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-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp457
1 files changed, 179 insertions, 278 deletions
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
index 5fe0d13766..b16ba0ffdc 100644
--- a/engines/wintermute/graphics/transparent_surface.cpp
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -41,252 +41,31 @@
namespace Wintermute {
-void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
-void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
-
-// These gather together various blendPixel functions for use with templates.
-
-class BlenderAdditive {
-public:
- inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
- inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
- inline void blendPixel(byte *in, byte *out);
- inline void blendPixel(byte *in, byte *out, int colorMod);
-};
-
-class BlenderSubtractive {
-public:
- inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
- inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
- inline void blendPixel(byte *in, byte *out);
- inline void blendPixel(byte *in, byte *out, int colorMod);
-};
-
-class BlenderNormal {
-public:
- inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
- inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
- inline void blendPixel(byte *in, byte *out);
- inline void blendPixel(byte *in, byte *out, int colorMod);
-};
-
-/**
- * Perform additive blending of a pixel, applying beforehand a given colormod.
- * @param ina, inr, ing, inb: the input pixel, split into its components.
- * @param *outa, *outr, *outg, *outb pointer to the output pixel.
- * @param *outa, *outr, *outg, *outb pointer to the colormod components.
- */
-void BlenderAdditive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) {
- if (*ca != 255) {
- ina = (ina) * (*ca) >> 8;
- }
-
- if (ina == 0) {
- return;
- } else {
- if (*cb != 255) {
- *outb = MIN(*outb + ((inb * (*cb) * ina) >> 16), 255);
- } else {
- *outb = MIN(*outb + (inb * ina >> 8), 255);
- }
-
- if (*cg != 255) {
- *outg = MIN(*outg + ((ing * (*cg) * ina) >> 16), 255);
- } else {
- *outg = MIN(*outg + (ing * ina >> 8), 255);
- }
-
- if (*cr != 255) {
- *outr = MIN(*outr + ((inr * (*cr) * ina) >> 16), 255);
- } else {
- *outr = MIN(*outr + (inr * ina >> 8), 255);
- }
- }
-}
-
-/**
- * Perform subtractive blending of a pixel, applying beforehand a given colormod.
- * @param ina, inr, ing, inb: the input pixel, split into its components.
- * @param *outa, *outr, *outg, *outb pointer to the output pixel.
- * @param *outa, *outr, *outg, *outb pointer to the colormod components.
- */
-void BlenderSubtractive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) {
- //if (*ca != 255) {
- // ina = ina * (*ca) >> 8;
- // }
-
- // As weird as it is, evidence suggests that alphamod is ignored when doing
- // subtractive...
+static const int kAShift = 0;//img->format.aShift;
- // TODO if ina == 255 fast version
+static const int kBModShift = 0;//img->format.bShift;
+static const int kGModShift = 8;//img->format.gShift;
+static const int kRModShift = 16;//img->format.rShift;
+static const int kAModShift = 24;//img->format.aShift;
- if (ina == 0) {
- return;
- } else {
- if (*cb != 255) {
- *outb = MAX(*outb - ((inb * (*cb) * (*outb) * ina) >> 24), 0);
- } else {
- *outb = MAX(*outb - (inb * (*outb) * ina >> 16), 0);
- }
-
- if (*cg != 255) {
- *outg = MAX(*outg - ((ing * (*cg) * (*outg) * ina) >> 24), 0);
- } else {
- *outg = MAX(*outg - (ing * (*outg) * ina >> 16), 0);
- }
+#ifdef SCUMM_LITTLE_ENDIAN
+static const int kAIndex = 0;
+static const int kBIndex = 1;
+static const int kGIndex = 2;
+static const int kRIndex = 3;
- if (*cr != 255) {
- *outr = MAX(*outr - ((inr * (*cr) * (*outr) * ina) >> 24), 0);
- } else {
- *outr = MAX(*outr - (inr * (*outr) * ina >> 16), 0);
- }
- }
-}
-
-/**
- * Perform "regular" alphablending of a pixel, applying beforehand a given colormod.
- * @param ina, inr, ing, inb: the input pixel, split into its components.
- * @param *outa, *outr, *outg, *outb pointer to the output pixel.
- * @param *outa, *outr, *outg, *outb pointer to the colormod components.
