.get("gameid"); + GameList detectedGames = detectGames(fslist); + + for (uint i = 0; i < detectedGames.size(); i++) { + if (detectedGames[i].gameid() == gameid) { + // At this point you may want to perform additional sanity checks. + *engine = new WinterMute::WinterMuteEngine(syst); + return Common::kNoError; + } + } + + // Failed to find any game data + return Common::kNoGameDataFoundError; + } +}; + +#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE) +REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine); +#else +REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine); +#endif
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