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-rw-r--r--engines/wintermute/graphics/transform_struct.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/wintermute/graphics/transform_struct.cpp b/engines/wintermute/graphics/transform_struct.cpp
new file mode 100644
index 0000000000..9a11aa9fdd
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+++ b/engines/wintermute/graphics/transform_struct.cpp
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/wintermute/graphics/transform_struct.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+
+namespace Wintermute {
+void TransformStruct::init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, Point32 offset) {
+ _zoom = zoom;
+ _angle = angle;
+ _hotspot = hotspot;
+ _blendMode = blendMode;
+ _rgbaMod = rgbaMod;
+ _alphaDisable = alphaDisable;
+ _flip = 0;
+ _flip += TransparentSurface::FLIP_H * mirrorX;
+ _flip += TransparentSurface::FLIP_V * mirrorY;
+ _offset = offset;
+}
+
+
+TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) {
+ init(Point32(zoomX, zoomY),
+ angle,
+ Point32(hotspotX, hotspotY),
+ false,
+ blendMode,
+ rgbaMod,
+ mirrorX, mirrorY,
+ Point32(offsetX, offsetY));
+}
+
+TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) {
+ init(Point32(zoomX, zoomY),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ false,
+ blendMode,
+ rgbaMod,
+ mirrorX,
+ mirrorY,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoom, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) {
+ init(Point32(zoom, zoom),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ false,
+ blendMode,
+ rgbaMod,
+ mirrorX, mirrorY,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoom, bool mirrorX, bool mirrorY) {
+ init(Point32(zoom, zoom),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ mirrorX, mirrorY,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY) {
+ init(Point32(zoomX, zoomY),
+ angle,
+ Point32(hotspotX, hotspotY),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ false, false,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct(int32 zoom) {
+ init(Point32(zoom, zoom),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ false, false,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+TransformStruct::TransformStruct() {
+ init(Point32(DEFAULT_ZOOM_X, DEFAULT_ZOOM_Y),
+ DEFAULT_ANGLE,
+ Point32(DEFAULT_HOTSPOT_X, DEFAULT_HOTSPOT_Y),
+ true,
+ BLEND_NORMAL,
+ DEFAULT_RGBAMOD,
+ false, false,
+ Point32(DEFAULT_OFFSET_X, DEFAULT_OFFSET_Y));
+}
+
+bool TransformStruct::mirrorX() const {
+ return (bool)(_flip & TransparentSurface::FLIP_H);
+}
+
+bool TransformStruct::mirrorY() const {
+ return (bool)(_flip & TransparentSurface::FLIP_V);
+}
+
+}