- */
-
-void BlenderNormal::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) {
- if (*ca != 255) {
- ina = ina * (*ca) >> 8;
- }
-
- if (ina == 0) {
- return;
- } else if (ina == 255) {
- if (*cb != 255) {
- *outb = (inb * (*cb)) >> 8;
- } else {
- *outb = inb;
- }
-
- if (*cr != 255) {
- *outr = (inr * (*cr)) >> 8;
- } else {
- *outr = inr;
- }
-
- if (*cg != 255) {
- *outg = (ing * (*cg)) >> 8;
- } else {
- *outg = ing;
- }
-
- *outa = ina;
-
- return;
-
- } else {
-
- *outa = 255;
- *outb = (*outb * (255 - ina) >> 8);
- *outr = (*outr * (255 - ina) >> 8);
- *outg = (*outg * (255 - ina) >> 8);
-
- if (*cb == 0) {
- *outb = *outb;
- } else if (*cb != 255) {
- *outb = *outb + (inb * ina * (*cb) >> 16);
- } else {
- *outb = *outb + (inb * ina >> 8);
- }
-
- if (*cr == 0) {
- *outr = *outr;
- } else if (*cr != 255) {
- *outr = *outr + (inr * ina * (*cr) >> 16);
- } else {
- *outr = *outr + (inr * ina >> 8);
- }
-
- if (*cg == 0) {
- *outg = *outg;
- } else if (*cg != 255) {
- *outg = *outg + (ing * ina * (*cg) >> 16);
- } else {
- *outg = *outg + (ing * ina >> 8);
- }
-
- return;
- }
-}
-
-/**
- * Perform "regular" alphablending of a pixel.
- * @param ina, inr, ing, inb: the input pixel, split into its components.
- * @param *outa, *outr, *outg, *outb pointer to the output pixel.
- */
-
-void BlenderNormal::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) {
-
- if (ina == 0) {
- return;
- } else if (ina == 255) {
- *outb = inb;
- *outg = ing;
- *outr = inr;
- *outa = ina;
- return;
- } else {
- *outa = 255;
- *outb = ((inb * ina) + *outb * (255 - ina)) >> 8;
- *outg = ((ing * ina) + *outg * (255 - ina)) >> 8;
- *outr = ((inr * ina) + *outr * (255 - ina)) >> 8;
- }
-}
-
-/**
- * Perform subtractive blending of a pixel.
- * @param ina, inr, ing, inb: the input pixel, split into its components.
- * @param *outa, *outr, *outg, *outb pointer to the output pixel.
- */
-void BlenderSubtractive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) {
-
- if (ina == 0) {
- return;
- } else if (ina == 255) {
- *outa = *outa;
- *outr = *outr - (inr * (*outr) >> 8);
- *outg = *outg - (ing * (*outg) >> 8);
- *outb = *outb - (inb * (*outb) >> 8);
- return;
- } else {
- *outa = *outa;
- *outb = MAX(*outb - ((inb * (*outb)) * ina >> 16), 0);
- *outg = MAX(*outg - ((ing * (*outg)) * ina >> 16), 0);
- *outr = MAX(*outr - ((inr * (*outr)) * ina >> 16), 0);
- return;
- }
-}
-
-/**
- * Perform additive blending of a pixel.
- * @param ina, inr, ing, inb: the input pixel, split into its components.
- * @param *outa, *outr, *outg, *outb pointer to the output pixel.
- */
-void BlenderAdditive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) {
-
- if (ina == 0) {
- return;
- } else if (ina == 255) {
- *outa = *outa;
- *outr = MIN(*outr + inr, 255);
- *outg = MIN(*outg + ing, 255);
- *outb = MIN(*outb + inb, 255);
- return;
- } else {
- *outa = *outa;
- *outb = MIN((inb * ina >> 8) + *outb, 255);
- *outg = MIN((ing * ina >> 8) + *outg, 255);
- *outr = MIN((inr * ina >> 8) + *outr, 255);
- return;
- }
-}
+#else
+static const int kAIndex = 3;
+static const int kBIndex = 2;
+static const int kGIndex = 1;
+static const int kRIndex = 0;
+#endif
+void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
+void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
+void doBlitAlphaBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color);
+void doBlitAdditiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color);
+void doBlitSubtractiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color);
TransparentSurface::TransparentSurface() : Surface(), _alphaMode(ALPHA_FULL) {}
@@ -318,7 +97,7 @@ void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32
in = ino;
memcpy(out, in, width * 4);
for (uint32 j = 0; j < width; j++) {
- out[TransparentSurface::kAIndex] = 0xFF;
+ out[kAIndex] = 0xFF;
out += 4;
}
outo += pitch;
@@ -339,12 +118,11 @@ void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32
in = ino;
for (uint32 j = 0; j < width; j++) {
uint32 pix = *(uint32 *)in;
- int a = (pix >> TransparentSurface::kAShift) & 0xff;
+ int a = (pix >> kAShift) & 0xff;
- if (a == 0) { // Full transparency
- } else { // Full opacity (Any value not exactly 0 is Opaque here)
+ if (a != 0) { // Full opacity (Any value not exactly 0 is Opaque here)
*(uint32 *)out = pix;
- out[TransparentSurface::kAIndex] = 0xFF;
+ out[kAIndex] = 0xFF;
}
out += 4;
in += inStep;
@@ -355,9 +133,7 @@ void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32
}
/**
- * What we have here is a template method that calls blendPixel() from a different
- * class - the one we call it with - thus performing a different type of blending.
- *
+ * Optimized version of doBlit to be used with alpha blended blitting
* @param ino a pointer to the input surface
* @param outo a pointer to the output surface
* @param width width of the input surface
@@ -367,10 +143,65 @@ void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32
* @inoStep width in bytes of every row on the *input* surface / kind of like pitch
* @color colormod in 0xAARRGGBB format - 0xFFFFFFFF for no colormod
*/
+void doBlitAlphaBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) {
+ byte *in;
+ byte *out;
-template<class Blender>
-void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) {
- Blender b;
+ if (color == 0xffffffff) {
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+
+ if (in[kAIndex] != 0) {
+ out[kAIndex] = 255;
+ out[kRIndex] = ((in[kRIndex] * in[kAIndex]) + out[kRIndex] * (255 - in[kAIndex])) >> 8;
+ out[kGIndex] = ((in[kGIndex] * in[kAIndex]) + out[kGIndex] * (255 - in[kAIndex])) >> 8;
+ out[kBIndex] = ((in[kBIndex] * in[kAIndex]) + out[kBIndex] * (255 - in[kAIndex])) >> 8;
+ }
+
+ in += inStep;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+ } else {
+
+ byte ca = (color >> kAModShift) & 0xFF;
+ byte cr = (color >> kRModShift) & 0xFF;
+ byte cg = (color >> kGModShift) & 0xFF;
+ byte cb = (color >> kBModShift) & 0xFF;
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+
+ uint32 ina = in[kAIndex] * ca >> 8;
+ out[kAIndex] = 255;
+ out[kBIndex] = (out[kBIndex] * (255 - ina) >> 8);
+ out[kGIndex] = (out[kGIndex] * (255 - ina) >> 8);
+ out[kRIndex] = (out[kRIndex] * (255 - ina) >> 8);
+
+ out[kBIndex] = out[kBIndex] + (in[kBIndex] * ina * cb >> 16);
+ out[kGIndex] = out[kGIndex] + (in[kGIndex] * ina * cg >> 16);
+ out[kRIndex] = out[kRIndex] + (in[kRIndex] * ina * cr >> 16);
+
+ in += inStep;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+ }
+}
+
+/**
+ * Optimized version of doBlit to be used with additive blended blitting
+ */
+void doBlitAdditiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) {
byte *in;
byte *out;
@@ -381,16 +212,78 @@ void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, in
in = ino;
for (uint32 j = 0; j < width; j++) {
- byte *outa = &out[TransparentSurface::kAIndex];
- byte *outr = &out[TransparentSurface::kRIndex];
- byte *outg = &out[TransparentSurface::kGIndex];
- byte *outb = &out[TransparentSurface::kBIndex];
+ if (in[kAIndex] != 0) {
+ out[kRIndex] = MIN((in[kRIndex] * in[kAIndex] >> 8) + out[kRIndex], 255);
+ out[kGIndex] = MIN((in[kGIndex] * in[kAIndex] >> 8) + out[kGIndex], 255);
+ out[kBIndex] = MIN((in[kBIndex] * in[kAIndex] >> 8) + out[kBIndex], 255);
+ }
- b.blendPixel(in[TransparentSurface::kAIndex],
- in[TransparentSurface::kRIndex],
- in[TransparentSurface::kGIndex],
- in[TransparentSurface::kBIndex],
- outa, outr, outg, outb);
+ in += inStep;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+ } else {
+
+ byte ca = (color >> kAModShift) & 0xFF;
+ byte cr = (color >> kRModShift) & 0xFF;
+ byte cg = (color >> kGModShift) & 0xFF;
+ byte cb = (color >> kBModShift) & 0xFF;
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+
+ uint32 ina = in[kAIndex] * ca >> 8;
+
+ if (cb != 255) {
+ out[kBIndex] = MIN(out[kBIndex] + ((in[kBIndex] * cb * ina) >> 16), 255u);
+ } else {
+ out[kBIndex] = MIN(out[kBIndex] + (in[kBIndex] * ina >> 8), 255u);
+ }
+
+ if (cg != 255) {
+ out[kGIndex] = MIN(out[kGIndex] + ((in[kGIndex] * cg * ina) >> 16), 255u);
+ } else {
+ out[kGIndex] = MIN(out[kGIndex] + (in[kGIndex] * ina >> 8), 255u);
+ }
+
+ if (cr != 255) {
+ out[kRIndex] = MIN(out[kRIndex] + ((in[kRIndex] * cr * ina) >> 16), 255u);
+ } else {
+ out[kRIndex] = MIN(out[kRIndex] + (in[kRIndex] * ina >> 8), 255u);
+ }
+
+ in += inStep;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+ }
+}
+
+/**
+ * Optimized version of doBlit to be used with subtractive blended blitting
+ */
+void doBlitSubtractiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) {
+ byte *in;
+ byte *out;
+
+ if (color == 0xffffffff) {
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+
+ if (in[kAIndex] != 0) {
+ out[kRIndex] = MAX(out[kRIndex] - ((in[kRIndex] * out[kRIndex]) * in[kAIndex] >> 16), 0);
+ out[kGIndex] = MAX(out[kGIndex] - ((in[kGIndex] * out[kGIndex]) * in[kAIndex] >> 16), 0);
+ out[kBIndex] = MAX(out[kBIndex] - ((in[kBIndex] * out[kBIndex]) * in[kAIndex] >> 16), 0);
+ }
in += inStep;
out += 4;
@@ -400,26 +293,34 @@ void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, in
}
} else {
- byte ca = (color >> TransparentSurface::kAModShift) & 0xFF;
- byte cr = (color >> TransparentSurface::kRModShift) & 0xFF;
- byte cg = (color >> TransparentSurface::kGModShift) & 0xFF;
- byte cb = (color >> TransparentSurface::kBModShift) & 0xFF;
+ byte cr = (color >> kRModShift) & 0xFF;
+ byte cg = (color >> kGModShift) & 0xFF;
+ byte cb = (color >> kBModShift) & 0xFF;
for (uint32 i = 0; i < height; i++) {
out = outo;
in = ino;
for (uint32 j = 0; j < width; j++) {
- byte *outa = &out[TransparentSurface::kAIndex];
- byte *outr = &out[TransparentSurface::kRIndex];
- byte *outg = &out[TransparentSurface::kGIndex];
- byte *outb = &out[TransparentSurface::kBIndex];
+ out[kAIndex] = 255;
+ if (cb != 255) {
+ out[kBIndex] = MAX(out[kBIndex] - ((in[kBIndex] * cb * (out[kBIndex]) * in[kAIndex]) >> 24), 0);
+ } else {
+ out[kBIndex] = MAX(out[kBIndex] - (in[kBIndex] * (out[kBIndex]) * in[kAIndex] >> 16), 0);
+ }
+
+ if (cg != 255) {
+ out[kGIndex] = MAX(out[kGIndex] - ((in[kGIndex] * cg * (out[kGIndex]) * in[kAIndex]) >> 24), 0);
+ } else {
+ out[kGIndex] = MAX(out[kGIndex] - (in[kGIndex] * (out[kGIndex]) * in[kAIndex] >> 16), 0);
+ }
+
+ if (cr != 255) {
+ out[kRIndex] = MAX(out[kRIndex] - ((in[kRIndex] * cr * (out[kRIndex]) * in[kAIndex]) >> 24), 0);
+ } else {
+ out[kRIndex] = MAX(out[kRIndex] - (in[kRIndex] * (out[kRIndex]) * in[kAIndex] >> 16), 0);
+ }
- b.blendPixel(in[TransparentSurface::kAIndex],
- in[TransparentSurface::kRIndex],
- in[TransparentSurface::kGIndex],
- in[TransparentSurface::kBIndex],
- outa, outr, outg, outb, &ca, &cr, &cg, &cb);
in += inStep;
out += 4;
}
@@ -540,12 +441,12 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
doBlitBinaryFast(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
} else {
if (blendMode == BLEND_ADDITIVE) {
- doBlit<BlenderAdditive>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
+ doBlitAdditiveBlend(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
} else if (blendMode == BLEND_SUBTRACTIVE) {
- doBlit<BlenderSubtractive>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
+ doBlitSubtractiveBlend(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
} else {
assert(blendMode == BLEND_NORMAL);
- doBlit<BlenderNormal>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
+ doBlitAlphaBlend(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
}
}